Quick hotfix for Core of Genesis: the first Data path is working again

I just shipped a small hotfix for Core of Genesis, my active incremental puzzle game.

The update fixes two Cold Boot blockers:
The Workshop can now be opened for the first objective.
Sensor Sweep, Vent Thread, and lane loadout Run buttons are visible again.

New players can now generate Data, restore the Solar Sail, and continue normally.

Thanks to everyone who spotted the issue!

Play here: https://meapps.itch.io/core-of-genesis

u/Big_Membership9737 — 30 days ago
▲ 25 r/vulkan

I built a Vulkan backend for Karl2D for my game Absorber.

I’ve been working on my game for quite a while now using the Karl2D engine.

One of the biggest technical decisions I made along the way was to add a Vulkan rendering backend to the engine.

This has been one of the most challenging parts of the project, especially because I wanted the renderer and the surrounding engine systems to behave consistently across multiple platforms.

A few of the challenges involved:

  • Supporting Vulkan on Windows and macOS through Vulkan Portability and MoltenVK
  • Integrating the new backend cleanly into Karl2D’s existing rendering architecture
  • Handling differences between GPU drivers, supported features, formats, and synchronization behavior
  • Managing platform specific shader compilation and graphics pipeline requirements
  • Making rendering, asset loading, and hot reloading behave consistently across operating systems
  • Dealing with swapchain creation, resizing, fullscreen modes, and display differences
  • Debugging issues that only appeared on a specific GPU, driver, or operating system

After spending so much time working on the Vulkan backend, I thought it would be fun to share the result of all that work, which you can see in the screenshots.

The game is called Absorber: Absorb Adapt Survive.

It’s a turn based tactical roguelike where you play as a digital consciousness fighting through a corrupted mainframe, one 7×7 grid at a time. Defeated enemies can be absorbed to steal their abilities, allowing you to create new synergies and adapt your build as you push toward the core.

Every move matters, every resource counts, and death is permanent.

https://store.steampowered.com/app/4412040/Absorber_Absorb_Adapt_Survive/

For those of you who have added a Vulkan backend to an existing engine, what ended up being the hardest part?

u/Big_Membership9737 — 1 month ago

I’m making a tactical roguelike where you absorb enemies and steal their powers, and I just added a lot more visual effects. What do you think?

I’ve been adding more visual effects to Absorber to make attacks, abilities, enemy absorption, and movement feel much more impactful.

Since every decision happens on a compact 7×7 grid, I want each action to be easy to read while still feeling satisfying especially when several abilities and effects trigger at the same time.

I’m still refining the effects, timing, and overall visual clarity, so I’d really appreciate any thoughts or feedback!

Absorber is a tactical roguelike where you fight through a corrupted mainframe, consume enemies, steal their abilities, and build powerful program combinations.

If this sounds interesting to you, Wishlist the game on steam:

https://store.steampowered.com/app/4412040/Absorber_Absorb_Adapt_Survive/

u/Big_Membership9737 — 1 month ago
▲ 8 r/solitaire+2 crossposts

Volt Deck a poker roguelite solitaire where you rewrite the rules is out now on steam

Volt Deck is a fast paced poker roguelite solitaire about rewriting the rules. Build hands on a 5×2 grid, stack components, and create wild effects like “DRAW IS WILD” to trigger huge combos.

Steam: https://store.steampowered.com/app/4465730/Volt_Deck/

Karl2D: https://github.com/karl-zylinski/karl2d
Raylib: https://www.raylib.com/
Odin: https://odin-lang.org/

u/Big_Membership9737 — 1 month ago

0.8.0 Stack the Deck: Making Tall Stacks a Strategy

THE FIRST TRILLION is an incremental deckbuilder that takes the endlessly satisfying feeling of idle games and mixes it with the strategy and replayability of roguelike deckbuilders.

Unlock new cards, stack upgrades, build your economy, and push each run further as you chase the first trillion.

It’s still early, but v8.0 is now playable in browser and gives a first look at the core loop, pacing, and overall feel of the game.

Itch.io: https://meapps.itch.io/the-first-trillion

Karl2D: https://github.com/karl-zylinski/karl2d

Odin: https://odin-lang.org/

u/Big_Membership9737 — 1 month ago

0.7.2 Stack Signals and Balance

THE FIRST TRILLION is an incremental deckbuilder that takes the endlessly satisfying feeling of idle games and mixes it with the strategy and replayability of roguelike deckbuilders.

Unlock new cards, stack upgrades, build your economy, and push each run further as you chase the first trillion.

It’s still early, but v0.7.2 is now playable in browser and gives a first look at the core loop, pacing, and overall feel of the game.

Itch.io: https://meapps.itch.io/the-first-trillion

Karl2D: https://github.com/karl-zylinski/karl2d

Odin: https://odin-lang.org/

u/Big_Membership9737 — 1 month ago

0.7.1 Theme Polish

THE FIRST TRILLION is an incremental deckbuilder that takes the endlessly satisfying feeling of idle games and mixes it with the strategy and replayability of roguelike deckbuilders.

Unlock new cards, stack upgrades, build your economy, and push each run further as you chase the first trillion.

It’s still early, but v0.7 is now playable in browser and gives a first look at the core loop, pacing, and overall feel of the game.

Itch.io: https://meapps.itch.io/the-first-trillion

Karl2D: https://github.com/karl-zylinski/karl2d

Odin: https://odin-lang.org/

u/Big_Membership9737 — 2 months ago

Update 0.7: Curtain Call

THE FIRST TRILLION is an incremental deckbuilder that takes the endlessly satisfying feeling of idle games and mixes it with the strategy and replayability of roguelike deckbuilders.

Unlock new cards, stack upgrades, build your economy, and push each run further as you chase the first trillion.

It’s still early, but v0.7 is now playable in browser and gives a first look at the core loop, pacing, and overall feel of the game.

Itch.io: https://meapps.itch.io/the-first-trillion

Karl2D: https://github.com/karl-zylinski/karl2d

Odin: https://odin-lang.org/

u/Big_Membership9737 — 2 months ago

Update 0.6: Defeat Never Looked Better

THE FIRST TRILLION is an incremental deckbuilder that takes the endlessly satisfying feeling of idle games and mixes it with the strategy and replayability of roguelike deckbuilders.

Unlock new cards, stack upgrades, build your economy, and push each run further as you chase the first trillion.

It’s still early, but v0.6 is now playable in browser and gives a first look at the core loop, pacing, and overall feel of the game.

Itch.io: https://meapps.itch.io/the-first-trillion

Karl2D: https://github.com/karl-zylinski/karl2d

Odin: https://odin-lang.org/

u/Big_Membership9737 — 2 months ago

Upcoming new Program!

160+ programs. One identity. Two minibosses.
Build broken combos on a 7×7 grid. See how far you survive.
Steam Demo
What's the most broken program combo you found? Tell me below.

u/Big_Membership9737 — 2 months ago

Passive Effects will be updated soon

160+ programs. One identity. Two minibosses.
Build broken combos on a 7×7 grid. See how far you survive.
Steam Demo
What's the most broken program combo you found? Tell me below.

u/Big_Membership9737 — 3 months ago