
Over 100+ Hours Into The Game And I’m Just Now Understanding Flow…
Went Online to play Casual Matches and the Matches didn’t seem so scary this time around. I played against a Toph and Azula. These 3 videos I saw really helped Me:
- Avatar Legends: The Fighting Game — How To Flow Reversal by Exltd
- Avatar Legends: The Fighting Game — Forced Air Flow by Exltd
- Avatar Legends: The Fighting Game Guide — The Flow Button by TheZiadGuy
When it comes to Neutral Flow (when the Screen turns Blue) the window for the Flow Reversals seems really tight. It looks like you need to press it on/right after the frame where your character dodges the attack. Using Flow Reversal on the 5AA (Light Jabs) can be tricky, but if you can anticipate a 5B (Medium Attack) the window seems a little more forgiving.
On the Flip Side using Regular Block into a Flow/Flow Reversal seems way easier if you can predict someone’s attacks. I tried to Counter the Basic Auto Combo’s and saw some interesting stuff:
- All of Korra’s Auto Combo Attacks can be Down Flowed (Norra is the same with the exception of the last hit).
- The 2nd half of Zuko’s 5C can be Down* Flowed out of. It’s a Multi-Hit Attack so if you Down Flow After the Blocking the second hit, you’ll be fine.
- With Katara’s Auto Combo, if you decide to Block, You can Down Flow after the 3rd Attack.
- Toph’s Shoulder Charge Special can be Down Flowed. I don’t know about the EX version though.
- Some Attacks will just hit ‘All’ (Low, Mid, High). Every character has some kind of Attack that does this — Aang’s Staff Uppercut, Sokka’s Sword Uppercut, Toph’s Boulder Slam, Azula’s Fire Wall, etc. — I think these moves are what 5F (Neutral Flow) is for.
- Using Flow to dodge a Crouch Attack really does let you control your (Forced Air Flow)* trajectory a LOT. You can go really high up to run away — like, Zaheer’s Flight High! — or stay lower to the opponent to try and take your turn back. Also in this State you can cancel into moves easier than with Ground Flow Reversal.
- From Down Flow Reversal, You can go into both Forward AND Backward Flow. So if you happen to dodge an attack, you can advance or retreat.*
- Before you try to Counter with Flow Reversal WAIT for Your Opponents Attack to Enter Recover Frames First! I’m realizing this got me blown up a lot in previous games. The second you attack, you’re allowed to get hit again! It’s a fast paced game, but you still need some patience.
…But yeah, this Flow stuff is really something else. I still got a lot to learn with it, but just the tiny bit of stuff I found out about it opened up my eyes a little more. I still need to find the best use cases for Forward Flow Reversal, but I just wanted to rant and say how incredibly helpful this Mechanic is.
Edit: Minor edits where the *’s are!