







We dropped the biggest update yet for our PC VR game Irreversible, and it’s 20% off right now
Hey everyone!
We’ve just released the biggest Early Access update so far for Irreversible, our PC VR game. This one adds a full new chapter, a completely new location, new enemies, anomalies, weapons, story content, and a lot of improvements across the existing game.
The new chapter takes you into an area that’s meant to feel different from everything that came before: more unsettling, stranger, and a bit more “out of this world.” As you explore it, you’ll find traces of a group that was here before you. Their story unfolds through audio logs scattered throughout the location.
We also added short interlude episodes between in-game days. The goal was to make the pacing feel more natural, instead of jumping straight from one major event to the next.
The update introduces a new enemy type: Phantoms. They have strong hearing and vision, and patrol limited areas. If you move carefully, you can avoid them, but once they start hunting you, things get much worse. The camera-detector can also help you spot them while moving through their territory.
The new location is filled with dangerous anomalies:
Bubble - a translucent anomaly that violently expels anything that enters its field.
Geyser - clusters of anomalous vents that release boiling water and steam when approached. They can also be safely triggered from a distance using the detector.
Ball Lightning - a spherical mass of electrical energy that travels along a fixed route.
We also added a new weapon: a single-shot shotgun. At close range, one blast can stop almost anything, but ammunition is scarce. As the story progresses, upgrades for the shotgun become available, including one that turns it from a standard break-action shotgun into a semi-automatic platform while still keeping it comfortable to use one-handed.
On top of the new chapter, we revisited every existing location, improved visuals, replaced the water, added ziplines instead of some old teleport transitions, improved climbing and virtual body movement, added a head-mounted flashlight, Detector zoom, new loot spots, and did a lot of optimization work.
It’s a big update for us, and it’s out now. We’d love to hear what people think.