
idea for funny comic
panel one: cat. thinking" nothing happening"
panel two: man walk up to ca.t. "wildfire! sock drawer under control"
panel three: i forgot
lots of love, FRANK. GOD BLESS!
p.s. martha please send me that recipe

panel one: cat. thinking" nothing happening"
panel two: man walk up to ca.t. "wildfire! sock drawer under control"
panel three: i forgot
lots of love, FRANK. GOD BLESS!
p.s. martha please send me that recipe
I am near the end of the main storyline, specifically the part where you >!storm the palace in Alinor!<. I am doing the Alliance route (I know it’s basic but it’s my first playthrough).
Anyways, after the >!courtyard fight!<, I started looting all the >!Thalmor!< bodies, especially the battlemages because of all the soul gems.
I guess I got carried away because I looked up and the NPC allies >!(besides the Crowns and Forebears, I also got the Imperial Marines and the High Rock Mages Guild to join in the attack, but I failed the speech check with Ulfric’s nephew so I didn’t get the Nord beserkers)!< were all leaving without me.
I kind of panicked and used the Duneleap swordsong to try and catch up to them, but I think I must have skipped a trigger box because they all just waiting at the next bend in the path. They all just have the generic “c’mon, let’s go” and “no time to talk”voice lines and are totally non-interactive otherwise.
When I try to backtrack to re-trigger the trigger zone I just get a message saying “you can’t go this way”. To make matters worse I quick saved right after using Duneleap and my previous save is from 3 hours ago.
I really don’t want to have to watch the pre-battle cutscene again. Does anyone have any advice?
Paradox what are you doing. You have created:
a system that calculates the realistic travel time from the capital to any given location
a system that allows the AI to prioritize conquering some locations over others
And you DIDN'T COMBINE THEM??
According to Paradox, the borders of the Roman Empire actually did not roughly follow the pattern of being located about 6 month's travel time from Central Italy. Instead the borders were determined by having military engineers measure distances in perfectly straight lines of exactly uniform distances, as the crow flies, completely ignoring rivers and mountains and cliffs and deserts, to make sure that the empire formed a perfect circle centered exactly on Rome (which was a coastal city)
So I will start by laying out the set of desired outcomes, which I think are pretty self-explanatory:
With the current set of requirements (400k pops, must be capital, must be market center) I do not believe that any the desired outcomes above are are achieved. Players can simply change the locations of your markets and capital until every location in China is a megalopolis. This means that outcomes #1 or #2 are not currently satisfied.
Outcome #3 is also not satisfied. This is mostly due to the "must be your capital" restriction, which feels arbitrary and is objectively unrealistic.
Why is it unrealistic? Because there are several historical examples of gargantuan, bustling cities from the game’s time frame that were not the capitals of their countries. (Cairo/Ottomans, Edo/Tokugawa, Bombay/British India, Guangzhou/Yuan and Ming and Qing; even New York under the USA was just about to hit 400k population in 1836). There is no real reason for the capital restriction to exist. It doesn't have historical precedent, and it doesn't stop players from spamming megalopolises everywhere, it just makes it slightly more tedious to do so.
So to make up for this removal, the market center rule should be reinforced, by making it so that if a megalopolis stops being a market center, it goes back to being a city. This way a megalopolis MUST be a market center at all times.
Which outcomes does this achieve?
It achieves outcome #1 (can't make too many Megalopolises too close together); and even better, it’s via a soft cap rather than a hard cap. You can have as many different markets in your country as you want, it just gets impractical past a certain point. Therefore, players would be naturally encouraged to limit how many megalopolises they make without ever having to be directly told “no”.
It achieves outcome #2. Markets are more effective if they are centered on large and powerful cities, and again it’s a soft cap: the player is heavily incentivized to only make large and important cities into megalopolises, without actually being forced to.
Finally, it also achieves goal #3. After all, what is a megalopolis if not a major economic hub that dominates its local region? While there were plenty of historical megalopolises that were not national capitals, I can’t think of a single one that wasn’t an economic juggernaut.
TL;DR my new set of requirements for a city to become a megalopolis would be:
- must have population > 400k
- must be a market center
- must be integrated
And most importantly, if the market center restriction stops being fulfilled, the location goes back to being a city.
^(No AI was used at any point in the writing of this post.)
The one where she asks you to collect the flowers and other stuff. I have everything in my inventory but when I go back to her there's no dialogue option to give it to her. Is the quest just broken or am I missing something?