Peaked at 1850 MB2 on ladder. RMT!

Peaked at 1850 MB2 on ladder. RMT!

I took inspiration from the Japanese player with rain Froslass. This evolved from the standard Arch/Sableye into this weird Blastoise/Frossloss/Arch rain team.

Tink is my main TR and Floette counter. It's EV'd to OHKO Sneasler, outspeed Zard and can sometimes kill Venu after Fake Out. Rock Tomb is both speed control and a Zard counter. Great for when Gigaton is down.

Froslass is a new addition to the team and replaced screens Sableye. Sableye was great but my offense would severely suffer when I was forced to bring him and Tink on teams that contained both Floette and Zard (either one could be drafted)

Froslass has way more offense even without being mega'd and can OHKO Garchomp who is sometimes a problem for this team.

Hydreigon is a Garchomp and Basc switch-in. Also good vs Delphox who is rising in popularity.

Blastoise is my main offense against TR/Viv/mirror teams. The beauty of a slightly slow Blastoise and shell smash is that if you use shell smash while going last, the debuff won't affect you and you then outspeed everyone next turn. It's EV'd to narrow outspeed scarf Viv. Speed control was an issue with my team prior and both Rock Tomb and Shell Smash have mitigated this.

Some replays:

https://replay.pokemonshowdown.com/gen9championsvgc2026regma-2628383011

https://replay.pokemonshowdown.com/gen9championsvgc2026regma-2628104845?p2

u/Begoru — 1 day ago
▲ 16 r/VGCRateMyTeam+1 crossposts

[Skill Improvement, RMT] A modified Arch/Sableye that quickly got me to MB3 right when S2 started. Stagnated since then. Made changes from previous feedback.

Hello, I made a RMT last week and adjusted it based on feedback. Posting again with the changes I made! So far positive, I've won games that I would've lost before. Still struggle against Grass/Electric types Like Venu and Heliodisk a bit.

Team Idea/Team Description - It's a modified Arch/Sableye rain tailroom from Cybertron that worked well for me for a while. I sailed through Ultra. I quickly ditched Dragonite in favor of Blastoise because I needed spread damage since Arch has none. I also ditched Basc in favor of Tink because I got curb stomped by the flower in one of my games. Tink is honestly the MVP of the team, OHKO's Sneasler, Floette, Sylveon, M-Gengar and Whims from full health.

I also modified the og Arch/Sableye build but due to the rampant amount of TR teams I face on ladder, I wanted hard TR counters. Protect stall doesn't vibe with me. Tink came into play with the Mold Breaker enhanced Fake Out.

I had issues with speed control because Pelli is a god awful Tailwind setter. He's slow, no priority and is unfortunately my best Sneasler and Venu counter which means I like Hurricane spamming with him. I feel like Pelli's main purpose on the team is to switch into Arch as I'm about to hit E-shot. That's basically how I win any Zard-Y matchups.

*Changes made from previous feedback*:

M-Blastoise came into play because I needed spread damage and a heavy hitter. A commenter said that due to my lack of real sweepers, I should put shell smash. So I did. I was crazy and dropped Protect. I realized that Protect wasn't really winning me games with Toise - I would mainly use it to try and get a Tailwind off on Pelipper but I realized that I only bring Pelli when there is a opp weather setter (Zard, TTar, Frosslass) Optimally, I don't bring Pelli at all but this ruins my speed control. Shell smash solves this and appears to be working well.

Sinistcha was dropped for Hydreigon. It was my least brought poke and my sweepers just weren't sweeping. I needed something that could be a backup sweeper AND a good switch-in from Arch or Tink in the face of or Earth Power. Hydreigon was near perfect. EQ immune, fast, strong and can apply great debuff pressure with Snarl. He just won me a game an hour ago against an opp Arch team by fast Snarling the +1 Arch into a switch out whereas otherwise he would have been able to sweep my team. Downsides are that I lose heals, redirection and trick room as an option if speed control is lost due to opp tailwind (which it often is) Good news is that Hydreigon can outspeed many pokemon even after tailwind since he's scarfed.

I was indecisive with Sableye's first move (Snarl vs Quash vs Encore vs Feint) I settled on Feint for a few reasons. Snarl was bad because Sableye is slow, this only won me niche TR games where I failed to kill the TR setter. Quash was good but just not effective enough of a slot imo. Encore was good but I realized why Feint was better. Encore is reactive. You wait for the Protect to happen, then you Encore, but the opp can faint your attacking Poke in that turn. With my limited sweeping capacity, I needed something faster. Feint can let me E-shot or Water Spout someone guaranteed and secure the kill. It can act as a sash remove and in a real big-brain move scenario, I can use it on Arch to trigger Stamina. It's basically enhanced quick attack.

RMT, and thank you in advance for feedback!

pokepast.es
u/Begoru — 9 days ago
▲ 10 r/VGCRateMyTeam+1 crossposts

Got to MasterBall quickly but stuck in MB 3/4 for weeks, RMT!

Doubles team, MB4, 1600s.

It's a modified Arch/Sableye rain tailroom from Cybertron that worked well for me for a while. I sailed through Ultra. I quickly ditched Dragonite in favor of Blastoise because I needed spread damage since Arch has none. I also ditched Basc in favor of Tink because I got curb stomped by the flower in one of my games. Tink is honestly the MVP of the team, OHKO's Sneasler, Floette, Sylveon, M-Gengar and Whims from full health.

My main problems are that my speed control sucks and my 'kill-power' isn't the best with Tink/Blastoise/Arch. I tried mitigating speed control by making Pelipper less bulky and giving him sash...it's kinda helping but not as much as I want.

RMT, thank you~!

u/Begoru — 13 days ago