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I’m a professional photographer, and nearly every full-resolution photo in my library is larger than Reddit’s 20 MB image limit.
The strange part is that Reddit already handles this reasonably well in some places. When creating certain image posts, Reddit will automatically compress or resize the photo so it can be uploaded. However, when trying to attach an image to a comment in some subreddits, the app simply refuses the upload and says that images over 20 MB are not allowed.
That means the expected workflow is apparently:
Leave Reddit.
Find the photo in a library that may contain 10,000–15,000 images.
Export or duplicate it at a lower quality.
Save the new version.
Return to Reddit.
Find the post again.
Upload the compressed copy.
Eventually delete the duplicate image from the phone.
That is a lot of unnecessary friction for something the app is already capable of handling automatically elsewhere.
I understand that Reddit may need a file-size limit for storage, bandwidth, or processing reasons. I’m not necessarily arguing that every original 20–40 MB file needs to be stored at full resolution. The problem is that Reddit should compress the image during upload rather than simply preventing the user from posting it.
Modern phone cameras and dedicated cameras regularly produce files larger than 20 MB. This is no longer an unusual edge case limited to professional photographers. As cameras continue increasing in resolution, more ordinary users are going to encounter this.
A clearer message would also help. Megabytes refer to the file size, while megapixels refer to the image’s resolution, and the current experience gives users no option to resize or optimize the image inside the app.
This may not technically be a bug, but it feels like a design flaw and an inconsistent user experience. If Reddit can automatically resize images for posts, why can’t it do the same thing for images attached to comments?
I’ve been thinking about something in the trading card community, and I feel like I must be missing something.
Let’s say I buy a Pokémon card for fair market value: $100. I enjoy owning it for five years, and over that time the market decides it’s now worth $200. Great.
When I go to sell it, though, it seems like a huge percentage of buyers immediately say something along the lines of, “I need room,” or “I can’t pay market because I need to make a profit.” People even say “I got 90%” or “95%” as a win.
But… isn’t that only true if you’re buying it to resell?
If you’re a collector who actually wants to own the card, why wouldn’t you pay what the market has determined it’s worth? We don’t generally expect someone selling their house, car, or other appreciating asset to automatically discount it just because the buyer hopes to make money later.
It almost feels like trading cards have blurred the line between collectors and dealers. A dealer buying inventory should absolutely expect a wholesale price—that makes perfect sense. But when collectors negotiate below fair market value simply because they might sell it one day, I start wondering if we’re treating trading cards differently than almost any other collectible asset.
To be clear, I’m not saying people can’t make offers below market. Everyone is free to negotiate. I’m just curious why it seems so normalized in this hobby compared to so many other markets.
Am I missing something?
A 22’ mostly stock street fighter V4S vs a heavily modded Busa. I believe the weight was 380 pounds and a light head build on the Busa. The SF lost by about a bike length.
I’ve been climbing for a little over 3 months now (around 90 days). I can consistently climb V4, project some V5s, and V6/V7 still feel like they’re on another planet. 😅
One thing I’ve started noticing is soreness around the finger joints/tendons, mostly around the first knuckle after climbing, especially if I climb two days in a row. I wouldn’t call it pain exactly—it’s definitely not debilitating or preventing me from climbing—but I’m very aware that my fingers are “worked.”
I’ve heard that tendons adapt much more slowly than muscles, so I’m wondering if this is just part of the process.
For those of you who’ve been climbing for years:
Did you experience this when you first started?
Did it eventually go away as your tendons adapted? If so, roughly how long did that take?
What do you do to minimize finger tendon soreness without giving up progress?
Are there any evidence-based supplements, recovery habits, or training strategies that actually seem to help?
I’m trying to play the long game and avoid getting injured. I’d much rather back off now than end up with an A2 pulley injury because I ignored the warning signs.
Thanks!
(Video is unrelated and just for attention, sorry)
I have my old DM7 and was thinking about getting back into paintball. Would it be worth the rebuild or should I start over with a more modern marker?
Virtue board with a neat rare grip and hyper 3 regulator.
Also, what could I sell this for?
I’m officially done with WHOOP. I recently upgraded phones and my WHOOP would not properly connect to the new one. It showed up in Bluetooth, but the app just sat there saying “connecting.” I went through every troubleshooting step I could find: turning Bluetooth off and on, restarting the phone, shutting off the old phone, trying to put the device into pairing mode, charging the sensor for hours, deleting/reinstalling things, and trying every obvious variable.
At that point, I called WHOOP support hoping they had some kind of actual fix.
When I called the automated system asked for my device ID. Then when I got on the phone with support, I was immediately asked for my device ID again, then my first and last name, then my email. After I explained that I had already gone through the troubleshooting steps, the response was basically, “I’ll send you an email with troubleshooting steps.”
That was it.
No escalation. No actual device reset. No replacement discussion. No meaningful help. Just “we’ll email you the same stuff you already tried.”
And now I’ve been waiting on that email for 30 minutes and haven’t even received it.
I do not have the old 4.0. I have the newest whoop with the “life” subscription. I’m paying $40/month for this. That’s insane for a device and service that can apparently get bricked by switching phones, followed by support that offers nothing beyond a generic email.
Honestly, I don’t even use most of the new WHOOP features. I don’t use the blood work. I’m not a D1 athlete. I mostly use it for calorie tracking, basic sleep tracking, activities, recovery/stress trends, and general health data. For that use case, the subscription is becoming harder and harder to justify.
At this point I’m moving on. I’d rather pay a one-time fee for a different tracker like the Fitbit air than keep paying WHOOP every month while getting this level of support.
It feels like WHOOP is chasing the top 0.5% of athletes and forgetting that a lot of regular users just want a reliable wearable that works and a support team that can actually help when it doesn’t.
Good luck whoop team, you’ll need it!
I still think those Trump Mobile representatives were AI.
I have a lot of cards that I’m on the fence about selling. I wondering what I could get for them. Collectr says around $2500 but I don’t know how accurate that is.
I’ve been a photographer for a while, but videography never really clicked with me until recently. Disc golf is probably my biggest hobby, so I figured it would be a fun place to start experimenting.
This is my first real attempt at making a disc golf video. It’s not meant to be a practice round breakdown, a shot-shaping guide, or a “watch every full flight” type of video. I was more interested in the composition, the atmosphere, and the sound of actually playing — no talking, no music, just throws and course audio.
I definitely learned a lot making this. There are things I already know I want to improve next time, especially camera placement and audio levels, but I’m happy enough with it to share.
Just wanted to put it out there and see what people think. Any constructive feedback is appreciated.
I saw I was .6% and wondered who played more than me.