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Do you guys prefer your PC with or without the bat?

u/Chop1n — 7 days ago

The talking cat subplot may be a Matthew Broderick meta-joke hiding in plain sight

I rewatched “Claw and Hoarder” and then read the complete transcript, because the casting of Matthew Broderick as the talking cat seems far too uncannily appropriate to dismiss without looking closely at every line.

To be clear, this is not another theory about what Rick and Jerry literally saw in the cat’s mind. The contents are deliberately undefined. The more interesting question is why Matthew Broderick was chosen to play a charming, articulate character whose entire existence depends upon everyone agreeing not to investigate the appalling thing behind him.

The cat’s philosophy is established almost immediately:

>“Maybe it’s time you stopped asking questions and started having fun.”

He wants to go to Florida specifically because:

>“They don’t ask questions. They play volleyball, they party, and they have fun.”

That refrain governs the entire subplot. The cat wants companionship and entertainment, but only on the condition that nobody inquire into why he can speak. He even behaves horribly toward Jerry, framing him for defecating on the beach, and then keeps moving as though nothing has happened.

Eventually Rick scans the cat’s mind. Whatever Rick and Jerry see is so horrific that Jerry vomits, Rick briefly appears ready to kill the cat, and the cat is driven away. Jerry says they should not erase the memory because “someone has to remember.” Rick answers, “Someone will,” before erasing Jerry’s memory anyway and replacing the truth with the sanitized explanation that the cat came from outer space.

Then comes the post-credits scene. The cat meets Balthromaw, and the exchange is:

>Balthromaw: “Is there a reason you can speak?”
Cat: “Yeah, and I’m ashamed of it.”
Balthromaw: “Then speak of it no more.”

They then immediately begin arranging food, companionship, “bonding,” and another trip to Florida.

That is not merely the cat refusing to explain himself. It is an explicit social compact: I carry something shameful behind my public voice; you agree never to make me articulate it; in return, we can enjoy one another’s company and continue having fun.

And the actor saying these lines is Matthew Broderick.

In 1987, Broderick was driving in Northern Ireland when his car crossed into the opposing lane and collided head-on with another vehicle, killing Anna Gallagher and her mother, Margaret Doherty. He was initially charged with causing death by dangerous driving, but was convicted of careless driving and fined £100. He said that he could not remember the collision or explain why he had entered the wrong lane. He subsequently continued an extraordinarily successful career as one of American popular culture’s most affable and recognizable performers.

The accident is not literally a secret. But it occupies the position of a culturally suppressed fact: something available to be known, yet largely bracketed away from Broderick’s charming public identity. Audiences recognize Ferris Bueller, Simba, and the mild, genial Matthew Broderick persona. The deaths exist behind that persona as an unresolved horror which most people tacitly agree not to think about while enjoying the performance.

That makes the talking cat an almost indecently exact metaphor for Broderick’s public life. He is charming because he can speak. He wants to entertain people and be welcomed into their homes. But inquiry into what lies behind the voice destroys the possibility of uncomplicated enjoyment. Once the truth is seen, it cannot be integrated into the pleasant social relationship; it must either be remembered painfully or erased.

The most interesting part is that Broderick himself necessarily participated in the allusion. Even if the subplot was written before he was cast, there is no plausible way he could have read:

>“Is there a reason you can speak?”
“Yeah, and I’m ashamed of it.”
“Then speak of it no more.”

After performing an entire story about a charming figure with an unbearable past who keeps demanding that everyone stop asking questions and simply have fun, he could not have failed to recognize the resemblance to his own life.

That creates what feels like an unspoken two-way communication. The casting says: You understand why this role has come to you. Broderick’s willingness to perform it says: Yes, I understand.

Dan Harmon has said the cat represented the writers’ impulse to stop overthinking premises, while Jeff Loveness cited unexplained talking animals in movies such as Oliver & Company. That may explain the original formal idea. It does not explain why Matthew Broderick was cast, nor does it neutralize the additional meaning his presence creates.

I do not think the cat’s literal crime is “the Matthew Broderick car accident.” That would be too crude and too solvable. The memory remains undefined because no concrete revelation could equal what the audience imagines.

But the subplot as a whole, a beloved speaking creature, an appalling history, the demand that people suppress inquiry in favor of entertainment, the selective erasure of memory, and finally an explicit agreement never to speak of the source of his shame, becomes disturbingly specific once Matthew Broderick supplies the voice.

The cat’s secret is intentionally blank. Broderick’s biography fills in the blank without the episode ever having to say his name.

reddit.com
u/Chop1n — 16 days ago

PG: Please Eliminate Rivals Cold Laps

Related Portal Post

Rivals needs proper hot-lap start points. Cold-lap starts are pointless busywork.

This is something every serious Rivals player has probably felt, but it deserves to be said plainly: Rivals should not force you to begin every attempt from a useless cold-lap position.

On a normal course, this is already annoying. You start the event, the car is in the wrong place for a proper flying lap, and the first lap is basically disposable. So you either waste time doing a full lap just to begin the real attempt, or you reverse back from the line to create your own run-up.

That is already bad design.

On something like Goliath, it becomes absurd.

Nobody grinding Goliath Rivals seriously is going to do a full 24-minute lap just to start the actual hot lap. That would be insane. So the practical solution is that everyone drives backward for 20–30 seconds before every attempt, just to get enough speed before crossing the line.

That should not be necessary. Ever.

The obvious fix is simple: for every Rivals route, Playground should manually set the starting position far enough before the finish/start line that your first crossing of the line is already a proper hot-lap start. You load in, accelerate, cross the line, and the timed lap begins under normal hot-lap conditions. No wasted cold lap. No reversing. No pointless ritual before every single serious attempt.

This would not change the competitive integrity of Rivals. It would improve it. Everyone would still start from the same place, with the same run-up, under the same conditions. It would just remove the dead time that currently punishes anyone actually trying to grind leaderboards.

Rivals is already a niche mode. The people who care about it are exactly the people who notice this kind of thing. We are the players doing repeated attempts, testing cars, testing tunes, chasing tenths, and actually spending hours on these boards. For us, this is not a tiny inconvenience. It is a constant, unnecessary tax on every serious run.

This should be one of the easiest quality-of-life fixes in the game:

Give every Rivals route a proper hot-lap start point.

No more mandatory throwaway laps.
No more reversing away from the line.
No more wasting minutes before the actual attempt even begins.

If you play Rivals and this annoys you too, say so. Post about it. Comment about it. Put it in feedback threads. Send it through the official channels. Playground needs to hear that Rivals players want this changed.

The mode would instantly feel better, and nothing of value would be lost.

reddit.com
u/Chop1n — 2 months ago

PG: Please Eliminate Rivals Cold Laps

Rivals needs proper hot-lap start points. Cold-lap starts are pointless busywork.

This is something every serious Rivals player has probably felt, but it deserves to be said plainly: Rivals should not force you to begin every attempt from a useless cold-lap position.

On a normal course, this is already annoying. You start the event, the car is in the wrong place for a proper flying lap, and the first lap is basically disposable. So you either waste time doing a full lap just to begin the real attempt, or you reverse back from the line to create your own run-up.

That is already bad design.

On something like Goliath, it becomes absurd.

Nobody grinding Goliath Rivals seriously is going to do a full 24-minute lap just to start the actual hot lap. That would be insane. So the practical solution is that everyone drives backward for 20–30 seconds before every attempt, just to get enough speed before crossing the line.

That should not be necessary. Ever.

The obvious fix is simple: for every Rivals route, Playground should manually set the starting position far enough before the finish/start line that your first crossing of the line is already a proper hot-lap start. You load in, accelerate, cross the line, and the timed lap begins under normal hot-lap conditions. No wasted cold lap. No reversing. No pointless ritual before every single serious attempt.

This would not change the competitive integrity of Rivals. It would improve it. Everyone would still start from the same place, with the same run-up, under the same conditions. It would just remove the dead time that currently punishes anyone actually trying to grind leaderboards.

Rivals is already a niche mode. The people who care about it are exactly the people who notice this kind of thing. We are the players doing repeated attempts, testing cars, testing tunes, chasing tenths, and actually spending hours on these boards. For us, this is not a tiny inconvenience. It is a constant, unnecessary tax on every serious run.

This should be one of the easiest quality-of-life fixes in the game:

Give every Rivals route a proper hot-lap start point.

No more mandatory throwaway laps.
No more reversing away from the line.
No more wasting minutes before the actual attempt even begins.

If you play Rivals and this annoys you too, say so. Post about it. Comment about it. Put it in feedback threads. Send it through the official channels. Playground needs to hear that Rivals players want this changed.

The mode would instantly feel better, and nothing of value would be lost.

reddit.com
u/Chop1n — 2 months ago

The man is hunched over a little paper bowl in a parking lot at 11:47 p.m., plastic spoon flexing under the torque of obsession.

Not eating. Mining.

Every stroke of the spoon is strategic: down the sidewall, through the semi-melted Vanilla Frosty, dragging Oreo rubble into the creamy seam where cookie dust has hydrated into black dessert silt. His pupils are locked on the bowl like there are stock options at the bottom. Conversation has ceased. The world has narrowed to one problem: there is still a vein of Oreo slurry under the rim, and society is pretending he’s supposed to leave it there.

He tells himself this is the last bite.

It is not the last bite.

The last bite was twelve bites ago. The next bite will also be the last bite. He is now negotiating directly with the mesolimbic system, and the mesolimbic system has retained counsel.

At some point he begins doing the thing where the spoon scrapes the bottom with that pathetic, desperate krrrk-krrrk-krrrk, trying to extract microscopic Frosty/Oreo residue from the bowl’s waxed paper pores. People nearby pretend not to hear it. They hear it. Everyone hears it.

Then comes the shameful maneuver: bowl tilted, spoon inverted, chasing the meltwater around the circumference. Not because it’s good anymore. It has passed beyond “good.” It is now evidence. It is proof that the thing existed, and that more of it might still be recoverable.

Finally, he sits back, breathing hard, staring into the empty bowl.

Thirty seconds pass.

Then, very quietly:

“…they’re still open.”

reddit.com
u/Chop1n — 4 months ago