The last controller input QOL update was 3 years ago
Why?
Where are these?
-Ability to move and loot (just swap sticks around in menu)
-Reload while holding doors without opening (just put it in the fucken wheel for godsake) or double tap left or right.
-Reload while behind knock down shield. Same as above.
-Increase extra yaw/pitch speed. COD has almost double the extra yaw/pitch speed. This is a movement shooter after all?
-No tap strafe? Why? Why remove it on MnK then bring it back and then now nothing? What is the agenda here? Its not like tap strafing is accurate with aiming at all on any input. Its merely a movement mechanic to get away or move faster around certain obstacles or break ankles.
-Why does smoke also increase sensitivity not just remove aim assist? At least keep the slowed down sensitivity when ADS in smoke so that we dont increase almost HALF of our sensitivity. Imagine doubling sensitivity on mnk when in smoke. Thats how it feels.
-Why no other response curves other than classic in ALCs?
-Why cant we have zero deadzone options on left stick?
-Why do people have to use bleed through to slightly reduce sensitivities or increase it?
-Why can't some buttons be mapped to weapon change etc and it doesn't function anymore when in a loot box?
Do the devs spend way too much time listening to MnK complainers and just gave up on doing anything meaningful against QOL on controller? Like what kind of logic is this.