New skills for heroes (ideas)
Hello everyone,
You may know me from the Pumpkin Patch mod for hota. Now Im considering adding a new skill, and I'm curious what skill(s) the game needs. With some of the testers we came up with this list:
Mining
Basic: A hero with the mining skill increases daily production of ore and wood by 1 each.
Advanced: A hero with the mining skill increases daily production of ore and wood by 2 each.
Expert: A hero with the mining skill increases daily production of ore and wood by 2 each, and of crystal, mercury, sulphur and gems by 1 each.
Spellbinding
Basic: Forbids the enemy hero from casting level 1 spells.
Advanced: Forbids the enemy hero from casting level 1 and 2 spells.
Expert: Forbids the enemy hero from casting Level 1, 2 and 3 spells.
Initiative
Basic: On the first round of combat, increases the speed of friendly troops by 1.
Advanced: On the first round of combat, increases the speed of friendly troops by 2.
Expert: On the first round of combat, increases the speed of friendly troops by 3.
Recruitment
When this hero is in town on the 7th day, he or she doubles the base growth of
Basic: Level 1-2 units
Advanced: Level 1-3 units
Expert: Level 1-4 units
in that town.
Intimidation
Basic: Reduces enemy’s morale by 1.
*Advanced*: Reduces enemy’s morale by 2.
Expert: Reduces enemy’s morale by 3.
Hexes
Basic: Reduces enemy’s luck by 1.
Advanced: Reduces enemy’s luck by 2.
Expert: Reduces enemy’s luck by 3.
Which of these skills would you guys add? Or would you change the numbers on some of these?
Or maybe you have your own skill ideas? Please share them with me!