Made a physics plugin for Unreal Engine 5.8 Box3D
I used Claude to create a plugin for Unreal Engine. It can make physic based games in Unreal and has skills to talk to Claude. I’m astonished that it was able to add a a new physics engine to something as complex as Unreal - this as my first thing I’m releasing for other to use via fab. I would have never thought I would be able to tinker with an engine’s physics engine and use a opensource project to do it! It will be accessible to anyone for free waiting on fab to accept the plugin