▲ 870 r/decomps+5 crossposts

I PORTED SKATE 3 TO MOBILE (ANDROID NOW PLAYABLE!!!! / IOS SOON)

60 fps! FULLY NATIVE RENDERING! GAMEPLAY IN THE COMMENTS

PLEASE DOWNLOAD LATEST APK! HAS AN UPDATE BUTTON and BUG REPORTS! FUTURE IMPROVEMENTS WILL BE SHIPPED THROUGH THERE! WATCH OUT FOR EXTERNAL LINKS! I SEE PEOPLE PUTTING IT ON DIFFERENT SERVERS FOR THEIR OWN GAIN, THIS PROJECT WILL FOREVER BE FREE AND OPEN SOURCE. FOR THE LOVE OF THE GAME.

OVER 1500 DOWNLOADS IN THE FIRST 24hr! THANKS FOR THE SUPPORT. LOVE U GUYS

No Xbox 360 emulation. This is an experimental ARM64 recomp with Vulkan rendering, controller support and medium end handheld optimizations. Its fully playable, the sound is a little rough but im working on that.

Custom Characters are also already possible, i threw in the Seiyu Paradise penguin as a playable character so you can use that to make your own custom character mods, those should work with win/linux/macOS recomp as well

Heres the code, download and try it please, you need a version of skate 3 xbox 360 files! the instructions are on the github its relatively simple.

OPEN SOURCE: https://github.com/Buku313/Skate3-Android

DOWNLOAD / BUG REPORTS AND UPDATES AT: https://buku313.github.io/Skate3-Mobile/

video is me playing on a local flight yesterday on my anbernic rg406v!

u/Bukumaze — 3 days ago
▲ 601 r/AndroidNativePorts+3 crossposts

Infinity Blade has been released on Android

Apparently there is a known bug:
“PSA: Black screen glitch is known and will be updated on once a cause is found and fixed”

Infinity blade was originally released on iOS in 2010 and became unplayable for a time because of software and hardware updates, but do to the efforts of dedicated independent developers it is playable again today on many different platforms.

u/BlightWyrm — 13 days ago
▲ 74 r/decomps+1 crossposts

SKATE 3 ON ANDROID

About the port I mentioned before, it runs on the emulator and I ported the code to ARM, so it doesn’t use the emulator’s x86_64 layer. However, since I don’t have an Android phone, I couldn’t test much, just on a friend’s device which has a very weak Mali GPU. The game opens and doesn’t crash, but on the phone, the graphics don’t render perfectly yet, but it’s already progress. Tomorrow I’ll post the source code on GitHub.

Ignore the Portuguese narration in the video because I’m from Brazil.

u/Entire-Flamingo7406 — 14 days ago
▲ 123 r/decomps+1 crossposts

GTA IV FROM XBOX 360 DECOMP

https://preview.redd.it/aaz2leoo1lhh1.png?width=1919&format=png&auto=webp&s=ab3882efbe707431d8ef306d868525d00a7efddc

Very Early Stage: luisxl15/GTA-IV-RECOMP-XBOX-360

I started the project of recompiling GTA IV from XBOX 360 using the REXGLUE tool (I spent two days porting Skate 3 to Android — at least on the emulator it’s playable, I don’t have any Android device on hand, but the code is ARM, not x86_64) to gain some experience, now the focus is this GTA recompile. Many people will wonder: "But there’s already a PC version, so why do this?" The idea is to release the source code when it’s at least minimally stable so that other people can port it to ANDROID and Nintendo Switch.

Shotout from Brazil

reddit.com
u/Entire-Flamingo7406 — 14 days ago
▲ 115 r/AndroidNativePorts+2 crossposts

[Update] Android Decomp/Recomp Obtainium Pack (v2.0.0)

Hey everyone,

As some of you may know I recently made an obtainium pack for native Android decompilations and recompilations. The pack unfortunately got delisted from GitHub, I've submitted an appeal but in the meantime it's hosted somewhere else.

With version 2.0.0 coming out I added a few native android pc ports including Simpsons hit and run, Elder scrolls III: Morrowind, and diablo 1. I also added simple instructions for each game in the readme which you can see here on the main page: https://codeberg.org/BBoi34/Obtainium-Recomp-Decomp

There's so many other amazing ports available on android but they require slightly complex setup so I've chosen to not include them in this pack but if you are interested in them let me know and I might make a different pack/add them to this one.

🔗 Link to the Pack:

https://codeberg.org/BBoi34/Obtainium-Recomp-Decomp/releases

This is the second release of the pack! I'll be keeping a close eye on the scene and updating it whenever I learn of new ports, or when fresh projects pop up that match the criteria to be included.

u/Asleep-Revolution729 — 28 days ago
▲ 202 r/AndroidNativePorts+3 crossposts

[PORT] Call of Duty - Black Ops Zombies - Multiplayer WIP

Have been working on this for some time. The Android version of Call of Duty BO Zombies ported to PortMaster compatible devices/CFW.

You can find the source and downloads/releases on GitHub but I would prefer if you find the Testing thread in the PortMaster Discord server.

Before this will end up in PortMaster there are a couple of things to iron out and testing on various devices/CFW does help a lot.

The screenshot is something I am working on but is far from being done yet. I am attempting to reimplement Online Multiplayer and local multiplayer. The psvita port of this game also has online multiplayer in beta, if there is interest from the vita dev we might be able to have online multiplayer be shared between the portmaster and vita port of this game. The netplay server code is in Go and will also appear on my github soon.

R36S folks, you need wifi for the initial install, sorry.

Devices; RG40XX-H and RG35XX-H. Primarily tested on MuOS and Knulli, but other CFW’s supported by PM should also work

u/Exciting-Machine9202 — 28 days ago