

Spell - Shield of Covering | by Brass Dragon's Archive
The PDF version is available for free on Patreon


The PDF version is available for free on Patreon
The PDF version of this spell and the design notes are available for free on my Patreon
The PDF version of this spell and the design notes are available for free on my Patreon
In my campaign of Stonewalkers, my players were absolutely defeated by the Everstorm, the adventure doesn't tell you much of how to do after this situations besides make them crash just next to Karanak.
I made this endeavor for my game and I had a blast running it, so I wanted to make a polished version to share to the community and maybe help some GMs could be in the same situation that I was in or GMs that want to make the Everstorm scene more dramatic and make more probable the destruction of the Storm's Jest.
The PDF version and the PDF in Spanish can be downloaded for free on my Patreon.
I wanted to make a way to make Taunting more present in D&D but without making it the main objective like the Goading Attack of the Battle Master or Compelled Duel. The Taunted condition can be added on top of these features without changing how they work mechanically and allows to design features with additional effects to it, as shown with the General Feat and the spells featured in this post.
These features were mainly inspired by class features of some classes from 4e like the Paladin and the Swordmage.
The PDF is available for FREE on my Patreon
I wanted to make a way to make Taunting more present in D&D but without making it the main objective like the Goading Attack of the Battle Master or Compelled Duel. The Taunted condition can be added on top of these features without changing how they work mechanically and allows to design features with additional effects to it, as shown with the General Feat and the spells featured in this post.
These features were mainly inspired by class features of some classes from 4e like the Paladin and the Swordmage.
The PDF is available for FREE on my Patreon
Inspired by Theros' Supernatural Gifts, this is a list of 10 alternate Origin Feats called Heroic Gifts. This feats are a little stronger than normal origin feats because they are intended to make epic heroes, like Heracles or Odysseus, that stand out above normal D&D characters right from Level 1.
These feats are not intended to be able to pick in every campaign. These are for tables that want to play an epic campaign, where the characters are heroes and want to emulate stories like the Greek Myths.
https://www.drivethrurpg.com/es/product/578815/heroic-gifts-epic-origins-for-heroic-campaigns
Inspired by Theros' Supernatural Gifts, this is a list of 10 alternate Origin Feats called Heroic Gifts. This feats are a little stronger than normal origin feats because they are intended to make epic heroes, like Heracles or Odysseus, that stand out above normal D&D characters right from Level 1.
These feats are not intended to be able to pick in every campaign. These feats are for tables that want to play an epic campaign, where the characters are heroes and want to emulate stories like the Greek Myths
The PDF is available for free to download on my Patreon.
Inspired by Theros' Supernatural Gifts, this is a list of 10 alternate Origin Feats called Heroic Gifts. This feats are a little stronger than normal origin feats because they are intended to make epic heroes, like Heracles or Odysseus, that stand out above normal D&D characters right from Level 1.
These feats are not intended to be able to pick in every campaign. These feats are for tables that want to play an epic campaign, where the characters are heroes and want to emulate stories like the Greek Myths.
The PDF is available for free to download on my Patreon.
I don't DM in Theros anymore, but the setting will always have a place in my heart. This document is my way of giving back to the setting and the community that create on it. I revised almost every Supernatural Gift (sorry Iconoclasts, you are already perfect) to make it fit to the 5.5 edition, now named Heroic Gifts.
I changed some of their traits and added new ones and some of the Gifts I changed them completely to make them better fit the fantasy in which they deliver.
In addition, I added two Heroic Gift of my own creation, the Medusa-Touched, for character with a backstory tied to a Medusa (or Pharika), and the Physical Paragon, for Hercules-like characters.
The PDF is available for free to download on my Patreon. I hope you like it.
This is a compilation of the project I finished some weeks ago of adapting all of the weapons from the video game Blasphemous II into Magic Items for DnD 5.5.
The PDF can be downloaded for free on Patreon.
This is a compilation of the project I finished some weeks ago of adapting all of the weapons from the video game Blasphemous II into Magic Items for 5.5.
The PDF can be downloaded for free on Patreon.
This is a compilation of the project I finished some weeks ago of adapting all of the weapons from the video game Blasphemous II into Magic Items for 5.5.
The PDF can be downloaded for free on Patreon.
The PDF version of this spell and the design notes are available for free on my Patreon
The PDF version of this spell and the design notes are available for free on my Patreon
The PDF version of this spell and the design notes are available for free on my Patreon
The PDF version of this spell and the design notes are available for free on my Patreon
This is the final weapon from the game turned into a legendary weapon for D&D that everyone can use for their home games. Everyone knows it, the iconic weapon from the Penitent One that feeds on fervour to use different abilities through a fight.
This in particular I had to make some concessions of how to adapt this weapon to make it different to Ruego al Alba. I finally decided the make a mini Fervor and Guilt system for this weapon to make it the more unique of all other weapons.
For anyone unfamiliar, the Dormant, Awakened and Exalted states are from a type of design from Critical Role's setting called Vestiges of Divergence. The states are upgrades that the weapons can acquire through a campaign. Changing from one state to another is something subjective that a DM can interpret however they like, maybe for when a character goes through a important moment on his arc or after accomplishing an specific goal.
The rest of the weapons are available for free on this collection and the PDF version of this weapon and the design notes are available also for free on my Patreon.
I've enjoyed a lot making this weapons, thanks for the support that this posts have gotten this past weeks, in meant a lot. I really exited to make more designs inspired by this great games. The next one is gonna be BIG.
This is the final weapon from Blasphemous 2 adapted into a legendary weapon for 5.5. The design is also inspired by Critical Role's Vestiges of Divergence.
The rest of the weapons are available for free on this collection and the PDF version of this weapon and the design notes are available also for free on my Patreon
This is the final weapon from Blasphemous 2 adapted into a legendary weapon for 5.5. The design is also inspired by Critical Role's Vestiges of Divergence.
The rest of the weapons are available for free on this collection and the PDF version of this weapon and the design notes are available also for free on my Patreon