u/Fawful_Chortles
432383680525 Max Registeel raid train, please add only if you’re at least level 70
Please join
432383680525 Max Registeel raid train, please add only if you’re at least level 70
I will delete anyone who is not at least level 70 or high 60’s
432383680525 Max Registeel raid train, please add only if you’re at least level 70
What do you guys think of Jack and Mel’s characterizations?
From what I’ve seen, Jack is meh (not a great person but not too bad either; his worst characterizations seem to be greed and apathy but that’s it), whereas Mel is pretty slimy (terrible father, terrible husband, and doesn’t see any issue with hooking up with his employee’s niece).
Zach Powers is who Ricky would have become had he continued down that path
reddit.comWhat’s the deadline for submitting final grades?
All my assignments have been graded and uploaded for a week now but none of my classes posted grades yet.
Absolutely destroyed the final boss on draconian difficulty without taking down the shield!
100% completion, defeated the second superboss in 10 turns on draconian difficulty!
The siblings ranked from least troublesome to most troublesome
I can’t stress the importance of turbo controllers when farming exp in post-game
If you value your sanity, at least
As far as fake final bosses go, Baramos was the only one that was done perfectly right, IMO
By the time you get to Baramos, your team's levels are likely in high-30's/low-40's, you explored pretty much the entire map (or at least the only one you're aware of), pretty much all loose ends have been covered (the only exceptions being the Pit of Gaia and the Sphere of Light in the non-HD-2D versions being unexplored/unused but tbh I don't think a lot of players would bat much of an eye for those), Baramos is difficult enough to pass as the final boss, there was no mention or indication of a greater evil being behind Baramos's machinations (or at least any that I've seen), and a boss theme that you haven't heard before is used for this battle (albeit not the case for the NES version, but at the time this may have flown over most people's heads as the series was early enough in its infancy that unique themes for final bosses may not have been set as a tradition yet). So a lot of people who are playing the game with no spoilers could very easily genuinely believe that Baramos was the final boss, with little to no indications that there was still more to come.
Whereas:
- Murdaw is battled too early in DQ6 as you're only around 10 hours into the game when battling his final form, your team's levels are high-teens at that point, only about a quarter to a third of either maps are explored, and there are still too many loose ends at that point (mainly that the Hero is still amnesiac about his past).
- Similarly, Dhoulmagus is battled too early in DQ8, with only a fraction of the map having been explored.
- I'm not sure if Estark should count as I don't think he was meant to be set up in this way like Baramos, Murdaw and Dhoulmagus were, but if we are counting him: his battle is too easy, and it was pretty clear that Psaro, not Estark, was the main antagonist of DQ4, imo. Albeit this is still somewhat late into the game, and nearly the entire map is explorable at this point, so in this regard, it succeeded.
- Also not sure if Hargon should count since the Malroth battle happens right afterwards (so Hargon seems more akin to a first final boss phase than a false final boss, imo).
I haven't played DQ9, 10 or 11 so I can't speak much there.
After the Jason arc was over, it seemed like Carmen stopped getting into trouble and started doing better in school (well enough to get into a decent college, at least, and thought she had enough of a chance at more elite schools to apply). And yes, I know the IRL reason was because they were phasing out Masiela at around S5. Whereas Max seemed to start getting into trouble when Carmen stopped (in the earlier seasons, the worst he seemed to do was occasionally misbehave in school, whereas in the later seasons he got into delinquency and alcohol-related troubles).
For hunts where you need to run back and forth, doesn’t the transition between day and night mess up the outputs from the turbo inputs since they would cause offsets? Or am I missing something?