In need of dubstep influenced music for our dark fantasy video game!

Hello!

I am hoping to find a producer to work with for some music for our upcoming game 'Heroes of the Last Light'. Its a dark fantasy turn based strategy game, and I think some dubstep influenced sound design would fit perfectly with our games atmosphere. The game is midway through development, but we do have a marketing budget for the game, so your music is guaranteed to get at least some attention.

If you are interested, send me a DM and a link to some of your most relevant music!

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u/Ckeyz — 8 days ago

Decided to try to design and create the art for a menu by myself for my strategy game. Would love some feedback!

I have been working on a dark fantasy city defense roguelike for a little over a yeat now. I am outsourcing nearly all the games art to an artist that can bring this painterly style to life, but paying for the whole UI to be created was looking expensive. So I decided I would give it my best shot and see how it turned out. This is my first try at designing a game menu other than slapping some stuff together, so I would love some feedback!

Its still a bit of a rough draft, I know a lot of the text and icons could use some more working getting them centered and such, but I wanted to make sure I wasnt wasting my time with all that before finishing it.

u/Ckeyz — 2 months ago

In your dark fantasy, would protagonists look like good guys?

I personally love the idea of a bunch of grey instead of black and white when it comes to morality in a story. I also love when that's portrayed in the art! I am curious, what do you guys prefer?

In the dark fantasy strategy game I've been working on, we went for a darker approach. The player controlled units are dark and twisted and full for nature, and the enemy is a purifying force that wants to wipe the slate clean. I had a ton of fun developing all the details of the world and seeing the art of it all come to life, and I just wanted to share it with people that might like the darker tone.

u/Ckeyz — 3 months ago

Do we play roguelites just to break them?

I am curious: What are some of your favorite mechanics that have enabled ridiculously OP builds that have stuck with you from your favorite roguelites over the years? If you're like me, you play these games just to find ways to break them.

When I first started making this game, I just wanted to make broken builds with ridiculous game changing relics and overpowered abilities. About 1 year later, I am finally able to bring my vision of a broken build to life.

The clip features a Storm build Elf with a late game weapon imbued with Storm, several Storm based relics that increase jumps and damage on wet targets, and all the late game Storm research purchased. There also 'happened' to be a massive rainfall the night before the bears attacked my city (unlucky for them).

If you are interested in following the development of 'Heroes of the Last Light', you can sign up for a newsletter here:

https://form.jotform.com/260585156099164

u/Ckeyz — 4 months ago
▲ 1 r/roguelikes+1 crossposts

Need help figuring out if my game is a Roguelike

Hello fellow roguelike enjoyers. I have been struggling recently trying to find the correct genre or best tags to use for a game that I am making. I was just quickly ushered out of the 4x sub after thinking that my game met all of the criteria to be a 4x. So now I'm wondering if my game is even actually a roguelike, like I thought? I attached the only video I have so far of gameplay, and I'll do my best to describe it and would love to hear your judgment :)

'Heroes of the Last Light' is purely turn based, no real-time elements. It takes place on a hex grid map that is procedurally generated. There is no campaign, just a challenge/survival game mode with the only meta progression between runs being unique difficulties that are unlocked. All gameplay elements are available from the first run. Progress is saved regularly over a single save file, so there's no going back to fix a mistake.

The basic gameplay loop is building a city, gathering resources, recruiting procedurally generated heroes with permadeath, exploring and clearing the map of enemies to gather powerful weapons and gameplay changing relics while leveling up your heroes. Waves of enemies come to destroy your city, and eventually, a boss will come.

Combat is tactical, and heroes use energy each turn to both cast abilities and for movement. Different abilities are attached to weapons when they are spawned based on a range of possibilities. Weapons can also be imbued with effects like burn, poison, wet, and storm. These effects combine with relics, abilities, and different research techs to create huge combos when paired effectively.

There is also a unique territory control mechanic called the Weave. I wrote a script that simulates the way a fog or liquid would move across the hex grid in between impassable terrain, which dictates how ghe weave behaves. The players Weave battles for control of tiles each turn against the enemies weave. Weave can be generated from certain buildings, and each type of weave provides unique effects to the tile it controls.

Please let me know if you think using a Roguelike tag is appropriate or not! :)

If what I described sounds interesting, I am taking emails to stay in the loop about future development updates. No steam page yet, unfortunately. Just drop a comment, and I'll shoot you the link.

u/Ckeyz — 4 months ago

Combining 4x and Roguelike Game Mechanics

I am wondering what people here think about the idea of a game that combines 4x hex grid exploration and city building in the format of a Roguelike? There doesn't seem to be really any games like this on Steam, and I have no idea what the interest level would be for a game like this.

The core of my idea revolves around surviving against waves of enemies using tactical combat and tower defense gameplay instead of playing against other civilizations that operate under the same rules as the player.

What are some gameplay elements or mechanics that you'd like to see in a game like this?

If this idea sounds like a game that you would enjoy, you can get development updates by submitting your email in the link below.

https://form.jotform.com/260585156099164

We also have a discord with a playable prototype for those that are daring.

https://discord.gg/4PA28fqZ7

u/Ckeyz — 5 months ago

Hiring artist for isometric buildings and terrain in a style of Darkest Dungeon

Hello,

I am looking to have about 25 isometric buildings made for my dark fantasy hex based roguelike. The style is similar to darkest dungeon, but with more saturated colors. The buildings will have a max size in the game of 192x250, except for one building, which will be about twice that size. Having everything match an isometric angle is a must, and any art that does not will not be accepted.

I will also want some small animations for each building. Like a windmill turning or smoke coming from a chimney. Really basic animations.

I already have the art for the units for the game complete, so matching that style is a must. Take a look at the art on our Instagram in the link below to get a feel for the style.

https://www.instagram.com/heroesofthelastlight?igsh=MnJ6dWh1NHk4ZXVw

My budget for the buildings is $500. My last artist ghosted me halfway through our contracted work, so please understand that I will be paying incrementally.

I also have a link to our latest playtest if you want to poke around in the game to get a feel for it.

https://drive.google.com/drive/folders/13Eh0clnpvIm8\_qWo2jT\_f1qbXGFipiIQ?usp=drive\_link

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u/Ckeyz — 5 months ago

Tell me about your games!

I am curious what kind of games people are making in Gdevelop :)

What have been some positives and negatives you've experienced with Gdevelop while making your games?

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u/Ckeyz — 5 months ago