Human Torch Changes for Season 8.5 Ideas.
**__Changes for Human Torch in Season 8.5 of Marvel Rivals:__**
**Base Stats:**
- Movement Speed Increased from 6m/s to 8m/s.
**Fire Cluster:**
- Increase Falloff-Damage from 15m to 18m.
- Decrease recovery for Recharge-Speed from 1secs to 0.8secs.
**Blazing Blast:**
- Increase Projectile-Speed from 80m/s to 90m/s.
- Increase Damage from 45 to 48.
**Flaming Meteor:**
- Decrease Cooldown from 20secs to 14secs.
- Increase Bonus Health from 50 to 55.
**Plasma Body:**
- Upon activation, the Recharge starts after 1.5secs.
- Increase Flight-Duration from 4secs to 7secs.
- New Addition: Torch gains 15 Bonus Health (Fall-Off begins after 4secs) after each Activation Charge.
**The Backstory of Human Torch in Rivals:**
Human Torch for the longest time, hasn't been great, let's be Honest-
Most of us Human Torch Mains, have loved the way he's played-
But recently, we just got a Nerf (disguised as a Buff) to Johnny's Mobility-
As well as Human Torch, getting a ton of Micro-Buffs along the way.
**Why these changes?:**
The Changes I've offered, bring a bit more of a "Rough" version of Johnny-
In the changes, it gives him a tad bit more Burst-Damage-
As well as his Mobility got a few needed Tweaks to it-
And that pesky 20secs for his **Flaming Meteor** is off the table.
**But these Changes look very OP!:**
Honestly, at first glance, they very much do-
But the reason they're not is because I don't want a Rework of Johnny-
No one would want a Rework off him-
But also, Johnny is one of those "Ride-or-Die" Characters-
He is the Hot-Head of the Fantastic-Four-
So I think, his Gameplay should mirror that Heat that is loved-
And to add, I've tested how I personally want Johnny to feel.
-Deathlish