Image 1 — What Velka does - the curse on humanity
Image 2 — What Velka does - the curse on humanity
Image 3 — What Velka does - the curse on humanity
Image 4 — What Velka does - the curse on humanity

What Velka does - the curse on humanity

In this text I will explain what the will of Velka is. Instead of going off deep speculation, I think 4 setpieces of the games and 1 lore description paints her story.

So first, it is obvious that she punishes sinners, but she also provides absolution. In exchange of souls, any sin is forgivable. Oswald of Carim indeed represents a pardoner, but everything about it speaks corrupt.

This line of thinking reveals her actions. Why? Because of the most mysterious item of hers, ring of sacrifice:

"This mystical ring was created in a sacrificial rite of Velka, the Goddess of Sin.
The magenta-shaded ring is especially rare. Its wearer will lose nothing upon death,
and will be freed from any curse whatsoever, but the ring itself breaks"

First, the magenta shows that this relates to Velka based on her description. But what is less obvious is that this expands on the less effective ring. Mechanically it prevents curses, but the original, green ring, prevents death the same.

You will lose nothing on death! She sold this premise to the humans, as a mockery and revenge to Gwyn's curse.

The painting confirms how she achieved this. And yes I mean the one in Friede's room. There are 2, and this is important, two witches of izalith, given away by their tattered clothes, with a sword that looks related to Carim or the Sable Church.

They have stabbed two white snakes, representing covetous ring: covetous souls!

They are also burning humans. They are in dark woods, a common and plausible area, close to a church. This could represent the church of Londor.

There are 3 sable sisters, and I think this is also important. As the ring of sacrifice, prevents curses, but has three people. So I presume what is happening here reflects on Friede.

She left her sisters and gave up on choosing fire. Meaning she gave up on sacrificing humans.

It should be clear that the witches of Izalith are the ancestors of the 3 sisters, and they have carried on their will!

Yet, their will seems to be burning and killing humans and greedy serpents? There is an answer to this too: The new londo and ringed city soul masses, look like they are a burnt, melted mass of souls.

CONCLUSION:

Velka gave humans a mean to fight the gods via sacrifice. The implication is that she is a witch of Izalith, behind the disasters of flame in the games. I think that her soul could not die due to her powers, but then it transformed into the soul of Rosaria over time. Because there wasn't humans to sacrifice. Her sacrificial rite involved burning someone who had a dark soul. This likely caused the Izalith incident (possibly ending her life, at least for an age).

u/HardReference1560 — 5 days ago

Manus the furtive pygmy 5: The mystery of the guardian

>A TLDR: The guardian connects the xanthous scholars to Oolacile, confirming that chaos followers must have been present. It explains the abyssal pyromancers, Anor Londo's measures, and motivation of heretics/occultists.

PREVIOUS CHAPTERS:

Part 1, Part 2, Part 3, Part 4

Lots of related theories on Oolacile lack context as to why the sanctuary guardian lies here, what it was posed to protect, and its existence as a soul boss. Believe it or not, imo it is harder to link this to the furtive pygmy. This is intentional however, as it is likely that the devs wanted to add a hint to link Oolacile's demise to the followers of chaos..

This is a bit difficult to organize, as are obv the rest of this series. To understand my point, we CAN use only DS1 lore to see the connection.

DISCLAIMER: Given Developer notes, it is likely that the guardian is a reference to what could have happened, with smaller impact. As in fact this guardian was supposed to be in Izalith!

PART 1 - the soul of a demon. Chimera of Anor Londo:

The theory all lies with the soul of the guardian. It describes the creature as a watchkeeper, worried of the spread of the abyss. Just like the rest of demons, it is conscious. See some details here:

"The Guardian exhibited traits of several animals other than lions, suggesting that it was no ordinary beast, but rather closer to the beings known as Demons."

This matches the stories of manticores in myth, given his poison tail. It is certainly a weird mesh as it looks more like a chimera, which usually has a snake tail instead. What is important to bring to attention?

The soul color! A yellow soul... yet bizarely, it does not look like the normal boss souls, it is very bright. Given the fact it shoots lighting, this should strike as abnormal. And of course it can be. Only the drakes in new londo shoot lighting, which means that this demon is certainly far removed from most natural creatures.

I have heard that the guardian is a sort of golem.. coming from Anor londo to protect Oolacile. Clearly, they feared the abyss there.

But it is odd that there is another demon with lighting, the winged bat ones of Anor Londo. The best explanation is that Izalith worked with the gods to fight the dragons by creating these things.

This in itself is very odd (and a whole many other theories), but pin the guardian's overtly yellow, glowing soul.

PART 2 - the Xanthous

In greek myth, xanthous means yellow or fair hair..

I am a proponent of a certain theory, that states that the xanthous scholars, had gone to Manus' grave, learned dark sorcery, and most turned mad from the abyss.

This is supported by the lore in DS3 related to the scholars, and I think the golden sorceries of oolacile were integral to such people. This has many implications: was oolacile their home, did they serve Jeremiah, were they heretics, and what could they have wanted here.

It is clear however, that the link of the yellow sorcerers and oolacile as their land is written in descriptions. See the golden scroll:

"A golden scroll chronicling the vast research of the xanthous scholars"

This is most odd when paired with what Orbeck says in DS3:

"Oh, my… This is very unusual. It's from Oolacile, an ancient land of golden sorceries. Not even the Dragon School possesses such a long-lost scroll. What would the xanthous scholars say, with their ridiculous headwear. They would simply slaver over this find."

This clearly shows the xanthous are the oolacile sorcerers, we know what happend to them now, don't we?

PART 3 - The abyss, and chaos

We find dark flame in the chasm of dark. The only DS1 NPC to wear yellow clothing is Jeremiah. It is clear that sorcerers, pyromancers and heretics all were attracted to oolacile now. The reason is that the heretics wanted to manipulate light. The guardian hints at manipulation, artificiality, and light spells of Oolacile show that reverting time is expressly forbidden in Lordran!

There is a lot hidden with the guardian. Other things of note are his 4 wings, like of a dragon. He matches the "perfect demon" description of DS3 lore items. It hints at the connection of chaos and dark.

See this post to get a hint on the thematic connection of having a winged lions defending a path to the abyss: Lovecraft and winged lions

OTHER NOTES:

- The guardian respawning as 2 minibosses also seems odd for another reason. First, we are in darkroot garden's past, and there were aggressive, giant cats in darkroot garden.

- There is a section below township, with a hidden wall. The illusion wall is similar to Izalith, and hides a chest with a red chunk.

- I did not intend to connect what could they have been interested on Manus, and if they knew he was the pygmy. I think Kaathe told oolacile residents to go check the grave in the cave. This will be a separate theory.

u/HardReference1560 — 19 days ago

What hides within the shadowlands

Focus is troubled by wearing masks..

>TLDR:
There is no path. The world of Elden Ring is the same as the souls games. No age solves everything, but staying complacent for too long creates stagnation. The hornsent lose their minds worshiping the holy beasts. Messmer, no matter the blessings, cannot stop the curse that eats at him. And we tarnished, can only change things if we become lord. Yet, every age will have its flaws, even Miquella's, where your personal agency and will are the sacrifice.

Looking at trailers, promotional material, and more, you get the impression that the DLC was supposed to answer everything about why the shattering happened.

There is countless places to explore: the origins of the fingers, Marika's betrayal, Messmer's crusade, Miquella's deception, and the irony of our actions.

I mean.. we fight another incarnation of rot, a frenzied lord, a finger monster, and yet, the end is Miquella and Radahn facing you at the gates of divinity!

I think that we all can see the tragedy of his story: Miquella wished to make an age of compassion, and yet dropped his love, sacrificed his body, and abandoned his will.

It's clear he made the same mistake as his mother, Marika, but what could this mistake be? I think it is best explained as a sin.

Rather, the attempt to reach godhood. I think there is a strong message in Elden Ring: Divinity is perfection, and is impossible to achieve.

Let's look at the mask of one of many hornsent, the curseblades:

"Divine invocation heightens the dexterity of the wearer,
but causes the blessing of the Erdtree to become nauseating,
reducing the restorative effect of drinking from a flask of sacred tears.

Focus is also troubled by wearing this mask."

Now look at these repeating themes and concepts in the DLC:

- Divinity

- Ritual

- Sacrifice

- Shamans

All of this point to something obvious - the hornsent are tribalist: they worship holy lions, birds, snakes.. Which go against the Erdtree's blessings.

All their masks reduce the sacred tear blessings. But in the sacred tear description:

"Blessing of the Erdtree, worshipped in the churches of all lands; this is but a faint vestige."

It is already a vestige. Meaning that at the core of everything must be the disconnect of hornsent worship and golden order worship. We already know this: it is the Shadowtree!

Point being. Marika hid the imperfections of the golden order, by removing the flaws... hiding the broken. That is why she imprisons Morgott and Mohg. It is why Radagon hates his red hair. These remnants of the Scadutree are the source of divinity.

Could the Scadutree be the crucible?

Then were the hornsent right? No, no one was. Ymir states to us the truth, but his view is as ironically flawed as are the motivations of the gods and their rule. He loses his mind growing fingers, because he is wrong.

The Age of Order is broken, because of the Shadowlands. They still exist. There is no solution that can hide its presence forever. The hornsent? Well, they eventually lose their mind too. Miquella? falls prey to his mother's mistake, inviting beings they can't control.

What does this mean? The age of order must be reset, and not by the will of one person, but by the will of one who stands victorious. Basically, the shattering made everyone fight to be Elden Lord. Because only a reset could improve the world.

Only change can bring hope for this world. I will end with a snippet from the Flask of Crimson Tears text:

" The one washed up on the gravesite was sure to die, until this flask
offered its gift of rejuvenation. To seek the Elden Ring. "

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u/HardReference1560 — 1 month ago

Forgotten mechanics, part 1: Non-intelligence catalysts

https://preview.redd.it/g54dnqg4k82h1.png?width=500&format=png&auto=webp&s=4a5569e9fa7d4cafc6534693ee0b6797d43d5b48

Hello, I am making a multi-part series covering forgotten souls game mechanics. For this one, we will see Elden Ring impact and also prob no Demon Souls.

The discussion is mostly focused on DS1 so do let me know your thoughts.

TIN BANISHMENT CATALYST:

Basically an early game magic spear.. poor dmg on both magic and physical, but good enough for an early game spear due to surprising range. Certainly odd, but poses some good memories of Blighttown!

DEMON CATALYST:

Very good fire damage and pushes back foes. Scaling is not so bad either. Look at the stats:

D - STR; D - DEX; B - INT; looks like the devs may have wanted it to fall on the hands of quality builds.

MANUS CATALYST:

Another oddball, with 190 base STR, and B scaling, it genuinely can stagger armored opponents per hit due to its weight. Not sure who is going for pure strength/magic build but here you go lol.

TIN CRYSTALLIZATION CATALYST:

Alright, be ready for some speculating. It is like a short magic spear. Due to highest base DMG (240) but nonexistent strength scaling (E), I think that it is a remnant of some sort of development relating to crystal weapons.

Other crystal weapons are found midgame, and have similarly poor scaling, but notice durability. It is higher than you would expect and AFAIK repairable. Maybe devs thought it would be frustrating to have best int-scaled staff break like its crystal brothers, and remediated by giving some scaling to the swords and repairability to the staff.

Relevance? It reminds me of a toning down of durability system, which in Elden Ring they removed. DS2/3 added int/faith scaling as a genuine PVE choice, and one aspect that might have come out of these?

ER's spinning weapon AoW

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u/HardReference1560 — 2 months ago

What IS the difference between DS1, 2/3 and ER parry?

Sorry if asked before but I think as a parry nut I must have gotten a quite wrong impression + wanted to see which one you find more realistic.

Like, in DS1, it feels like as long as you press R2 before weapon touch you, you're good.

Same in BB. Meanwhile in other games it feels like you ALWAYS parry to late if you fuck up, which is more realistic. It is really confusing though.

So, after parry runs in all the games my conclusion is that oddly enough, you have more iframes to parry after animation begins, but not before. I def may be wrong, but in newer games I think you will always find more success as an attack begins to land/fall too.

AKA if you press R2 and don't see animation - failed parry in newer games.

Another reason the change is noticeable:

Somehow it feels easier to parry with hand in DS1. Anyone got same experience?

Either way love both now. Took me a while to get used to new parries tho.

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u/HardReference1560 — 2 months ago

How correct do you think the color theory for Elden Ring is given the DLC?

Hello. I am sure you must have seen this before but hawkshaw's theory broadly presents a good picture of the underlying story. Do you think that it is still relevant? Why not?

To me I think Marika's story must be different due to the DLC reveals.

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u/HardReference1560 — 2 months ago

Hello. So there is a couple more posts related with this series, mix of evidence and theories that explain character, motivations, and narrative relevance.

This post is a smaller theory. It essentially is about how the DS2 fragments of manus, Nashandra, Nadalia, Alsanna, and Elana represented his emotions that turned him into a monster.

Why does this relate to the furtive pygmy? Well, in my earlier series I pointed the importance of 4 elements and being. Essentially 4 lords, 4 kings, 4 knights.. and so on is a mystery that can be explained by the idea of japanese culture.

Eastern views often assign 4 as THE unlucky number, being a source of calamity and atrocity. For the game, it simply denotes the untimely fate of the dark souls world. kings turn to ruin, lords go mad, and knights go missing.

So it shouldn't be a surprise that the DS2 dark reincarnations of manus would hint at his character. Here's how.

They represent solitude, wrath, fear, and want.

The key to understanding how this relates to Manus being the pygmy is this detail:

Nashandra is the smallest, yet the only one still around, lingering near the throne. The relevance?

She represents want. Want was the least powerful fragment of Manus. In earlier parts I denote that what Kaathe says of the pygmy is correct.

That indeed, he did wait for the age of fire to subside. Did not fall prey like a moth to flame, despite Gwyn crowning him, giving him accolades.

The rest of Manus' emotions are related to his choice to claim the dark souls and ignore the age of fire. There was the wrath of the upturning of his grave, the fear of losing his pendant, which contained his dark soul, and the solitude, his most powerful emotion, driving him mad with obsession over his soul.

note/tldr:
It is not unlike the story of Lord of the Rings. The ring of Sauron is lonely, but perhaps it is best left forgotten, just like Kalameet's ring, and the pendant... Because your want grows into obsession.

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u/HardReference1560 — 2 months ago

The cursemark of death...

The cursemark was carved into Ranni the Witch, an empyrean. As the lore states, it forms a circle, the mending rune!

Why mending though? Note the cursemark description states:

"carved at the moment of Death Of the First Demigod, and it should have taken the shape of a circle".

We are aware it didn't due to Godwyn. Therefore, I assume that 2 empyrean demigods dying at once breaks order. Death was stuck.

I think this process allow Marika to seal death. However, this was her grand mistake: I think she vowed to fix this by breaking the elden ring.

Ranni and Godwyn? Died in soul, and in body. Many theorize we have a part of godwyn's soul. Which is why we can mend the rune of death. This completes the cycle of death once more, and with destined death unsealed, we can make the age of the duskborn. I think this age reverses Marika's actions.

TLDR: I think that our body can add back death into order because a part of godwyn exists within us. Or rather, memories of godwyn linger in our body, as a fragment of light. We and Fia can reform that shattered soul, which acts like memory.

As the maiden in black in demon souls states:

Soul of the mind, key to life's ether
Soul of the lost, withdrawn from its vessel
May strength be granted so the world might be mended...
So the world might be mended...

In demon souls, this is soul form. The world there is similarly shattered, just like in Elden Ring.

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u/HardReference1560 — 2 months ago

Fromsoft are great at irony and subversion.

Look at Shadow of The Erdtree's characters. They all follow Miquella to be free from suffering, in exchange for losing their will. Miquella curses them to control them, yet he wanted an age with no suffering.

Messmer is betrayed, yet he is the impaler, a monster. Ansbach is a peaceful blood occultist, and Leda is a murderous honorable knight. Thiollier is a cowardly assasin, and so on.

Much of SOTE's story is to uncover truths, secrets and more. Yet it gives more questions, than answers...

Its greatest subversion? Is exposing Marika's folly. Not unlike Miquella's ambition. You cannot remove death from order. And so, you cannot remove will either.

Yet in another uno reverse flip.. the game does not answer if losing your will for Miquella's age is bad or not. Truly a world with no answers!

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u/HardReference1560 — 2 months ago

Maybe that is why Marika killed her using Maliketh. She moved on from her powers of death, and hid them in the shadowlands.

I think every empyrean has this ability. Other than the ones mentioned:

Malenia - scarlet children

Ranni - I think Renna was her alter ego

Godwyn may have died too early.

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u/HardReference1560 — 2 months ago