D3dx device removed
Hi everyone,
I recently got a brand new Acer Nitro V 15 laptop (i5 13th Gen, RTX 5050, Windows 11), and everything is 100% healthy on the hardware side. However, I'm trying to understand a specific technical phenomenon regarding game crashes.
I've noticed that many players face sudden crashes where the game just freezes and closes. Looking at the Windows Event Viewer, it either shows RADAR_PRE_LEAK_64 followed by Exception code: 0xc0000005 (Access Violation), or it triggers a TDR error like "DXGI_ERROR_DEVICE_REMOVED".
What's fascinating is that this doesn't just happen with old, poorly optimized titles like PES 2019 or FIFA 21 (where memory mapping conflicts with newer hardware architectures), but it has also been reported in brand-new heavy titles like Resident Evil 9 (RE9).
To be clear, I have already tried every standard troubleshooting method:
Did a complete clean reinstall of the latest NVIDIA drivers (using DDU).
Added the games and their folders to Windows Defender/Antivirus exclusions.
Played around with Windows power plans and graphics settings.
Verified that the laptop is brand new and thermal/hardware performance is perfect in other tasks.
Since the hardware is completely fine, my question for the developers and tech experts here is:
What is the exact root cause behind modern Windows 11/NVIDIA drivers treating these memory allocation and rendering timeouts so aggressively that it forcefully terminates the process? Is it strictly a software/optimization conflict between old/flawed engine code and modern GPU architectures?
Would love to hear a deep technical breakdown! Thanks.