Daily Community and Questions Thread [2026-07-25]

New player? Please read the New Player Guides.

Welcome to the DTG Daily Community and Questions Thread!

This place is a condensed community hub of our prior weekly schedule regarding all things Destiny and Destiny 2. Whether you're here to ask questions, talk about your day, discuss lore, OR SHOUT IN ALL CAPS BECAUSE THAT'S WHAT RANT WEDNESDAY WOULD HAVE WANTED, this is the place to do it!

We also have an official Discord, which allows for live chatting about the game, LFG, and more!

Be sure to use the search in the top right before submitting a question, as it could have already been answered. We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

Whether you're joining years after the final update or just want to reminisce with your fellow guardians, /r/DestinyTheGame has you covered.

Be sure to sort by new to see the latest posts!

Rules:

  • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.
  • Comments do not have to be about Destiny, this is a community hub for all Guardians past and present.
  • IF YOU'RE RANTING, DO IT IN ALL CAPS! MAKE SHAXX PROUD!
  • LFG posts are allowed, though you may find better luck by visiting the D2 LFG Discord.
reddit.com
u/DTG_Bot — 8 hours ago
▲ 98 r/LowSodiumDestiny+1 crossposts

[D2] Weekly Reset Thread [2026-07-21]

Vanguard Alert - Grandmaster: Warden of Nothing

Rewards


Weekly Rotators

Featured PvE Activities

  • Raid: Garden of Salvation, Root of Nightmares
  • Dungeon: Ghosts of the Deep, The Shattered Throne

Legacy Activities

  • Pale Heart of the Traveler

    • Cooperative Focus Mission: Ascent: Join Cayde-6 and Crow on a scouting mission to find a way across a frozen mountain and into the domain of the Witness.
  • Neomuna

    • Campaign Mission: Breakneck: Stop the Vex incursion of the Neomuni CloudArk.
    • Partition: Hard Reset: Chase down a Shadow Legionary wreaking havoc in the VexNet.
    • Vex Incursion Zone: Límíng Harbor
  • Savathûn's Throne World

    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa

    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:

    • Campaign Mission: In the Deep
    • Wandering Nightmare: Fallen Council (Archer's Line)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse

    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type HEL MEL GRE SUP CLA WEP Total Cost
Titan Wildwood Mark EDZ Titan Mark 0 0 19 0 11 30 60 12000 Glimmer
Titan Wildwood Greaves EDZ Leg Armor 12 0 30 0 18 0 60 12000 Glimmer
Titan Wildwood Gauntlets EDZ Gauntlets 12 29 0 0 0 20 61 12000 Glimmer
Titan Wildwood Plate EDZ Chest Armor 0 0 29 13 20 0 62 12000 Glimmer
Titan Wildwood Helm EDZ Helmet 18 13 0 29 0 0 60 12000 Glimmer
Titan Exodus Down Gauntlets Nessus Gauntlets 0 14 29 21 0 0 64 12000 Glimmer
Titan Exodus Down Plate Nessus Chest Armor 0 0 0 16 29 23 68 12000 Glimmer
Titan Exodus Down Mark Nessus Titan Mark 0 0 0 16 29 22 67 12000 Glimmer
Titan Exodus Down Helm Nessus Helmet 0 0 0 16 30 21 67 12000 Glimmer
Titan Exodus Down Greaves Nessus Leg Armor 21 30 0 0 0 16 67 12000 Glimmer
Titan Luminopotent Gauntlets Vanguard Gauntlets 20 30 0 0 0 25 75
Titan Luminopotent Plate Vanguard Chest Armor 0 30 0 0 20 25 75
Titan Luminopotent Mark Vanguard Titan Mark 25 30 0 20 0 0 75
Titan Luminopotent Helm Vanguard Helmet 0 25 20 0 30 0 75
Titan Luminopotent Greaves Vanguard Leg Armor 25 20 0 30 0 0 75
Titan Triumphal Anthem Gauntlets Vanguard Gauntlets 0 0 30 20 25 0 75
Titan Triumphal Anthem Plate Vanguard Chest Armor 30 0 20 0 25 0 75
Titan Triumphal Anthem Mark Vanguard Titan Mark 25 20 0 30 0 0 75
Titan Triumphal Anthem Helm Vanguard Helmet 0 20 25 0 0 30 75
Titan Triumphal Anthem Greaves Vanguard Leg Armor 25 0 0 30 20 0 75
Hunter Wildwood Cloak EDZ Hunter Cloak 0 0 29 19 13 0 61 12000 Glimmer
Hunter Wildwood Strides EDZ Leg Armor 12 0 0 0 29 20 61 12000 Glimmer
Hunter Wildwood Grips EDZ Gauntlets 12 0 0 20 0 30 62 12000 Glimmer
Hunter Wildwood Vest EDZ Chest Armor 0 0 29 0 18 13 60 12000 Glimmer
Hunter Wildwood Mask EDZ Helmet 0 19 0 13 30 0 62 12000 Glimmer
Hunter Exodus Down Grips Nessus Gauntlets 22 29 0 15 0 0 66 12000 Glimmer
Hunter Exodus Down Vest Nessus Chest Armor 29 0 22 0 0 16 67 12000 Glimmer
Hunter Exodus Down Cloak Nessus Hunter Cloak 0 14 23 0 0 29 66 12000 Glimmer
Hunter Exodus Down Mask Nessus Helmet 0 14 0 21 0 30 65 12000 Glimmer
Hunter Exodus Down Strides Nessus Leg Armor 0 22 16 0 30 0 68 12000 Glimmer
Hunter Luminopotent Grips Vanguard Gauntlets 25 0 0 30 20 0 75
Hunter Luminopotent Cuirass Vanguard Chest Armor 0 25 0 20 30 0 75
Hunter Luminopotent Cloak Vanguard Hunter Cloak 20 0 0 0 30 25 75
Hunter Luminopotent Mask Vanguard Helmet 0 30 0 0 20 25 75
Hunter Luminopotent Strides Vanguard Leg Armor 0 0 0 25 20 30 75
Hunter Triumphal Anthem Grips Vanguard Gauntlets 0 25 20 30 0 0 75
Hunter Triumphal Anthem Vest Vanguard Chest Armor 0 20 30 0 25 0 75
Hunter Triumphal Anthem Cloak Vanguard Hunter Cloak 0 20 30 0 25 0 75
Hunter Triumphal Anthem Mask Vanguard Helmet 25 30 0 0 20 0 75
Hunter Triumphal Anthem Strides Vanguard Leg Armor 0 0 20 0 30 25 75
Warlock Wildwood Bond EDZ Warlock Bond 12 0 20 0 0 29 61 12000 Glimmer
Warlock Wildwood Boots EDZ Leg Armor 19 29 0 0 0 13 61 12000 Glimmer
Warlock Wildwood Gloves EDZ Gauntlets 0 0 29 12 20 0 61 12000 Glimmer
Warlock Wildwood Robes EDZ Chest Armor 0 13 30 18 0 0 61 12000 Glimmer
Warlock Wildwood Cover EDZ Helmet 0 0 11 20 0 29 60 12000 Glimmer
Warlock Exodus Down Gloves Nessus Gauntlets 23 16 0 30 0 0 69 12000 Glimmer
Warlock Exodus Down Robes Nessus Chest Armor 0 29 14 0 0 22 65 12000 Glimmer
Warlock Exodus Down Bond Nessus Warlock Bond 29 0 0 15 23 0 67 12000 Glimmer
Warlock Exodus Down Hood Nessus Helmet 0 23 0 30 0 15 68 12000 Glimmer
Warlock Exodus Down Boots Nessus Leg Armor 0 22 16 0 30 0 68 12000 Glimmer
Warlock Luminopotent Gloves Vanguard Gauntlets 0 20 0 25 0 30 75
Warlock Luminopotent Robes Vanguard Chest Armor 0 0 20 0 30 25 75
Warlock Luminopotent Bond Vanguard Warlock Bond 0 25 0 0 30 20 75
Warlock Luminopotent Cover Vanguard Helmet 30 0 25 20 0 0 75
Warlock Luminopotent Boots Vanguard Leg Armor 30 0 0 20 25 0 75
Warlock Triumphal Anthem Gloves Vanguard Gauntlets 0 25 0 20 30 0 75
Warlock Triumphal Anthem Robes Vanguard Chest Armor 0 20 30 0 25 0 75
Warlock Triumphal Anthem Bond Vanguard Warlock Bond 0 0 30 25 0 20 75
Warlock Triumphal Anthem Cover Vanguard Helmet 0 0 30 20 25 0 75
Warlock Triumphal Anthem Boots Vanguard Leg Armor 0 0 0 25 20 30 75

Archie wishes you a happy reset and good luck!


^Never ^forget ^what ^was ^lost. ^While ^the ^API ^protests ^have ^concluded, ^Reddit ^remains ^hostile ^to ^its ^users.

u/DTG_Bot — 4 days ago

Weekly Clan Recruitment Megathread

#Here is how this thread works:

You're either looking for a clan, or looking for recruits for your own clan. We have two default formats which should cover all the criteria you could ask for. So copy/paste the appropriate format and leave it as a comment below!


#Rules

  1. If you are recruiting for a clan, please limit clan posts to at most once a week in the main sub and also once a week in this Weekly Clan Recruitment Post. You are welcome to reply to those who may fit into your clan, but please don't reply to everyone in this thread and actually pick those that are relevant.

  2. The following links are not allowed in this subreddit in any way:

  • Twitch
  • Youtube
  • Any other media links
  • Discord server links. Save those for PM's to new recruits.
  1. Looking for clan and looking for members posts are still allowed outside of this Megathread (please don't report them), but these types of posts will be much more visible in this thread.

Looking for recruits:

  • Your clan's name:
  • Your system(s):
  • Where are most of your clan members located (country/time zones):
  • When do you usually play (include times and time zone):
  • Tell us more about your clan (ex: how many members, requirements to join if any, focus on PvE/PvP/both, why should people join your clan, how do you communicate/organize events):
  • What is the best way to contact your clan (reply in the thread, website, Twitter, etc.)?

Looking for a clan:

  • Your system(s):
  • Your Gamertag:
  • Your country/time zone:
  • When do you usually play (include times and time zone):
  • Tell us a bit about yourself (ex: experience in Destiny, how many characters, Light Levels, anything else):
  • What are you looking for in a clan (for example: PvE, PvP, any special criteria):

#Other Clan Recruitment Megathreads


#Happy hunting!

reddit.com
u/DTG_Bot — 4 days ago

Daily Community and Questions Thread [2026-07-20]

New player? Please read the New Player Guides.

Welcome to the DTG Daily Community and Questions Thread!

This place is a condensed community hub of our prior weekly schedule regarding all things Destiny and Destiny 2. Whether you're here to ask questions, talk about your day, discuss lore, OR SHOUT IN ALL CAPS BECAUSE THAT'S WHAT RANT WEDNESDAY WOULD HAVE WANTED, this is the place to do it!

We also have an official Discord, which allows for live chatting about the game, LFG, and more!

Be sure to use the search in the top right before submitting a question, as it could have already been answered. We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

Whether you're joining years after the final update or just want to reminisce with your fellow guardians, /r/DestinyTheGame has you covered.

Be sure to sort by new to see the latest posts!

Rules:

  • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.
  • Comments do not have to be about Destiny, this is a community hub for all Guardians past and present.
  • IF YOU'RE RANTING, DO IT IN ALL CAPS! MAKE SHAXX PROUD!
  • LFG posts are allowed, though you may find better luck by visiting the D2 LFG Discord.
reddit.com
u/DTG_Bot — 5 days ago
▲ 486 r/Marathon

Marathon Mid-Season 2 Update Preview

Source: https://www.bungie.net/7/en/News/Article/mid_season_2_preview


The mid-season update is coming next week.

It brings a lot with it including our first experimental PvE mode Vault Breaker and a fresh batch of balance and progression updates.

Let’s get into it.

Experimental PvE Mode: Vault Breaker

Vault Breakers utilize hit-and-run tactics to master the secrets of the Marathon’s Cryo Archive. They travel light and target the Archive’s many vaults in search of valuable loot and deeper access throughout the deck.

Vault Breakers’ strategic deployments challenge the UESC’s jurisdiction aboard the Marathon—applying constant pressure to defend the zone against Runner incursions. They strike during “quiet” moments—while rival crews are focused on Tau Ceti IV—to keep the UESC off guard and to maneuver with more focus, free of the chaos of a contested zone.

When Update 1.1.5 arrives on July 21, the Vault Breaker mode will open its doors and send Runners into Cryo Archive for Marathon’s first experimental PvE mode. You can jump in straight away, whether you’re running Solo, as a Duo, or with a full Trio - and that’s true regardless of your Runner Level.

Vault Breaker offers a roguelite PvE experience inside Cryo Archive, where you’ll take on progressively tougher Vaults across multiple runs. You’ll acquire Vault Data to upgrade your special Sponsored Kit (more details below), or spend that progress on gear in the new Vault Breaker Armory that features weapons, items, and more that you can bring back to your other adventures across Tau Ceti.

Note: All items and gear found in-run are restricted from exfil except event currency and rewards will only be available during the event period, so best to prioritize room for Vault Data and of course, items essential for you to make it to exfil.

Vault Breaker is our very first experimental PvE mode. We're excited for you all to jump in and check it out, and we can't wait to gather up all of your feedback and data as we continue to work towards our full PvE mode, arriving in Season 3.

Vault Breaker begins with Update 1.1.5 on July 21st and runs through August 4th.

Vault Breaker Armory

The update also brings changes to the Armory tab, including a new Vault Breaker Armory option under the Event section.

Each run, you’ll earn Vault Data, a special event currency that can be spent in the Vault Breaker Armory to upgrade the special Sponsored Kit for stronger PvE runs, or to purchase items and gear that can be used outside the event.

There are two tiers of Vault Data to earn:

  • Tier 1 Vault Data can be found in Vaults and then needs to be exfilled.
    • Tier One Vault Data is also awarded for killing a UESC Commander, and that reward is granted post-run whether you successfully exfil or not.
  • Tier 2 Vault Data can only be earned from consecutive Vaults solved in the same run and then successfully exfilled. You’ll need to manage your time and routes wisely. This will be especially tough for solo Runners.

VB_Armory_1920x1080.jpg

Armory Offers

The Armory features a variety of gear and items, including a daily rotating Deluxe weapon, Cryo Key Templates, Prestige Weapons, and more. It’s worth noting that some pinnacle rewards stock will remain fixed in number throughout the full event.

Here’s a quick look at how the weekly rotation breaks down:

  • Weekly Offers
    • Tier 1 Vault Data items will have limited weekly stock, depending on the item, with either 3x or 5x available per week.
    • Tier 2 Vault Data items will include higher-tier rewards with 1x limited stock per week, or players can convert that currency to Tier One at 5x per week.
  • Limited Offers
    • Prestige gear will be available and you can grab one of each during the event. Grab them while you can.

Note: Purchases made from the Weekly and Limited Offers apply only to standard Marathon activities. Only Kit Upgrades will alter your loadout in Vault Breaker.

Unique Sponsored Kit & Upgrades

To access Vault Breaker, you’ll need to equip the free special Sponsored Kit found in the Vault Breaker Armory tab under the Events section.

This Sponsored Kit won’t be in its final form when you first grab it. At the start, the kit is at its weakest, offering only one standard weapon along with a small amount of equipment and consumables.

As you earn Vault Data, different upgrade paths will begin to open.

You might want to focus on weapon quality. Others may want more survivability, or they may want to get started with a wider mix of implants and cores. The path is entirely up to you.

And of course, Cradle and Faction upgrades will also be enabled for the event.

Crews and Queues

Looking to test yourself against the dangers of Cryo? We’ve got a Solo queue waiting for you. It’s you against the UESC, and you’re unfortunately on their turf.

Want to bring some backup or learn Cryo alongside your friends? As always, worry not, we’ll have Duos and Trios – both for matchmade and pre-made Crews.

And to commemorate your time aboard the UESC Marathon as you try to break some vaults, there’s unique Codex challenges that will reward you with some cosmetics to show off to your fellow-Runners.

Codex Challenges and Rewards

VB_Codex_Screenshot_1920x1080.jpg

There will be 4 unique Vault Breaker Codex challenges available that award cosmetics:

  • Profile Emblem - Opposition marker
  • Profile Background – UESC Command
  • Circuit Breaker Weapon Style – UESC Bulwark
  • Weapon Charm – USEC Control

Sandbox and Update Highlights

WEAPONS AND EQUIPMENT

Howdy, Weapons & Equipment team here, and we're here to highlight a couple of changes coming in the Mid-Season Update. This will not be every change in the update but we wanted to put a few of these in front of you early, perhaps to prepare your vaults just in case.

AN AGENT OF CHAOS RETURNS

Back from the timeout corner, the WSTR is indeed getting buffed - though not quite back to its former glory. Let's dive right in:

  • WSTR Combat Shotgun
    • Damage increased from 85 to 100
    • Reduced precision bonus multiplier from 1.05x to 1.0x
    • Increased spread by 20% across all stat tiers
    • Reduced aim assist falloff start at the top end by 30%
    • Retuned stat tiers to compensate
    • Reduced aim assist falloff end at the top end by 12%
    • Retuned stat tiers to compensate
    • Reduced magnetism falloff by ~10%
    • Reduced minimum damage percentage at max falloff from 20% to 10%
    • Retuned damage falloff across all tiers:
    • 2HKO range with a grey WSTR against base shields: 3 meters
    • 2HKO range with a grey WSTR against purple shields: 2 meters
    • 2HKO range with a max invested WSTR against base shields: 7 meters
    • 2HKO range with a max invested WSTR against purple shields: 4 meters

First off we are removing all precision damage bonus multipliers from ballistic shotguns - the Misriah will also inherit this change, leaving Circuit Breaker as the only shotgun to receive a precision damage bonus. We feel that this better matches their identity as burst damage options that are about putting as many pellets on target as possible instead of the head.

While the WSTR is regaining its 2-shot down potential, it's now extremely range limited. Through buildcrafting, it is possible to extend this range just a bit. We are excited to see how this plays out as it is somewhat of a middle ground between the menace that the gun was at launch and where it is today. The WSTR has a deserved reputation for terror, so we will be watching this closely. And of course, the Misriah will receive some much-needed adjustment on the 21st as well. Look forward to the full patch notes for details!

ABOUT THE SPICY HANDGUN

It's safe to say the D54 Battle Pistol made a wild impression in its Tau Ceti IV debut. We're happy that people are enjoying the gun's feel and identity, but we are also aware that maybe it's a tad out of band. Here's the Mid-Season Update balance changes for the Battle Pistol:

  • D54 Battle Pistol
    • Reduced precision bonus multiplier from 1.5x to 1.38x
    • Reduced damage falloff range minimum and maximum across all stat tiers by 10%
    • Maximum 100 Range stat damage falloff minimum goes from 38 meters to 34 meters.
    • Maximum 100 Range stat damage falloff maximum goes from 72 meters to 64 meters.

This seems like a small series of changes but this change means the D54 Battle Pistol requires 3 precision bursts to down a Grey Shield Runner, up from 2 Bursts, and 4 bursts to down a Purple Shield Runner, up from 3 bursts. In our playtesting, we believe that time for the extra burst has had a tangible effect on bringing the Battle Pistol in line with other weapons.

ONE GRENADE FOR EACH HAND

Starting with the Mid-Season Update we are making a dramatic change to how some throwables work prior to infilling to a run. On July 21st, Runners trying to load into a map will find themselves with an error preventing them to launch if they are holding more than the restricted limit of certain equipment in their backpack.

To start, we are limiting Runners to only bring any combination of 2 Bubble Shields, Chem Grenades, EMP Grenades, Flechette Grenades, Frag Grenades, and Heat Grenades. This means you can only bring in 2 Frag Grenades at the start of a run, or maybe 1 Frag Grenade and 1 Bubble Shield. Either way, any items on this list will be limited to a combination of 2. While in a run, any additional grenades on this list that are scavenged are fair game.

This new infil restriction has two purposes: reduce the efficacy of AOE grenade spam and reduce the prevalence of Bubble Shields. We think grenades are in a good place damage-wise, but feedback is clear that spam is still an issue on Cryo and that Bubble Shields are flattening high level combat.

We may change the items on this list or the infil limit number in the future so please give us feedback on how this new system is working out!

IMPLANT ICONOGRAPHY UPDATE

Thanks to your feedback we've continued iterating on the iconography on your Implants. They should be easier to understand at-a-glance, but as always - let us know how you like them! Check them out when the full update hits next week.

In the meantime, here's a quick preview:

VB_Implant_Update_1920x1080.jpg

CRADLE EVOLUTION SYSTEM

Ever since the Cradle arrived you've all been diving in head-first, sacrificing a tremendous number of your exfilled wares to the WEAVEworms. To that end, we've gone ahead and reverted the 25% reduction Cradle progress so you can continue to bolster your buildcrafting. Mid-season also brings the first iteration of the Cradle Evolution system. Upon maxing out your Cradle, you’ll now be able to reset back to zero to earn one additional maximum Energy point and unlock unique cosmetics, including multiple Runner shell styles.

Stay cool out there

We can't wait for you to hop on in and see what we've cooked up.

Vault Breaker, which runs from July 21st through August 4th, is our first foray into an experimental PvE mode, and our ears will be to the ground listening for your feedback that will help us continue to iterate as we continue to evolve PVE into Season 3. Make sure to drop by our Discord, send an @ to our Twitter or Bluesky, and of course be sure and drop by the Reddit.

u/DTG_Bot — 9 days ago

Weekly Clan Recruitment Megathread

#Here is how this thread works:

You're either looking for a clan, or looking for recruits for your own clan. We have two default formats which should cover all the criteria you could ask for. So copy/paste the appropriate format and leave it as a comment below!


#Rules

  1. If you are recruiting for a clan, please limit clan posts to at most once a week in the main sub and also once a week in this Weekly Clan Recruitment Post. You are welcome to reply to those who may fit into your clan, but please don't reply to everyone in this thread and actually pick those that are relevant.

  2. The following links are not allowed in this subreddit in any way:

  • Twitch
  • Youtube
  • Any other media links
  • Discord server links. Save those for PM's to new recruits.
  1. Looking for clan and looking for members posts are still allowed outside of this Megathread (please don't report them), but these types of posts will be much more visible in this thread.

Looking for recruits:

  • Your clan's name:
  • Your system(s):
  • Where are most of your clan members located (country/time zones):
  • When do you usually play (include times and time zone):
  • Tell us more about your clan (ex: how many members, requirements to join if any, focus on PvE/PvP/both, why should people join your clan, how do you communicate/organize events):
  • What is the best way to contact your clan (reply in the thread, website, Twitter, etc.)?

Looking for a clan:

  • Your system(s):
  • Your Gamertag:
  • Your country/time zone:
  • When do you usually play (include times and time zone):
  • Tell us a bit about yourself (ex: experience in Destiny, how many characters, Light Levels, anything else):
  • What are you looking for in a clan (for example: PvE, PvP, any special criteria):

#Other Clan Recruitment Megathreads


#Happy hunting!

reddit.com
u/DTG_Bot — 11 days ago

Daily Community and Questions Thread [2026-07-12]

New player? Please read the New Player Guides.

Welcome to the DTG Daily Community and Questions Thread!

This place is a condensed community hub of our prior weekly schedule regarding all things Destiny and Destiny 2. Whether you're here to ask questions, talk about your day, discuss lore, OR SHOUT IN ALL CAPS BECAUSE THAT'S WHAT RANT WEDNESDAY WOULD HAVE WANTED, this is the place to do it!

We also have an official Discord, which allows for live chatting about the game, LFG, and more!

Be sure to use the search in the top right before submitting a question, as it could have already been answered. We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

Whether you're joining years after the final update or just want to reminisce with your fellow guardians, /r/DestinyTheGame has you covered.

Be sure to sort by new to see the latest posts!

Rules:

  • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.
  • Comments do not have to be about Destiny, this is a community hub for all Guardians past and present.
  • IF YOU'RE RANTING, DO IT IN ALL CAPS! MAKE SHAXX PROUD!
  • LFG posts are allowed, though you may find better luck by visiting the D2 LFG Discord.
reddit.com
u/DTG_Bot — 13 days ago

Daily Community and Questions Thread [2026-07-06]

New player? Please read the New Player Guides.

Welcome to the DTG Daily Community and Questions Thread!

This place is a condensed community hub of our prior weekly schedule regarding all things Destiny and Destiny 2. Whether you're here to ask questions, talk about your day, discuss lore, OR SHOUT IN ALL CAPS BECAUSE THAT'S WHAT RANT WEDNESDAY WOULD HAVE WANTED, this is the place to do it!

We also have an official Discord, which allows for live chatting about the game, LFG, and more!

Be sure to use the search in the top right before submitting a question, as it could have already been answered. We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

Whether you're joining years after the final update or just want to reminisce with your fellow guardians, /r/DestinyTheGame has you covered.

Be sure to sort by new to see the latest posts!

Rules:

  • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.
  • Comments do not have to be about Destiny, this is a community hub for all Guardians past and present.
  • IF YOU'RE RANTING, DO IT IN ALL CAPS! MAKE SHAXX PROUD!
  • LFG posts are allowed, though you may find better luck by visiting the D2 LFG Discord.
reddit.com
u/DTG_Bot — 19 days ago
▲ 51 r/LowSodiumDestiny+1 crossposts

[D2] Weekly Reset Thread [2026-06-30]

Vanguard Alert - Grandmaster: The Sunless Cell

Rewards


Weekly Rotators

Featured PvE Activities

  • Raid: Vault of Glass, Crota's End
  • Dungeon: Grasp of Avarice, Warlord's Ruin

Legacy Activities

  • Pale Heart of the Traveler

    • Cooperative Focus Mission: Ascent: Join Cayde-6 and Crow on a scouting mission to find a way across a frozen mountain and into the domain of the Witness.
  • Neomuna

    • Campaign Mission: Desperate Measures: Fight alongside your allies in a final stand against Calus, the Disciple.
    • Partition: Hard Reset: Chase down a Shadow Legionary wreaking havoc in the VexNet.
    • Vex Incursion Zone: Límíng Harbor
  • Savathûn's Throne World

    • Campaign Mission: The Ritual: Disrupt Savathûn's ritual to steal the Traveler by revealing a lost secret from her past.
  • Europa

    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:

    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow's Harbor)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse

    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Ouroborea, Aphelion's Rest
    • Blind Well: Taken, Plague: Inomina

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type HEL MEL GRE SUP CLA WEP Total Cost
Titan Wildwood Mark EDZ Titan Mark 20 30 0 0 0 11 61 12000 Glimmer
Titan Wildwood Greaves EDZ Leg Armor 18 30 12 0 0 0 60 12000 Glimmer
Titan Wildwood Gauntlets EDZ Gauntlets 29 0 18 0 0 12 59 12000 Glimmer
Titan Wildwood Plate EDZ Chest Armor 0 0 11 0 29 18 58 12000 Glimmer
Titan Wildwood Helm EDZ Helmet 0 0 29 0 18 13 60 12000 Glimmer
Titan Exodus Down Gauntlets Nessus Gauntlets 14 0 0 0 29 23 66 12000 Glimmer
Titan Exodus Down Plate Nessus Chest Armor 29 0 22 15 0 0 66 12000 Glimmer
Titan Exodus Down Mark Nessus Titan Mark 0 0 30 21 14 0 65 12000 Glimmer
Titan Exodus Down Helm Nessus Helmet 16 23 0 30 0 0 69 12000 Glimmer
Titan Exodus Down Greaves Nessus Leg Armor 0 22 15 29 0 0 66 12000 Glimmer
Titan Luminopotent Gauntlets Vanguard Gauntlets 0 30 20 0 0 25 75
Titan Luminopotent Plate Vanguard Chest Armor 25 30 20 0 0 0 75
Titan Luminopotent Mark Vanguard Titan Mark 30 0 25 0 20 0 75
Titan Luminopotent Helm Vanguard Helmet 25 30 0 0 20 0 75
Titan Luminopotent Greaves Vanguard Leg Armor 20 25 0 30 0 0 75
Titan Triumphal Anthem Gauntlets Vanguard Gauntlets 20 0 0 25 0 30 75
Titan Triumphal Anthem Plate Vanguard Chest Armor 20 30 0 0 0 25 75
Titan Triumphal Anthem Mark Vanguard Titan Mark 30 20 25 0 0 0 75
Titan Triumphal Anthem Helm Vanguard Helmet 25 0 0 30 20 0 75
Titan Triumphal Anthem Greaves Vanguard Leg Armor 20 0 30 0 25 0 75
Hunter Wildwood Cloak EDZ Hunter Cloak 0 0 0 19 11 30 60 12000 Glimmer
Hunter Wildwood Strides EDZ Leg Armor 0 0 30 12 18 0 60 12000 Glimmer
Hunter Wildwood Grips EDZ Gauntlets 19 29 0 0 0 11 59 12000 Glimmer
Hunter Wildwood Vest EDZ Chest Armor 0 30 11 0 0 19 60 12000 Glimmer
Hunter Wildwood Mask EDZ Helmet 18 0 11 29 0 0 58 12000 Glimmer
Hunter Exodus Down Grips Nessus Gauntlets 0 14 29 21 0 0 64 12000 Glimmer
Hunter Exodus Down Vest Nessus Chest Armor 16 22 0 29 0 0 67 12000 Glimmer
Hunter Exodus Down Cloak Nessus Hunter Cloak 0 23 0 29 16 0 68 12000 Glimmer
Hunter Exodus Down Mask Nessus Helmet 16 21 0 30 0 0 67 12000 Glimmer
Hunter Exodus Down Strides Nessus Leg Armor 22 30 0 16 0 0 68 12000 Glimmer
Hunter Luminopotent Grips Vanguard Gauntlets 0 0 20 0 30 25 75
Hunter Luminopotent Cuirass Vanguard Chest Armor 0 0 30 25 20 0 75
Hunter Luminopotent Cloak Vanguard Hunter Cloak 30 0 25 0 0 20 75
Hunter Luminopotent Mask Vanguard Helmet 0 25 20 0 30 0 75
Hunter Luminopotent Strides Vanguard Leg Armor 20 0 0 0 30 25 75
Hunter Triumphal Anthem Grips Vanguard Gauntlets 0 30 0 0 20 25 75
Hunter Triumphal Anthem Vest Vanguard Chest Armor 0 0 20 0 30 25 75
Hunter Triumphal Anthem Cloak Vanguard Hunter Cloak 25 0 0 30 20 0 75
Hunter Triumphal Anthem Mask Vanguard Helmet 25 0 0 30 0 20 75
Hunter Triumphal Anthem Strides Vanguard Leg Armor 0 0 30 0 25 20 75
Warlock Wildwood Bond EDZ Warlock Bond 30 12 20 0 0 0 62 12000 Glimmer
Warlock Wildwood Boots EDZ Leg Armor 0 0 30 0 18 13 61 12000 Glimmer
Warlock Wildwood Gloves EDZ Gauntlets 11 0 0 19 0 29 59 12000 Glimmer
Warlock Wildwood Robes EDZ Chest Armor 0 30 0 0 11 19 60 12000 Glimmer
Warlock Wildwood Cover EDZ Helmet 0 12 30 18 0 0 60 12000 Glimmer
Warlock Exodus Down Gloves Nessus Gauntlets 15 0 29 0 21 0 65 12000 Glimmer
Warlock Exodus Down Robes Nessus Chest Armor 0 0 29 16 21 0 66 12000 Glimmer
Warlock Exodus Down Bond Nessus Warlock Bond 29 0 0 0 21 16 66 12000 Glimmer
Warlock Exodus Down Hood Nessus Helmet 29 0 16 0 21 0 66 12000 Glimmer
Warlock Exodus Down Boots Nessus Leg Armor 23 0 0 29 0 15 67 12000 Glimmer
Warlock Luminopotent Gloves Vanguard Gauntlets 0 0 0 25 20 30 75
Warlock Luminopotent Robes Vanguard Chest Armor 20 0 0 0 30 25 75
Warlock Luminopotent Bond Vanguard Warlock Bond 0 20 30 0 25 0 75
Warlock Luminopotent Cover Vanguard Helmet 0 20 30 25 0 0 75
Warlock Luminopotent Boots Vanguard Leg Armor 0 0 30 20 25 0 75
Warlock Triumphal Anthem Gloves Vanguard Gauntlets 25 0 0 30 0 20 75
Warlock Triumphal Anthem Robes Vanguard Chest Armor 0 0 0 25 20 30 75
Warlock Triumphal Anthem Bond Vanguard Warlock Bond 0 0 30 20 25 0 75
Warlock Triumphal Anthem Cover Vanguard Helmet 0 25 0 20 30 0 75
Warlock Triumphal Anthem Boots Vanguard Leg Armor 0 25 0 30 20 0 75

Archie wishes you a happy reset and good luck!


^Never ^forget ^what ^was ^lost. ^While ^the ^API ^protests ^have ^concluded, ^Reddit ^remains ^hostile ^to ^its ^users.

u/DTG_Bot — 25 days ago

Weekly Clan Recruitment Megathread

#Here is how this thread works:

You're either looking for a clan, or looking for recruits for your own clan. We have two default formats which should cover all the criteria you could ask for. So copy/paste the appropriate format and leave it as a comment below!


#Rules

  1. If you are recruiting for a clan, please limit clan posts to at most once a week in the main sub and also once a week in this Weekly Clan Recruitment Post. You are welcome to reply to those who may fit into your clan, but please don't reply to everyone in this thread and actually pick those that are relevant.

  2. The following links are not allowed in this subreddit in any way:

  • Twitch
  • Youtube
  • Any other media links
  • Discord server links. Save those for PM's to new recruits.
  1. Looking for clan and looking for members posts are still allowed outside of this Megathread (please don't report them), but these types of posts will be much more visible in this thread.

Looking for recruits:

  • Your clan's name:
  • Your system(s):
  • Where are most of your clan members located (country/time zones):
  • When do you usually play (include times and time zone):
  • Tell us more about your clan (ex: how many members, requirements to join if any, focus on PvE/PvP/both, why should people join your clan, how do you communicate/organize events):
  • What is the best way to contact your clan (reply in the thread, website, Twitter, etc.)?

Looking for a clan:

  • Your system(s):
  • Your Gamertag:
  • Your country/time zone:
  • When do you usually play (include times and time zone):
  • Tell us a bit about yourself (ex: experience in Destiny, how many characters, Light Levels, anything else):
  • What are you looking for in a clan (for example: PvE, PvP, any special criteria):

#Other Clan Recruitment Megathreads


#Happy hunting!

reddit.com
u/DTG_Bot — 25 days ago
▲ 1.1k r/Marathon

Marathon Key Dates

Source: https://www.bungie.net/7/en/News/Article/season_2_key_dates


As we move deeper into the new season, we want to share some important dates coming up for Marathon.

Mid-Season Begins July 21

First up, mid-season will start on July 21 and it will include the following updates.

Introducing Vault Breaker

Marathon's experimental PVE mode: Vault Breaker. Explore Cryo Archive as a crew, duo, or a solo player, taking on a progressively challenging series of vaults. Grow stronger across multiple matches with progression that’s unique to Vault Breaker, and push towards the final vault and the mysterious entity within.

Vault Breaker requires a special Sponsored Kit to queue up, and any gear or items you find stay behind when you exfil. The exception to this is Vault Data. This new currency is found within vaults, and when extracted, can be exchanged for upgrades to your Vault Breaker Sponsored Kits as well as gear that can be used in other modes. This let’s you experience Cryo Archive without flooding the economy with low-risk, high-power Cryo loot.

Cradle Evolution System

Mid-season also brings the first iteration of the Cradle Evolution system. Upon maxing out your Cradle, you’ll now be able to reset back to zero to earn one additional maximum Energy point and unlock unique cosmetics, including multiple Runner shell styles. These cosmetics will be available later in the season, but if you unlock them ahead of time, you’ll automatically receive them once they’re available. With this change, Cradle progression speeds will also be increased.

More to come!

On top of Vault Breaker and the Cradle Evolution system, we have other various other quality-of-life, tuning, and other changes, including the addition of player profile stats. We'll share more details when we get closer to release.

Season 3 Begins September 22

Looking further ahead, Season 3 will begin on September 22 and brings big changes to the early game experience, including a revamp of Perimeter to add major new areas, encounters, and gameplay. Season 3 also introduces a new Runner shell, new weapons and equipment, and lots of other content and surprises.

We’ll share more details about mid-season, including a full rundown on Vault Breakers, and our Season 3 plans as we get closer to their live dates.

u/DTG_Bot — 1 month ago

This Week in Destiny 06/18/2026

Source: https://www.bungie.net/7/en/News/Article/twid_06_18_2026


This week in Destiny, we’re sharing the newest Community Challenge and its reward emblem, celebrating the release of the Monument of Triumph soundtrack on streaming platforms, and going over the previously shared Update 9.7.0.1 patch notes you may have missed!

  • Introducing our next Community Challenge
  • Monument of Triumph’s soundtrack is now streaming available...
  • The Traveler graces your lock screen with its presence
  • Revisiting the patch notes for Update 9.7.0.1

Let’s jump right in!

Community Challenge: Excision, Ergo Sum

We have one more Community Challenge ready for you all, Guardians. It's time to relive the final battle against The Witness one more time. Complete the Excision story mission on Normal or Grandmaster difficulty to add to a community goal of 250,000 total completions. Grandmaster completions will count sevenfold because Bungie number, plus it’s harder! Also, Excision on Grandmaster rewards the Ergo Sum catalyst, a fine prize in its own right that some Guardians may not have obtained yet. So, what better opportunity to earn it than during a time of celebration when new and veteran players are enjoying Monument of Triumph?

If the community goal is met in seven days (sensing a theme here?), all Guardians who have completed Excision at least once during the Community Challenge will receive the Intrepid Pearl emblem. Bungie fans and old-timers will tell you why this one is special. We’ll share updates on the community’s progress on socials during the week.

Intrepid_Pearl_1920x1080.jpg

Here's a complete rundown of the rules and requirements to participate in this Community Challenge. While some of these may be obvious, we want to list all the details to be thorough.

Duration

  • Starts: Thursday, June 18 at 11:00 AM PT
  • Ends: Thursday, June 25 at 11:00 AM PT

Activity

  • Story Mission: Excision
  • Difficulty: Normal (+1 completion) or Grandmaster (+7 completions)
  • Community Goal: 250,000 total completions

Other Considerations

  • Fireteam: Twelve players are recommended.
    • Fireteam members can join mid-activity.
    • Join In Progress clears do count towards the community goal.
    • Only fireteam members who complete the activity will count as having contributed to the community goal and qualify for the emblem.
  • Each player who completes the Excision story mission contributes to the community goal, meaning a 12-player Normal difficulty completion counts as 12 completions while 12-player Grandmaster difficulty completion counts as 84 completions.
  • Matchmaking is available on Normal Excision but not on Grandmaster Excision, which is available in Fireteam Finder.

As with previous Community Challenges, we will be tracking completions with support from the Analytics Team. Emblems earned during the Community Challenge will be granted no later than 30 days after the challenge ends on June 25.

Good luck, Guardians!

Monument of Triumph’s Soundtrack Now Streaming

To always remind you of your journey across the Sol system, we’re excited to announce that the Monument of Triumph soundtrack is now available on all streaming platforms! Immerse yourself in over an hour of Destiny 2 music to commemorate your journey.

Embed Link

Wallpapers to Commemorate Monument of Triumph

What would a celebration of everything Destiny be without some wallpapers to go with it?

D2_Evergreen_Key-Art_Crops_JB_3840x2160.jpg

D2_Evergreen_Key-Art_Crops_JB_2160x3840.jpg

D2_Evergreen_Key-Art_Crops_LOGOS__JB_3840x2160.jpg

D2_Evergreen_Key-Art_Crops_LOGOS__JB_2160x3840.jpg

D2_Evergreen_Key-Art_Crops_LOGOS__Offset_JB_3840x2160.jpg

Update 9.7.0.1 Patch Notes

While last week’s patch notes detailed all the ways in which the dev team poured their heart and souls into making Destiny 2 a rewarding place for Guardians to always return to, this week’s Update 9.7.0.1 centered around fixing major bugs and issues that impeded the gameplay experience. We worked to refine as much as we could so you could keep coming back to the game in the best state it could be in.

In case you missed it, here’s your chance to catch up on what’s been fixed and updated!

Active and Upcoming Destiny Activities

Ongoing to June 23

  • Featured Raids
    • Garden of Salvation
    • King’s Fall
  • Featured Dungeons
    • Spire of the Watcher
    • Pit of Heresy
  • Grandmaster Vanguard Alert
    • Activity: Birthplace of the Vile
    • Reward: Mint Retrograde (Pulse Rifle)
  • Crucible Ops
    • Rumble (FFA)
    • 3v3 Quickplay: Survival
    • 6v6 Quickplay: Control

Player Support Report

D2_DPS_Gif.gif

Known Issues List | Help Forums | Destiny 2 Team Bluesky

Recent Known Issues List

General

  • The Vault cannot be filtered by the newly introduced armor set bonuses.
  • The Orbiter ship and Far-Traveling shell cannot be reacquired from Collections.
  • The Conqueror emblem does not have its in-game name and cannot be reacquired from Collections.

Renegades

  • Some optional objective panels in Lawless Frontier activities cannot be damaged by anti-barrier weapons.
    • Players should attempt to use other damage types not from anti-barrier weapons to complete these optional objectives.

Activities

  • Invader kills in Gambit are not providing high enough or consistent healing to the Primeval.
  • Solo Ops Attunement is not targeting the correct selected weapons.
  • The Garden of Salvation raid can drop armor from the Pit of Heresy dungeon.
  • Some adept weapons unintentionally have different perk pools than their non-adept versions.
  • Players in Operation: Seraph's Shield are being killed when taking the elevator, blocking progress through the activity.
  • The Ketchcrash activity can become soft-locked by enemies spawning stuck behind doors.
  • Environmental hazards may do increased damage based on difficulty or FPS.

Abilities

  • The Crackshot ability is not hitting targets while the Medusa bane is active.
  • Smoke Bomb invisibility is not functioning while on the Prismatic subclass.
  • The On Your Mark aspect description incorrectly states that it applies Cure. Final blows while at ten stacks apply Restoration.

Weapons and Perks

  • The catalysts for One Thousand Voices and Tarrabah are not currently progressing.
  • The empowered shots from the Turncoat exotic do not deal damage to all environmental destructibles.
  • The Chaos Reshaped perk may slow down health and shield regeneration.
  • Increasing the Clip Size of Fusion Rifles and Rocket Sidearms can result in less total ammo.
  • The Controlled Burst perk does not function on Fusion Rifles with a Charge Time masterwork.
  • The Forge's Kin origin trait is not currently granting a damage bonus as described.
  • The Lingering Dread grenade launcher is not getting ammo refunded from the Discord perk.

Armor and Perks

  • Vesper of Radius is not blinding enemies.
  • Shards of Galanor's secondary Solar explosion does not activate consistently.
  • The Nightmarish Power armor set bonus can cause activity functions to degrade over time.
  • The Rime Coat Raiment Exotic is not enhancing Bleak Watcher when the Shatter grenade is equipped.

Artifacts

  • Players who are unable to pick up the Echo of Reprisal Void fragment from Ikora should ensure that they have completed the Learning Light quest and should check their Abandoned Quest kiosk to ensure they have not accidentally abandoned it.
  • The A Legend Rises Triumph requires all members of a fireteam to complete a strike flawlessly in order to complete.
  • Replacing a Legendary Order will reset the progress bar for the player's next Legendary Order.
  • The Triumph for completing the Edge of Intent catalyst can only be completed by completing the Edge of Action catalyst.

For a more comprehensive, targeted list, please view our Destiny 2 Known Issues and Vital Information article.

Quadruple the Art, Quadruple the Talent

TWAB_ArtistOfTheWeek.gif

Chilling out at the Tower, flexing the new armor.

Showing Off New Armor by MrHaagenDazs

MrHaagenDazs.jpg

Truthfully a one-of-a-kind character in all the best ways.

Have you met the horse?! by itsmingway

itsmingway.jpg

Two powerhouses in one picture, who’d be quicker on the draw?

The Long Con by theEverdrift

theEverdrift.jpg

The best advertisement for the Sparrow Racing League we’ve seen. And the detail? Incredible work.

SRL Returns by olyChef-png

olyChef-png.jpeg

What You’ve Been Up To in Monument of Triumph...

MovieOfTheWeek_EN.gif

Well, that's a new way of greeting a friend.

Rocket Launcher High-Five byTheAutisto

1_MOTW_06_18_2026.jpg

What a blast to the past. Thank you.

A Bittersweet One by Alex_B115

2_MOTW_06_18_2026.jpg

Guardians never disappoint with how widespread their talents are; this arrangement brought a tear to our eye.

The First Disciple for Double Bass Quartet by itshyenatime

4_MOTW_06_18_2026.jpg

A most memorable encounter...

Morgeth Flashbacks by destiny_thememe

3_MOTW_06_18_2026.jpg


Thank you from the bottom of our hearts for joining us for another TWID. As a reminder, we're continuing to post TWIDs through our launch window. Soon, our weekly blog entries will be entering a form of hibernation as well.

Until then though, we've been blown away by the love and support Guardians have shown for Monument of Triumph. This update was for you and seeing all the art and videos celebrating Destiny 2 has been heartwarming to us on the Community Team. Keep it coming.

What have you all been doing in Monument of Triumph? What are your goals, newest builds, or Triumphs you’re aiming for? We’d love to hear about them!

Destiny 2 Community Team

u/DTG_Bot — 1 month ago
▲ 27 r/LowSodiumDestiny+1 crossposts

[D2] Weekly Reset Thread [2026-06-16]

Vanguard Alert - Grandmaster: Birthplace of the Vile

Rewards


Weekly Rotators

Featured PvE Activities

  • Raid: Garden of Salvation, King's Fall
  • Dungeon: Pit of Heresy, Spire of the Watcher

Legacy Activities

  • Pale Heart of the Traveler

    • Cooperative Focus Mission: Dissent: Working as a united fireteam, pursue Zavala through a violent storm and across the threshold of Darkness and Light.
  • Neomuna

    • Campaign Mission: Breakneck: Stop the Vex incursion of the Neomuni CloudArk.
    • Partition: Backdoor: Break into a Vex Mind's stronghold and defeat it.
    • Vex Incursion Zone: Zephyr Concourse
  • Savathûn's Throne World

    • Campaign Mission: The Cunning: Following a lead from Fynch, search the dark corners of Savathûn's throne world for another clue to how she stole the Light.
  • Europa

    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:

    • Campaign Mission: Beyond
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Archer's Line
  • Dreaming City: Weak Curse

    • Petra is at The Strand.
    • Weekly Mission: Broken Courier - Respond to a distress call in the Strand.
    • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type HEL MEL GRE SUP CLA WEP Total Cost
Titan Wildwood Mark EDZ Titan Mark 12 0 0 20 0 29 61 12000 Glimmer
Titan Wildwood Greaves EDZ Leg Armor 0 20 0 29 0 11 60 12000 Glimmer
Titan Wildwood Gauntlets EDZ Gauntlets 0 0 30 18 11 0 59 12000 Glimmer
Titan Wildwood Plate EDZ Chest Armor 18 30 0 0 13 0 61 12000 Glimmer
Titan Wildwood Helm EDZ Helmet 20 30 0 11 0 0 61 12000 Glimmer
Titan Exodus Down Gauntlets Nessus Gauntlets 0 0 29 14 21 0 64 12000 Glimmer
Titan Exodus Down Plate Nessus Chest Armor 23 30 0 0 14 0 67 12000 Glimmer
Titan Exodus Down Mark Nessus Titan Mark 0 23 15 29 0 0 67 12000 Glimmer
Titan Exodus Down Helm Nessus Helmet 22 30 14 0 0 0 66 12000 Glimmer
Titan Exodus Down Greaves Nessus Leg Armor 29 0 21 0 16 0 66 12000 Glimmer
Titan Luminopotent Gauntlets Vanguard Gauntlets 0 25 0 30 0 20 75
Titan Luminopotent Plate Vanguard Chest Armor 20 0 30 0 25 0 75
Titan Luminopotent Mark Vanguard Titan Mark 25 30 0 0 0 20 75
Titan Luminopotent Helm Vanguard Helmet 25 30 20 0 0 0 75
Titan Luminopotent Greaves Vanguard Leg Armor 25 30 0 0 20 0 75
Titan Triumphal Anthem Gauntlets Vanguard Gauntlets 0 0 30 20 25 0 75
Titan Triumphal Anthem Plate Vanguard Chest Armor 0 25 0 0 30 20 75
Titan Triumphal Anthem Mark Vanguard Titan Mark 20 0 25 0 0 30 75
Titan Triumphal Anthem Helm Vanguard Helmet 20 0 25 0 0 30 75
Titan Triumphal Anthem Greaves Vanguard Leg Armor 25 30 0 20 0 0 75
Hunter Wildwood Cloak EDZ Hunter Cloak 30 0 0 13 20 0 63 12000 Glimmer
Hunter Wildwood Strides EDZ Leg Armor 11 0 20 0 0 29 60 12000 Glimmer
Hunter Wildwood Grips EDZ Gauntlets 11 0 18 0 0 29 58 12000 Glimmer
Hunter Wildwood Vest EDZ Chest Armor 0 29 12 0 0 18 59 12000 Glimmer
Hunter Wildwood Mask EDZ Helmet 29 0 20 0 0 11 60 12000 Glimmer
Hunter Exodus Down Grips Nessus Gauntlets 0 0 29 16 22 0 67 12000 Glimmer
Hunter Exodus Down Vest Nessus Chest Armor 0 14 0 21 0 30 65 12000 Glimmer
Hunter Exodus Down Cloak Nessus Hunter Cloak 0 23 0 30 16 0 69 12000 Glimmer
Hunter Exodus Down Mask Nessus Helmet 0 15 21 0 0 30 66 12000 Glimmer
Hunter Exodus Down Strides Nessus Leg Armor 22 0 0 29 0 16 67 12000 Glimmer
Hunter Luminopotent Grips Vanguard Gauntlets 30 0 25 0 0 20 75
Hunter Luminopotent Cuirass Vanguard Chest Armor 20 0 30 0 25 0 75
Hunter Luminopotent Cloak Vanguard Hunter Cloak 20 0 30 0 25 0 75
Hunter Luminopotent Mask Vanguard Helmet 0 25 20 0 30 0 75
Hunter Luminopotent Strides Vanguard Leg Armor 0 0 25 20 0 30 75
Hunter Triumphal Anthem Grips Vanguard Gauntlets 20 0 30 25 0 0 75
Hunter Triumphal Anthem Vest Vanguard Chest Armor 0 30 0 0 20 25 75
Hunter Triumphal Anthem Cloak Vanguard Hunter Cloak 30 20 25 0 0 0 75
Hunter Triumphal Anthem Mask Vanguard Helmet 0 25 20 0 30 0 75
Hunter Triumphal Anthem Strides Vanguard Leg Armor 30 0 0 20 25 0 75
Warlock Wildwood Bond EDZ Warlock Bond 0 20 12 0 30 0 62 12000 Glimmer
Warlock Wildwood Boots EDZ Leg Armor 0 0 12 19 0 30 61 12000 Glimmer
Warlock Wildwood Gloves EDZ Gauntlets 0 13 0 0 30 18 61 12000 Glimmer
Warlock Wildwood Robes EDZ Chest Armor 20 0 13 30 0 0 63 12000 Glimmer
Warlock Wildwood Cover EDZ Helmet 29 13 18 0 0 0 60 12000 Glimmer
Warlock Exodus Down Gloves Nessus Gauntlets 0 0 30 0 22 14 66 12000 Glimmer
Warlock Exodus Down Robes Nessus Chest Armor 0 22 14 29 0 0 65 12000 Glimmer
Warlock Exodus Down Bond Nessus Warlock Bond 29 0 15 0 21 0 65 12000 Glimmer
Warlock Exodus Down Hood Nessus Helmet 0 0 30 14 21 0 65 12000 Glimmer
Warlock Exodus Down Boots Nessus Leg Armor 30 0 0 0 23 15 68 12000 Glimmer
Warlock Luminopotent Gloves Vanguard Gauntlets 0 20 0 25 0 30 75
Warlock Luminopotent Robes Vanguard Chest Armor 0 0 0 20 30 25 75
Warlock Luminopotent Bond Vanguard Warlock Bond 20 0 30 0 25 0 75
Warlock Luminopotent Cover Vanguard Helmet 30 0 25 0 0 20 75
Warlock Luminopotent Boots Vanguard Leg Armor 0 0 30 20 25 0 75
Warlock Triumphal Anthem Gloves Vanguard Gauntlets 0 25 0 30 0 20 75
Warlock Triumphal Anthem Robes Vanguard Chest Armor 0 30 0 0 20 25 75
Warlock Triumphal Anthem Bond Vanguard Warlock Bond 20 0 25 0 0 30 75
Warlock Triumphal Anthem Cover Vanguard Helmet 20 25 0 0 30 0 75
Warlock Triumphal Anthem Boots Vanguard Leg Armor 30 0 25 0 20 0 75

Archie wishes you a happy reset and good luck!


^Never ^forget ^what ^was ^lost. ^While ^the ^API ^protests ^have ^concluded, ^Reddit ^remains ^hostile ^to ^its ^users.

u/DTG_Bot — 1 month ago
▲ 1.2k r/LowSodiumDestiny+1 crossposts

This Week In Destiny - 06/11/2026

Source: https://www.bungie.net/7/en/News/Article/twid_06_11_2026


This week in Destiny, we launched Monument of Triumph, our last live service update for the best game ever made, aka Destiny 2. We hope you had fun and that you could reunite with old friends, whether they are old raid bosses that have been away for far too long or weapons reprised with all the love in the world. There were new friends coming to the party, too. Don't you love surprises?

  • Destiny 2: The Collection Trailer
  • The Pantheon Grows...
  • Trials of Osiris Returns June 12
  • New Player Guide Updated for Monument of Triumph
  • Monument of Triumph FAQ
  • Revisiting the Update 9.7.0 Patch Notes
  • Active and Upcoming Destiny Activities

Destiny 2: The Collection Trailer

Five expansions. Four content packs. Ten dungeons. Seven raids.

Destiny 2: The Collection is available now.

Embed Link

Pantheon Gauntlet Opens Saturday

You've seen the two activities available at launch and may have noticed a difference between them – other than their unique lineup of bosses. Calus Resplendent features reprised encounters. Meaning they are largely as they originally were, but with changes to modernize the mechanics, and tuning of combat and bosses to fit into the current gameplay meta. Continuing in the musical theme, each encounter in Golgoroth Surpassing is an encore. Each encore combines two previously separate encounters, one with a boss and one without, into a new experience that requires new strategies and coordination to overcome.

This Saturday, a third REDACTED activity will unlock and challenges players to take on the full gauntlet of reprised and encore bosses. To earn the Godsbane title, intrepid fireteams need to complete 11 out of the 12 available triumphs, 3 of which are in this new activity, each rewarding unique emblems. For example, the Total Revolution triumph requires completing the gauntlet with five feats active to earn its emblem.

Pantheon_II_Key_Art_Encore_Reprised_1920x1080.jpg

Knowing that the full gauntlet may be intimidating for some fireteams and to provide a means to focus your gear pursuits, a rotation will begin featuring the Pantheon bosses next Tuesday at reset. One reprised and one encore encounter will be featured each week giving players direct access to that boss and its rewards.

Trials of Osiris Returns on June 12

Trials of Osiris is returning for the very first time after Monument of Triumph and it now works a bit differently. Instead of a map and just one featured weapon, players will be facing each other on three maps each weekend. As for the weapon, all Trials weapons will be dropping every weekend, but you can attune on your Inventory for a higher chance to get the reward you want. Lastly, we have a brand-new Trials of Osiris Armor set available to earn, check it below.

2026_D2_Press-Kit_Trials_New-Gear_2_Final_1920x1080_MD.jpg

New Player Guide Updated for Monument of Triumph

Whether you are a lapsed player coming back for Monument of Triumph or you are a new player wondering what all the buzz is about, our New Player Guide will come in handy if you get a bit lost in all the systems that make Destiny 2 such a deep, complex, and intriguing game. We've been working on updating so all the many changes coming with Monument of Triumph are covered by it, including one new section that focuses on returning players jumping into the game right as the update goes live.

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While we don't cover everything on this guide, we still believe is a good starting point or that it might help you answer some of your questions. Go check it here. Additionally, we also have many articles in our Player Support section of Bungie Help that will also help you if you are stuck or don't understand a specific part of the game. Go here to check it out.

Monument of Triumph FAQ

Our dear friends on the Social Media Team put together a fantastic thread covering a lot of questions both new and returning players may have about Monument of Triumph. You can read it in this thread on Twitter, but also as the last chapter of the aforementioned New Player Guide.

Q) I haven’t played in a while. Are my old weapons and armor still usable?

A) Your previous gear is a great starting point for getting back into Destiny 2. As you continue to play, you will earn new and higher Tiered gear that has increased stats, Armor Set Bonuses, and weapons with additional perks to select. This will help you to push past the limitations of your older gear. Keep anything that you enjoy using but be open to replacing gear as your Power Level grows.
Q) I haven’t played since before The Edge of Fate, what is the best way to level up and increase my power?\

A) Freshly returning Guardians will start at 10 Power, but loot will drop at 300+ Power as a quick catch-up method -- we removed the catch-up chest in favor of natural drops! Pay close attention to the rewards that each activity grants to optimize your Guardian’s Power gain, as various activities and their respective difficulties reward different amounts of gear Power.

Q) Where can I find other people to play with?

A) Check out Fireteam Finder, our in-game LFG (looking for group) tool. You can access it from the roster screen.

Give it a look and let us know what you think!

Revisiting the Update 9.7.0 Patch Notes

Oh, were these long! At a record-breaking 17,000+ words, the Destiny 2 Update 9.7.0 patch notes went live on Tuesday and covered everything the Monument of Triumph update brings to the game. The dev team poured their hearts and their brains to leave the game in the best state possible as we end its active development. While we will have some minor bug fix patches and hotfixes, this update is the last "big one”. So, in case you missed them the other day, here they are so you can give them the proper sendoff.

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Thank you for showing up en masse for this one and pardon our dust while we address some of the hiccups that may have popped up with this release. Game development is hard, but worth it.

Active and Upcoming Destiny Activities

Activities Added to Portal Ops

  • Pantheon
    • Two challenges are now available:
    • Calus Resplendent
    • Morgeth Surpassins
    • One more is coming on Saturday!
  • Distortions
    • Available on select destinations
    • Rotate every 60 minutes
  • Gambit Ops
    • New loot awaits!
  • Grandmaster and Ultimate Conquests
    • Go get that Guardian Rank 11!

Ongoing to June 16

  • Featured Raids
    • Last Wish
    • Vow of the Disciple
  • Featured Dungeons
    • Shattered Throne
    • Duality
  • Grandmaster Vanguard Alert
    • Activity: Warden of Nothing
    • Reward: DFA (Hand Cannon)
  • Crucible Ops
    • Rumble (FFA)
    • 3v3 Quickplay: Countdown
    • 6v6 Quickplay: Mayhem

Player Support Report

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Known Issues List | Help Forums | Destiny 2 Team Bluesky

Recent Known Issues List

Old Light Emblem

On Tuesday, our first wave of players received their Old Lights emblem. However, the in-game message sharing the location was incorrect: players should look for this emblem in Collections > Flair > Account.

While many players have received this emblem already, there will be more waves for distribution over the next several weeks, so fret not if you qualify and haven’t received it yet.

Additionally, we wanted to reshare how we are determining eligibility for the Old Lights emblem and the Elemental Qi emote (which will appear in Special Deliveries). Players whose Bungie Account and linked platform accounts that logged in and played Destiny 2 at least once during the following time periods will qualify for the emblem and emote:

  • ⚪ Destiny 2 Launch: September 6, 2017 - September 3, 2018
  • 🪦 Forsaken: September 4, 2018 - September 30, 2019
  • 🌕 Shadowkeep: October 1, 2019 - November 9, 2020
  • 🧊 Beyond Light: November 10, 2020 - February 21, 2022
  • 👑 Witch Queen: February 22, 2022 - February 27, 2023
  • ❇️ Lightfall: February 28, 2023 - June 3, 2024
  • 🔺 The Final Shape: June 4, 2024 - July 14, 2025
  • 👁️ The Year of Prophecy: July 15, 2025 - June 8, 2026

For our Korean Guardians, we are also ensuring that you will qualify for the emblem if you began playing during Shadowkeep.

Pantheon

  • Calus can get locked in an animation before teleporting players, causing the encounter to soft-lock.

Sparrow Racing League

  • Match completions are not automatically completing orders as expected.

Renegades

  • Some players are unable to claim the NLS Courier ship after completing Renegades.
  • Entering the exit Hawk backwards in Lawless Frontier activities prevents use of gunner turret.

Activities

  • The Shattered Throne Dungeon is currently not dropping the Wish Ender catalyst as intended.
  • Master Conquest: Conductor's Keep is currently disabled due to a blocking issue that was found prior to release.This activity will be available to players after we deploy a fix in an upcoming maintenance patch.
  • Tier 5 weapons earned from the Pit of Heresy Dungeon are missing an origin trait.
  • Players in Operation: Seraph's Shield are being killed when taking the elevator, blocking progress through the activity.
  • Players can get soft-locked in Savathun's Spire during the shielded Ogre encounter.
    • This can occur if players clear out all 3 Bells immediately as the destructibles around them spawn. Players are advised to wait a moment before progressing this objective.
  • Players can be blocked from progressing Kell's Fall if they are killed during the final boss fight and respawn behind the closed door.
  • The Ketchcrash activity can become soft-locked by enemies spawning stuck behind doors.

Abilities

  • The Howl of the Storm Titan Aspect is temporarily disabled.
    • This is due to an issue causing it to deal extremely high damage when paired with Golden Gun. This aspect will be re-enabled once a fix is deployed.
  • Solar Warlock movement while Heat Rises is active is currently performing worse than intended.
  • The On Your Mark aspect description incorrectly states that it applies Cure.
    • Final blows while at ten stacks apply Restoration.
  • Using a Finisher while Spectral Blades is active will cancel the super and drain remaining Super energy.

Weapons and Perks

  • The catalysts for Collective Obligation, One Thousand Voices, and Tarrabah are not currently progressing.
  • Some weapons can occasionally drop with duplicate perks in both columns.
  • Crafted weapons are not consistently benefitting from Tier upgrades.
  • Additional weapon damage can remove the visual effect for the debuff applied by the Fafnir Exotic,
  • The Swarm machine gun has a blue overlay on its sight that makes it difficult to see through.
  • The Weakened Clear artifact mod is causing stowed Heat weapons to overheat.
  • Players attempting to equip saved loadouts with older versions of weapons that have since been upgraded may see "Contains items with invalid mods" errors.

Armor and Perks

  • The Gear Set bonuses from the Shattered Throne armor set are increasing damage taken by players.
  • The Hazardous Propulsion Titan Exotic is not currently functioning consistently.
  • We have identified some existing Exotic armors that do not have their full expected 11 energy.

Quests and Triumphs

  • The quest to unlock the Xenopage Exotic, "The Journey", does not initially drop for players upon completing the required puzzle on The Moon.
  • Players who still have the legacy Anomalous Object quest cannot complete it.
    • This quest does not block progress through the New Light experience and does not have associated rewards, and can safely be abandoned.

Identity and Expression

  • The Polar Wolf Set is not granting all six pieces of the bundle when opened.Players who have purchased this will be granted their missing items at a later date.
  • Legacy Iridescent Engrams that were still in player's inventories cannot be decrypted. Once this issue is resolved, these engrams will be able to be exchanged for a standard Bright Engram and available for focusing.
  • The Automata shader cannot be used after being acquired.
  • Some shaders are incorrectly sharing their visuals with other existing shaders.
  • The visuals of the Triumphal Anthem Mask appear distorted when previewed.
  • The Covert Ranger Cloak visuals are cut off below the shoulders.
  • The Seasonal Archive can incorrectly display that players have not claimed all items from specific seasons, even when they have.

For a more comprehensive, targeted list, please view our Destiny 2 Known Issues and Vital Information article.

Four Times the Art!

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How many Destiny 2 villains fit into one arm? Let us know who the tattoo artist is so we can grant them the AOTW emblem, too!

Boss Sleeve by AleNash

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Two flairs of Hunter.

Fire and Ice by Vix

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Nighty Night to you too.

Last Night, Good Night by Leon

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We love them so much.

Eris and Drifter by Robyn

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We're Jamming Here

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What's your favorite Destiny track? Maybe it's part of this amazing medley.

Ad Astra byMehran

Embed Link

Please, show some respect for Argos.

Play It Again, Argos by qTrain

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This version of Destiny looks kinda boxy but we like it very much.

Destiny Playground by destinyplaygrnd

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What are the chances?

SRL GONE WILD byAyden

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And that will do it for this TWID following the launch of Monument of Triumph! The whole team has been eagerly watching your journeys through Sol as you explore the latest changes and additions we’ve made to Destiny 2. We’re also keeping a close eye on what needs some extra tweaks and still have a few days ahead of us as we check fixes, squash bugs, as prepare to deploy Update 9.7.0.1 next week to address them. This incremental patch is slated to go live Tuesday with patch notes delivered in advance on the day.

As a reminder from our Monument of Triumph announcement article, we will be continuing TWIDs for a few weeks following launch to keep you informed of game news. Once we're through our launch window, our weekly blog entries will be entering a form of hibernation as well. This won't be the end of communications from us by any means; we'll still be keeping in touch with you and sharing community highlights through our website, social media channels, Discord, and other outlets.

Speaking of game news, the Vanguard is receiving reports that Dredgen Bael is attempting to seize a Weapon of Sorrow discovered on the Moon. Go make sure that doesn’t happen, Guardians.

Destiny 2 Community Team

u/DTG_Bot — 1 month ago

What's changing with /r/DestinyTheGame?

Welcome to the end, Guardians.

It's truly been a privilege. From every Gjallarhorn Day, every expansion launch week, every new season, every leaked Twitter trailer, every little birthday wish to Norse and every little Destiny Flavor Text from you know who.

Although this may be the end of service for Destiny 2, this is not the end of service for /r/DestinyTheGame. The DTG Mod Team has no plans to relax our rules or remove any moderation efforts. We want to keep this place as clean, open, and welcoming to any new guardians who discover and join this game, no matter when that happens.

However, we do need to make a few adjustments, so here's the plan!


Bungie Plz and Bungie Suggestions

Throughout the 12 years of this franchise, the Bungie Plz Wiki has stood as an incredible record of every change that was requested ad-nauseum on this subreddit to the point of retirement. To that end, it also serves as a record of every change that was added into the game as a response to this feedback. In total, 25 suggestions made it into the game in Destiny 1, and in Destiny 2, this number bloomed into an incredible +140 completed suggestions!

From every request, asking for Superblack, an in-game LFG, wanting to stab with Monte Carlo's Bayonet, requesting that Kill Clip becomes refreshable, even asking for all sparrows to be instantly summonable and the Luxurious Toast emote to loop indefinitely, the wiki serves as a fun time capsule to see every change Bungie made due to player feedback.

With the end of support for Destiny 2, we took a page out of The Witness' book. This wiki will now enter a perfect, final, calcified state, with no further submissions permitted.

To that end, we are also retiring the Bungie Suggestion flair. You will no longer see this as an option when submitting a new post to the subreddit. And though this won't be officially added to the rules, submissions that request new additions/changes to Destiny 2 may be removed under Rule 2 (Low Effort) in the future according to moderator discretion. What we got is what we got. It may be a time-honored tradition to beg for new features on DTG, but the game is now at rest.

#Fireteam Legacies

With the release of Destiny 2's final live service update, it's time to celebrate the true end game of Destiny - the friends we made along the way.

From June 16th until June 23rd (a week later than originally announced), image posts will be enabled on r/DestinyTheGame for one purpose only: Sharing favorite memories of your Fireteams.

These can be in-game screenshots and/or IRL meetups, but please be sure to tell us about your fireteams and how special they were/are to you.

We'll honor some favorite posts after the week is done (ideally with some prizes, but TBD).

Any image posts made during this week that aren't fireteam memory sharing will be removed. There will be a new report option for such posts to help us out.

Daily Threads

In terms of future proofing, our daily threads have grown tired enough as it is. Many times the weekly Lore Thursdays, Team Up Tuesday, or Free Talk Friday threads go with little to no activity, and especially in the future, we don't see this changing. So we're doing a little housekeeping to clean these up.

Going forward, we are retiring the following scheduled threads:

  • Team Up Tuesday
  • Weekly Loot Hub
  • RANT WEDNESDAY
  • Lore Thursday
  • Free Talk Friday
  • Salt-Free Saturday
  • Daily Questions

We are condensing these into a single universal rotating daily thread. This daily thread will be the hub thread for all things community as the game winds down and the people who use this subreddit stick around. This thread will be your place for quick questions, LFG requests, RANT WEDNESDAY shouting, or any other interactions you wish to have that don't necessarily involve making a brand new post!

DTG Bot will continue to post the weekly reset thread, daily reset thread, as well as the Trials and Iron Banner megathreads. During these periods, the subreddit's banner will also continue to rotate to reflect these modes when they are active.


This subreddit was started by a group of fans that just wanted a place to talk about Bungie's newest game. It turned into something bigger than we could have ever imagined, and the experience has been nothing short of unforgettable.

Even though active development will be winding down, we'll keep doing our best to make this place the #1 online community for all things Destiny. The game isn't shutting down and neither are we.

Enjoy the Monument of Triumph, Guardians. We'll be here when you need us.

Forever your DTG Mod Team,

Per audacia ad astra

reddit.com
u/DTG_Bot — 2 months ago
▲ 1.2k r/LowSodiumDestiny+3 crossposts

Destiny 2 Update 9.7.0

Source: https://www.bungie.net/7/en/News/Article/destiny_update_9_7_0


Before we dig into our final slate of patch notes (which is over 17,000 words...), a message from the Destiny 2 Dev Team:

Hey, all. Welcome to our final patch notes article for Destiny 2. Well, that's a bit of a fib. We'll still have a few maintenance patches and smaller hotfixes after today... but this is our final major patch for Destiny 2.

It's been an incredible ride. Thousands of patch notes shipped. A ridiculous amount of bugs squashed (released AND unreleased). Hundreds of typos fixed after publish (our bad...). Countless hours in triage meetings looking to do what's best by our players. Years of overnight shifts in the BNOC (formerly DOC). All for you.

There were a few things that were unrelated... like emails about snacks missing from the studio kitchen or messages to our IT team apologizing for forgetting our passwords for the fifth time in a calendar year, but that's beside the point.

Thank you for showing up with each release. Thank you for kicking down the doors and putting the servers under stress. Thank you for every bug uncovered and reported. Thank you for your patience (even if it was sometimes thin) while we dug into connection issues, crashing bugs, anteaters, weasels, guitars, or other hiccups along the way. Destiny wouldn't be what it is without every single one of you, and we will forever be grateful for your time.

We hope you enjoy Monument of Triumph and we'll see you out there in the wilds.

Activities

Monument of Triumph

  • A Monument of Triumph has been built in the center of the courtyard in the Tower.
  • Earn Legendary Marks by completing Triumphs across the new Monument of Triumph category.
    • These Legendary Marks can be exchanged at the four different Guardian Tenet vendors in the Tower for a wide selection of free armor ornaments, accessories, weapon engrams, and more.
  • Iron Banner’s vendor location (when active) has been moved to its original spot above Shaxx in the Tower’s Courtyard.

Distortions

  • Distortions have spread across destinations in the Sol System, bringing a higher level of challenge and unique rewards while they are active.
    • These Distortions will rotate through a single destination every hour.
    • The current active destination and remaining time will be visually marked on the Destinations screen.
  • Enemies will become more challenging with both a distinct visual effect around them as well as changes to the environment indicating that the Distortion is active.
  • Completing public events will drop rewards at a higher gear tier than standard and completing Distortion-specific events may drop unique rewards.

Raids & Dungeons

Pantheon 2.0

  • The gods of old have a new challenge for you.
  • The first two Pantheon activities are now available!
    • Calus Resplendent and Morgeth Surpassing will each feature a unique lineup of bosses.
    • These can be accessed through the new Raids and Dungeons node on the Destinations screen.
  • The third Pantheon activity, where players will fight through the full gauntlet of bosses, will be available at 10 AM PT on Saturday, June 13.
  • A weekly rotation of individual boss features will become available at reset on Tuesday, June 16. Two bosses will be featured in these rotators at a time.
  • Added new Triumphs, rewards, and a title to earn.

Updated Rewards

  • All pre-The Edge of Fate raids and dungeons have been updated to drop tiered rewards.
    • Tiered armor from all raids and dungeons with unique set bonuses.
    • Tiered weapons from dungeons with new origin traits.
    • Craftable raid weapons have received updated perk pools and can be upgraded to match tiered weapons.

Raids & Dungeons Rotator

  • Each week, two raids and two dungeons will be featured. These featured activities will reward players with farmable high-quality gear.
  • The rewards listed below are farmable unless noted with a weekly lockout:
  • Featured Raid
    • Standard: Deepsight weapons or Tier 5 armor from encounters and challenges.
    • Master: Same as Standard plus Adept weapons from challenges.
    • Director Challenge: Deepsight weapon or Tier 5 armor, weekly lockout.
    • Hidden Chests: Tier 5 armor, weekly lockout.
    • Deepsight Chest: Deepsight weapon or Tier 5 armor if all patterns complete.
    • Vendor: Weekly Deepsight purchase, Master offers Adepts for 25 Spoils.
  • Non-Featured Raid
    • Standard: Chance for Deepsight weapons and Tier 3 armor.
    • Master / Challenges / Deepsight Chest: Deepsight weapons and Tier 5 armor.
  • Featured Dungeon
    • Standard: Tier 5 weapons and armor.
    • Master: Tier 5 weapons and armor.
    • Director Challenge: Tier 5 weapons and armor, weekly lockout.
    • Hidden Chests: Tier 5 weapons and armor, weekly lockout.
  • Non-Featured Dungeon
    • Standard: Tier 3 weapons and armor.
    • Master: Tier 5 weapons and armor.

Feat Updates

  • Separated out a Standard mode where weekly tiered rewards can continue to be earned without Feats.
  • Reworked the amount and quality of rewards dropped when completing encounters with Feats active. Encounter completions with Feats will grant the following rewards and will be farmable.
    • Grade 0: 1x Tier 3.
    • Grade 1: 1x Tier 3, 1x Tier 4.
    • Grade 2: 1x Tier 4, 1x Tier 5.
    • Grade 3: 2x Tier 5.
    • Grade 4: 1x Tier 4, 2x Tier 5.
    • Grade 5: 3x Tier 5.
  • Adjusted the reward grades that each Feat will add to an activity.
    • Cutthroat Combatants: +4 Reward Grade.
    • Challenges: +3 Reward Grade.
    • Shocktroopers: +2 Reward Grade.
    • Token Limit, Phase Limit: +1 Reward Grade.

Raids

The Desert Perpetual

  • The Simulant Ansible vendor in The Desert Perpetual now allows you to purchase gear at the highest tier available from your current Feat selection. However, you must complete any encounter first in order to activate the ability to purchase gear.

Epic The Desert Perpetual

  • Fixed an issue preventing players from equipping the Mediant Flourish shader from Death Defiant II Triumph.

Deep Stone Crypt

  • Fixed an issue where Taniks could soft lock the encounter at specific times.

Vow of the Disciple

  • Fixed an issue where a player could pick up additional knowledge beyond max, soft-locking the encounter.

Root of Nightmares

  • Fixed an issue where Nezarec's crit spots could be shot early and fail to register correctly as destroyed.
  • Fixed an issue where Explicator defeating a Colossus would soft lock the encounter.

Salvations Edge

  • Fixed an issue in the Repository encounter where closing all three pylons at the same time would cause a soft lock.

Dungeons

Prophecy

  • Fixed an issue where Kell Echo would not vanish before first encounter.

Grasp of Avarice

  • Fixed areas where death would cause player ghosts to be placed in inaccessible areas preventing revive by a fireteam member.

Ops Categories

The Portal screen has been deprecated. Ops now live at the bottom of the Director.

Fireteam Ops

  • Added Heist Battleground: Mars, The Disgraced, The Lightblade, The Scarlet Keep, Lake of Shadows, and The Corrupted.
  • The Dark Fetor debuff in Defiant Battleground EDZ: icon corrected to be... a debuff icon.
  • Reduced the damage of Vex Laser traps in Battleground Heist: Mars and Operation: Seraph's Shield.
    • They now deal the same damage that they would have for someone with full seasonal upgrades.
  • Fixed a spot in the Inverted Spire where players could get stuck in geometry near the beginning of the activity.
  • Fixed an issue in Reclaim where the Imminent Vex Subjugation Timer would not always clear after completing the area.
  • Fixed an issue in Reclaim where Vex Cubes could spawn in a different location than their associated protective bubble.
  • Taken blight pools are less lethal in The Corrupted at higher difficulties.
  • Lingering fire pools from Bracus Zahn's melee attacks in the Arms Dealer are less lethal at higher difficulties.
  • Fixed an issue in Battleground: Behemoth where the Imperial Access Code pickup was not showing up properly in the HUD.

Pinnacle Ops

  • With the addition of Tiered rewards in dungeons, dungeon lairs have been deprecated from Pinnacle Ops.
  • Added The Whisper and Zero Hour. Their Exotic rewards are now awarded on activity completion like other Exotic missions in Pinnacle Ops.
    • Their secrets are still completable for the associated Triumphs.
    • The quests associated with these missions have been deprecated.
  • Added a mid-activity loot chest to Zero Hour.
  • Contest of Elders is now complete after three "laps", down from four.
  • //node.ovrd.AVALON//: Moved the Data Collection buff to the top of the HUD.
  • Derealize: Activating transcendence while holding a Taken Orb now drops the orb and clears all related buffs.
  • Operation: Seraph's Shield: Fixed a soft lock that could occur if players killed the Scanner Splicer in Launch Center too quickly.
  • Onslaught: Widow's Court now uses Cabal drop pods with an indicator showing where they will land.
  • Onslaught: Widow's Court: Revenant Barons now reward two revive tokens upon destroying their totem.
  • Contest of Elders, The Coil, and Onslaughts use a new progression system that starts out easier and ramps up to the selected difficulty as players progress.
  • Kells' Fall: Fixed an issue where Champions were not spawning properly during the Mad Bomber encounter.
  • Contest of Elders: Bonus Objectives during traversals should now trigger more consistently and provide another source of revive tokens.
  • Onslaught: White shields on Shielded Demolitionist, Shielded Knight, and Shielded Skybomber take less damage to break in higher difficulties.
  • Onslaught: Tripled the base health of the ADU.
  • Onslaught: Updated Scrap starting amount and earn rates to account for shorter activity length.
  • Onslaught: Added reprised Into the Light rewards to mid activity and activity complete chests.
  • The Coil and Contest of Elders: Added reprised World Pool rewards to mid-activity and activity complete chests.

Arena Ops

  • Added Override: The Moon, Override: Europa, Override: Tangled Shore, and Override: Last City Crater.
  • Override: Fixed an issue where players could get stuck at the bottom of traversal vortexes.
  • Override: Vex laser traps are now less lethal.
  • Astral Alignment: Fixed an issue where abominations' shields may not be removed upon objective completion.
  • Astral Alignment: Moved the exhausted debuff to the top of the HUD.

Solo Ops

  • Solo Ops Bonus Objectives are now all generic kill based rather than precision/ability/etc.
  • Destroying all drones in a Solo Ops activity will now properly award bonus points.
  • Fixed an issue in Caldera Solo Ops where enemies could unintentionally stop spawning early.

Exotic Rotator

  • Since most of the missions in the Exotic Rotator have already been added to Pinnacle Ops, we have decided to deprecate the Rotator in favor of the Pinnacle Ops versions.
    • Operation: Seraph’s Shield has been moved into Pinnacle Ops along with its associated weapon/Catalyst/Intrinsic rewards.
  • Exotic Rotator missions that had seasonal gear rewards for owners of the associated Season Pass/Deluxe Edition are now available via the Classic Collector modifier on the Pinnacle Ops versions.

Activity Scoring Simplification

  • Complexity removed from scoring bonuses:
    • Removed Power as a source of score bonuses.
    • Removed season pass as a source of score bonuses.
    • Net result: Everyone in the fireteam will get the same score. Fight as one, Guardians.
  • Converted score bonuses to flat bonuses:
    • Difficulty now gives a flat score bonus.
    • Modifiers now give a flat score bonus per "triangle".
  • Grade targets are fixed and no longer scale with player Power.
  • Difficulty = Grade = Reward Tier
    • Each difficulty will now grant enough flat bonus to hit a reward grade without player modification, assuming a normal volume of kills and objective completion.
    • Normal = B
    • Advanced = B+
    • Expert = A
    • Master = A+
    • Grand Master = S
    • Ultimate = S+
    • Each reward grade grants a fixed tier of rewards (primes are still +1).
    • B = Tier 1
    • B+ = Tier 2
    • A = Tier 3
    • A+ = Tier 4
    • S = Tier 5
    • S+ = Tier 5
    • No player selected modifiers are pre-slotted when selecting a difficulty.
    • Each difficulty will have enough player selectable modifications to rank up at least one reward grade, and therefore reward tier.
  • Rank Up button
    • A "rank up" button has been implemented that selects random mods to bump players up one grade, for those times when you want a surprise.
    • A "reset" button will remove selected mods.
  • Matchmaking and scores
    • Matchmade versions of Ops will automatically have a few modifiers applied.
    • Fireteams can rank up their reward grade through time bonuses.
  • Added a time bonus to all matchmade difficulty tiers.
  • With these adjustments, players can now play Expert, Master, and Grandmaster and potentially reach a higher reward rank, but they’ll need to beat the target time with max score and at least one second remaining.
  • Matchmaking Portal difficulties now range from Expert to Grandmaster. Ultimate is no longer available in matchmaking.
    • All of these difficulties now require Power 300 to enter.
  • Increased available bane combinations from 15 to 21, bringing back older banes and combining them with current ones to add more gameplay variety.
  • Added the Medusa bane.
    • Looking directly at an affected enemy combatant builds up Stasis slow stacks on you until you freeze.
  • Added the Focused Fire modifier to the Player Stakes category.

Bane Updates

Gravity

  • Retuned the Gravity bane hitboxes to better match the visuals.

Shock

  • Fixed a bug where Shock would damage players if they entered line of sight just after the Shock fires.

Drain

  • Drain no longer damages the player the moment they enter line of sight. There will now be a slight delay before it does any damage.

Cascade

  • Reduced Cascade arming shape to match VFX.
  • Increased time between projectiles by 1.5 seconds.

Hypernova

  • No longer deals damage outside of the VFX area.
  • Slowed damage impulse speed to better match solar VFX wave.
  • Now knocks back nearby combatants on detonation.
  • No longer knocks back players in cover but the cover requirements to be safe have been increased.
    • You can no longer hide behind streetlamps or poles.
  • All players in the detonation zone are scorched regardless of cover status.

Rage

  • Increased combatant damage as health decreases now scales up over time. From full health, it takes two seconds for the maximum damage buff to kick in.

Mines

  • Reduced the hitbox size of the mine detonations to better match the visuals.
  • Reduced the minimum damage dealt by the mines from 70 to 50.
  • Increased the maximum damage from 135 to 200.

Screeber

  • Mini-Screebs will now select a new target if the target they are tracking dies.

Caltrops

  • Updated VFX to be clearer.
  • Damage volume is now only active after the spikes come out and until the spikes fade.

Zealous

  • Tuned area damage impulses to better match VFX.
  • Made player feedback between sources more consistent.
  • Zealous-buffed combatant detonations now have damage falloff.
  • Reduced minimum damage from 50 (same as max) to 15.
  • Fixed a bug where explosions would sometimes happen at incorrect locations when a zealous-buffed combatant is killed.

Crucible

  • Updated matchmaking settings for small team (3v3 and 4v4) quickplay modes to allow for early start without full lobbies.
  • Fixed an issue where Trials shaders were not dropping correctly from the Lighthouse rewards chest.
  • Fixed an issue where certain Heavy ammo crates were overlapping with Special ammo crates in Momentum Control and Collision playlists.
  • Fixed an issue where certain capture points were floating in Lockdown on Eventide Labs and Multiplex.
  • Fixed an issue where teams could spawn on top of a capture zone in Lockdown playlist on Cathedral of Dusk.
  • Fixed an issue where the round tracker UI indicated the incorrect total number of rounds for Showdown playlists.
  • Fixed an issue where the efficiency stat was non-functional for Rift playlists.
  • Fixed an issue where the Close Call medal was unobtainable in Zone Control playlists.
  • Removed MVP and Additional Loot from Heavy Metal matches as part of a broader rewards balance pass.

Crucible Ops

  • Updated the gear tier for rewards per performance grade:
    • C = Tier 3
    • B = Tier 4
    • A and above = Tier 5
  • Increased the score amount for 5th and 6th place.
  • Activity scoring formula updated to reflect new performance grade thresholds:
    • Power does not affect thresholds and score multiplier.
    • Multiplier only affects Performance and Bonus scores.
    • Reduced multiplier at max Crucible Rank (or 1x reset) from 1.25x to 1.23x.
    • Each subsequent rank reset increases multiplier by 0.02x, up to 1.31x.
  • 6v6 rotator, 3v3 rotator, Rumble, and Private Match have been integrated into Crucible Ops.
    • Private Match does not give Portal rewards.
    • 6v6 rotator modes: Mayhem, Rift, Relic, Momentum, Scorched, Supremacy, Clash, Zone Control, Hardware Mix (6v6), Iron Banner: Eruption, Fortress, Tribute
    • 3v3 rotator modes: Survival, Heavy Metal, Elimination, Hardware Mix (3v3), Arena Collision (4v4), Lockdown, Clash

Competitive

  • Replaced the seasonal Competitive Weapon reward with Competitive Gear reward which pulls from a loot pool that includes both weapons and armor.
  • Added a new Competitive emblem.
    • Will require 77 Competitive playlist wins.
  • Added a new Ascendant 0 emblem (chance to drop after acquiring the first Ascendant 0 emblem).
  • Reduced the following map weightings for Anomaly Collision, Dissonance Clash, Rusted Lands Clash, Solitude Clash, and Widow’s Court Clash.
  • Removed the following maps: Exodus Blue Clash, Multiplex Collision, Twilight Gap Clash, and Vostok (both Clash and Collision).

Trials

  • Updated the weekly featured map to a random set of maps (three random selections from three map pools, between one and three active maps each week).
  • Updated the weekly featured weapon (Lighthouse chest reward) to pull from a weekly featured pool of weapons.

Iron Banner

  • Updated MVP and Additional Loot rewards to drop an Iron Banner weapon.
  • Updated Iron Banner Focusing:
    • Now includes focusing for all tiered Iron Banner gear.
    • Gear Additions.
    • Includes Tiered gear from The Edge of Fate, Ash & Iron, and Renegades.
    • Focusing will utilize Iron Banner Ciphers, obtained through Iron Banner match completions.
    • Iron Banner will maintain Event Card, and will not see its Reputation Rank Reward track restored.

Shooting Range

  • Fixed an issue where the "Run:// Single Combatant" button would sometimes seem usable when the target range was already full but not work.
    • The kiosk will now display a message when the range has the maximum number of targets in it.
  • When spawning a single combatant target, they will always use the closest location that isn't occupied instead of always spawning further back than the previous one.
    • They will still spawn further back based on the closer locations being occupied by another target.
  • The rally banner could only be used every ten seconds, so one player using it would prevent others from using it.
    • This has been changed to a cooldown of three seconds that is applied only to the player using it.
  • Added five new combatants to the target lineup:
    • Fallen - Corsair
    • Vex - Imp Swarm
    • Scorn - Abomination
    • Cabal - Phalanx
    • Taken - Vandal
  • Added two Dread Champions:
    • Barrier Grim
    • Unstoppable Husk
  • Added static damageable target objects at the end of the main range and on the raised platform to the left.
    • These static targets are set to take either base damage (red target) or precision damage (yellow target).
    • The targets to the left have another instance of the DPS scoreboard to make it easier to test Swords, Shotguns, Fusion Rifles on them and see the DPS nearby.
    • Damage done to these Targets is scaled as though they are a boss combatant and the damage is reflected in the team-wide DPS scoreboard.
  • Art / Environment:
    • Fixed an issue where the self-damage laser would damage players standing on top of or jumping above the laser housing.
    • Fixed a misplaced floating I-Beam behind the faction board.
    • Fixed an issue where the Hive Ogre hologram would fall over sometimes.
    • They are doing their best.
    • Added a Jukebox.

Renegades

  • Removed Renegades auto-launch for characters that have not logged in since the launch of Renegades.
  • Removed dialogue from Zavala granting the Renegades intro.
    • The Renegades milestone quest is still added automatically from orbit once you've completed the New Light campaign, and interacting with the Renegades node on the Director can launch the first mission.
  • Generators in Fearsome Retainer will now take damage from any walker abilities.
  • Fixed an issue where Campaign Quest completion wasn't distributing the Modified NLS Courier (Exotic ship).
    • Added a pickup option on Spider in the Tharsis Outpost Cantina for players who have already completed the quest.
  • Fixed an issue where some Piker contracts listed the reputation rewards twice.
  • Fixed an issue where Exotic rewards from Renegades keycard chests favored incorrect, older gear in some instances instead of new Exotics in Renegades.

Witch Queen:

  • Fixed an issue where boss of the post-campaign mission “Altar of the Reflection: Catalyst”, Witch’s Eye, Keeper of Memory, was not opening, blocking player progression. The boss now opens and players can continue the Exotic glaive quest.

Sparrow Racing League

SRL has returned, featuring all four original maps from Destiny 1.

  • Added the Quantum Circuit Track.
  • Added the ability to race with Skimmers alongside Sparrows.
  • Added Rocket Start. Press the boost button at the correct time during the race start countdown to get a boost.
  • Added Trick Boost. Perform an air trick to get a boost when you land.
  • Overall speed in these activities is much faster.
  • Improved Sparrow handling and camera.
  • Improved race balancing for more intense racing battles.

Heavy Metal

  • Added the Nightfall Ruins map.
  • Added the option to play as a Cabal Behemoth.
  • Added the Vehicle Selection Screen. Choose between Tank, Brig and Behemoth before the match.
  • Players can now switch between Heavy Metal and classic tank mouse and keyboard controls in the gameplay options.
    • Note: This option affects all tanks across the game.
  • Jump enabled for all vehicles. Even the tank!
  • Match score limit reduced from 50 to 40 points.

UI/UX

  • Updated the title screen.

  • Director Destinations Tab:

    • The Portal tab has been deprecated, including the Quick Launch Panel and Announcement Carousel.
    • Ops Category Content has been moved to the Destinations tab.
    • The original Vanguard Ops and Nightfall playlists have been deprecated and replaced with Ops activities (Solo, Fireteam, Arena, and Pinnacle Ops).
    • Quest objectives previously requiring players to complete activities in these playlists can now be completed in the Ops versions.
    • The previous Crucible node activities have been deprecated and replaced with their Crucible Ops counterparts.
    • Private Crucible matches are playable in the Crucible Ops node.
    • Gambit Ops
    • Gambit has been updated with tiered rewards and scoring to maintain parity with the other Ritual Ops nodes.
    • Private Gambit matches are playable in the Gambit Ops node.
    • Raids and Dungeons have been given their own entry point alongside the Ops Categories.
    • Legends Node
    • The Legends Node is being deprecated and replaced by the Raids and Dungeons node in the Destinations tab. These raids and dungeons that were available in the Legends node have been moved to the new Raids and Dungeons node on the Destinations tab.
    • Ghosts of the Deep
    • Prophecy
    • Vault of Glass
    • Crota’s End
    • King’s Fall
    • Seasonal Hub and Event Card (when active) access points have been moved to the Destinations tab alongside the Ops categories.
    • Kepler and The Lawless Frontier have been moved to the Destinations tab.
    • Existing destination visuals have been updated.
    • Ops Category screens have been updated with new navigation allowing players to tab between each category once one is selected.
    • The Director map screen has been moved back to the top level Director tabs.
    • Other Director-Related Fixes
    • Fixed an issue where an extraneous line was rendering at the top of some Director-related screens.
    • Fixed an issue where sheening elements in the Director were not synced with each other.
    • Fixed an issue where a pink dot was appearing on Neomuna's Hall of Heroes Landing Zone.
    • Fixed an issue where the Featured Quest tab was sheening when there were no featured quests.
    • Ops Activities
    • Time limits for Ops activities are now visible in the pre-launch UI near combatant difficulty, when applicable.
    • Score predictions prior to launching activities now visualize the minimum time bonus you can receive for completing the activity under the time limit.
    • Mid-activity score bar has been updated to indicate which Performance Grade's score target is marked on the bar.
    • The end of activity scoring toast has been streamlined.
    • The score breakdown tab of the PGCR has been updated to reflect scoring model updates.
    • Activity Customization
    • Added error messaging to selectable modifiers that cannot be selected to indicate why they cannot be selected.
    • Modifier Selection
    • Fixed an issue where some players would soft-lock while navigating in and out of the activity rewards screens.
    • Updated Stakes category icons to differentiate them better.
    • Improved tooltip sub header text explaining why similar modifiers can't be selected.
    • Fireteam Finder
    • Fireteam Finder banners have been updated to reflect the various changes to activities in this release.
    • A Fireteam Finder group host can now see if Guardians are actively joining them or not.
    • Host will see "Incoming Guardian" nameplates in the lobby for the actively joining fireteam members.
    • HUD
    • Fixed an issue where in-world informational tooltips were rendering too wide.
    • Fixed empty waypoints for public activities like Altars of Sorrow, Blind Well, and Terminal Overload.
    • Fixed a visual issue with the HUD weapon tray animation after exiting Nav Mode.
    • Fixed an issue with ammo pickups not displaying on the HUD weapon tray for Overheat weapons.
    • In-World Narrative Text Display
    • Page back functionality added.
    • Visuals for the box have been refined.
    • Character Screen
    • The Anti-Champion display tooltip on the Character screen has been updated to show exactly which equipped weapons are providing a specific Anti-Champion effect.
    • Loadouts
    • Added 8 more Loadout slots, bringing the total to 20, which are immediately available to all players upon login.
    • The Artifact and its perk selections will now be saved to Loadouts.
    • General Inventory & Items
    • The item tooltip will now display unequipped barrels, magazines, and traits, making it easier to distinguish a weapon roll without entering the details screen.
    • Anti Champion information about a weapon can now be seen by pressing and holding the 'Gear Stats' button.
    • Fixed a visual issue with item equipping animations.
    • Fixed a minor visual issue with the Weapon Level display in the Weapon Details screen.
    • The intrinsic perk display on the expanded “More Info” item tooltip for both Armor and Weapons has been updated to be easier to read.
    • Updated the armor archetype icon on Armor Details screens to be larger.
    • Triumphs & Metrics
  • Switched the Triumphs and Titles sections’ placement on Journey tab for easier access to Monument of Triumph categories.

  • Added the 'View Featured' shortcut to quickly navigate to the Monument of Triumph page from the Journey Screen when hovering over the Triumphs button.

  • Fixed an issue to accurately reflect the maximum achievable Triumph scores. Since previously removed triumphs have had their points removed, the maximum active triumph and maximum lifetime triumph scores have now been adjusted accordingly.

  • Fixed an issue where Pale Heart secret Triumphs were obscured even if completed. They now show their descriptions and can be claimed if/when completed.

  • Any Nightfall related Triumphs and metrics have been deprecated and are no longer obtainable. Existing progress has been preserved.

  • Vault

    • Added a filtering option for the Vault based on a weapon's anti-champion capabilities.
    • Vault Mode now works with Vehicles, Ships, and Sparrows. Please note that Emblems and Finishers continue to be stored and retrieved from Collections.
    • Vault Mode visuals have been updated to be darker, so that it is easier to recognize when one is depositing items into the Vault versus equipping them.
    • Fixed inconsistent locked text on the Armor Vault filter screen.
    • Fixed some minor inconsistencies with the appearance of items inside of the Vault.
    • Fixed a visual issue where the number of empty vault pages were not displayed correctly.
    • Fixed an issue where Vault Mode was not activated after entering the Character screen from the Tower Vault.
    • Fixed visual issues when using utlrawide displays or a gamepad with the Vault Sorting panel.
  • Commendations

    • Fixed an issue where the commendation count in tooltips wouldn't render more than three digits correctly.
  • Collections

    • Fixed an issue where some completed badges wouldn't display their item counts correctly.
  • Quest Notifications

    • Fixed an issue where some mission or quest notification backgrounds didn't extend to the edge of the screen.
  • Nav Mode

    • Fixed cases where Tracked Content would not display properly in Nav Mode if more than three Triumphs are tracked.
  • Any indications of seasonal reset functionality across features have been removed.

  • Settings

    • Tank Control Mode can now be changed between Heavy Metal and Classic in the Settings menu under Gameplay. By default, the Heavy Metal mode is selected which allows for rotation to be driven by aim. Classic uses separate controls for rotation.

Gameplay and Investment

Attune Anywhere

  • Added the ability for players to attune to specific rewards from a new menu in their Inventory.
    • Attunement will give the selected weapon significantly higher drop chances from that activity’s rewards.
    • This will be available in the Accessories section of the Inventory, above Consumables.
    • Players will be able to freely change their attunement selections at any time.
  • For every activity menu available here, players will be able to attune to one weapon from each category.

Destination Rewards

  • Updated rewards from pre-The Edge of Fate destinations with new perks, set bonuses, and gear tiers (for non-craftable weapons).
  • Tiered weapons and armor now drop from more sources on destinations.
  • Public Events are one of the best sources of tiered destination gear:
    • Base completion: Tier 3 rewards (with a chance at Tier 4 or 5)
    • Heroic completion: Tier 4 rewards (with a chance at a Tier 5)
    • During a Distortion, these tiers will be increased by 1 Tier each.
  • Updated the following loot pools to avoid dropping weapons after all crafting patterns are unlocked.
    • Throne World
    • The Pale Heart
    • Neomuna
    • Terminal Overload weapons will begin to drop from more sources when all crafting patterns are found.

Armor

Hunter Exotics

Wormhusk Crown

  • Reworked effect: Activating class ability grants cure. Solar multikills grant Burning Souls. While active, Solar Ability damage is increased and dodging greatly cures the player and nearby allies.

Shards of Galanor

  • Landing most Blade Barrage knives in a volley causes a delayed Solar Explosion and releases Solar Shrapnel.

Relativism

  • Spirit of the Wormhusk
  • Reworked effect: Multikills grant Burning Souls. While active, dodging greatly cures the player and nearby allies.

Caliban's Hand

  • Increased melee recharge bonus by 25%.
  • Dealing damage with scorch now refunds a small amount of melee energy.
  • Ignition final blows fully refund knife energy and can overflow into an additional charge.

Fr0st-EE5

  • Gain stacks of Frost Armor while sprinting.
  • When you have Frost Armor, Stasis weapons deal increased damage.

Shinobu's Vow

  • Enhanced Skip Grenade bounces two additional times before detonating, releasing bonus Skip seekers per bounce.
  • Now grants Skip Grenade energy whenever you gain stacks of Bolt Charge.
  • Skip Grenade damage now grants Bolt Charge.
  • When you gain full Bolt charge, heal yourself and nearby allies and enable an enhanced Skip Grenade.

Raiden Flux

  • Now makes successful Arc Staff hits jolt targets.
  • Combo finisher palm blast now gets 1.5x the base Exotic's damage bonus, and reports as critical damage.

Mothkeeper's Wraps

  • Reworked effect: Getting kills from any source charges up moth grenades. After generating six charges, convert your grenade into two moth grenades.
    • Red bars = one charge
    • Orange bars = two charges
    • Players, Minibosses, and up = three charges
  • All current functionality and synergies of the moth grenades themselves remains the same.
    • Arc moths still Arc blind enemies and Void moths still provide Void Overshield to allies.
    • Arc moths are still considered to be Arc grenades, and will continue to synergize with the same subclass fragments, weapon perks, etc. that they synergized with before.
    • Investing your Grenade stat higher than 100 will still increase moth grenade damage.
  • This Exotic is now a conditional grenade override instead of a complete override, meaning it functions more like Gunpowder Gamble.
  • Increased the movement speed of Arc moths by roughly 43% and Void moths by roughly 25%.
  • Both moths from the same grenade will now attempt to target separate enemies/allies if possible.

Lucky Pants

  • Increased Eriana's Vow's maximum damage bonus to 4.5x.
  • Decreased Uncivil Discourse's maximum damage bonus to 3x.
  • Decreased Lucky Pants bonus damage when dealing damage to Bosses by ~33%.

Titan Exotics

Hallowfire Heart

  • Reworked effect: While your Solar Super is charged, ability defeats cure the player and give stacks of Sunfire Furnace; granting increased grenade and class ability regeneration, increased Super damage, and cause grenade and Remote Detonator Barricade defeats to ignite targets. Upon exiting your super, Sunfire Furnace stacks are converted into Super energy.
  • Ability regen bonus reduced to 2.5x down from 3.5x.

Pyrogale Gauntlets

  • Increased Super Cyclone Scorch per tick.
  • Increased Super Cyclone explosion damage by 10%.
  • Increased Super Cyclone tracking by ~40%.
    • It should be significantly easier to get the projectiles to track to a target at range.

Stoicism

  • Increased Spirit of Star Eater benefit for Twilight Arsenal to 50% (from 25%).

Peregrine Greaves

  • Shoulder charge impact damage increase reduced from 400% to 250% against non-Champion, non-miniboss combatants, and reduced from 1000% to 550% against Champions and minibosses.
    • Note: In this update, shoulder charge base damage in PvE has been doubled, so a Titan with Peregrine Greaves equipped will deal more damage after this update, not less.

Severance Enclosure

  • Removed "Line of Sight" requirement caused by occlusion cross being too large, added smaller occlusion cross that matches standard AoE effects.
  • Removed effect that prevents combatants from being hit by multiple shock waves in a short period of time.
  • Enemies hit by the shockwave are disoriented for a short time.

Praxic Vestments

  • Increased damage of the melee attack by 500%.
  • Increased jetpack fuel gained per weapon kill in PvE from 10% to 20%.
  • Increased jetpack fuel gained per powered melee kill in all modes from 35% to 50%.
  • Updated the Exotic perk to recognize knockout kills as powered melee kills.
  • Decreased the windup time for a maximum flight duration from 0.8 seconds to 0.5 seconds.
  • Removed the behavior that caused jetpack flight to end early when contact is detected with the floor or a wall.
  • Fixed a bug that caused the jetpack kick to target dead enemies, ending flight early.
  • Updated camera to convey speed and remaining flight time a little better.

No Backup Plans

  • Now triggers and benefits from both Shotgun and melee final blows.
  • Shotgun or melee final blows now start health regeneration instead of granting a Void Overshield.
  • Shotgun or melee final blows extend the timer of any active defensive buffs on you.
    • This includes Void Overshield, Restoration, Amplified, Frost Armor, and Woven Mail.
    • Will partially heal Void Overshield upon activation of this extension if the player has one.
  • The damage bonus is now active when you have any of the above noted defensive debuffs.

Cadmus Ridge Lancecap

  • Now also can spawn Stasis Lances with rapid Stasis weapon damage and final blows even when not behind their rally barricade.
  • Now grants bonus Stasis Lance damage based on your current stacks of Frost Armor.

Point Contact Cannon Brace

  • Lightning strike damage now scales further based on how long Thunderclap is charged for, up to 2x.
    • This stacks with the bonus damage from casting while amplified.
  • Activating Thunderclap also releases lightning strikes as you start winding up the punch.
  • Reworked melee regen from lightning strike kills to compensate for the new wave of bolts on charge up.
    • No longer target tiered. Flat amount has been increased to compensate.
    • Should see larger energy returns on average.

Helm of Saint-14

  • Maintained functionality: Weapons of Light continues to persist for the wearer and for allies upon leaving a Ward of Dawn.
  • Lost functionality: No longer disorients enemies within the Ward of Dawn or upon blocking with Sentinel Shield.
  • New functionality: While Weapons of Light is active, kills or sustained damage grant stacks of The Saint; Void and Kinetic damage sources will also suppress in a radius around the victim.
    • Sustained damage is based on actual damage dealt. The more damage you deal, the quicker it activates.
    • Picking up your Ward of Dawn consumes all stacks of The Saint and then extends Ward's duration based on how many stacks were consumed.

ACD/0 Feedback Fence

  • No longer provides any melee damage resist versus players.

Peacekeepers

  • Decreased bonus damage when damaging bosses by ~33%.
  • Reverted a prior nerf to Tarrabah when paired with Peacekeepers, now gets full bonus when damaging non-bosses.

Stronghold

  • The infinite guard capability has been updated to only work on Heavy ammo Swords.

Blastwave Striders

  • Added an expanding wave that freezes enemy combatants and slows enemy players.
  • Shrapnel projectiles now have minor tracking toward targets but no longer create a Stasis crystal on impact.
  • Reduced the kill requirements for weaker enemies from 13 to 10.
  • Reduced the kill requirements for powerful enemies from seven to four.
  • The buff bar now displays in segments to more easily track the perk's progress.
  • To reduce instances of accidently triggering the blast, the following changes were made:
    • Explosions created by explosive perk kills (ie: Dragonfly, Firefly) no longer trigger the blast.
    • Explosions created by passive explosive perks (ie: Explosive Payload, Explosive Head) still trigger the blast.
    • A small delay has been added after each explosive kill to prevent cases where the blast wave is triggered on the same kill that fills the buff bar to 100% if that
u/Blackfayaman — 2 months ago

Weekly Clan Recruitment Megathread

#Here is how this thread works:

You're either looking for a clan, or looking for recruits for your own clan. We have two default formats which should cover all the criteria you could ask for. So copy/paste the appropriate format and leave it as a comment below!


#Rules

  1. If you are recruiting for a clan, please limit clan posts to at most once a week in the main sub and also once a week in this Weekly Clan Recruitment Post. You are welcome to reply to those who may fit into your clan, but please don't reply to everyone in this thread and actually pick those that are relevant.

  2. The following links are not allowed in this subreddit in any way:

  • Twitch
  • Youtube
  • Any other media links
  • Discord server links. Save those for PM's to new recruits.
  1. Looking for clan and looking for members posts are still allowed outside of this Megathread (please don't report them), but these types of posts will be much more visible in this thread.

Looking for recruits:

  • Your clan's name:
  • Your system(s):
  • Where are most of your clan members located (country/time zones):
  • When do you usually play (include times and time zone):
  • Tell us more about your clan (ex: how many members, requirements to join if any, focus on PvE/PvP/both, why should people join your clan, how do you communicate/organize events):
  • What is the best way to contact your clan (reply in the thread, website, Twitter, etc.)?

Looking for a clan:

  • Your system(s):
  • Your Gamertag:
  • Your country/time zone:
  • When do you usually play (include times and time zone):
  • Tell us a bit about yourself (ex: experience in Destiny, how many characters, Light Levels, anything else):
  • What are you looking for in a clan (for example: PvE, PvP, any special criteria):

#Other Clan Recruitment Megathreads


#Happy hunting!

reddit.com
u/DTG_Bot — 2 months ago
▲ 15 r/LowSodiumDestiny+1 crossposts

[D2] Daily Reset Thread [2026-06-07]

Daily Portal Activities

Note: Only activities with guaranteed rewards are displayed


Daily Modifiers

No seasonal activities to display modifiers for.


Misc

  • Overthrow: The Blooming: The forces of the Witness and the Lucent Hive battle for control of the Blooming.
  • Terminal Overload: Ahimsa Park Weapon: Basso Ostinato (Shotgun)
  • The Wellspring: Attack Weapon: Fel Taradiddle (Combat Bow)
  • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

Guns & Materials

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties


Archie wishes you a happy reset and good luck!


^Never ^forget ^what ^was ^lost. ^While ^the ^API ^protests ^have ^concluded, ^Reddit ^remains ^hostile ^to ^its ^users.

u/DTG_Bot — 2 months ago