Clarent.net (automated simulator) Patch Notes
Hey everyone! I really appreciate all the testing help and bug reports everyone has submitted! Here's the patch notes since my last post. The incoming bug reports have started to slow down, if you have some time to check it out and help me test I would greatly appreciate it ❤️
5/14/26
Features:
Made the effect stack able to expand wider if needed, made it possible to drag it to a more suitable location
Bug Fixes:
Fixed pre-recollection opportunity window auto-closing after first action
Protector Raccoon fixed fast activation
Protector Raccoon improved ability names
Fix ranged allowing champions to retaliate
Quickstep Treads - fixed requirement code warnings that corrupt hand cards display
Fixed multiple Iron Halo bugs
Fixed unstable fractal reserve cost
5/15/26
Bug Fixes:
Fixed Shadow's Claw materialize ability
Fixed Iron Halo preventing damage to itself
Fixed Obelisk of Armaments cost calculation + timing (pay costs prior to resolving ability)
Fixed Three Visits restriction
Fixed Skirting Step imbue locking the game
Fixed Hector Imbue
Fixed Tristan lvl 2 Enter ability
Fixed Tidestone Bovine mill amount (1 -> 2)
Fixed Essence Crucible + Razorgale interaction
Veiling Breeze fix + new client interaction method
Cheshire Cat added missing Stealth keyword
Tonoris Genesis Aegis greatly improved usability
5/16/26
Features:
Made many choice popups draggable and collapsible
Bug Fixes:
Seething Intercession various fixes
Rending Flames apply double after damage reduction
Fixed Ionized Asceticism
Fixed MANY opportunity window issues
Fixed Blazing Throw weapon target selection
Fixed being able to attack with 0 attack weapon and champion
Fixed Mirrorbound Covenant + more aesthetic UI
Fixed Baby Gray Slime reveal
5/17/26
Features:
New aesthetic ability disabling infrastructure
Bug Fixes:
Prismspire Scepter reserve cost fix
Fixed Surveil the Winds play ability not working correctly
Fixed Fabled Azurite Fatestone transform ability
Fixed Unmake Duality
Misc. Undo fixes
Ignis Deus fixed champion materialize not incurring payment
Ritai Stablemaster fix
Ignis Deus stop displaying annoying persistent global effect on each card
5/18/26
Bug Fixes:
Auspicious Manifestation activate ability from hand fix
Fixed issue causing some fatestones to transform right away (Fatestone of Progress, Lavaplume Fatestone, Cyclonic Fatestone, Beseeched Fatestone)
Idle Fatestone fix similar issue
Fixed Fluvial Fatestone, Coiled Fatestone, Fatestone of Unrelenting, Fatestone of Revelations
Fixed Craggy Fatestone transform ability
Spirit of Slime element restriction fix
Banner Slime fixed ability name
Fixed all abilities showing up in hand
Coiled Fatestone normalized ability name
Bauble of Mending fixed class bonus
Fixed Soothing Potion brew
Fixed Serum of Wisdom brew
Fixed game getting stuck with no valid materialize choices
Serum of Wisdom normalized ability name
Polaris Twinkling Cauldron normalized ability name
Fixed activating abilities during fast windows on opposing turn
Fixed Potion Infusion: Seal negate ability
Fixed Will to Save activate ability
5/19/26
Features:
Somewhat improved mobile experience
Bug Fixes:
Fixed cleave being impacted by stealth
Fixed Innervate Agility delevel cost
Fixed Golden Gambit
Normalized Golden Bishop ability name
Fixed Charge counters not displaying in UI
Fixed Art of War not allowing payment for memory cost
5/20/26
Features:
Added pre-materialize undo window
Bug Fixes:
Prevented game from being restarted if you try to materialize a card you can't pay the cost of
Fixed dynamic abilities breaking hand cards
Reworked Angelic Channeling to use the new multi-select UI; also adding some missing advanced elements
Fixed sheen counters not always showing up
Fixed speed potion agility
Added mill loss condition
Polaris twinkling cauldron fix activation from material deck
Fixed Polaris age counters
Add distant indicator
Fixed Argus, all seeing giant
Fixed Phantasmagoria with empty graveyard