▲ 350 r/Cthulhu+3 crossposts

Solo Dev Almost 4 Years, Making a Lovecraftian x Steampunk x FPS, Finally the End is Near..

I’m a solo dev working on a Lovecraftian x Steampunk FPS horror game. It’s been a tough journey, and I still deal with huge anxiety every day. I can finally see the light at the end of the tunnel, but polishing the last 10% is absolute agony. Still a long way to go!

This is my game: Remnants of R'lyeh

Inspired by Bioshock and H.P. Lovecraft's Great Work. An ancient dark power is calling you and you need to find an exit. Face your greatest fear, fight, hide... you must escape before the underwater city rises...

u/David-Darktree-0321 — 9 days ago

From Nightmare to 3D Reality: How I Used My AI Workflow to Bring This Monster to Life Part. 2

I wanted to share my latest pipeline for rapid monster concepting and 3D prototyping. I had this nightmare fuel stuck in my head and decided to see how fast I could bring it into the 3D world using AI tools.

Here is the exact workflow I used:

  1. The Concept (Gemini): Fed my raw keywords and chaotic ideas into Gemini to flesh out the design, anatomy, and eerie details of the creature.
  2. The Visual (Nano Banana 2): Took the refined prompt into Nano Banana 2 to generate the 2D concept art (you can see the source image in the video).
  3. The 3D Model (Meshy.ai): Tossed the 2D generation straight into Meshy.ai to generate the 3D mesh and textures.
  4. Rigged Animated in Blender & Unity

Honestly, the speed of going from a text prompt to a textured 3D model that's ready for blocking out or further sculpting is mind-blowing. It saves so much time in the early ideation phase.

Would love to hear your thoughts on the mesh quality, and let me know if you use a similar pipeline for your games!

u/David-Darktree-0321 — 1 month ago

From Nightmare to 3D Reality: How I Used My AI Workflow to Bring This Monster to Life

I wanted to share my latest pipeline for rapid monster concepting and 3D prototyping. I had this nightmare fuel stuck in my head and decided to see how fast I could bring it into the 3D world using AI tools.

Here is the exact workflow I used:

  1. The Concept (Gemini): Fed my raw keywords and chaotic ideas into Gemini to flesh out the design, anatomy, and eerie details of the creature.
  2. The Visual (Nano Banana 2): Took the refined prompt into Nano Banana 2 to generate the 2D concept art (you can see the source image in the video).
  3. The 3D Model (Meshy.ai): Tossed the 2D generation straight into Meshy.ai to generate the 3D mesh and textures.

Honestly, the speed of going from a text prompt to a textured 3D model that's ready for blocking out or further sculpting is mind-blowing. It saves so much time in the early ideation phase.

Would love to hear your thoughts on the mesh quality, and let me know if you use a similar pipeline for your games!

u/David-Darktree-0321 — 2 months ago

Making a Lovecraftian x Steampunk x FPS Game! The Game Trailer is Here

Inspired by Bioshock and H.P. Lovecraft's Great Work. An ancient dark power is calling you and you need to find an exit. Face your greatest fear, fight, hide... you must escape before the underwater city rises...

Inspired by the mythos of H.P. Lovecraft, Remnants of R’lyeh thrusts players into the mind of Jason, a deep-sea diver haunted by a disastrous expedition and drawn into a decaying city lost to time and sanity. Trapped in the abyss, Jason must navigate a biomechanical world powered by the flesh of sea monsters, uncover twisted secrets, and confront grotesque abominations born of cosmic terror.

Explore a labyrinthine steampunk metropolis teetering on the edge of reality — where rusted gears grind alongside flesh-bound machines, and the boundary between dream and death collapses. Armed with scavenged weapons and limited sanity, survival hinges on your ability to fight, hide, and piece together a story that was never meant to be told.

u/David-Darktree-0321 — 3 months ago

Making a Lovecraftian Steampunk FPS with AI 3D Modeling

Hey everyone! I’m back again and I am still currently working on Remnants of R'lyeh, a first-person shooter that blends Victorian Steampunk aesthetics with cosmic horror.

Here is my simple workflow:

  • Visuals & Textures: Using Midjourney / ComfyUI etc. for concept art and environmental textures.
  • 3D Assets: Generating base models via Meshy AI Image to 3D, then refining them in Blender, PS and Unity

Would love to hear your thoughts on the asset quality!

u/David-Darktree-0321 — 3 months ago

Hi everyone! I’m currently developing a Lovecraftian FPS called Remnants of R'lyeh, and I’ve been using ElevenLabs for the character voice-overs. While the technology is impressive, I’m at a crossroads: I want to know if the "uncanny valley" or the lack of emotional nuance is noticeable enough to warrant hiring professional voice actors.

I’m aiming for high immersion. If you feel it’s obviously AI, please let me know what specifically gave it away (cadence, breathing, emotion, etc.).

Please tell me about your feeling:

  1. Sounds like a real human to me.
  2. Sounds like high-quality AI (good, but I can tell).
  3. Sounds like AI (breaks immersion).
u/David-Darktree-0321 — 4 months ago