u/DeathlishhMR

Human Torch Changes for Season 8.5 Ideas.

**__Changes for Human Torch in Season 8.5 of Marvel Rivals:__**

**Base Stats:**

- Movement Speed Increased from 6m/s to 8m/s.

**Fire Cluster:**

- Increase Falloff-Damage from 15m to 18m.

- Decrease recovery for Recharge-Speed from 1secs to 0.8secs.

**Blazing Blast:**

- Increase Projectile-Speed from 80m/s to 90m/s.

- Increase Damage from 45 to 48.

**Flaming Meteor:**

- Decrease Cooldown from 20secs to 14secs.

- Increase Bonus Health from 50 to 55.

**Plasma Body:**

- Upon activation, the Recharge starts after 1.5secs.

- Increase Flight-Duration from 4secs to 7secs.

- New Addition: Torch gains 15 Bonus Health (Fall-Off begins after 4secs) after each Activation Charge.

**The Backstory of Human Torch in Rivals:**

Human Torch for the longest time, hasn't been great, let's be Honest-

Most of us Human Torch Mains, have loved the way he's played-

But recently, we just got a Nerf (disguised as a Buff) to Johnny's Mobility-

As well as Human Torch, getting a ton of Micro-Buffs along the way.

**Why these changes?:**

The Changes I've offered, bring a bit more of a "Rough" version of Johnny-

In the changes, it gives him a tad bit more Burst-Damage-

As well as his Mobility got a few needed Tweaks to it-

And that pesky 20secs for his **Flaming Meteor** is off the table.

**But these Changes look very OP!:**

Honestly, at first glance, they very much do-

But the reason they're not is because I don't want a Rework of Johnny-

No one would want a Rework off him-

But also, Johnny is one of those "Ride-or-Die" Characters-

He is the Hot-Head of the Fantastic-Four-

So I think, his Gameplay should mirror that Heat that is loved-

And to add, I've tested how I personally want Johnny to feel.

-Deathlish

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u/DeathlishhMR — 3 days ago