u/Commercial-Box-2828

I relate to the autistic people liking trains stereotype but with tanks

Maybe stereotype isn't the perfect word, but it sort of started with video games and I usually avoided using tanks because they were always occupied.

Battlefield 1 is really cinematic and it has mostly stuff that existed those years, but the unrealistic part was not every soldier had access to a whole list of weapons including experimental stuff. It's an easy place to gain interest In that stuff while still being entertainment based and not educational.

So I started watching documentaries about ww1 and the tanks and their history just took my breath away for some reason.

There's a handful of simulations of the first tank vs tank event, and when I was seeing that I was just in awe. I've felt so emotionally drawn to so few things in my life.

When I watch that stuff, it's like the world around me gets quieter and natural stage lights beam into existence. It's bizarre.

I've spoken to mental health people my whole life and don't have autism or anything like that that would explain being fixated on something odd for any reason. I guess it's just some odd quirky thing my body's chemistry does when posed with tanks and their influence on my sensory organs/thought patterns.

If the trains thing Is like, a popular culture reference instead of a stereotype, I'm sorry for getting that wrong, and there's nothing wrong with being autistic either. I just don't know what else to relate it to.

I took a break from it because it was emotionally draining.

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u/Commercial-Box-2828 — 7 days ago

Questions about some mods and how to use them/suggestions

Some of the parts mods I have are USI life support, kolonization, and at least one or two other USI based ones, the civilization mod that has large apartment complexes and the movie theater/flight school/college that I think only works in kerbins orbit, and some of the ksp 2 parts (the mod that has the spinning ring section), alcubierre drive, the flying saucer.

I also have parallax continued and some graphics stuff, outer planets and other solar systems with the singularity mod for the wormhole, extra launch pads, weather.

Before installing kolonization but after having the civilization and life support, I had a plan with the different part sets to match the biggest ones and plan tiers of sizes for space stations and placing them in areas of importance.

So the largest stations would use the PMA parts as a base and would have an elliptical orbit that would connect two planets to each other.

Then the second tier would be based on the PAS set and would stay in a planets orbit. Then the third tier would be PPD parts and orbit moons. Then PXL parts were either smaller or equivalent to the ppd parts and the SVD parts were just 4 domes (I hadn't unlocked everything).

I decided there weren't enough land base parts and decided to add the above mods though.

I really like the submarine and the idea of underwater bases at all of the places with liquid.

I added the kolonization mod with the idea that I can schedule shipments of supplies so I can forget about space stations and not have them starve if I speed up time alot. That is one function of it right?

I want to use everything as you can see. Now I've got a ton of parts that I've got alot of reading to do about.

Does anyone else do this like me? Does anyone have any tips for these mods? Or underwater bases in general?

Also, everything should show up in career mode eventually right? Even if I can't find it in the research tabs but can find them in sandbox mode to confirm its installed right?

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u/Commercial-Box-2828 — 10 days ago

I'm making a plane and with a rectangle wide wing and mirrored edit mode, when putting the elevons on these they act as expected, but if I put another wing on those to make it longer and with elevons they go the opposite direction.

So the two elevons closer to the ship look right when I attempt to take off and press down or up, but the ones farther away turn the opposite direction.

I'm probably lacking some placement logic aren't I?

Edit- thank you I inverted them and feel like an idiot for not thinking to rightclick them.

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u/Commercial-Box-2828 — 23 days ago
▲ 2 r/fnv

In f4 I was able to click on a follower and that would plug the id in. I can see at least part of that function is here because it says my companions name and what appears to be the id.

I wanted to set them to essential and typing "setessential (the id shown when clicking the companion along with the companion's name) 1" isn't working though.

With some googling it said there are different id's for at least ed-e and I've got him as a follower but not done his quest yet. I did already do the lonesome road and gotten his 5 upgrades and had that ed-e stolen but haven't finished that dlc yet.

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u/Commercial-Box-2828 — 25 days ago