People spending a mill for LBJ when Gordon is like 90% of what LBJ is for 900K less is beyond insane.
▲ 13 r/MyTeam

People spending a mill for LBJ when Gordon is like 90% of what LBJ is for 900K less is beyond insane.

People are paying for the name of LBJ but gameplay wise, there is not a 900K difference in gameplay.

u/CJFL1992 — 10 days ago
▲ 11 r/MyTeam

The shooting is so inconsistent and it's infuriating.

I can start a game with PG and shoot like 5/5(on rookie breakout for example) and clearly know his timing but then will miss the next 4 shots all with the same release point. It makes absolutely no sense.

reddit.com
u/CJFL1992 — 2 months ago

Trying to figure out how to add attachments to guns?

I used the unlock everything mod, shows I have 171 weapons to choose from. Yet when I select pretty much anything weapon to change the attachments I don't have the option? What am I missing or doing wrong here?

The honey badger lets me add attachments to it no problem?

u/CJFL1992 — 2 months ago
▲ 6 r/MyTeam

GOAT option packs gotta be coming, that's why they have given us so many bad GOAT cards of late...

No way 2K is flooding the packs with these awful cards without the intention being to dilute the option packs that we know are coming.

reddit.com
u/CJFL1992 — 3 months ago

RTG is still horrible for playing as a defensive player.

Same issue as always, your teams offense is literally incapable of scoring points or moving the ball, every possession your team somehow manages to give the ball back to the opposing team in a drive that spans 30 seconds without scoring.

I'm playing as a linebacker on Bama and you'd think the offense had a 60 rating or something. They cannot score, won't sustain drives, the defense is on the field like 90% of the game. Just horribly unrealistic. Another year, I had hoped this would be fixed, but it's not.

reddit.com
u/CJFL1992 — 3 months ago

Why is this happening when I try to add mods?!?! Driving me f'n crazy

​

What the hell am I doing wrong? This doesn't make any sense to me. I added in my first 2 mods, and they worked no problem, every mod since has has had one of the issues mentioned above. Someone please help me lol.

u/CJFL1992 — 4 months ago

Bought the gane last night, never played My faction and never will but funny they try to hook like they do in NBA2K myteam

It's a very known thing in the NBA 2K community they will give the best cards to new players to try to hook them, guess they do that in this game as well. Oh, we'll. He'll never get used 😂

u/CJFL1992 — 4 months ago
▲ 1 r/MyTeam

Is the mobile app not working for anyone else?

I try to load into the app and it keeps freezing when it gets to the menus

reddit.com
u/CJFL1992 — 4 months ago

For anyone that likes to create their own promotion/universe mode to book cards and whatnot, I made a website for that for anyone interested.

Like a lot of you, I’ve been playing Fight Night and UFC games for years. And for years, the community has been begging for a deep, immersive Universe or Promoter Mode. We want to book the fights, manage the rankings, deal with the drama, and actually feel like we are running a promotion. Since companies seem completely uninterested in giving us this, I decided to build it myself.

​

​It’s called The Fight Desk, and it’s a web-based management sandbox designed specifically for fight fans and sim-league runners who want to create their own combat sports universe.

​

​I’ve spent the last few months coding this, and I want to share what it actually does. This works for Boxing or MMA games.

​

​

​

**​The Core Features**

​

​

​

​**Massive Roster Imports:**

​

​

You don't have to build your roster one by one. I built a CSV importer that automatically detects a fighter's weight and sorts them into the correct MMA or Boxing weight class. You can import the entire current UFC roster in about five seconds. ​Hybrid Ranking System (Elo + Manual): I know how annoying broken ranking logic is. By default, the system uses a mathematical Elo rating. If an unranked guy upsets the #2 contender, he skyrockets up the board. But since you are the promoter, you have creative control. You can manually drag and lock a fighter into the #1 spot if you want to force a storyline, and the system will respect your override.

​

​

​

**The Matchmaking Engine (Events & Cards):**

​

​

​

​This is your main interface for building fight cards and planning the trajectory of your promotion. ​Card Booking System: Players can title specific events (e.g., "Fight Night 1" or pay-per-view numbers), select unique venues (like Las Vegas or Tokyo), and set calendar dates.

​

​

​

​Bout Scheduling: Within each event, users match up fighters from the roster. The interface dynamically displays fighter status (available, injured, or already booked) to prevent scheduling conflicts.

​

​

​

​Fight Simulation & Logging: Once a card runs, the system logs exact outcomes (Knockouts, Submissions, Unanimous/Split Decisions) and passes the data immediately to the ranking and story engines.

​

​

​**A "Living History" Archive:**

​

Every time you finish a calendar year, you can hit "End the Year" to archive all those events. It instantly prompts you to host an Awards Ceremony (Fight of the Year, KO of the Year, etc.), which are permanently saved to a "Trophy Room" tab on your dashboard so you can look back on your promotion's history years later.

​

​The "Killer Feature": The AI Story Engine

​

​Tracking stats is fun, but a promotion is about the drama. I integrated a custom AI engine directly into the matchmaking system to generate the lore for your universe.

​

​

​**Scenario-Specific Context:**

​

​

When you book a fight, you can generate a Press Conference, a Training Camp report, or a Post-Fight recap.

​

​Dynamic Rivalries: The engine actually remembers what happens. If a fight ends in a controversial split decision, or if someone talks trash in a generated press conference, it creates a "Bad Blood" relationship. The next time they fight, the AI remembers that exact history and makes the press conference highly hostile.

​

​

Let's Talk About the Token System. ​I want to be 100% transparent about how this is monetized because I hate hidden catches.​The site itself is a labor of love, but the AI API costs to generate those detailed press conferences and fight recaps are expensive, and as a solo dev, I can't pay for everyone's server calls out of pocket.​To keep the site completely ad-free and sustainable, I implemented a token system for the AI generation features. Generating a deep, context-aware story costs a small number of tokens.

​

​

I am giving you 20 tokens upfront to checkout the site and see how you like it.Tokens never expire, and they never go away. You buy what you need, and you use them whenever you want. You don't lose them at the end of the month.

​

​

YOU CAN STILL USE THE SITE AND ALL THE FEATURES WITHOUT USING THE AI IF YOU DON'T WANT TO. THE TOKENS ARE ONLY FOR AI CONTENT.

​

​

​

​I’m really proud of how this is shaping up, and I genuinely think it fills a massive gap for those of us who just want to play matchmaker and build a legacy. ​I’d love for you guys to tear it apart, test the logic, and let me know what features you want to see next.

​

​

​

The site is: www.promotersimulator.com

​

​

If this is not allowed then my apologies, I made this for this game series and UFC games so this seemed like the logical place to make people aware if they wanna check it out.

u/CJFL1992 — 4 months ago

For anyone that likes to create their own promotion/universe mode to book cards and whatnot, I made a website for that for anyone interested.

Like a lot of you, I’ve been playing Fight Night and UFC games for years. And for years, the community has been begging for a deep, immersive Universe or Promoter Mode. We want to book the fights, manage the rankings, deal with the drama, and actually feel like we are running a promotion. Since companies seem completely uninterested in giving us this, I decided to build it myself.

​It’s called The Fight Desk, and it’s a web-based management sandbox designed specifically for fight fans and sim-league runners who want to create their own combat sports universe.

​I’ve spent the last few months coding this, and I want to share what it actually does. This works for Boxing or MMA games.

​

​The Core Features

​

​Massive Roster Imports:

​

You don't have to build your roster one by one. I built a CSV importer that automatically detects a fighter's weight and sorts them into the correct MMA or Boxing weight class. You can import the entire current UFC roster in about five seconds. ​Hybrid Ranking System (Elo + Manual): I know how annoying broken ranking logic is. By default, the system uses a mathematical Elo rating. If an unranked guy upsets the #2 contender, he skyrockets up the board. But since you are the promoter, you have creative control. You can manually drag and lock a fighter into the #1 spot if you want to force a storyline, and the system will respect your override.

​

​

​

The Matchmaking Engine (Events & Cards):

​

​This is your main interface for building fight cards and planning the trajectory of your promotion. ​Card Booking System: Players can title specific events (e.g., "Fight Night 1" or pay-per-view numbers), select unique venues (like Las Vegas or Tokyo), and set calendar dates.

​

​Bout Scheduling: Within each event, users match up fighters from the roster. The interface dynamically displays fighter status (available, injured, or already booked) to prevent scheduling conflicts.

​

​Fight Simulation & Logging: Once a card runs, the system logs exact outcomes (Knockouts, Submissions, Unanimous/Split Decisions) and passes the data immediately to the ranking and story engines.

​

​

​

​

​A "Living History" Archive:

​

Every time you finish a calendar year, you can hit "End the Year" to archive all those events. It instantly prompts you to host an Awards Ceremony (Fight of the Year, KO of the Year, etc.), which are permanently saved to a "Trophy Room" tab on your dashboard so you can look back on your promotion's history years later.

​The "Killer Feature": The AI Story Engine

​Tracking stats is fun, but a promotion is about the drama. I integrated a custom AI engine directly into the matchmaking system to generate the lore for your universe.

​

​Scenario-Specific Context:

​

When you book a fight, you can generate a Press Conference, a Training Camp report, or a Post-Fight recap.

​Dynamic Rivalries: The engine actually remembers what happens. If a fight ends in a controversial split decision, or if someone talks trash in a generated press conference, it creates a "Bad Blood" relationship. The next time they fight, the AI remembers that exact history and makes the press conference highly hostile.

​

​

​Let's Talk About the Token System

​

​I want to be 100% transparent about how this is monetized because I hate hidden catches.​The site itself is a labor of love, but the AI API costs to generate those detailed press conferences and fight recaps are expensive, and as a solo dev, I can't pay for everyone's server calls out of pocket.​To keep the site completely ad-free and sustainable, I implemented a token system for the AI generation features. Generating a deep, context-aware story costs a small number of tokens.

​

I am giving you 20 tokens upfront to checkout the site and see how you like it. Tokens never expire, and they never go away. You buy what you need, and you use them whenever you want. You don't lose them at the end of the month.

​

YOU CAN STILL USE THE SITE AND ALL THE FEATURES WITHOUT USING THE AI IF YOU DON'T WANT TO. THE TOKENS ARE ONLY FOR AI CONTENT.

​

​I’m really proud of how this is shaping up, and I genuinely think it fills a massive gap for those of us who just want to play matchmaker and build a legacy. ​I’d love for you guys to tear it apart, test the logic, and let me know what features you want to see next.

​

The site is: www.promotersimulator.com

​

If this is not allowed then my apologies, I made this for this game series and UFC games so this seemed like the logical place to make people aware if they wanna check it out.

u/CJFL1992 — 4 months ago
▲ 24 r/MyTeam

Land of the giants now 😎

Moving reem to the bench was tough, but he will be a great guy off the bench to run the offense through. I don't care to hear people say "the game only has a couple months left" I'd rather enjoy GOAT cards for 8 weeks than the people who spend money on pink diamonds when the new game comes out that don't even last that long.

u/CJFL1992 — 4 months ago
▲ 9 r/MyTeam

Matchmaking is the worst part of this game by far.

I don't mind sweating it out and beating a T1 player but it's every fucking game. How tf do I never match against someone that is just a normal player and has like 10 wins or something. It's literally every game is a 4 quarter sweat against someone who is T1 with like 140 wins, spamming the screen cheese and no dip.

I just wish they would bring back clutch time online. That way, I only gotta sweat for 1 quarter. No good rewards for showdown. I don't understand why people be playing like their life depends on it.

Shit just not fun, but there is nothing else to do in this game. Spend money and have a good team and don't have anything to do with them it feels like. After you get the weekend streaks and KOTC rewards the rest of the week is just random showdown games that aren't fun 90% of the time.

reddit.com
u/CJFL1992 — 4 months ago

Selling account, haven't played since anniversary. Everything released since is untouched. Plenty of stones available to get.

I use cashapp and don't use anything else. I will only use a trusted middle man unless you are willing to send money first. I can provide more photos of whatever you'd like to see on the account.

u/CJFL1992 — 4 months ago

What's the best gameconfig currently for legacy?

Trying to avoid memory error. I have heap adjuster and pack file downloaded

reddit.com
u/CJFL1992 — 5 months ago

How do I mod the face/body of the MP male character?

Finally got mpclothes to work but now trying to figure out how to mode the face and body of the MP Male model. Can someone explain or point me to a tutorial? I tried searching yt but I may not be searching the correct thing or wording it right.

reddit.com
u/CJFL1992 — 5 months ago

Can't get MPclothes to work for the life of me.

I have followed all the steps to an exact. I put mpclothes in the dlcpacks in my mod folder, I added mpclothes to the dlclist, I added the shoes for example in the mp_m_freemode_01_mp_m_clothes_01 folder,

I then load the game, open Menyoo, change my character to the freemode mp male, I go to the shoes and they are not there! I'm losing my damn mind with this. I even watched a YouTube video of a tutorial, I followed every step and even used the same mod he used to it worked for him but doesnt show up in my game. What the hell and I missing or doing wrong?!?

reddit.com
u/CJFL1992 — 5 months ago

Haven't really played since anniversary. Looking to sell.

A lot of stones to get on the account since pretty much anything since the anniversary is untouched. I'll post some photos, but if anyone would like more just ask. I will only use MM to do transaction unless you are willing to send money first. Make me an offer. Don't care to trade for anything. Will only accept cash offers. If someone could also give me an idea of what the account may be worth would be helpful.

I use cashapp.

u/CJFL1992 — 5 months ago

I'll never understand how I played games like NCAA 06, the difficulty is insane!!

Decided to check out the NCAA Next mod for 06 and the game is incredibly hard. The passing feels absolutely impossible. I had it on varsity difficulty and had the CPU awareness and knock down slider on 15 and interceptions on 0. Played a game with Cal vs Boston College and had 100 yards, 3-15 passing and 3 INTs. How tf do you guys play these old game? Like I'm insanely frustrated trying to do so. The defense seems to be everywhere and every player is covered.

reddit.com
u/CJFL1992 — 5 months ago