
Thoughts on this map?
It might be a teeny bit cliff-heavy but somehow I JUST learned layers and how to use cliffs properly (if your wondering about the hole in the 2 cliffs on top and the shadow, theres meant to be a bridge event thing)

It might be a teeny bit cliff-heavy but somehow I JUST learned layers and how to use cliffs properly (if your wondering about the hole in the 2 cliffs on top and the shadow, theres meant to be a bridge event thing)
This is mostly area 51 I'm talking about, but its the first boss stage that I actually struggled against (I beat him today). Area 51 isnt even hard in a good way its just hard in an annoying way. In chapters 1 and 2, I can only name like 2 annoying enemies per chapter which I can deal with just fine. In chapter 3, however, at least half the enemies are extremely annoying. Area 51 specifically feels carefully handcrafted to get the most rage out of you as possible because the enemies have a counter for literally every single main role of a loadout (besides nukers which I don't have any), Tanks? Deleters atomize them. Frontliners, All the fast pushers and littlemen make short work of them. Backliners? Cloak and Sappers kill them. Theres also fatboy and exec himself above all that. This stage took me like 10 tries to beat with max base upgrades and level 20 units. I don't really have a reason to post this, I'm just extremely worn out and pissed off after finally beating this level.
She's basically an enemy motorcycle battler, but I havent seen her alt form yet. She appears in Ayce Buff-et.
yes, Banty's weapon is a giant pencil he uses like a sword.
I'm also showing off a boss in my game called Colossent. (its a play on words). I ended the video early because thats most of Banty's SV battler thats finished. And the attacks deal 0 damage because your meant to have Banty and your 2nd teammate who I won't reveal yet by the time you fight Colossent, so I overleveled Banty for this playtest.
I mean, look at the difference between these forest backgrounds, MV's is alot more vibrant and MZ's is really flat and kinda boring. I'm planning on buying RPG Maker MV as well just so I can legally use the battlebacks for my RPG Maker MZ games.
He was never seen ever again that match, and then we bullied a buncha minions.
Examples include outcome memories, dimensional coalescence, sonic.exe the disaster, and so many more asym games. It makes playing as killer a genuine hell. At least games like Die Of Death have only 2 abilities that can stun, and they dont even stun that long, and Crimson Chronicles only has T.S. Terry and needles the porcupine (which is also pretty situational since you need distance to stun). Maybe games like Outcome Memories and Sonic.Exe: The Disaster wouldnt be catastrophically survivor sided if only like 3 or 4 characters had a stun. Some of my points are invalid, I just wanna vent because I absolutely hate when games do this.
Everyone's doing one of these so I'm joining in the trend because I see some pretty awful takes.
This is actually a remake of an old version where Banty was alot less scary, the map is a free model, and there was little to no lore. Tell me what I should add next! And sorry for the volume.