Is building my castle in one go make it less buggy ?
Like I gather an enormous amount of resources and then plan my castle and commit. Will the building of it be less buggy than building it in stages instead ?
Like I gather an enormous amount of resources and then plan my castle and commit. Will the building of it be less buggy than building it in stages instead ?
So I’m building a castle and it is big right now, but I want to expand it more. However the game freeze when I click on commit after I add new walls. I have already changed the game setting to the lowest quality level.
Like I can watch clips or other non-music videos like this. I did use music like this a few times but I don’t know if it was by chance or random but Now I can’t do it.
So I meant between the last two episodes, I thought I missed one episode and looked around lol. Like between episode 6-7 I was thinking there was a London episode lol.
Like instead of clicking on the building, I just click on the tab and then assign workers.
So I import iron as I don’t have a mine. I have armorer artisan and he has made enough helmet and armor for all of my pops and some extra just in case. So I limited its production as exporting armor don’t make money if I import iron. Now what will my armorer do ? Just hanging around ?
So I defeated baron for the first time but after the end I realized how I never saw any building belong to the baron. Does he have one and I didn’t look around enough ?
So I am new to the game and tried vegetable farms + goats. However it doesn’t seem I can fulfill animal produce at all for tier upgrade. Should I just instead focus on fruits for that ? And for the meat use sheep + butcher, but keep goats/chickens as little extra and don’t count on them.
So I found this mod (https://www.nexusmods.com/manorlords/mods/317) but there is no description on how it works. Like one would still claim regions and then the region will become fully part of my current village ( as in I won’t need to make a separate village or to send resources between villages).
So if anyone has experience with this or in general mods, could you tell me. Thanks
Like the fish resource in my village has 120 total fish and has written seasonal under it. What should be the minimum amount of reserved fish there so it wouldn’t be depleted ?
Thanks