We had so much fun desigining character sounds!
Just wanted to show of what our sound guy did with the character sounds in our horde-survivor- love how they turned out :)
Just wanted to show of what our sound guy did with the character sounds in our horde-survivor- love how they turned out :)
Hi together :)
We just published the release trailer and date for 'Ophelia's Paradise' on Steam and i think that the game works incredibly well on Steam Deck, it's the platform where we had most fun play testing.
It should run at 60 FPS out of the box, no tweaking needed.
We have a a demo which is feature-complete, the only difference from the full version will be how much content it includes.
There’s also a ranked mode where you can push your builds to the limit and compete for high scores.
Your feedback for some final tweaks before entering steam next fest would mean a lot to us.
Link to Steam -> https://store.steampowered.com/app/4122390/Ophelias_Paradise/
Heyo!
I'm one of the developers behind Ophelia´s Paradise, and we have just updated our Demo for Ophelia´s Paradise, a mystical horde-survivor. We have been been struggling a lot to get people to actually try the game. Sometimes it honestly feels like we're just screaming into the void and are wondering if there are some huge design flaws that we are not realizing.
I would highly appreciate your honest (and harsh) feedback on:
and especially:
Thanks to anyone who gives it a shot! :)
EDIT: Thank you everyone for taking the time to respond. We went through all the comments carefully and will focus on the points we can still impact :)! Have a great day everyone!
Wanted to show off the newest addition to the playtest of our game. The longer you dont receive damage the bigger the effects on the guitar.
Hey :), i am one of the developers working Ophelia´s Paradise and was curious what people here actually prefer as pricing model. Right now we are planning to have a free demo that includes all the gameplay mechanics, but with less content (3/8 characters, 3/10 weapons, less achievements...). If you enjoy it and want the full game, it'd be a one time purchase to unlock everything.
Would you actually pay for something like this if you liked the demo, or would you rather have the full game for free with ads or optional purchases?
Would love your opinions before we fully commit to this. Thanks! Also what price range do you deem correct for this kind of game?
The demo is already available if you'd like to try it before answering. We'd really appreciate any feedback. Thanks! :)
one of our playtesters recommended it for our game and I love how they turned out!
Hello fellow survivors-like enthusiasts,
One and a half year ago my friend and me started developing our first game: Ophelia’s Paradise.
We both love Brotato and we wanted to create something similar but in a mystical fantasy setup inspired by the movie Pan’s Labyrinth.
A financial success was never the goal, we just did it for fun and to learn new stuff.
After releasing our demo in November 25 to our own surprise we noticed that there were actually a bunch of people who noticed our game, started playing it on Steam and Android, came to our Discord and a small but very active community started to form itself.
Suddenly stuff got more serious, we pushed update after update, got another friend involved to completely rework our sound system and a glimpse of hope evolved that this game could actually be meaningful to a broader audience.
So we started doing marketing. And holy moly that was a frustrating experience so far. We reached out to content creators, made tons of social media posts. But except for Reddit there never really was any further engagement.
In this week we are participating in the Bullet Hell festival and so far the results have been utterly underwhelming. The game gets barely noticed and we start doubting if we have a visibility issue or if the game - compared to other games in this genre - just isn’t appealing enough.
We truly believe that our game is fun to play, looks beautiful and its sound experience sets it apart from other similar games.
But maybe that’s just not enough. And that's absolutely alright.
So from your point of view, the guys who have seen so many games of this genre so far. What’s is our game missing? Would you choose to give it a try if you saw it or just pass?
We will definitely finish the game with all the love, no matter if 100 or 10.000 people will play it at the end. We owe that to all the amazing people that have supported us until this point and to ourselves.
So please don’t worry about being brutally honest here.
Thank you so much if you made it until here.
Link to our steam page so you can make yourself a picture: https://store.steampowered.com/app/4122390/Ophelias_Paradise/
Hi fellow gamedevs- our Trailer of Ophelia´s Paradise was just posted by IGN and I wanted to share with you the mail we sent, so you can adapt it to help you out in the future. This approach was recommended in this post from another dev here - and I want to thank you for that!!! Key takeaway: Short and simple mails work well and reduce friction. We only sent one mail and the trailer was posted three days later.
____
Hi IGN Team,
We just released the announcement trailer for Ophelia´s Paradise, and we would love for you to host it!
Assets:
Trailer download
Thumbnail image
Presskit
Steam Page
Happy to provide any additional materials you need.
Thank you for your time and consideration.
Best regards,
XXX
____
Best of luck to all of you - I am still shaking and so happy!
Hey Leute, wir möchten gerne den neuen Trailer zu unserem Indie-Game Ophelia’s Paradise mit euch teilen.
Es ist ein horde-Survivor, bei dem Builds ziemlich schnell eskalieren können. Gameplay-technisch geht es grob in die Richtung von Brotato, aber in einer mystischen Welt mit stärkerem Fokus auf Synergien.
Hey everyone,
I wanted to share our game Ophelia’s Paradise. It’s a mix of Brotato-style gameplay with a more atmospheric, Avatar-inspired world.
A big focus for us has been making it feel really good on Steam Deck. One of our main playtesters actually plays only on Steam Deck and has been pushing every build to its limits. So controls and performance have been heavily shaped around that experience.
We’ve put a lot of work into making it run smoothly and feel natural with controller input, not just “playable” but properly optimized for handheld.
Also, our Steam Deck tester has completely shattered the high score at this point none of us devs can beat him anymore, even though we know every mechanic inside out. Maybe someone here can take him down :D ?
Would love to hear what you think if you try it out!
Steam page:
https://store.steampowered.com/app/4122390/Ophelias_Paradise/
Hey everyone,
just wanted to share that the Ophelia’s Paradise demo just got a pretty big update. It’s kind of a mix between Brotato-like gameplay and Avatar-style vibes - all brought together by the incredible work of our amazing sound designer.
Hope you like it :)
Steam-Link: https://store.steampowered.com/app/4122390/Ophelias_Paradise/
Hello dear survivorslike enthusiasts, our horde survivor demo just got a huge update and we want to share the updated trailer with you. Think of it as brotato meeting avatar with a focus on building overpowered synergies and farming unique gems (It has full controller support and works on steamdeck and mobile)
steam
discord
playstore