
u/DieguitoD

Feedback on camera view: GTA-1 style or tilted camera with rotation?
this one has been fighting me over its camera for about a week.
It started as a plain top-down view, roughly the way GTA 1 did it (video from the left), where buildings lean away from the middle of the screen to fake a bit of height. That was fine until people kept telling me the big towers didn't feel tall, which is a bit of a problem when the entire point is that you're a bird flying over them and occasionally into them. So I built a second camera (right video) that tilts the city and turns with you, so the bird always points up the screen, and now I honestly can't tell which one is better.
The video is the two of them side by side. Every time I watch it I change my mind. The top-down one lets me see what's coming so I can plan a run and line up a drop, but the towers still read flat. The tilted one feels much nicer to fly and the buildings finally look like buildings, except I see less of what's ahead, and I have no idea if the rotation gets sickening after 90 seconds because I've been looking at it far too long to be a fair judge of that.
So the question isn't really which one looks nicer in a screenshot. It's which one you'd stop noticing after 30 seconds, because that's the one I should keep.
BirDJ
Every sound is a real bird. BirDJ turns a wall of birdsong into a beat machine. Tap the pads, bend the pitch, and lay down a track in seconds. No install, no account. It plays right in your browser.
QWERTYS
Having fun working on this mini game. It's Tetris, except the blocks are keys and every single one has exactly one home. Drop the A on the A. The Z on the Z. You get it. Miss the spot, and that key turns into a useless gray brick that just sits there, bothering you until you explode it.
You can play it here: https://diegodotta.itch.io/qwertys
A control group beat every idea I loved. Lesson from running ads on five alarm concepts before building anything.
Wanted to share something useful for folks here who are about to build their next thing.
Before writing a single line of code for what eventually became Bird Rise, we tested five alarm ideas with Meta ads against each other. The lineup was:
- Social Alarm (wake up to secret messages from friends)
- Future Self Alarm (record a message your future self will hear) ← my favorite
- Quotes Alarm
- Sexy Voice Alarm
- Bird Alarm ← the boring control I threw in to make the others look good
I was emotionally invested in Future Self. I'd even dug up research on human voices waking people better than beeps. It was going to win.
The birds won. Not by a hair.
I built the boring one. That app is now my best-performing product, by a wide margin, against everything else I've built in 10 years.
The thing I almost missed: I came very close to dismissing the test because the iPhone already ships with a bird sound. "Why would anyone download an app for this?" Almost talked myself out of the data. Glad I didn't.
What I'd tell anyone here: the cheapest test you can run before building anything is to put 4-5 ad creatives in front of a cold audience and see which one strangers actually click. Cost me a few hundred bucks. Saved me months of building the wrong thing.
If anyone wants to know how I structured the test, the budget per variant, or what metrics I measured, happy to answer in the comments.
(I wrote the long version about why I think the bird kept winning afterwards too, here if you want it: https://diego.horse/the-early-bird-caught-me/)