WHY ARE PEOPLE OBSESSED WITH FIGHTING ON THIS PLANET?

WHY ARE PEOPLE OBSESSED WITH FIGHTING ON THIS PLANET?

Every time there isn't an MO, a blob of 5,000–10,000 players hops onto this planet, pushes liberation to 18%, and then abandons it when a mo comes sending it back to 0%. The planet isn't even strategically useful, liberating it does nothing, no encirclements, no reward, nothing. I don't belive that its all super credit farmers, there's no way that many farmers exist.

Am I missing something? Why not take Grand Errant to encircle Gemma instead? Or defend Sangis, which could actually be lost to the void?

Censor VS Diligence

The Censor is one of the few weapons actually capable of stealth(suppressor and all) in this game, and it is excellent for picking off lighter units effectively. (dont have too much experience with it but felt it was nice)

The diligence is less stealthy but is a solid long range weapon (one of the few snipers in this game) and is effective against most regular enemies while allowing you to keep distance.

Stat wise they are both very similar ,what do you think? Do you think the censor outclasses the diligence and that the diligence requires a buff or that they are balanced perfectly(or something else entirely)

u/ConsiderationHot5505 — 2 days ago

SUBREDDIT EVENT- MOST HILARIOUS DEATH CHALLENGE

ABOUT THE EVENT-

The event lasts from the 25TH of June to the 25TH of July.

The challenge requires you to make a post about your most hilarious/funny death in helldivers 2.

Each post will be rated on the number of upvotes it gets. The 3 people with the highest upvotes win and get their name featured in the subreddit banner.

The number 1 position will get a custom flair and will be noted in the hall of fame.

RULES-

If you win, your Flair must be helldivers related and must be safe for work.

Your submission must be a post with a clip of your death or a screenshot of the moment just before you die.

The use of cheats will get you disqualified.

There are a maximum of 5 posts you are allowed to make before the rest wont count.

Each post will be looked at separately, we will NOT be looking at your upvotes across all polls.

reddit.com
u/ConsiderationHot5505 — 4 days ago

Orbital EMS Strike VS Orbital Gas Strike

Hot take: I like the ems more, it has a very low cd, the stun effect is nice especially for stealth(atleast from my experience , a stealth diver could educate me). Plus I am not a huge fan of gas since I end up harming myself most of the time(skill issue). Whats your opinion?

u/ConsiderationHot5505 — 4 days ago

EAT VS RECOILLESS RIFLE

I am forever an EAT simp, I haven't even touched the reocilless in ages(a couple weeks) the fact that you get 2 of these every minute makes it very viable, may not have as much of a boom as the OPS but one of the best stratagems imo.

Whats your take?

u/ConsiderationHot5505 — 5 days ago
▲ 280 r/SaneDivers+1 crossposts

Arrowhead, having the supply FRV tied to an MO is fine, but please provide a timeline for when the rest will receive it.

Now a lot of people are upset that the Supply FRV is a reward for those who participated in the campaign. Now I dont think this is a problem, rewards come from doing something (just like how you get medals for actually doing the mo).

My main issue is that Arrowhead hasn't provided an actual time for when the FRV will come for those who weren't able to participate ( health complications, work etc). Arrowhead has left us hanging on some promises before, so having an actual time for when the FRV will come will be great.

What's your thoughts on this controversy?

u/ConsiderationHot5505 — 6 days ago
▲ 166 r/SaneDivers+1 crossposts

Orbital Precision Strike Vs Eagle Airstrike

Imo the OPS is the goat, low cool down, reliable against heavy units, just the best in my opinion. Whats your opinion?

u/ConsiderationHot5505 — 7 days ago
▲ 248 r/SaneDivers+1 crossposts

CROSSBOW VS ERUPTOR

>!I really have to stop making this !<

I actually like the crossbow more because it looks cooler and feels more like a precision weapon but the eruptor is really solid too, whats your thoughts?

u/ConsiderationHot5505 — 7 days ago

Mod Announcement- Hitting 100 members

This post isn't really related to the game but rather on the subreddit. This last week has been huge for this community, with us gaining so many new members. Infact we are at 110 members(atleast at the time of writing this post). This means a lot to me as a moderator. This subreddit was created on the 28th of May and today being the 28th of June(1 month) where we hit a 100 members is rather poetic. Also we just had our largest post by far (70 comments 80 upvotes, RIP to the guy who said we should delete it).

So Whats next?

Well first we have a event going on for the most hilarious death(see pinned post) where participating gets you a custom flair of your choice and a mention in the subreddit banner.

Second, I am planning to make this subreddit a way for community major orders to happen, where people will post about their efforts in the Galactic war and do custom events in Helldivers.

If you have any suggestions for the subreddit let me know under this post or using the mod mail and I will see you on the frontlines diver!

u/ConsiderationHot5505 — 8 days ago
▲ 324 r/SaneDivers+1 crossposts

Debate time:QUASAR CANNON vs RECOILLESS RIFLE

I am most definitely on team QUASAR CANNON since that limitless ammo is really useful and you dont need to shoot every 10 seconds but I would love to see your thoughts on either.

Be friendly in the comments

u/ConsiderationHot5505 — 7 days ago

Exceptional growth this past week, I am super happy

I am super happy with my growth this past week, I went from 30 members to 83 (it was 70 yesterday) and I went from getting no comments to 20 to 50 comments on my discussion based posts,and the first non-mod post. Honestly the advice of posting everyday works. One tip i have though is to focus on getting discussion based posts to a)understand the people in your subreddit and b) boost comment engagement. This works exceptionally well for subreddits based off games.

Subreddit is r/SaneDivers

u/ConsiderationHot5505 — 9 days ago

Which armour passive is your least favorite and how would you fix it?

For me its this absolute hot piece of garbage, this literally serves and there is such a simple fix-50 percent reduction to being ragdolled , this would literally make it so much better

u/ConsiderationHot5505 — 10 days ago
▲ 51 r/SaneDivers+1 crossposts

The Enemy buffs were necessary changes

If you arent aware, dataminers have recently discovered the unlisted patch changes and they mostly boil down to that the enemies had their A.P values buffed by 1(only to anti tank or tank units not chaff).

Now a lot of people are upset for 2 reasons, first transparency and second these buffs to the enemies.

Now the transparency issue is completely understandable, Arrowhead has hidden patch information which is valuable many a times and they have done it again.

However the hate for the enemy buffs is unjustified, if these buffs did not happen then the bastion and the exosuit would be untouchable by most enemies.

If you have used either of these 2 stratagems this week you would have also noticed they are much more powerful than before even with the enemy buffs.

reddit.com
u/ConsiderationHot5505 — 10 days ago

SUBREDDIT EVENT- MOST HILARIOUS DEATH CHALLENGE

ABOUT THE EVENT-

The event lasts from the 25TH of June to the 25TH of July.

The challenge requires you to make a post about your most hilarious/funny death in helldivers 2.

Each post will be rated on the number of upvotes it gets. The 3 people with the highest upvotes win and get their name featured in the subreddit banner.

The number 1 position will get a custom flair and will be noted in the hall of fame.

RULES-

If you win, your Flair must be helldivers related and must be safe for work.

Your submission must be a post with a clip of your death or a screenshot of the moment just before you die.

The use of cheats will get you disqualified.

There are a maximum of 5 posts you are allowed to make before the rest wont count.

Each post will be looked at separately, we will NOT be looking at your upvotes across all polls.

reddit.com
u/ConsiderationHot5505 — 11 days ago

Understanding the Galactic War in Helldivers 2 (2026)

Note: this is a very long post and it may possess grammatical errors , please correct me if anything is wrong)

If you're new to the Galactic War, think of it as a massive community campaign where every completed operation contributes to a shared battle map. Millions of Helldivers are fighting on various planets, and each victory or defeat impacts the overall war. Unlike in Helldivers 1, the war doesn't reset. Arrowhead's Game Master team actively manages it, so story events, invasions, and campaigns can change based on player actions.

The Basic Structure

The war operates on three levels:

Mission

A single deployment (ICBM, Blitz, Eradicate, etc.).

Operation

A set of 1-3+ missions, depending on difficulty.

To count toward your full war contribution, you must complete the entire operation.

Campaign

The battle for an entire planet.

This can be a Liberation, Defense, or High-Priority Campaign.

---

Planet Health (The Hidden HP Bar)

Every planet has a hidden health pool.

When players complete operations, they damage that pool.

When the health reaches 0, the planet is liberated.

Most standard planets start with around 1,000,000 HP, but newer systems with cities and regions can greatly increase that number.

Regional System

Many planets now have settlements, towns, cities, and mega cities.

These add extra HP:

Region Type Added HP

Settlement 100,000

Town 200,000

City 400,000

Mega City 600,000

Capturing these regions also inflicts significant damage to the planet, making them key targets.

---

Resistance Rate (Decay)

This is the mechanic most players misunderstand.

Resistance Rate, also called Decay, is the amount of planet health the enemy restores every hour.

Example:

If a planet has 1% resistance, the enemy restores 1% of that planet's HP each hour.

If Helldivers don't deal more damage than that, progress stalls or reverses.

This is why:

5,000 players on one planet can achieve more than 20,000 spread across five planets.

A planet with high resistance can be nearly impossible to liberate without a major community effort.

Many failed offensives happen not because players aren't fighting but because they are targeting the wrong place.

---

Supply Lines

Supply lines determine:

Which planets can attack other planets.

Which planets can be liberated.

Which planets can be defended.

No supply line means no campaign.

Many failed Major Orders occur because players ignore supply lines and attack planets that don’t unlock strategic routes.

---

Defense Campaigns

When an enemy attacks a Super Earth world:

A timer appears, usually lasting 24-48 hours.

Helldivers must reduce the defense HP to zero before the timer expires.

There is no resistance rate during defense campaigns.

Many players see a defense and quickly rush to it.

That isn’t always the best move.

---

Gambits

A Gambit is one of the most powerful strategies in the Galactic War.

Instead of defending the planet under attack, liberate the attacking planet first.

If successful, the enemy attack collapses immediately.

The defense automatically succeeds.

You can save multiple planets with a single campaign.

Example:

If Planet A attacks Planet B, most players rush to defend Planet B.

A gambit would involve:

Attacking Planet A.

Capturing it before the defense timer runs out.

This leads to an instant win for the defense.

When Gambits Work

Good Gambit:

Low HP attacker.

Low resistance.

A large player population available.

Bad Gambit:

Large HP pool.

High decay.

Short defense timer.

Not every gambit is realistic. The numbers matter.

---

High-Priority Campaigns (HPCs)

These campaigns feature unique storylines.

Characteristics include:

Unique objectives.

Special mechanics.

Often linked to Major Orders.

They generally begin with very high resistance rates.

Arrowhead often uses these campaigns to highlight significant story events, such as:

Illuminate invasions.

Super Earth crises.

Special operations.

Large narrative moments.

---

The New Campaign System

The 2026 Campaign system serves as a higher-level narrative layer above Major Orders.

Instead of isolated MOs, multiple MOs are grouped into larger story arcs called Campaigns.

Features include:

Named operations (e.g., Census Thunder).

Multiple Major Orders tied together.

Long-term objectives.

Campaign rewards.

Progress tracked via the Control Center on the Super Destroyer.

Think of it like this:

Mission → Operation → Planet Campaign → Major Order → Campaign Story Arc.

This approach provides a more continuous narrative for the Galactic War instead of disconnected weekly objectives.

---

Strategic Advice

  1. Follow the Resistance Numbers

A 10% liberated planet with 0.5% resistance can be easier to liberate than a 70% liberated planet with 4% resistance.

Always check resistance before committing.

  1. Concentration Beats Distribution

20,000 players on one planet are usually stronger than 10,000 spread over two planets.

The Galactic War rewards focus.

  1. Look for Gambits

Many defenses can be won more quickly through gambits than direct defense.

  1. Follow Supply Lines

A planet isn’t important just because it’s close.

It’s important because of what it unlocks.

  1. Prioritize Major Order Planets

Arrowhead often adjusts resistance rates and campaign mechanics around Major Orders.

Fighting elsewhere may be fun, but MO planets usually shape the direction of the war.

---

Quick TL;DR

Planet liberation involves reducing hidden Planet Health to 0.

Resistance Rate represents enemy HP regeneration each hour.

Defense Campaigns have timers but no resistance.

Supply Lines determine where attacks and liberations can happen.

Gambits win defenses by capturing the attacking planet.

Cities and Mega Cities add extra HP while offering significant liberation bonuses.

High-Priority Campaigns are story events with unique mechanics.

The new Campaign system combines Major Orders into larger narrative arcs with rewards and long-term progression.

The biggest mistake new divers make is focusing solely on liberation percentages. Veteran war planners consider planet health, resistance rates, supply lines, and gambit opportunities first. Those four factors usually dictate whether a planet is truly winnable.

(Formatting this took so much time but hope you like it)

reddit.com
u/ConsiderationHot5505 — 11 days ago

DEADEYE VS JAR 5 DOMINATOR, DEBATE

Both weapons are solid on each faction, however i want you to debate on which one is better .

Keep it civil in the comments.

u/ConsiderationHot5505 — 12 days ago