31 wishlists in my first month — what should I focus on before my September 5th playtest?

31 wishlists in my first month — what should I focus on before my September 5th playtest?

I launched the Steam page for my first incremental game, One More Shake, about a month ago and I'm currently at 31 wishlists.

Most of them came from Reddit, especially posts in communities related to incremental games. Shorts/Reels haven't really converted so far.

My playtest launches on September 5th, so I'm trying to figure out what I should focus on during these last two weeks. Is the biggest issue my Steam page, the game itself, or simply not getting enough people to see it?

Any feedback on the store page or marketing strategy would be appreciated.

And if the game actually looks interesting to you, a wishlist genuinely helps: https://store.steampowered.com/app/4933650/One\_More\_Shake/

u/Deep_Philosopher1426 — 5 hours ago
▲ 13 r/WholesomeGames+10 crossposts

I made an incremental game where you shake vending machines until they basically run themselves – One More Shake

One More Shake is a small incremental game where you start by manually shaking vending machines to make money.

Upgrade your machines, increase their value and speed, unlock more machines, and eventually automate the whole process.

If you enjoy incremental games, I'd really appreciate a wishlist on Steam!

Wishlist One More Shake:
https://store.steampowered.com/app/4933650/One_More_Shake/

u/Deep_Philosopher1426 — 6 hours ago
▲ 8 r/AutomationGames+1 crossposts

I’m making an idle game about shaking vending machines – what do you think of the concept?

I'm working on a small idle/incremental game called One More Shake.

The idea is pretty simple: you shake vending machines, earn money from dropped cans, buy upgrades and eventually automate the process.

I'm currently working towards the first public demo and would love some feedback on the concept and gameplay.

Steam page: https://store.steampowered.com/app/4933650/One_More_Shake/

AI disclosure: This game was developed without the use of generative AI. All code, game design, visuals, audio, and other content were created or sourced without AI-generated content.

u/Deep_Philosopher1426 — 9 days ago