u/Educational_Teach537

Clarent.net (automated simulator) Patch Notes

Hey everyone! I really appreciate all the testing help and bug reports everyone has submitted! Here's the patch notes since my last post. The incoming bug reports have started to slow down, if you have some time to check it out and help me test I would greatly appreciate it ❤️

5/14/26
Features:
Made the effect stack able to expand wider if needed, made it possible to drag it to a more suitable location

Bug Fixes:
Fixed pre-recollection opportunity window auto-closing after first action
Protector Raccoon fixed fast activation
Protector Raccoon improved ability names
Fix ranged allowing champions to retaliate
Quickstep Treads - fixed requirement code warnings that corrupt hand cards display
Fixed multiple Iron Halo bugs
Fixed unstable fractal reserve cost

5/15/26
Bug Fixes:
Fixed Shadow's Claw materialize ability
Fixed Iron Halo preventing damage to itself
Fixed Obelisk of Armaments cost calculation + timing (pay costs prior to resolving ability)
Fixed Three Visits restriction
Fixed Skirting Step imbue locking the game
Fixed Hector Imbue
Fixed Tristan lvl 2 Enter ability
Fixed Tidestone Bovine mill amount (1 -> 2)
Fixed Essence Crucible + Razorgale interaction
Veiling Breeze fix + new client interaction method
Cheshire Cat added missing Stealth keyword
Tonoris Genesis Aegis greatly improved usability

5/16/26
Features:
Made many choice popups draggable and collapsible

Bug Fixes:
Seething Intercession various fixes
Rending Flames apply double after damage reduction
Fixed Ionized Asceticism
Fixed MANY opportunity window issues
Fixed Blazing Throw weapon target selection
Fixed being able to attack with 0 attack weapon and champion
Fixed Mirrorbound Covenant + more aesthetic UI
Fixed Baby Gray Slime reveal

5/17/26
Features:
New aesthetic ability disabling infrastructure

Bug Fixes:
Prismspire Scepter reserve cost fix
Fixed Surveil the Winds play ability not working correctly
Fixed Fabled Azurite Fatestone transform ability
Fixed Unmake Duality
Misc. Undo fixes
Ignis Deus fixed champion materialize not incurring payment
Ritai Stablemaster fix
Ignis Deus stop displaying annoying persistent global effect on each card

5/18/26
Bug Fixes:
Auspicious Manifestation activate ability from hand fix
Fixed issue causing some fatestones to transform right away (Fatestone of Progress, Lavaplume Fatestone, Cyclonic Fatestone, Beseeched Fatestone)
Idle Fatestone fix similar issue
Fixed Fluvial Fatestone, Coiled Fatestone, Fatestone of Unrelenting, Fatestone of Revelations
Fixed Craggy Fatestone transform ability
Spirit of Slime element restriction fix
Banner Slime fixed ability name
Fixed all abilities showing up in hand
Coiled Fatestone normalized ability name
Bauble of Mending fixed class bonus
Fixed Soothing Potion brew
Fixed Serum of Wisdom brew
Fixed game getting stuck with no valid materialize choices
Serum of Wisdom normalized ability name
Polaris Twinkling Cauldron normalized ability name
Fixed activating abilities during fast windows on opposing turn
Fixed Potion Infusion: Seal negate ability
Fixed Will to Save activate ability

5/19/26
Features:
Somewhat improved mobile experience

Bug Fixes:
Fixed cleave being impacted by stealth
Fixed Innervate Agility delevel cost
Fixed Golden Gambit
Normalized Golden Bishop ability name
Fixed Charge counters not displaying in UI
Fixed Art of War not allowing payment for memory cost

5/20/26
Features:
Added pre-materialize undo window

Bug Fixes:
Prevented game from being restarted if you try to materialize a card you can't pay the cost of
Fixed dynamic abilities breaking hand cards
Reworked Angelic Channeling to use the new multi-select UI; also adding some missing advanced elements
Fixed sheen counters not always showing up
Fixed speed potion agility
Added mill loss condition
Polaris twinkling cauldron fix activation from material deck
Fixed Polaris age counters
Add distant indicator
Fixed Argus, all seeing giant
Fixed Phantasmagoria with empty graveyard
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reddit.com
u/Educational_Teach537 — 3 days ago

Clarent.net turn tracker + patch notes!

https://preview.redd.it/9xkkqmh6yy0h1.png?width=1195&format=png&auto=webp&s=ad92523d3ef4fa6be5dad682a444063af9240a73

Hey everyone! One of my friends suggested adding a turn tracker to help orient you within a turn, so I added it, and I think it makes a big difference knowing what opportunity windows you're responding to! I've also been hard at work fixing up all the bugs you've been reporting (it's a huge help!)! It's been a while since my last post, so here they are aggregated since last time:

5/6/26
Features:
Added animations for damage and recover
Fixed active games counter
Added chat
Improved responsiveness of the game (less time until response)
Fixed issue with the bug report discord name not saving

Bug Fixes:
Regal Inquisition - Various fixes

5/7/26
Features:
Updated main menu to include some helpful tips (most especially undo)

Bug Fixes:
Backup Charger - Fixed draw into memory happening after recollection phase
Mantle of the Abyss - Various fixes
Flagrant Guide - Fixed level up ability
Ranger's Strides - Various fixes
Incandescent Reliquary - Fixed not drawing the turn it's materialized
Summon Pawn - Various fixes
Castling - Don't give cost discount for any type of chessman

5/8/26
Features:
Fixed card preview to not close with game keepalive network connections
Greatly reduced card preview hover duration for more responsive feel

Bug Fixes:
Glimpse spirits fixed not queueing up draw correctly

5/9/26
Bug Fixes:
Fixed cleave destroying multiple units from damage not actually resolving all destroys
Fixed Rending Flames not properly doubling damage
Intensified Pyre fixed Kindle mechanic

5/10/26
Bug Fixes:
Fixed Ciel end of turn omen banish sometimes not showing the complete list of cards

5/11/26
Features:
Made changes to server config that should make it feel about ~90% faster
Added 'space' hotkey for passing optional effects

Bug Fixes:
Don't trigger undo while typing 'u' in chat
Fixed exalted cards not counting correctly for Imbue
Safeguard Paragon fix ability name
Fixed PHP warnings (no functional impact but small performance boost)
Fixed Gildas reducing her own cost instead of the ability cost
Fixed field card wrapping issue
Fixed other player being able to pass the turn

5/12/26
Bug Fixes:
Fixed unnecessary vertical scrollbar in field
Added undo spot at beginning of materialize
Fixed Lost Providence not being able to activate from material deck
Fixed Lost Providence Hindered not working
Fixed Tome of Sacred Lighting not being able to activate from material deck
Fixed various bugs around Tome of Sacred lightning copy abilities
Fixed Fabled Azurite Fatestone memory banish ability to be more consistent
Fix clicking material card you can't pay for

5/13/26
Bug fixes:
Made lobby matchmaking more robust
Fixed broken materialize undo point that could sometimes flip the game perspective
Implemented Exalted play restriction
Fixed Seep into the Mind sometimes making the opponent put sheen counters on your units instead of their own
Fixed bug that allows skipping champion levels during materialize
Fixed play restriction for Reclaim and Escape the Wreckage
Fixed effectstack only showing one card
Fixed allowing you to play cards you don't have resources for in fast opportunity phases
Fixed various cosmetic warnings
Fixed being able to activate Frostbind without a valid target
Fix shimmering refraction not drawing when p[layed from memory
Fix Protect Her at All Costs attack redirect sometimes freezing the game
reddit.com
u/Educational_Teach537 — 8 days ago

Hey everyone! I've been hard at work improving Clarent and fixing the bugs that everyone has reported. If you could keep testing and reporting bugs and suggestions, I would greatly appreciate it!

Here's the patch notes from the past few days:

>5/2/26

>Features:

>Graphical overhaul

>Private lobbies

>Added deck link parsing from: shoutatyourdecks, DungeonGUI

>Bug fixes:

>Cerulean Decree - Added missing Negate option

>Slime Calling - Fixed bug with play effect

>Spirit of Chess - Fixed bug with ignore element restriction ability

>Field of Ranks and Files - Fixed bug where buff was only applying to token chessmen allies played

>Field of Ranks and Files - Fixed visual bug where each unit was displaying an internal tracking indicator of the card

>Purifying Thurible - Fixed issue where the ability couldn't be activated

>Razorgale Calling - Make UI choice more intuitive selecting champion on field instead of confusing yes/no prompt

>Essence Crucible + Various - Added missing UI indication for Refinement counters

>5/3/26

>Features:

>Added Visual indicator when a card is playable from your graveyard

>Disabled drag and drop to prevent game states from being accidentally corrupted

>Made hand zones slightly wider to better accommodate larger hand sizes without wrapping

>Improved zero state for empty graveyard and banish

>Deleted unused "Health" zone/manual buttons

>Fixed attack target sometimes glitching the UI

>Fixed tokens not ceasing to exist when going into other zones

>Cleaner and more intuitive turn indicator

>Bug fixes:

>Three Visits - Various fixes

>Aella, Zephyr's Hand - Fix cost discount to apply to ability activation only instead of activation from hand

>Vigor's Strike - Fixed issue where on hit did not correctly banish as an omen

>Unforgotten Will - Various fixes

>The Looking Glass - Fix element restriction bypass for Regalia

>Dream Fairy - Various Fixes

>Inert Sword - Fix reserve payment

>5/4/26

>Features:

>Added discord id to bug report screen to be able to follow up

>Added deck list validation prior to joining queue

>Added sleeved.gg deckbuilder parsing

>Fixed a bug that would trigger undo when you push 'u' in the bug report window

>Add proper blocking of attack card activation on the first turn

>More tweaks to the layout

>Made turn indicator lines into triangles so they look less like scrollbars

>Bug Fixes:

>Dream Fairy - Added indication showing why you couldn't play the card

>Purifying Thurible - Fixed case where opponent could banish your cards

>5/5/26

>Features:

>Added missing pre-recollection opportunity window

>Properly removed ally damage in end phase

>Added missing end phase opportunity window

>Hid empty hand label that was not necessary

>Hid field selection highlights when other player has opportunity

>Reworked waiting for player banner to make it much clearer when the other player has opportunity

>Bug Fixes:

>Rictus Tiding - Made it possible to see which card you're picking when they don't total 8

>Spirit of Fortuitous X - Fixed issue that would cause cards to disappear from your deck

>Benediction Angel - Add missing Imbue prompt

>Razorgale Calling - Fixed to not trigger itself

>Dynastic Whirlpool - Fixed amount of cards milled

>Chalice of Blood - More descriptive ability name

u/Educational_Teach537 — 16 days ago

Hey everyone! As you may know, I’ve been working on Clarent for YEARS. I started working on it right after Grand Archive came out, based on the engine I created for Talishar. I ran into some difficulties and decided to take a step back and re-design the engine from the ground up based on the lessons I learned from creating Talishar and later Karabast.

u/Educational_Teach537 — 21 days ago