u/ChestSlow2024
Endless Ragnarok Stayed True to their words canonically and GamePlayWise
theyve done it !! they really done it !! , gave us the opportunity to evolve to our heart's content ! , and providing us endgame content to test our own growth , and seemingly and literally allowing us to keep grinding endlessly to our heart's content , thanks you to the devs that made this all possible , i am very happy and my heart swells from the sheer amazingness this game provided since 2024 now its bigger and better !!
, now with all of that said heres my predictions to future roadmaps in the coming months
Ultra Super Boss reveal following up on lucilius wings of revelation outro animation upon defeat , he zips out of the place like a G and i know he's going to be back for more
Beelzebub going through the same process and coming back insanely stronger with new animations / new appearance / new gimmicks / new attacks and multiple health bars . maybe a brand new soundtrack aswell
an unknown super ultra boss yet to be revealed : im guessing a super raging bahamut fight where we will be fighting him atop the grand cypher but not reusing the bahamut fight we do to grind terminus weapons .
at this point without even realizing it , in terms of mechanics and battle sense , i think ive finally acquired a great Understanding Of Lee Sin , ( dont mind my Game Of Thrones esque piano playing , just added it for a dramatic tone and somewhat of a narrative i guess xD )
Features i wish they added to make the game PERFECT
- Enemy Bestiary Book
- gaining weapon Levels and branching skill tree
- Higher star and Tiered Post Game magicite pulls
- More Bosses that mimic the scale of the dragon of demise
- elliot gaining access to a super ultimate attack meter Bar fill up mechanic / upgrades / skill tree
- Post Game super dungeon
- Post game SUPER BOSS , 6 Bars of HP and Phases , tied to a super super good Ending and tease of sequel / DLC
- legendary Loot or Items that are ridiculously expensive in Tul to promote good economy and something to grind for
- Quest Lines that involve a Tul Casino
- a Skill Tree which allows Elliot to enter a Bestial Form state , or Dark / ominous Rage mode Form for a limited Time
- Guild in Town or Village which functions as a Hub to take Hunt quests that ramps up in difficulty , repeatable , defeating Bosses for insane Loot good Treasure and Good Tul , ( looking at you combat arena trials , theres just not enough to it )
- allow gaining exp Post Game both for Elliot and weapon of choice per enemy kill or boss kill , which can be converted to stats etc. and skill tree leveling
- gaining access to visit age of Myths and enter a monster Hunter esque kind of Game Loop
Context , a good enemy malz and eager to make a comeback gets clapped botlane due to My Lee Calibrating and using a Sandevistan * meme *
but for real tho , when played properly , Lee is mobile enough to be a walking sandevistan xD if i was a bit off on my execution on that ward hop and side clip Q on the ez , he would either react in time to dodge it OR Malz Hits me with his silence in Time then the two will dogpile me to my doom .
Ambessa All or nothing is kinda Busted EVEN without last stand rune
Ultima SBA concept
i hope in the DLC we'd get a chance for a new unlockable upgrade or feature to each character's SBA where it moves to the next level with new animations or cutscenes where they perform a different SBA related to their craft that are way stronger and lethal compared to their base game SBA's , that would be so hype and would be a fine eye candy of immersion and growth
Possibly most anime rivalry with this fed akshan in ranked , tilted him at the end tho
New God Tier level Sigils Concepts
What if we get peculiar but insanely OP level sigils that have crazy rule breaking effects in the DLC ? xD no hate just some crazy concepts or the like that i would like to able to strive for to get in the DLC no matter how crazy the requirements to craft or abyssmal drop rates ill grind for , here are some of it xD
- Pressure Breaker Sigil : can only be equipped on the character the player currently uses , functions as a 1 time potion use per quest : upon use chracter shatters a potion of unknown origin with his/her hands animation wise , gain 2 mins more of quest time .
potion Lore : Zero Lucilius Void powers will sometimes seeth into the Lands and as sky dwellers make potions in their village and homes will sometimes gain the trait of his void powers to alter time .
- counter attack sigil : gain the ability to auto dodge when hit slash through enemies when triggered as a melee character dealing damage based on attack and will inflict def down for 1 minute afterwards , at lvl 15 : 3 auto dodges per quest , at lvl 30 : 5 auto dodges per quest
while using ranged characters counter attack triggers instead fling a stun projectile towards the enemy that attacked you , inflicting decent stun damage
- Brain awakening Sigil : only applicable when playing with AI , effects : causes allies to immediately become smart enough to mimic how players deal with ingame boss mechanics or articulately solving boss mechanic puzzles as intended ( xD )
at lvl 15 : once per quest , at lvl 30 : twice per quest ( activates during boss mechanic phases )
Dual Blades new Moves Concepts with the inclusion of boost bracer
i have some wild ideas for the DB mains including myself out here with boost bracer being revealed to integrate itself on giving new freedom and flare for each weapon type i wanna be creative and add these things that i hope will be eventually be reality with boost bracer when the DLC arrives
- Twin Ratha Savagery : upon activating boost bracer mode ( we still dont know how much time its duration presents to us but ill assume the mode will last somewhere from 45 seconds to 1 minute and 25 seconds ) gain the ability to have maximum range in evade extender and maximum i-frame window from evade window by default even without those skills equipped also the execution is more instant animation wise compared to normal dodging even when in demon or arche demon mode , Lore explanation : well since the already agile hunter is now making use of the boost bracer's propulsion the neccesary combat effects are justified .
- Avis Unit Blitz dive : upon activating the usual twin blade drill attack when focus striking a wound , when boost bracer mode is on it becomes more deadly instead of the hunter becoming a piercing drill , hunter will instead activate the boost bracer midair and rapidly spin in a downwards circular motion towards the monster and steadily raze it as it spins downwards from where it first hit then as the hunter hits the ground it activates the propulsion one last time to slash through the monster with the dual blades , attack effects : More multi hit damage than the usual , will guaranteed monster topple after the focus strike attack
- sidewinder/propulsion Halt : combo animation are faster now , deals more damage and gaining the ability to cancel attacks mid combo or attack animations to quickly zip or dodge away or to the side Note : the duration bar of the boost bracer will take a big hit upon using this type of movement so plan accordingly
so far those are my concepts , im just glad that we get something like the boost bracer on an already agile and fun weapon , we eating good next year boys !!
I HAVE SLAINED THE Divine Void TIME GOD , Finally from ZERO TO ZERO ~ , i am beyond happy right now , Final remarks and update in the comments
Lucilius Zero dillemma , Update :
update so far : alot of things happened and i considered the comments here , so far im still prepping , ive tinkered enough with my sigils and load outs and revamped all of my mastery stats on my lancelot yodarha rakam and captain party , and it all came down to this ,
- all of them now has 250 stun
- all of them now has 75% crit chance , with the exception of lancelot my lancelot has 84% crit chance atm
- all of them have lvl 15 Glasscannon , dunno if a glass cannon V+ is possible but if there is such thing that would be juicy
- all of them has x2 lvl 15 alpha sigil ( i know not ideal for captain but it synergize so well with chain bursts and SBA sync
- all of them currently at lancelot and captain have 25,000 combat power atm , yodarha at 23,489 . rakam at 24,890
- all of them at 43863 attack power , with the exception of yodarha 32,748
- due to limited space and conflicting sigils , all of my team dont utilize supplementary sigils except yodarha , he has x2 lvl 15 Supplementary V's
- i fight zero extremely well now , consistently damaging him and pelting him with Link times and SBA's , will always lose around 35% health or 40% health , if im lucky , 17% is the highest id get and my precious would be reduced to nothing with a quick gopherwood ark from zero
- i still cant beat him
- planning on taking off all damage caps on all characters , then replacing it with x2 alpha sigils and x2 gamma sigils
- planning on taking advice from the redditor who suggested i change cap and rakam with sandy and cag
thats it for now , lucilius zero is such an enigma , im still kneeling and spending all my free time on this boss , it has significantly layed waste to my real life force at the moment , im being Void paradise losted in real life atm cause of this , im no masochist but it is what it is , i take pride as an underdog defeating super bosses left and right my whole life , especially in dark souls or other jrpg's , heck i even beat fatalis and primordial malzeno in a week , but i guess this one will last 2 months and a half , P.S i made a deal with myself , i will not power up via DLC let alone buy it before i get past the zero hurdle .
Okay i might have hit my Limit on Zero , time for a new perspective
i am the same guy that posted here a week or so ago or 2 weeks ago from my experience on Lucilius zero , it was pretty overwhelming for me to fight against a being of such divine brilliance and capabilities , we're talkin about a God achieving the true pinnacle of its own craft , the sheer violence in which he moves or the cutscenes are enough to faze me lowkey , its so ominous and powerful , everytime he casts his void paradise Lost i feel like a raging Storm surge of multiple Oceans are about to lumber and crash against me and im supposed to deal with that xD
in which i did , my team was pretty solid and ive gotten really good at Fighting him now , like as im writing this right now i came from losing to him in 4 mins to getting him to 12% health before i run out of time , now ive exhausted all my grinding power , free time and mental juice on beating this fight alone , i even make farm base luci + behemonth 1 or 2 times before i start my ritual on fighting zero and trying to beat him but its finally dawned on me , this is too crazy for my mental , i am basically being RNG locked and Fight locked cause of the insane time limit and how often the boss spazzes out on his paradise lost cast checks , ive built and invested so much
on me and my team that ive had enough damage output to skip phases from him , including dark gospels which are a game ender , now im pretty confident with my Lancelot , yodarha , rakam , and captain , i basically finished the game with them and my sheer attachment to them is causing me so much grief with this final hurdle of the game , i just wanna beat zero and chill till i reach ragnarok and get stronger , i... dont wanna rely on endless ragnarok to power up enough to actually beat zero.. its gonna hit my pride as a player like a truck i even made deals with myself that id only buy endless ragnarok once i defeat zero... but im just pretty emotional right now tbh .
I Love this game so much but ive never had a Super Boss made me Kneel like this for ages hahah , well except MH fatalis in iceborne , and ishin from sekiro or primordial malzeno , but unlike granblue there are certain mechanics in those games that allows the player to improve enough so that it becomes plausible for them to beat said superbosses , like RNG jewels and armor of choice in MH , orrr getting skilled enough to fight bosses like in sekiro , and im afraid ive relied on that souls aspect for the longest time
Not saying its a bad thing , i love that about myself to be able to adapt and reach a state of " True Focus " and trouncing the superboss when im finally ready , but here in grandblue im having such a hard time... my patience ran out i did not want to rely on Drops RNG to beat Zero and i believe ive maxed out on my builds pretty efficiently , they all have 15 nimble , 30 uplift and maxed Linked together on top of maxed tyranny , maxed 46 - 48 on attack damage skill point aswell as +1000 attack + 20% normal attack damage cap on lancelot , 20% chain burst and 20% stun with similar masteries on all my team except the captain , i have +1000 attack + 20% chain burst , 20+ skill damage and 10% skill damage cap on him instead , oh and all of them have x2 maxed alpha's so im always raining these chain bursts whenever the moment is right while also pausing the time limit in the process right ? .
Then what made me snap is me seeing some random post on the internet that he has these ridiculous buffs during " the end " and i for the amount of effort i gave im like 4% damage short of entering that crazy phase ?
Thats crazy , surely truly zero is the perfect super boss , one that made me kneel and accept defeat as a player , maybe we arent always meant to win xD , such a cold hard truth to swallow but i just wanna share here that i still Love the game , and maybe its a skill land knowledge issue in the end but im accepting defeat .
now before i head to sleep these will be my final solution on Zero if ever
- finally accept the fact that id need help from character rosters
- put most of the sigils ive equipped from my 3 Ai characters and put them all to the new party
- ill still keep using lancelot , and no i dont use the cheese method as im pretty good at dodging with only improved dodge maxed
- will change my team to : Lancelot , seofon , tweiyen , and Sandalphon and see if it changes anything
- if all else fails , just take a break , live life , work and wait for endless ragnarok , power up from DLC if possible then fight zero = my pride as a player Crushed . but atleast zero goes down with me , if yahl read this far , i thank you , happy hunting sky dwellers .
- oh i forgot , everyone on my team has maxed x2 V Supplemental damage , maybe one day id be able to get god tier V+ supp damage from behemoth , but i dont really like farming him that much , i prefer trouncing and mass farming base Luci , thats how much i like the fight . just preference really , also my berserker echo + in which im dreaming of but beating the chain boss fight quests are a whole new level of monster at the moment and requires maybe different sets of sigils or strategies that my brain refuses to cope on , i really am torn between these quests , whichever i chose im in for hell and cant beat it yet , so no , no berserker echo +'s for me either which also makes my fight with zero all the more impossible.