Drum Machina Go!
New music program for the Gameboy. Rom available at AUDIOWANDERER.COM
New music program for the Gameboy. Rom available at AUDIOWANDERER.COM
DMGo! synced with the Roland P6 to make retro crispy beats. More info about DMGo! Or Drum machina go! (the new drum machine for the classic gameboy) here: https://audiowanderer.com/AW/drum-machina-go-or/
Here using the still under development DMGo! program for gameboy.
DMGo! or Drum Machina Go! is a 4-channel drum machine, pattern sequencer and live-performance instrument built for the original Nintendo Gameboy from 1989. It uses the DMG sound hardware directly: two pulse channels, one wave channel and the noise channel, turning the Game Boy into a futuristic compact drum machine for strange rhythms and experimental sounds.
This is the Drum Machina Go! In action (mangling mode) A complex 4ch 4bit drum machine for gameboy that can make crazy beats like this one. The #DMGo! Is programmed to make fast and intuitive experimental retro futuristic beat in seconds and can be synced with other devices like pocket operators, Volca synths, etc. Coming soon at audiowanderer.com
Here testing the mangling mode on the Drum Machina Go, where a given set of patterns can be mutated in different ways while mangling mode is active in pattern page after pressing select. Crazy shit! Here playing the DMGo (WIP rom) on the Mario’s Game&watch (hacked via retro go method)
Making music with the Gameboy with my own program: Drum Machina Go! A 4ch experimental drum machine
Working in this experimental drum machine for gameboy (DMGo!) that makes all kind of retro blips blops. Now it can play along perfectly synced with pocket operator machines via a custom cable (Gb cable link to mini jack socket)
Keep working on this 4ch drum machine for gameboy. Now with sync options to work with pocket operator, Volca devices or the Pikocore. Here the pikocore deliver wild breaks while the DMGo! (Drum Machina Go!) spit out random sequences in sync
Program still under development
Still under development. Fixing some bugs and adding another ones XD
Chill Vibes in my new impro jam WATERMELON BLACK CAT. Using the Model:cycles along with the AW noise maker to create textures and evolving patterns decorated with casual noises. All mixed in the EP-136
Full video: https://www.youtube.com/live/OHZEEwwfN5k?is=3XeZQcVRarobnI64
All mixed on the EP-136 KO sidekick
This post is from the future. It is the year 2032 on this side. Audiowanderer's website went down permanently and he has been inactive on social media ever since. No more annoying and noisy devices.
At the end, the AW noise maker thing was a bluff. Just a few units were sold. Absolutely depressed by the poor results of that crazy idea, AW decided to destroy the remaining units, burying them in a desert near his home, just like those Atari games about E.T. (the movie).
Years later, the machine was posted on an obscure forum about ufology, cryptids and interdimensional beings. There, they highlighted the ability of the machine to create a wide range of noises that, miraculously, became the best method to contact extraterrestrials and be enlightened by them (according to the obscure forum).
The prices of the #awnoisemaker then skyrocketed on the internet due to these rumors. Since 2032, YOU, after learning all these things, have regretted not having one. But not because of the value it has in those crazy forums. YOU regret it because of the lost opportunity to use it with your own hands and make contact with our galactic brothers and sisters through its noise...
👽🛸🖖
Using a couple of AW noise makers on the TE mixer to make this surreal soundscape
2x1!!! Get the physical device and free a rom that will blast the little speakers of your Nintendo handheld
This machine has different ways to play with noise, depending on how you boot up the machine. Normal boot the noise is continuous and chaotic. Booting while holding button 1 you activate the momentum mode and the noise is momentary, bursting out only when the buttons are pressed. Rhythm mode loads when you boot up the machine holding the button 2 and it’s great to build minimal syncopated beats. If you boot up the noise maker while holding the 2 buttons you enter into the drone mode, a paraphonic sustained drone play forever drifting a bit from time to time. More info: https://audiowanderer.com/AW/bringing-the-noiseeee/
Using the momentum mode on the AW noise maker gives you a surgical precision in the way to introduce aural entropy in a room