Dragging Physics + Ragdoll, can't be more fun!

Context: In the scope of the game, players losing their entire oxygen would faint immediatly, and won't be able to move or interact beyond moving camera (spectators basically), till another team member hook to them and drag them into the base so their oxygen refill again. (no death in the game)

What you see in the video, the first part is the healthy player with about 92/100 oxygen, where the second part (the blue-ish) is the view of the fainted palyer while being dragged (you can see once they enter the base the oxygen bar at right refills, and the player gains control again).

The other cool part, that this entire video is not staged, it is captured from 2 different PCs playing online through Steam sessions.

If interested, the game called Cosmic Heist on Steam.

u/DotDotDotDev — 19 days ago

What do you think about this approach in teaching the mechanics in an online game?

It is little complicated problem that I've been working on overcoming in the past few weeks before we reach the next steam fest. In an online game, there is probably not time to take each player in a step by step tutorial to learn the game controls & mechanics, so what I ended up making is a main menu button that takes the player (who wants to learn) and show them all the mechanics, their buttons/keys and a demonstration video for each mechanic with some lite editing in the video to saturate or set the focus on the parts that matter for this mechanic.

Unfortunately this approach scales with the game details, adding video files makes the final game package little larger than planned, but also take the heavy burden of "how to teach the mechanics & the game tricks to the player".

What do you think about this approach, and what would you recommend if you have better idea?

youtu.be
u/DotDotDotDev — 23 days ago