How impactful is terrain and the actual battlefield in this game? (Noob needing convincing to make the leap from 40k)

Sorry if its a dumb question (noob), but how much is terrain and the battlefield actually used in Warmachine? All the pictures I see of battles make it look kinda like AoS where battles are basically fought on an open field with almost no terrain where everything is just deployed on a line and gets shoved into the center. Its very lame to me and it's really the main thing keeping me from making Warmachine my main game. I hear it is better than 40k in almost every way from my 40k tournament friends who have made the jump. I really want to fall in love with this game but how in depth can the tables get terrain wise? My goal is to get a group going at my local FLGS and we are all really big on making cool tables to play on with eye catching terrain and I want to know can you play competivley while also playing on a cool thematic table with cool terrain?

Also is the game just a mosh pit battle in the center? Can I actually utilize small units to flank and attack from different angles? I don't want to invest in another AoS style game that's "so much better than 40k" only to realize after dropping $600 to start it that "better than 40k" is only true if you like a Pokémon battle in the center of an open field where the "playlines" are just surviving until you get the double turn. I really enjoy the tactics of out maneuvering my opponent and using the battlefield to my advantage. If Warmachine can scratch that itch, I REALLY want to make it my whole personality lol

Any help or input would be much appreciated, and feel free to add in any other selling points you have for this game, especially if you are a 40k convert. I would love to hear your thoughts. I plan to play Orgoth Sea Raiders.

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u/HamBone8745 — 14 days ago

Any competitive players feel like Lords of Dread is better than Infernal?

I love Infernal. Its a great tool box been playing it forever. Got a big GT coming up and I wonder if Lords is a good switch. Would anyone thats changed from Infernal to Lords care to share their experience? What did you like better in Lords? What did you miss about Infernal?

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u/HamBone8745 — 1 month ago

New House banner for my Lance

A pack of 500 of these stickers cost like $5. I haven’t had this much fun in a long time lol

u/HamBone8745 — 3 months ago

What are you having early success with competitively? Both detachments and units wise.

Coming from CK and there are just so many options now and its been so long since I have played the little guys I feel really overwhelmed trying to put a list together. I really only get to play tourneys cause of time restraints so its hard for me to dedicate a Saturday to “just try it out” just to bring a flop list. Most of my friends play comp and they just keep shooting down the lists I come up with (rightfully so) as garbage and they aren’t wrong.

I just want to run a Disco Lord and Kravek Mourne cause they are so cool but its feeling really frustrating to build a good list that I like aesthetically aswell. The good lists I am seeing rn are like 3 Demon princes, 2 Defilers, Vashtorr, and Forgefiends and they just feel so spammy and boring to play.

Anyhelp or tips for building a cool list thats a little outside the norm would be really helpful rn

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u/HamBone8745 — 4 months ago

Watching green players go through their first edition change will never not be funny

The takes are HOT, the complaints are LOUD lol just saw a guy complaining about the change to war-gear costs and how him being able to cut a single weapon instead of a WHOLE FREAKING UNIT when hes 5pts over is a bad thing somehow???? Lol never change reddit

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u/HamBone8745 — 4 months ago

Anyone want to play “Dataslate Blackjack” to test how good you you would be at balancing the game against the dealer (GW)? Stay with me…

Thought this up while I was outside 🍃 (when I do my best theory crafting). Like everyone else I have been building new lists all freaking day and I have been leaving off a certain amount of points depending on how much I thought the list would go up. Im curious to see how accurate my estimation is. Figured it would be a good way to test how well I understand the power level of certain unit units. Im calling it:

!!!!!DATASLATE BLACKJACK!!!!!!

Heres how it works:

Post you list in the comments or discord or whatever and how many points you’re leaving off to account for MFM nerfs. Just put the:

1.) Detachments and Dispositions your list is using (you can bet on whether or not any of those costs will change in the MFM too lol as a side bet). You can leave them as is meaning no change or you can bet on whether they will change the dispositions too

2.) Enhancements. Just put the name of it in parentheses next to the unit it goes on (if you are taking any of the new enhancements that we don’t know the cost yet for just account for those points too in the amount you’re leaving off).

3.) Cost of the list currently

The goal is for your post MFM list to be as close as possible to 2000pts without going over. When the MFM comes out on Wednesday we can post the new cost of our lists and see who knows their stuff.

How good are you at predicting GW? I think this is a fun way to see how good we are at guessing GW’s next move lol

Here is mine as an example

CK Infernal Lance 3DP Purge the Foe

Lancer
Double Gat Despoiler (Bestial Aspect)
Rampager
3x Karnivore
2x Stalker

Total: 1890

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u/HamBone8745 — 4 months ago

Hot take but I think CK are better in 11th

Lots of sad faces from the sweatier half of the room after the first read of the new CK rules (my self included). I’m not gonna lie, I don’t even know what I was expecting but…idfkgw…

Anyways! On the SECOND READ I realized a LOT of cool stuff:

1.) Infernal Lance disposition is Purge the Foe! Ya know? That mission that you always win because your army is like 6 GIANT ROBOTS?? And Infernal is still our best detachment. Yes its sad we don’t get to play with the new multiple detachments mechanic but the main reason you need multiple detachments is to get the good dispositions like oh yeah PURGE THE FOE!

2.) Our army rule is basically “Always in cover and -1 leadership”. Darkness no longer has the Battleshock or >”18 restrictions. You are just -1 to hit ALWAYS.

3.) Pivot is free again. Delicious. 17”M Lancer is quivering with sexual tension.

4.) You dont need to take daemons anymore. Amazing. Just throw in more wardogs. Your primary mission is killing and you can hold multiple secondary cards so you don’t have to worry about getting stuck with an action secondary (which you can still do actions and shoot and fight with titanic, just no charges). This means you don’t need action monkeys.

5.) Battleshock is a lot better now. Massive buff for us. Pick darkness turn 1 and turn 3 pick despair or dismay (unless opponents shooting sucks, then go T1 Dismay and T3 Despair) and your opponent is going to have a hard time. And it’s gonna catch a lot of people off guard.

6.) Infernal Lance has Ignores Cover strat. LOL. “oH mY eLvEs HaVe CoVeR tHeIr! -1 tO hIt” Hahahaha

7.) Wardogs are more mobile with the new vehicle movement rules, it will be harder to screen them.

8.) You no longer have to base when fighting. We can finally abuse pile in and consolidate like everyone else! This is huge! Usually the problem is you launch your Rampager or Karnivores forward they hit the screens and they get stuck there and then get shot. It’s going to be a lot harder for your opponent to keep their important units from getting tagged. And your 14”M Knights get an extra 6” movement in melee. Rampager is throbbing with excitement.

9.) Overrun fights are a thing now. Do you really need an explanation why this is amazing for us?

10.) Its easier to hide. The terrain foot prints are bigger so easier to get obscuring.

Its all soooo good! But its even better cause its sleeper good. Which means its not busted. Which means our player count isn’t going to triple over night and all the sudden everyone hates us until we get nerfed into the floor.

Its all buffs that make us *juuuust* good enough that you can really take the army places with a little brain power and good understanding of the rules. Its still not the shove forward stat check army some of yall want to believe it is, but its still got great tools.

The “bad”:

1.) Tank shock hurt now. Sad. Had to be done for the health of the game tho. If it keeps the “Knights dont belong in 40k” crowd quiet, Ill take it. Id still rather tank shock with a 26W Robot than a 10W tank.

2.) Multiple Gat Despoilers is not gonna be as viable. We know theres a nerf coming. Either they are gonna have to pay for the guns or they increase costs for multiples or maybe even both. We don’t know exactly what but its best to mentally prepare for that now. I personally couldn’t care less tho. Hated that list and refused to play it, so no loss for me but my condolences if that yuck was your yum.

3.) Ap -1 is gonna melt your skin off now so get ready for that.

What are yalls thoughts? I am personally pretty pumped to take them to some tourneys now that Ive had a chance to play a few games and think about it a little.

Heres my new list. Basically the exact same as 10th where it performed very well for me, but I dropped the daemons for more dogs:

House Gorvakk (2000 Points)

Chaos Knights
Infernal Lance
Strike Force (2,000 Points)

CHARACTERS

Chaos Cerastus Knight Lancer (385 Points)
• Warlord
• 1x Cerastus shock lance

Knight Despoiler (390 Points)
• 1x Daemonbreath meltagun
• 1x Despoiler gatling cannon
• 1x Despoiler gatling cannon
• 1x Heavy darkflamer
• 1x Heavy darkflamer
• 1x Ruinspear rocket pod
• 1x Titanic feet

Knight Rampager (365 Points)
• 1x Diabolus heavy stubber
• 1x Reaper chainsword
• 1x Warpstrike claw

OTHER DATASHEETS

War Dog Executioner (130 Points)
• 1x Armoured feet
• 1x Daemonbreath meltagun
• 2x War Dog autocannon

War Dog Karnivore (150 Points)
• 1x Diabolus heavy stubber
• 1x Reaper chaintalon
• 1x Slaughterclaw

War Dog Karnivore (150 Points)
• 1x Diabolus heavy stubber
• 1x Reaper chaintalon
• 1x Slaughterclaw

War Dog Karnivore (150 Points)
• 1x Diabolus heavy stubber
• 1x Reaper chaintalon
• 1x Slaughterclaw

War Dog Stalker (140 Points)
• 1x Avenger chaincannon
• 1x Diabolus heavy stubber
• 1x Reaper chaintalon

War Dog Stalker (140 Points)
• 1x Avenger chaincannon
• 1x Diabolus heavy stubber
• 1x Reaper chaintalon

Exported with App Version: v1.53.0 (1), Data Version: v780

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u/HamBone8745 — 4 months ago

Anyone else pumped to play 11th!!!

I AM SO FREAKING EXCITED!!! I can’t wait to see how this new meta plays out! I love it when the slate is wiped clean and it feels like everyone is starting fresh from the same spot.

I am so excited to have thematic AND competitive reasons to make new terrain sets! We have a big GT in September and I know its gonna be a blast!

Man the 20th can’t get here fast enough! I have already read the whole rules doc like 3 times and now I am listening to another brand new Sam Pope cinematic masterpiece (not advertising, hes just awesome). Probably gonna start an Ork army too! The new models are sick!

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u/HamBone8745 — 5 months ago

WIP Counts-as Kravek Mourne

Colors for the reds and blues in second pic. Based black.

Model is:

Saturine Legion Preator
Heads on spikes bit is from Chosen or Legionnaires kit?
Ork skull is from the GW skulls kit
Body parts bits are from Kroot box
Hooks are from CK bits and CSM vehicles bits

u/HamBone8745 — 5 months ago

WIP Counts-as Kravek Mourne

Colors for the reds and blues in second pic. Based black.

Model is:

Saturine Legion Preator
Heads on spikes bit is from Chosen or Legionnaires kit?
Ork skull is from the GW skulls kit
Body parts bits are from Kroot box
Hooks are from CK bits and CSM vehicles bits

u/HamBone8745 — 5 months ago