
A better way to add sound to chess game?
I'm using scripting to animate full chess games and it works great. I basically set up the board dynamically and then populate the pieces with keyframes to the move location, all good on that end.
The issue is adding sound. The way I did it was I had the 3 sounds move, capture, check and then just duplicated them and added them to the corresponding frame on the timeline and it works but the above game is 111 moves so thats 111+ sounds and it got so slow.
Is there a way to do add the sounds into an array and then use a duplicator? or like make an array of the frame number the sound is supposed to be on and play the sound on that frame number? Any way to avoid adding a layer for each move?
Thanks
*****EDIT******
Apparently Cavalry does a lot of processing to audio so when 100+ audio clip layers, even very short ones, are added the processing compounds. So i did a few things that actually worked, not sure which one to give credit to but I did the following:
Put Frequency Bands as low as possible, 2 - Put Smoothing Steps and Sub Steps to 0 - and turned off A-Weighting, I have no idea what it is but it sounds like processing so i turned it off
When creating the sounds i chunked them into folders of 20 instead of all in one folder
Now it works great, audio can be added