▲ 36 r/onednd

Shifting Combatant

A new D&D beyond drop included a feat Shifting Combatant with this ability

> Domino Strike. When you hit a creature with a weapon and activate the Push mastery property to push that creature into a space occupied by a Large or smaller creature, you can force the creatures to collide. Each creature must succeed on a Constitution saving throw (DC 8 plus the ability modifier of the score increased by this feat and your Proficiency Bonus) or have the Prone Condition.

I always thought this is how push worked by RAW even without a save based on this rule.

> You can’t willingly end a move in a space occupied by another creature. If you somehow end a turn in a space with another creature, you have the Prone condition (see the rules glossary) unless you are Tiny or are of a larger size than the other creature.

So if a player pushes a monster into another monster both monster fall prone at the end of the turn.

Have I’ve been unintentionally buffing push mechanics at my table?

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u/DMJM_91 — 2 days ago

Issues with latest firmware on A1 mini

Hi, I’m having huge issues with my A1 mini lately. Not sure it relates to the latest firmware but I think I updated about the same time I started having issues.

Many different types of issues.

  1. PLA not sticking to my cool plate even though it’s cleaned, filament is dried and the printer is calibrated. It looks like the printer is printing just above the plate.

  2. The printer starts each new print with loading my filament like I just changed the filament even though nothing changed since the last print. I think this is due to me using a custom filament profile but it’s the same custom profile I’ve been using for over a year and never seen this behavior before.

  3. Really uneven surface quality. One part of the print likes normal the other terrible even though it was a big floor piece and each surface fast on the same print layer. See picture. The bad part was all at the back of the print bed.

Anyone experiencing something similar? Anyone with any advice? Anyone know what’s going on?

u/DMJM_91 — 7 days ago

Slopes for majestic highlands

The new Mythic Northlands set has slops! That’s something I’ve really been missing for my majestic highlands set.

Would love the slopes from the new set with the majestic highlands grass texture if anyone is willing and able to help.

Please and thank you.

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u/DMJM_91 — 12 days ago

Is Isarr Kronenstrom really a CR8 creature?

For those who have run Isarr Kronenstrom as written, is he really a CR 8 challenge for the PC?

If I ignore the requirement that a creature has no allies it can see within 10 feet of it for the extra damage to trigger I can see it but as written getting a PC alone with Isarr is kind of tricky don’t you think?

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u/DMJM_91 — 14 days ago
▲ 2 r/onednd

House rule for multiclassing martials

Multiclassing casters get there spell slot progression but martials doesn’t get extra attack. We try to improve on the multiclassing options at our table and was thinking about adding this house rule.

”You determine whether you gain the Extra Attack feature by adding together all your levels in the Barbarian, Fighter, and Monk classes, plus half your levels in the Paladin and Ranger classes (rounded up). If the total equals 5 or higher, you gain the Extra Attack feature. Only levels in classes that gain Extra Attack as a class feature at 5th level count toward this total, and this feature does not stack with other instances of Extra Attack unless a rule explicitly states otherwise.”

What do you think?

What do you foresee would be some consequences of this house rule?

My group are all experienced and understand that exploiting rules and misinterpretation could lessen the fun for everyone at the table.

Edit: Thanks for the many insightful comments and suggestions. Below is an updated version that we will try out for the campaign.

”Add together all your levels in classes that include the Extra Attack feature in their class Features table. If the combined total is 5 or higher, you gain the Extra Attack feature.

If you gain the Extra Attack feature from a class after already gaining it through this rule, you do not gain an additional attack. Instead, choose either a Fighting Style feat or an Origin feat.

This feature does not stack with other instances of Extra Attack unless a rule explicitly states otherwise.”

The last part is mostly in reference to the fighters
Level 11: Two Extra Attacks Feature

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u/DMJM_91 — 25 days ago
▲ 50 r/onednd

Unoptimized up fun options

Most posts on Reddit are about optimization for builds and white room math why this feature is better than that feature. But what are some not necessarily optimal but fun choices that you make when creating a character and what tips can you give the community?

For instance I’ve played a human barbarian in a level 1-12 campaign recently with Tough and Savage Attacker as origin feats.

I think most people would argue that Tough is clearly the better option for between the two but Savage Attacker clearly gave me more joy at the table.

What are your thoughts?

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u/DMJM_91 — 27 days ago
▲ 39 r/onednd

Which is the most fun weapon mastery to you?

Getting to play my first 5.5e PC and can’t really decide which weapon mastery to start out with.

I’m looking for the most fun weapon mastery according to you. Not necessarily the strongest or most impactful, but simple the one you find most fun.

I’m leaning towards push and cleave.

Please and thank you.

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u/DMJM_91 — 28 days ago

The Power of the Ordning

How does the Ordning and its power over giants work?

Is it simply a socially constructed hierarchy which is respected by most giants, kinda like the organization of my office?

Or is it a divine order which power that compels giants to act a certain way?

Can a giant disregard and ignore the Ordning without any divine or other consequence?

In the Storm Kings Thunder Annam has shattered the Ordning which gives evil giants an opportunity to act in new and offensive ways. What stopped them before?

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u/DMJM_91 — 2 months ago

The power of the Ordning

What’s your take on the Ordning and its power over giants?

Is it simply a socially constructed hierarchy which is respected by most giants, kinda like the organization of my office?

Or is it a divine order which power that compels giants to act a certain way?

Can a giant disregard and ignore the Ordning without any divine or other consequence?

In the campaign Annam has shattered the Ordning which gives evil giants an opportunity to act in new and offensive ways. What stopped them before?

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u/DMJM_91 — 2 months ago

Im preparing to run Storm Kings Thunder merged with Tyranny of dragons for a level 1-20 campaign.

Will be using the 5.5e and therefore the new monster manual.

I really like that the hill giant has a version of the Topple Weapon Master (prone on melee hit) and have been thinking about adding weapon masteries to the other to martial focused Giants, Frost and Fire.

I would like to add Cleave to the frost giant and Graze to the fire giant.

For Cleave I would remove the once per turn, thematically the attack is like a sweeping attack hitting multiple creatures with one stroke.

For Graze I’m think that the damage would be equal to the fire damage of the Fire Giants Flame Sword attack only. Thematically this would be that the heat from the sword is so intense that even though the attack missed you, you take some damage.

What do you think in, how much of an impact would this have on the CR of the Frost and Fire Giant?

Rules for reference.

Cleave PHB p214
If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Graze PHB p214
If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

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u/DMJM_91 — 2 months ago
▲ 25 r/stormkingsthunder+1 crossposts

Giants from MM25 and adding weapon masteries

Im preparing to run Storm Kings Thunder merged with Tyranny of dragons for a level 1-20 campaign.

Will be using the 5.5e and therefore the new monster manual.

I really like that the hill giant has a version of the Topple Weapon Master (prone on melee hit) and have been thinking about adding weapon masteries to the other to martial focused Giants, Frost and Fire.

I would like to add Cleave to the frost giant and Graze to the fire giant.

For Cleave I would remove the once per turn, thematically the attack is like a sweeping attack hitting multiple creatures with one stroke.

For Graze I’m think that the damage would be equal to the fire damage of the Fire Giants Flame Sword attack only. Thematically this would be that the heat from the sword is so intense that even though the attack missed you, you take some damage.

What do you think in, how much of an impact would this have on the CR of the Frost and Fire Giant?

Rules for reference.

Cleave PHB p214
If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Graze PHB p214
If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

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u/DMJM_91 — 2 months ago

Dndbeyond Tips and Tricks

We just finished a campaign and the next one in your group to DM said he might wanted all of the players to use D&D beyond because he might want to use the new map feature.

I’ve always been a pen and paper player but if the DM wants me to use D&D beyond I will.

But I know very little about the site. What are your best tips and tricks for D&D beyond?

I’m an software engineer so no need to hold back on more technical details or advanced features.

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u/DMJM_91 — 2 months ago

I think the equipment section desperately needs an buy button and not just an add button.

The buy button should have a input field with the default cost already added which can be changed by the user. When they buy is completed the gold should be removed automatically and the purchase should be denied if the user has insufficient gold.

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u/DMJM_91 — 2 months ago

The Frost Druids from Rime of the Frostmaiden is kind of insane now with the new 5.5 edition.

I’m particularly thinking about Conjure Animals.

The Frost Druid has one 5th level spell slot and only awaken as a 5th level spell which I won’t use in combat. So using the 5th level spell slot for conjure animals seams like the best use of the high level spell slot. Meaning 5d10 slashing from that spell.

Spell for reference

PHB'24 p254

Conjure Animals

Level 3 Conjuration

Casting Time: Action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 10 minutes

You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits' animal form, such as wolves, serpents, or birds.

You have Advantage on Strength saving throws while you're within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.

Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.

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u/DMJM_91 — 2 months ago
▲ 2 r/onednd

I would have liked it if I used more conditions and more magical effects for the players to deal with during combat. For example, we rarely see the frightened or charmed conditions in our fights—or poisoned, etc. There are lots of spells that we never use because of that. The same goes for magical effects. I don’t think I’ve ever seen Dispel Magic or Counterspell used in combat when we play.

It ends up meaning that all spells get chosen as offensive, damage dealing ones. It could be fun to add another layer of complexity to combat, so it becomes more than just “first to 0 HP loses.”

What Monsters would you recommend I run with to use these ideas in my games?

Which once would you caution against?

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u/DMJM_91 — 2 months ago