
I played a couple Outpost games with good cores on Vandal..
and uh....
Holy shit. This shell unironically might be better suited to my playstyle. I've played Destroyer for damn near 600 hours of my 640 total. and now I'm realizing i could have been punishing myself.
Destroyer is a shell meant to be used by a squad leader, a shell of high mobility and offense capability to create space for your team is meant to be used by the better player on the team, the guy who pushes first.
I would love to fulfil that role, but often times i find myself fumbling or someone else is just far better than me for the role. and I often times find myself being the last alive, and with Destroyer's basic utility who relies on others for their utility, its very hard to win compared to other shells in a 1v3 scenario.
When I played Vandal, I quickly picked up exactly how to play her, peeking corners, widening and closing a gap, getting angles, gaining height advantage. These things seemed to come very easy to me. I was way more confident in my abilities and even held my own for a few minutes in a 1v3 under processing versus a full gold 3 stack.
Her double jump: crazy utility for positioning and pushes where no one else can go easily, massive time saver
Her power slide: Very fast moving target, hard to hit, simple, unfortunately can't cancel it or shoot during the slide (but that 2nd part is understandable)
Her Disruptor Cannon: genuinely "disrupts" a enemy position and does a fair amount of damage
Her Ult: beautifully short cooldown, solves every issue i have with heat management in fights simply bc i dont have to manage it anymore
Her cores: they're all crazy useful in their own way and it makes build crafting genuinely interesting compared to any other shell
Her character and playstyle design: Bungie cooked really well with this one
I think I'm gonna start really leaning into Vandal instead of Destroyer for a while, at the very least