I built a new fast and portable texture atlas builder with a LibGDX exporter
▲ 94 r/libgdx+8 crossposts

I built a new fast and portable texture atlas builder with a LibGDX exporter

Hey everyone, I was building this tool for my internal use, and thought I would spin it off as a full tool and sell it in case it was useful for anyone else. I wanted something extremely fast and with good CLI integration, and something very portable as well. So that's what I built, in Zig with a Dear ImGui interface.

I am mostly focusing on code-first environments right now, like LibGDX. This is the exporter I use for my own projects in Haxe/Heaps.io, as it uses the LibGDX format.

https://clydegames.itch.io/packrat

Anyway, thanks for checking it out. Let me know what you think.

u/CLYDEgames — 1 day ago
▲ 163 r/Blasphemous+3 crossposts

Our game Cursemark is coming out June 8th. Honestly in the process of making it, my appreciation for these games has only grown and grown. Every little art and design and sound choice is just executed at such a high level. I really hope this game gives people some of that same taste, but with a lot more focus on making builds. There's a demo out now too if you want to give it a shot, and feel free to ask any questions. Thanks.

https://store.steampowered.com/app/3219180/Cursemark

u/CLYDEgames — 4 months ago