Is getting into Roblox Game-Dev even really worth it anymore?
Well this post is actually more like 2 questions that are semi related. Firstly, what the title says. I've been hearing a lot about new systems Roblox is implementing to "protect the kids" but actually make posting games and getting a fairly decent player-base INSANELY hard.
So I'm debating whether it's even worth starting to learn coding. Because obviously I don't want to invest years into it, and by the time I'm competent enough to make a game; either Roblox has much worse systems, or has lost a significant chunk of its own player-base.
Now for my second point. Is LuaU as a language meant to be so hard to learn? Like I understand the very basic essentials such as loops, variables, scoping (to an extent, it's still one of the things I struggle with) and things like task.wait() but for some reason I'm still getting tripped up on things I should know.
I believe there's 3 reasons for this. I think one of my issues is I absolutely suck at debugging, and I struggle to find training material or tutorials to become better at it. I really struggle with combining slightly more complex concepts together, often it turns out I need a whole new thing that I don't think I would have ever discovered naturally, which actually leads into my last point.
My last thing I struggle with is knowing when to implement something new and what that might be. Like I might think I just need more of one type of feature or implementing it slightly different, but I struggle to find out WHY my idea doesn't work, therefore finding the missing piece that allows for me to search for whatever I'm missing.
One last thing. If it helps people understand why I might be struggling, I'm AuDHD so not only do I struggle to keep track of what I'm doing, I can also get completely lost when I thought I knew the answer to something I didn't, if that makes sense.
Any help would be greatly appreciated, thanks! :D