
31 wishlists in my first month — what should I focus on before my September 5th playtest?
I launched the Steam page for my first incremental game, One More Shake, about a month ago and I'm currently at 31 wishlists.
Most of them came from Reddit, especially posts in communities related to incremental games. Shorts/Reels haven't really converted so far.
My playtest launches on September 5th, so I'm trying to figure out what I should focus on during these last two weeks. Is the biggest issue my Steam page, the game itself, or simply not getting enough people to see it?
Any feedback on the store page or marketing strategy would be appreciated.
And if the game actually looks interesting to you, a wishlist genuinely helps: https://store.steampowered.com/app/4933650/One\_More\_Shake/