An orthodox attempt to fix the looting part of the game
I feel like everyone already agreed that the looting part is so unrewarding that the only valuable container on the map is the enemy bodybag.
That's actually really true, I think. And it makes the game priotitize PVP much more than the actual looting. I believe the only problem here is that the queuing up just to die is so obnoxious that nobody wants to get launched into another match after a losestreak, especially a rookie. And I have a silly solution, that might satisfy the larger spectrum of the playerbase.
Just to clarify, I'm talking about SALVAGE ONLY here.
I sincerely think that adding unlimited grey loot safepocket could fix a large part of the game. TO insentivize staying on the map it should X2/X3 it's yield on exfil, so people don't just jump out of the shell with free kit when they have a chance, but still get meaningful progression.
Green loot should be exfillable with dcons. Blue loot should we should be able to put inside extraction beacons, so it gets teleported to the vault without you exfilling with it.
There is so much of the shit I just don't care to loot of a dead player, which would make the game playable and progressable for the silent majority, making it bearable to play this game.