Image 1 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 2 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 3 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 4 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 5 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 6 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 7 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 8 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 9 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 10 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 11 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 12 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 13 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 14 — Dwarven realm of Ahruukar - Bridge District [85x85]
Image 15 — Dwarven realm of Ahruukar - Bridge District [85x85]

Dwarven realm of Ahruukar - Bridge District [85x85]

Dwarven realm of Ahruukar ("Ar-ROOk-har") is a Gold Dwarf town located in Thesk Mountains.

Originally described by Ed Greenwood (indirect source) as a home to trade-oriented Ruuk clan, tied with Thesk city of Phsant.

The bridge district is a location connecting individual districts of the city.

  • The Great Chamber (a monumental hall stretching through the entire length of the dwarven realm) ends with a small fortified gate and a bridge leading to the fortress.
  • To the right we've got farming district (mushroom caves, crop chambers with artificial light and irrigation, processing chambers),
  • To the left - a bit of residential district (with individual houses, dining rooms and tavern)

To make living near the lava possible (it's not only heat, but toxic fumes as well) the sophisticated ventillations system is constantly working, providing dwarves with cold, fresh air.

_______________________________________________________________________________________________________

  • This map is directly connected to Dwarven Fortress map (reddit link) (Patreon link - free)
  • It features large, 85x85 district map and smaller, 38x46 bridge map (3 levels).

_______________________________________________________________________________________________________

LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

_________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, Gently Applied Heat, Vaako, soundphantom and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 2 days ago
▲ 76 r/DungeonAlchemist+1 crossposts

Dwarven realm of Ahruukar - Bridge District [85x85] and bridge [38x46]

Dwarven realm of Ahruukar ("Ar-ROOk-har") is a Gold Dwarf town located in Thesk Mountains.

Originally described by Ed Greenwood (indirect source) as a home to trade-oriented Ruuk clan, tied with Thesk city of Phsant.

The bridge district is a location connecting individual districts of the city.

  • The Great Chamber (a monumental hall stretching through the entire length of the dwarven realm) ends with a small fortified gate and a bridge leading to the fortress.
  • To the right we've got farming district (mushroom caves, crop chambers with artificial light and irrigation, processing chambers),
  • To the left - a bit of residential district (with individual houses, dining rooms and tavern)

To make living near the lava possible (it's not only heat, but toxic fumes as well) the sophisticated ventillations system is constantly working, providing dwarves with cold, fresh air.

_______________________________________________________________________________________________________

  • This map is directly connected to Dwarven Fortress map (reddit link) (Patreon link - free)
  • It features large, 85x85 district map and smaller, 38x46 bridge map (3 levels).

_______________________________________________________________________________________________________

LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

_________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, Gently Applied Heat, Vaako, soundphantom and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 2 days ago
▲ 16 r/dndmaps

Dwarven realm of Ahruukar - Bridge District [85x85]

Dwarven realm of Ahruukar ("Ar-ROOk-har") is a Gold Dwarf town located in Thesk Mountains.

Originally described by Ed Greenwood (indirect source) as a home to trade-oriented Ruuk clan, tied with Thesk city of Phsant.

The bridge district is a location connecting individual districts of the city.

  • The Great Chamber (a monumental hall stretching through the entire length of the dwarven realm) ends with a small fortified gate and a bridge leading to the fortress.
  • To the right we've got farming district (mushroom caves, crop chambers with artificial light and irrigation, processing chambers),
  • To the left - a bit of residential district (with individual houses, dining rooms and tavern)

To make living near the lava possible (it's not only heat, but toxic fumes as well) the sophisticated ventillations system is constantly working, providing dwarves with cold, fresh air.

_______________________________________________________________________________________________________

  • This map is directly connected to Dwarven Fortress map (reddit link) (Patreon link - free)
  • It features large, 85x85 district map and smaller, 38x46 bridge map (3 levels).

_______________________________________________________________________________________________________

LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

_________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, Gently Applied Heat, Vaako, soundphantom and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 2 days ago
▲ 344 r/DungeonAlchemist+1 crossposts

Dwarven Fortress [85x65]

Deep beneath the surface, basking in fiery fumes of a slow-flowing lava - the dwarven fortress stands pround and (hah) tall.

A bridge over a lava river leads to a fortified gate – within striking distance of siege engines positioned on towers and walls.

Beyond the gate stretches a square where council meetings and audiences are held – and beyond it, connected by a network of wide corridors, are living quarters, baths, kitchen – as well as rooms containing the mechanisms and resources necessary for life in the volcanic environment: ventilation towers and water reserves.

Finally, the heart of the fortress – a vast forge chamber, partially built over the lazily flowing lava. Here we find workstations for blacksmiths and artisans, as well as an altar dedicated to Moradin, the Soul Forger.

Two sets of stairs leads up - to the upper lava lake - and elevators (secured by guard chambers) are connecting the fortress with the upper levels.

_________________________________________________________________________________________________________

LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

__________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, DangerWeasel, Centimar DeVarion, Gently Applied Heat, Vaako, soundphantom, TheTTRPGBrewster and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 9 days ago

Dwarven Fortress [85x65]

Deep beneath the surface, basking in fiery fumes of a slow-flowing lava - the dwarven fortress stands pround and (hah) tall.

A bridge over a lava river leads to a fortified gate – within striking distance of siege engines positioned on towers and walls.

Beyond the gate stretches a square where council meetings and audiences are held – and beyond it, connected by a network of wide corridors, are living quarters, baths, kitchen – as well as rooms containing the mechanisms and resources necessary for life in the volcanic environment: ventilation towers and water reserves.

Finally, the heart of the fortress – a vast forge chamber, partially built over the lazily flowing lava. Here we find workstations for blacksmiths and artisans, as well as an altar dedicated to Moradin, the Soul Forger.

Two sets of stairs leads up - to the upper lava lake - and elevators (secured by guard chambers) are connecting the fortress with the upper levels.

_________________________________________________________________________________________________________

LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

__________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, DangerWeasel, Centimar DeVarion, Gently Applied Heat, Vaako, soundphantom, TheTTRPGBrewster and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 9 days ago

Dwarven Fortress [85x65]

Deep beneath the surface, basking in fiery fumes of a slow-flowing lava - the dwarven fortress stands pround and (hah) tall.

A bridge over a lava river leads to a fortified gate – within striking distance of siege engines positioned on towers and walls.

Beyond the gate stretches a square where council meetings and audiences are held – and beyond it, connected by a network of wide corridors, are living quarters, baths, kitchen – as well as rooms containing the mechanisms and resources necessary for life in the volcanic environment: ventilation towers and water reserves.

Finally, the heart of the fortress – a vast forge chamber, partially built over the lazily flowing lava. Here we find workstations for blacksmiths and artisans, as well as an altar dedicated to Moradin, the Soul Forger.

Two sets of stairs leads up - to the upper lava lake - and elevators (secured by guard chambers) are connecting the fortress with the upper levels.

_________________________________________________________________________________________________________

LINKS:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

__________________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DallasRT, DangerWeasel, Centimar DeVarion, Gently Applied Heat, Vaako, soundphantom, TheTTRPGBrewster and others)

^(Thanks to sketchfab creators: Blackarus, Lessien, MattDonlan, Maxim Mavrichev)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 9 days ago

Pirate haven - Tavern [45x45]

^(“)^(Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying)^(.”)
^(― Terry Pratchett, The Color of Magic)

Every band of outlaws can rebuild desolated, small cliff fort and turn it into pirate haven - but such places tend to attract unwanted attention - and such attention in turn is bad for business... and health...

So that particular band of pirates had an idea - and turned easy to spot place into a tavern, with prices low enough to attract the proper kind of customers, busy enough to mask occasional smuggling of goods and captives - and legal enough to avoid any suspicions...

Unless you know what's going on deeper, in the caves and rock-carved dungeons of former fort...

Adventure hooks:

  • Meet an important shady NPC here - looking for a map, some sellswords, forbidden goods - or something darker...
  • Investigate rumors about some shady business going on...
  • Or just happen to look for a bit of rest during sea journey - the rooms may be crowded, but at least they don't rock on the waves...
    • Perhaps a little night ambush? Crowded rooms, tavern floor, hidden corridors...

__________________________________________________________________________________________________________

LINKS:

^(Supporters (Cartographer tier) get access to VTT ready files (roll20, UniversalVTT and Foundry) and 300DPI maps without watermark.)

^(_______________________________________________________________________________________________________________________________)

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, DallasRT, Centimar DeVarion, swedish.cook, [DE] SunWatcher and others)

^(Thaks to sketchfab creators:, kEam, Al-Deezel, Derlvenner, Bwinji Shamutete and others.)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 16 days ago
▲ 291 r/dndmaps

Pirate haven - Tavern [45x45]

^(“)^(Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying)^(.”)
^(― Terry Pratchett, The Color of Magic)

Every band of outlaws can rebuild desolated, small cliff fort and turn it into pirate haven - but such places tend to attract unwanted attention - and such attention in turn is bad for business... and health...

So that particular band of pirates had an idea - and turned easy to spot place into a tavern, with prices low enough to attract the proper kind of customers, busy enough to mask occasional smuggling of goods and captives - and legal enough to avoid any suspicions...

Unless you know what's going on deeper, in the caves and rock-carved dungeons of former fort...

Adventure hooks:

  • Meet an important shady NPC here - looking for a map, some sellswords, forbidden goods - or something darker...
  • Investigate rumors about some shady business going on...
  • Or just happen to look for a bit of rest during sea journey - the rooms may be crowded, but at least they don't rock on the waves...
    • Perhaps a little night ambush? Crowded rooms, tavern floor, hidden corridors...

__________________________________________________________________________________________________________

LINKS:

^(Supporters (Cartographer tier) get access to VTT ready files (roll20, UniversalVTT and Foundry) and 300DPI maps without watermark.)

^(_______________________________________________________________________________________________________________________________)

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, DallasRT, Centimar DeVarion, swedish.cook, [DE] SunWatcher and others)

^(Thaks to sketchfab creators:, kEam, Al-Deezel, Derlvenner, Bwinji Shamutete and others.)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 16 days ago

Pirate haven - Tavern [45x45]

^(“)^(Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying)^(.”)
^(― Terry Pratchett, The Color of Magic)

Every band of outlaws can rebuild desolated, small cliff fort and turn it into pirate haven - but such places tend to attract unwanted attention - and such attention in turn is bad for business... and health...

So that particular band of pirates had an idea - and turned easy to spot place into a tavern, with prices low enough to attract the proper kind of customers, busy enough to mask occasional smuggling of goods and captives - and legal enough to avoid any suspicions...

Unless you know what's going on deeper, in the caves and rock-carved dungeons of former fort...

Adventure hooks:

  • Meet an important shady NPC here - looking for a map, some sellswords, forbidden goods - or something darker...
  • Investigate rumors about some shady business going on...
  • Or just happen to look for a bit of rest during sea journey - the rooms may be crowded, but at least they don't rock on the waves...
    • Perhaps a little night ambush? Crowded rooms, tavern floor, hidden corridors...

__________________________________________________________________________________________________________

LINKS:

^(Supporters (Cartographer tier) get access to VTT ready files (roll20, UniversalVTT and Foundry) and 300DPI maps without watermark.)

^(_______________________________________________________________________________________________________________________________)

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, DallasRT, Centimar DeVarion, swedish.cook, [DE] SunWatcher and others)

^(Thaks to sketchfab creators:, kEam, Al-Deezel, Derlvenner, Bwinji Shamutete and others.)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 16 days ago

Goblin Ambush [50x50]

Would you like to surprise your party and give ambushers biggest possible advantage - with cover, height advantage, chokepoints and not-that-obvious-trap-in-the-middle?

Unfair? Perhaps.

But... weren't your players a bit naughty and overconfident lately?

Besides... there are rocks and vines to climb on, the rope bridges to cut or jump to... Crafty PCs will be able to overcome the overwhelming odds and actually be proud of their tactical prowess!

My party got suspicious as they entered the map (chasing the goblin scouts) - and decided to turn back... not blaming them, but it was a bit painful.

I had them repel some minor goblin raid in fortified and prepared position - they're overly confident now, and on their way to attack the goblin village...

_________________________________________________________________________________________________________

LINKS:

72DPI map (grid/gridless) is available for free here: https://www.patreon.com/posts/165277881

150DPI maps (two variants, grid/gridless) and gallery (POV, aerial view) is available for free subscribers here: https://www.patreon.com/posts/165279284

^(Supporters (Cartographer tier) get access to VTT files, 300DPI no watermark maps and additional variant.)

^(_______________________________________________________________________________________________________________________________)

^(This map is designed to create a thematic set with three other maps:) ^(Looted Outpost) ^((as a starting point),) ^(Goblin Arena) ^(and) ^(Goblin Village) ^((for the "classic" dungeon crawl).)

^(_______________________________________________________________________________________________________________________________)

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, smashbear76, swedish.cook, DangerWeasel and others)

^(Thaks to sketchfab creators: Domenico Bianko, kEam, local.yany and others.)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 20 days ago
▲ 19 r/dndmaps

Goblin Ambush [50x50]

Would you like to surprise your party and give ambushers biggest possible advantage - with cover, height advantage, chokepoints and not-that-obvious-trap-in-the-middle?

Unfair? Perhaps.

But... weren't your players a bit naughty and overconfident lately?

Besides... there are rocks and vines to climb on, the rope bridges to cut or jump to... Crafty PCs will be able to overcome the overwhelming odds and actually be proud of their tactical prowess!

My party got suspicious as they entered the map (chasing the goblin scouts) - and decided to turn back... not blaming them, but it was a bit painful.

I had them repel some minor goblin raid in fortified and prepared position - they're overly confident now, and on their way to attack the goblin village...

_________________________________________________________________________________________________________

LINKS:

72DPI map (grid/gridless) is available for free here: https://www.patreon.com/posts/165277881

150DPI maps (two variants, grid/gridless) and gallery (POV, aerial view) is available for free subscribers here: https://www.patreon.com/posts/165279284

^(Supporters (Cartographer tier) get access to VTT files, 300DPI no watermark maps and additional variant.)

^(_______________________________________________________________________________________________________________________________)

^(This map is designed to create a thematic set with three other maps:) ^(Looted Outpost) ^((as a starting point),) ^(Goblin Arena) ^(and) ^(Goblin Village) ^((for the "classic" dungeon crawl).)

^(_______________________________________________________________________________________________________________________________)

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, smashbear76, swedish.cook, DangerWeasel and others)

^(Thaks to sketchfab creators: Domenico Bianko, kEam, local.yany and others.)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 20 days ago

Goblin Ambush [50x50]

Would you like to surprise your party and give ambushers biggest possible advantage - with cover, height advantage, chokepoints and not-that-obvious-trap-in-the-middle?

Unfair? Perhaps.

But... weren't your players a bit naughty and overconfident lately?

Besides... there are rocks and vines to climb on, the rope bridges to cut or jump to... Crafty PCs will be able to overcome the overwhelming odds and actually be proud of their tactical prowess!

My party got suspicious as they entered the map (chasing the goblin scouts) - and decided to turn back... not blaming them, but it was a bit painful.

I had them repel some minor goblin raid in fortified and prepared position - they're overly confident now, and on their way to attack the goblin village...

_________________________________________________________________________________________________________

LINKS:

72DPI map (grid/gridless) is available for free here: https://www.patreon.com/posts/165277881

150DPI maps (two variants, grid/gridless) and gallery (POV, aerial view) is available for free subscribers here: https://www.patreon.com/posts/165279284

^(Supporters (Cartographer tier) get access to VTT files, 300DPI no watermark maps and additional variant.)

^(_______________________________________________________________________________________________________________________________)

^(This map is designed to create a thematic set with three other maps:) ^(Looted Outpost) ^((as a starting point),) ^(Goblin Arena) ^(and) ^(Goblin Village) ^((for the "classic" dungeon crawl).)

^(_______________________________________________________________________________________________________________________________)

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, smashbear76, swedish.cook, DangerWeasel and others)

^(Thaks to sketchfab creators: Domenico Bianko, kEam, local.yany and others.)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 20 days ago

Elemental temple of the Air [40x45]

High above the clouds, set on a layer of solidified Air and kept in place by eternal winds - the elegant, delicate construction serves as a temple of elemental air.

No earthly sounds can be heard there - just a whispering and roaring of the winds, and silent, almost ethereal hymns played by them on leaves and branches of the crystal tree.

There's no altar nor clerics - just a pool, illuminated by blue light - with an otherwordly face carved from unknown substance. It seems to wait...

___________________________________________________________________________________________________

LINKS:

^(Supporters (Cartographer tier) got access to additional green screen variant, no watermark 300DPI maps and VTT ready files)
___________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, smashbear76, DallasRT and others)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 29 days ago
▲ 34 r/dndmaps

Elemental temple of the Air [40x45]

High above the clouds, set on a layer of solidified Air and kept in place by eternal winds - the elegant, delicate construction serves as a temple of elemental air.

No earthly sounds can be heard there - just a whispering and roaring of the winds, and silent, almost ethereal hymns played by them on leaves and branches of the crystal tree.

There's no altar nor clerics - just a pool, illuminated by blue light - with an otherwordly face carved from unknown substance. It seems to wait...

___________________________________________________________________________________________________

LINKS:

^(Supporters (Cartographer tier) got access to additional green screen variant, no watermark 300DPI maps and VTT ready files)
___________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, smashbear76, DallasRT and others)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 29 days ago

Elemental temple of the Air [40x45]

High above the clouds, set on a layer of solidified Air and kept in place by eternal winds - the elegant, delicate construction serves as a temple of elemental air.

No earthly sounds can be heard there - just a whispering and roaring of the winds, and silent, almost ethereal hymns played by them on leaves and branches of the crystal tree.

There's no altar nor clerics - just a pool, illuminated by blue light - with an otherwordly face carved from unknown substance. It seems to wait...

___________________________________________________________________________________________________

LINKS:

^(Supporters (Cartographer tier) got access to additional green screen variant, no watermark 300DPI maps and VTT ready files)
___________________________________________________________________________________________________

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators:) ^(SAC, smashbear76, DallasRT and others)

^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)

u/DarthAvernus — 29 days ago

Crossroads Inn - Festival [80x60] - 300DPI/VTT ready

With solid walls, imposing towers and watchful guards - Crossroads Inn is prepared to repel not only the local bandits, but a slave raids or even a remnants of a Tuigan Horde.

A bowl-shaped valley serves as a meeting place and a market for local communities - every tenday gnomes from mountain valleys, orc and human farmers, miners and lumberjacks are travelling here to sell, buy and celebrate.

Gems and iron tools, sheeps and cattles, salt and spices - all of this can be found here, and market days are attracting minstrels and musicians.

DM NOTE: I created this map to serve as a convenient hub for my players for exploring the region, with a possibility to become their property. More to come!

_________________________________________________________________________________________________

LINKS:

72DPI day/night maps are available for free here: https://www.patreon.com/posts/164184455

150DPI and 300DPI watermark-free maps, gallery and VTT ready files are available for free subscribers here: https://www.patreon.com/posts/164255561
__________________________________________________________________________________________________

Credits and attribution:

Thanks to DA asset creators: SAC, smashbear76, DallasRT, Random Ladybird, Centimar DeVarion, Swedish.Cook, Yomgeon, varkas.amdir, [DE] SunWatcher, SketchyCleric, BlueMayje and others

Thanks to sketchfab creators: Alben Tan, local.yany, Valery.Li, Derlvenner, PilotPirx, kEam, Damn_Daniel, Al Dazeel, emptypen2477, GSCreations, kenchoo, zz062050x and others

This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 1 month ago