How would you scan a room/building irl and import it into Godot as a 3d level.
I want to use a method to create a 3d file that I can use in godot. right now I am seeing things like photogrammetry ( taking hundreds of images or maybe even from video? and turning that into a 3d file, or using an iPhone's Lidar to get a scan?
Let me know how you would go about recreating a room(s) 1:1 in a game engine with a low budget/minimal equipment!