Image 1 — Goblin Arena [50x50]
Image 2 — Goblin Arena [50x50]
Image 3 — Goblin Arena [50x50]
Image 4 — Goblin Arena [50x50]
Image 5 — Goblin Arena [50x50]
Image 6 — Goblin Arena [50x50]
Image 7 — Goblin Arena [50x50]
Image 8 — Goblin Arena [50x50]
Image 9 — Goblin Arena [50x50]
Image 10 — Goblin Arena [50x50]
Image 11 — Goblin Arena [50x50]
Image 12 — Goblin Arena [50x50]
Image 13 — Goblin Arena [50x50]

Goblin Arena [50x50]

Crowds and shouts. Emotions and drama. Monsters and heroes.

Victory - or death.

Classic battlemap created for:

  • prison escape - with convenient key placement, dark corners, additional corridors and two main treasure troves, that may contain both PC's items and additional loot.
  • arena fights - great opportunity to introduce your party to some more... exotic or interesting monsters without unnecessary complicated reasons for the latter to be there.

Large, open arena with two upper levels for audience and convenient rocks to climb provides opportunity to escape during the show - and wreck mayhem through goblinoid-filled corridors and balconies.

More crafty players may decide to release wild beasts and monsters kept in dedicated cells - and use them as either a cover for escape or an unwilling allies.

There's a treasure room as well, and if your players want to take revenge (perhaps for an enthusiastic use of torture chamber...) - there's a passage leading towards furhter goblinoid corridors and their settlement...

Links:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

Credits and attribution:

Thanks to DA asset creators: DangerWeasel, SAC, smashbear76, DallasRT, itsScottish, swedish.cook and others.

Thanks to sketchfab creators: eb78 and kEam

This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 14 hours ago
▲ 117 r/dndmaps

Goblin Arena [50x50]

Crowds and shouts. Emotions and drama. Monsters and heroes.

Victory - or death.

Classic battlemap created for:

  • prison escape - with convenient key placement, dark corners, additional corridors and two main treasure troves, that may contain both PC's items and additional loot.
  • arena fights - great opportunity to introduce your party to some more... exotic or interesting monsters without unnecessary complicated reasons for the latter to be there.

Large, open arena with two upper levels for audience and convenient rocks to climb provides opportunity to escape during the show - and wreck mayhem through goblinoid-filled corridors and balconies.

More crafty players may decide to release wild beasts and monsters kept in dedicated cells - and use them as either a cover for escape or an unwilling allies.

There's a treasure room as well, and if your players want to take revenge (perhaps for an enthusiastic use of torture chamber...) - there's a passage leading towards furhter goblinoid corridors and their settlement...

Links:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

Credits and attribution:

Thanks to DA asset creators: DangerWeasel, SAC, smashbear76, DallasRT, itsScottish, swedish.cook and others.

Thanks to sketchfab creators: eb78 and kEam

This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 14 hours ago

Goblin Arena [50x50]

Crowds and shouts. Emotions and drama. Monsters and heroes.

Victory - or death.

Classic battlemap created for:

  • prison escape - with convenient key placement, dark corners, additional corridors and two main treasure troves, that may contain both PC's items and additional loot.
  • arena fights - great opportunity to introduce your party to some more... exotic or interesting monsters without unnecessary complicated reasons for the latter to be there.

Large, open arena with two upper levels for audience and convenient rocks to climb provides opportunity to escape during the show - and wreck mayhem through goblinoid-filled corridors and balconies.

More crafty players may decide to release wild beasts and monsters kept in dedicated cells - and use them as either a cover for escape or an unwilling allies.

There's a treasure room as well, and if your players want to take revenge (perhaps for an enthusiastic use of torture chamber...) - there's a passage leading towards furhter goblinoid corridors and their settlement...

Links:

Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

Credits and attribution:

Thanks to DA asset creators: DangerWeasel, SAC, smashbear76, DallasRT, itsScottish, swedish.cook and others.

Thanks to sketchfab creators: eb78 and kEam

This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 14 hours ago

Corbina - Spelljammer [30x33]

Another take on Spelljammer ship - this time it's Aarakocra's Corbina: a small, long-range scout and exploration ship, capable of flying within atmosphere. It's used to seek and establish contacts with separated Aarakocra communities.

  • Ability to make planetfalls means it can be used to make your traditional D&D party VERY confused, and be shielded from any shouting by "it's canon!" defense ^^

It's light, it's cramped, it's designed to resemble a bird's nest - and could be used as both mean of transport for your party - or a very unexpected enemy.

Links:

Supporters (Cartographer tier) got access to extra background versions (green screen and planetfall), VTT ready files and 300DPI maps without watermark.

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

**^(Thanks to DA asset creators)**^(: DallasRT, DangerWeasel, SAC, smashbear76, Centimar DeVarion and others.)

**^(Thanks to sketchfab creators)**^(: LOLIPOP, Zgon, Jungle Jim and CatLoveCheese)

^(full list with links to appropriate assets is available in Patreon posts.)

This map (as well as every other map here) was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

Cheers!

Zaganza

PS. No anatomically suggestive shapes this time....

u/DarthAvernus — 5 days ago

Corbina - Spelljammer [30x33]

Another take on Spelljammer ship - this time it's Aarakocra's Corbina: a small, long-range scout and exploration ship, capable of flying within atmosphere. It's used to seek and establish contacts with separated Aarakocra communities.

  • Ability to make planetfalls means it can be used to make your traditional D&D party VERY confused, and be shielded from any shouting by "it's canon!" defense ^^

It's light, it's cramped, it's designed to resemble a bird's nest - and could be used as both mean of transport for your party - or a very unexpected enemy.

Links:

Supporters (Cartographer tier) got access to extra background versions (green screen and planetfall), VTT ready files and 300DPI maps without watermark.

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

**^(Thanks to DA asset creators)**^(: DallasRT, DangerWeasel, SAC, smashbear76, Centimar DeVarion and others.)

**^(Thanks to sketchfab creators)**^(: LOLIPOP, Zgon, Jungle Jim and CatLoveCheese)

^(full list with links to appropriate assets is available in Patreon posts.)

This map (as well as every other map here) was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

Cheers!

Zaganza

PS. No anatomically suggestive shapes this time....

u/DarthAvernus — 5 days ago

Corbina - Spelljammer [30x33]

Another take on Spelljammer ship - this time it's Aarakocra's Corbina: a small, long-range scout and exploration ship, capable of flying within atmosphere. It's used to seek and establish contacts with separated Aarakocra communities.

  • Ability to make planetfalls means it can be used to make your traditional D&D party VERY confused, and be shielded from any shouting by "it's canon!" defense ^^

It's light, it's cramped, it's designed to resemble a bird's nest - and could be used as both mean of transport for your party - or a very unexpected enemy.

Links:

Supporters (Cartographer tier) got access to extra background versions (green screen and planetfall), VTT ready files and 300DPI maps without watermark.

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

**^(Thanks to DA asset creators)**^(: DallasRT, DangerWeasel, SAC, smashbear76, Centimar DeVarion and others.)

**^(Thanks to sketchfab creators)**^(: LOLIPOP, Zgon, Jungle Jim and CatLoveCheese)

^(full list with links to appropriate assets is available in Patreon posts.)

This map (as well as every other map here) was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

Cheers!

Zaganza

PS. No anatomically suggestive shapes this time....

u/DarthAvernus — 5 days ago

Corbina - Aarakocra's long-range scout and exploration ship

Hello there!

I've made extra effort to avoid some... anatomical conotations this time.

Corbina is a small, long-range scout and exploration ship, capable of flying within atmosphere. It's used to seek and establish contacts with separated Aarakocra communities.

I've used licentia poetica to go from established lore:

  • small and cramped
  • biplane, with wings of variable pitch/inclination.
  • lightly built
  • incapable of vertical take-off
  • not very clean (due to shedding feathers and feather dust during long travels)

To a current design.

Main changes:

  • Overall shape was chosen to resemble small bird. Because, you know, Aarakocra. I made it a bit shorter and wider.
  • The "nest" theme. I've chosen twigs/woven walls as a base of construction, branches as a support for wings.... It just felt right.
  • Helm is a nest (with some support) as well. It should be comfortable for the pilot, so it felt right.
  • No sail. It just did not look properly, and with such wings (and ability to adapt their shape at will) it's rather pointless anyway.
  • Wings. I've spent a bit of time putting them together - and they should work.
  • "landing gear". Oh boy, this will be controversial - but I had just the perfect legs (from DA Baba Yaga moving hut), and - with described inability to lift off vertically - it felt properly ^^

Links:

Supporters (Cartographer tier) got access to extra background versions (green screen and planetfall), VTT ready files and 300DPI maps without watermark.

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators)^(: DallasRT, DangerWeasel, SAC, smashbear76, Centimar DeVarion and others.)

^(Thanks to sketchfab creators)^(: LOLIPOP, Zgon, Jungle Jim and CatLoveCheese)

^(full list with links to appropriate assets is available in Patreon posts.)

This map (as well as every other map here) was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

Cheers!

Zaganza

u/DarthAvernus — 5 days ago

Jadevale [70x50] - hidden village at the end of canyon

Welcome to Jadevale - a small and well-fortified village hidden at the far end of the canyon.

Economic zones, residential areas, caves and rooftop gardens - all connected by a network of bridges and corridors.

Combined with the rocky, steep canyon walls, a waterfall and a mountain river with steep banks and plenty of small islands - it should be a great place for your party to explore, and - perhaps - have some memorable, multi-leveled fights. The bridges, rocks and balconies are designed for that!

Links:

Supporters got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, BlueMayje, varkas.amdir, Centimar DeVarion,) smashbear76, DallasRT, Dangerweasel, luminuus, Two bugs in a trenchcoat and others.)

^(Other assets used:)

^(Thanks for sketchfab creators: Domenico Bianco, kEam, local.yany, zz062050x, Stephengury and nofaced3d.)

This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 7 days ago

Jadevale [70x50] - hidden village at the end of canyon

Welcome to Jadevale - a small and well-fortified village hidden at the far end of the canyon.

Economic zones, residential areas, caves and rooftop gardens - all connected by a network of bridges and corridors.

Combined with the rocky, steep canyon walls, a waterfall and a mountain river with steep banks and plenty of small islands - it should be a great place for your party to explore, and - perhaps - have some memorable, multi-leveled fights. The bridges, rocks and balconies are designed for that!

Links:

Supporters got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, BlueMayje, varkas.amdir, Centimar DeVarion,) smashbear76, DallasRT, Dangerweasel, luminuus, Two bugs in a trenchcoat and others.)

^(Other assets used:)

^(Thanks for sketchfab creators: Domenico Bianco, kEam, local.yany, zz062050x, Stephengury and nofaced3d.)

This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 7 days ago
▲ 34 r/dndmaps

Jadevale [70x50] - hidden village at the end of canyon

Welcome to Jadevale - a small and well-fortified village hidden at the far end of the canyon.

Economic zones, residential areas, caves and rooftop gardens - all connected by a network of bridges and corridors.

Combined with the rocky, steep canyon walls, a waterfall and a mountain river with steep banks and plenty of small islands - it should be a great place for your party to explore, and - perhaps - have some memorable, multi-leveled fights. The bridges, rocks and balconies are designed for that!

Links:

Supporters got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, BlueMayje, varkas.amdir, Centimar DeVarion,) smashbear76, DallasRT, Dangerweasel, luminuus, Two bugs in a trenchcoat and others.)

^(Other assets used:)

^(Thanks for sketchfab creators: Domenico Bianco, kEam, local.yany, zz062050x, Stephengury and nofaced3d.)

This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 7 days ago

Looted Outpost [60x50] [no AI]

^(Your party is on the run for days, chased and exhausted - but hope begins to shine through the desperation: if the maps of questionable quality and the words of the client's) ^(do not lie - the dense forest and the rocky river bank surrounding the trail like a vice should be over around the next bend...)

^(The outpost. Small garrison of friendly soldiers, a solid wall to protect you from the wilderness - and a bit of civilized food again...)
^(But wait! Through the overwhelming sense of relief - the quiet voice of the warrior instinct breaks through.)

^(Something's WRONG.)

72DPI maps (day/night) are available for free here: https://www.patreon.com/posts/161698503

150DPI maps (day/night/dawn/golden hour), gallery and additonal "gore" version of the map is available for free subscribers here: https://www.patreon.com/posts/161698512

Large map with:

  • Few chokepoints (perfect for defence, treacherous for scouting)
  • Elevated platforms and steep rock walls
  • Plenty of cover, both due to bushes and rocks.
  • Centrally located fort, with damaged palisade and few additional ways to sneak in.

It should be perfect for:

  • a prolonged fight (both attack on a fortified outpost and defence of the damaged walls)
  • investigation (who and how attacked the outpost)
  • a bit of construction (rebuilding fortifications should help a lot, but they already failed once...).

There is suspicious food inside - and whatever was spared from the looter's frenzy...

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DangerWeasel, smashbear76, EvilWriter, Bearsoft, Captain Pepsi, DallasRT and others.)

^(Thanks for sketchfab creators: Domenico Bianco, Anna Rymarczyk and kEam)

u/DarthAvernus — 13 days ago
▲ 45 r/dndmaps

Looted Outpost [60x50] [no AI]

^(Your party is on the run for days, chased and exhausted - but hope begins to shine through the desperation: if the maps of questionable quality and the words of the client's) ^(do not lie - the dense forest and the rocky river bank surrounding the trail like a vice should be over around the next bend...)

^(The outpost. Small garrison of friendly soldiers, a solid wall to protect you from the wilderness - and a bit of civilized food again...)
^(But wait! Through the overwhelming sense of relief - the quiet voice of the warrior instinct breaks through.)

^(Something's WRONG.)

72DPI maps (day/night) are available for free here: https://www.patreon.com/posts/161698503

150DPI maps (day/night/dawn/golden hour), gallery and additonal "gore" version of the map is available for free subscribers here: https://www.patreon.com/posts/161698512

Large map with:

  • Few chokepoints (perfect for defence, treacherous for scouting)
  • Elevated platforms and steep rock walls
  • Plenty of cover, both due to bushes and rocks.
  • Centrally located fort, with damaged palisade and few additional ways to sneak in.

It should be perfect for:

  • a prolonged fight (both attack on a fortified outpost and defence of the damaged walls)
  • investigation (who and how attacked the outpost)
  • a bit of construction (rebuilding fortifications should help a lot, but they already failed once...).

There is suspicious food inside - and whatever was spared from the looter's frenzy...

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DangerWeasel, smashbear76, EvilWriter, Bearsoft, Captain Pepsi, DallasRT and others.)

^(Thanks for sketchfab creators: Domenico Bianco, Anna Rymarczyk and kEam)

u/DarthAvernus — 13 days ago

Looted Outpost [60x50] [no AI]

^(Your party is on the run for days, chased and exhausted - but hope begins to shine through the desperation: if the maps of questionable quality and the words of the client's) ^(do not lie - the dense forest and the rocky river bank surrounding the trail like a vice should be over around the next bend...)

^(The outpost. Small garrison of friendly soldiers, a solid wall to protect you from the wilderness - and a bit of civilized food again...)
^(But wait! Through the overwhelming sense of relief - the quiet voice of the warrior instinct breaks through.)

^(Something's WRONG.)

72DPI maps (day/night) are available for free here: https://www.patreon.com/posts/161698503

150DPI maps (day/night/dawn/golden hour), gallery and additonal "gore" version of the map is available for free subscribers here: https://www.patreon.com/posts/161698512

Large map with:

  • Few chokepoints (perfect for defence, treacherous for scouting)
  • Elevated platforms and steep rock walls
  • Plenty of cover, both due to bushes and rocks.
  • Centrally located fort, with damaged palisade and few additional ways to sneak in.

It should be perfect for:

  • a prolonged fight (both attack on a fortified outpost and defence of the damaged walls)
  • investigation (who and how attacked the outpost)
  • a bit of construction (rebuilding fortifications should help a lot, but they already failed once...).

There is suspicious food inside - and whatever was spared from the looter's frenzy...

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset creators: SAC, DangerWeasel, smashbear76, EvilWriter, Bearsoft, Captain Pepsi, DallasRT and others.)

^(Thanks for sketchfab creators: Domenico Bianco, Anna Rymarczyk and kEam)

u/DarthAvernus — 13 days ago

Hammerhead - Spelljammer [23x21] [no AI] [VTT ready]

Links:

150DPI maps (6 variants) are available for free here: https://www.patreon.com/posts/161321050

300DPI no watermark maps (8 variants, including Green Screen) as well as VTT ready files (150DPI, Foundry/Roll20/UniversalVTT) are available for free subscribers here: https://www.patreon.com/posts/161324070

Description:

Small but surprisingly fast vessel, normally used as a shuttle/tender - but can serve as a small smuggling vessel, an escape pod - or a fighting support.

The floorplan is simple - a bridge with set of instruments (supplementing the Helm), either double Helm (if you'd prefer to have very expensive but very capable small vessel) or single Helm and a decoy Helm (to confuse potential enemies).

The hull is slim, and there are seats with safety harnesses for passangers (handy if you're under heavy fire, which may as well happen...). A bit of tinkering - and the seats can be removed in favor of cargo.

An entrance - a single hatch on each side - separates crew/cargo compartment from fighting compartment. A ballistae and ammunition seats comfortably in rearward section.

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset uploaders: Arcadia (vintage gramophone), Watchtower (siege ballista), DallasRT (spacebowl))

^(Thanks to sketchfab creators: Rukh3D, Mad_Lobster_Workshop, Valentin Winkelmann, Jungle Jim, MAR.COS., CatLoveCheese)

^(Thanks to Ben East for spark of inspiration and to spelljammer community members: Scarvexx and Vaykor02 for feedback and advice.)

This map (as well as every other map here) was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 18 days ago
▲ 219 r/mildlypenis+1 crossposts

Hammerhead - Spelljammer [23x21] [no AI] [VTT ready]

Links:

150DPI maps (6 variants) are available for free here: https://www.patreon.com/posts/161321050

300DPI no watermark maps (8 variants, including Green Screen) as well as VTT ready files (150DPI, Foundry/Roll20/UniversalVTT) are available for free subscribers here: https://www.patreon.com/posts/161324070

Description:

Small but surprisingly fast vessel, normally used as a shuttle/tender - but can serve as a small smuggling vessel, an escape pod - or a fighting support.

The floorplan is simple - a bridge with set of instruments (supplementing the Helm), either double Helm (if you'd prefer to have very expensive but very capable small vessel) or single Helm and a decoy Helm (to confuse potential enemies).

The hull is slim, and there are seats with safety harnesses for passangers (handy if you're under heavy fire, which may as well happen...). A bit of tinkering - and the seats can be removed in favor of cargo.

An entrance - a single hatch on each side - separates crew/cargo compartment from fighting compartment. A ballistae and ammunition seats comfortably in rearward section.

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset uploaders: Arcadia (vintage gramophone), Watchtower (siege ballista), DallasRT (spacebowl))

^(Thanks to sketchfab creators: Rukh3D, Mad_Lobster_Workshop, Valentin Winkelmann, Jungle Jim, MAR.COS., CatLoveCheese)

^(Thanks to Ben East for spark of inspiration and to spelljammer community members: Scarvexx and Vaykor02 for feedback and advice.)

This map (as well as every other map here) was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 18 days ago

Hammerhead - Spelljammer [23x21] [no AI] [VTT ready]

Links:

150DPI maps (6 variants) are available for free here: https://www.patreon.com/posts/161321050

300DPI no watermark maps (8 variants, including Green Screen) as well as VTT ready files (150DPI, Foundry/Roll20/UniversalVTT) are available for free subscribers here: https://www.patreon.com/posts/161324070

Description:

Small but surprisingly fast vessel, normally used as a shuttle/tender - but can serve as a small smuggling vessel, an escape pod - or a fighting support.

The floorplan is simple - a bridge with set of instruments (supplementing the Helm), either double Helm (if you'd prefer to have very expensive but very capable small vessel) or single Helm and a decoy Helm (to confuse potential enemies).

The hull is slim, and there are seats with safety harnesses for passangers (handy if you're under heavy fire, which may as well happen...). A bit of tinkering - and the seats can be removed in favor of cargo.

An entrance - a single hatch on each side - separates crew/cargo compartment from fighting compartment. A ballistae and ammunition seats comfortably in rearward section.

^(Credits and attribution:)

^(Created in Dungeon Alchemist, with additional assets.)

^(Thanks to DA asset uploaders: Arcadia (vintage gramophone), Watchtower (siege ballista), DallasRT (spacebowl))

^(Thanks to sketchfab creators: Rukh3D, Mad_Lobster_Workshop, Valentin Winkelmann, Jungle Jim, MAR.COS., CatLoveCheese)

^(Thanks to Ben East for spark of inspiration and to spelljammer community members: Scarvexx and Vaykor02 for feedback and advice.)

This map (as well as every other map here) was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.

u/DarthAvernus — 19 days ago