Democratic Iberia run
How many percent of reformism in Council do you need to get for them to overrule Caudillos?
How many percent of reformism in Council do you need to get for them to overrule Caudillos?
Question in the title ig. Just not sure, which factions are supposed to be couped after legitimacy cap and which not
And for Iberia itself, now that previous dont work anymore (or mb i dont understand them)
Isnt oil crysis is too harsh for Iberian Union?
I mean, I had about 14% annual gdp growth with 6-7 % of inflation, and after the end of Oil Crysis i had like ~7% growth with ~6% inflation. It honestly feels like all improvements you did before went to nothing.
I find its strange that with all of an arsenal of things we can brought up again our enemies: nuclear and thermo-nuclear bombs, gassing and glassing cities; there is one thing lacking - bioweapons.
I mean seriously, we can even not to use them again civilans -- the best way to deal with enemy's state is to kill its livestock and crops (irl plan btw, Churchill planned to threw anthrax at german's cows). I get that there is some gameplay mechanics reasons, but come on, we can have literal Snow Crash, but not some germs?
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So, why nuclear raids are still not the option?
I mean, basically, China can glass the whole Asia, Japan has limited use of them, but still can destroy many major cities in China, Russia can blow up European capitalas just for lulz, Atomwaffen can go nuclear at other contenders, etc -- it isnt really a taboo in TFR universe to use nukes at each other.
So maybe, it would be better, if manual nuclear raids wouldnt be deactivated from the start? Or at least if it would be settled in game rules ig