Making Corps more threatening
What do you do to make your players afraid/defiant of corporations ? I'm a rather nice GM and it is hard for me to play intimidation/threatening characters.
I'd like to find a way to make corporations feel more dangerous. But simply sending waves and waves of hitmen is not interesting : either the hitmen succeed and the characters arre dead (boring), or they fail and the characters will think they're just built different and won't be scared.
I think a part of the problem is that I've only played one shots so far, so I didn't really have the time to develop how dangerous corps can be. I'm also struggling to roleplay intimidating characters, so when my players meet with Mr Johnson or any corporate agent, they don't really see them as someone they should not mess with (although they are not openly disrespectful, except once but it was bad DMing on my part).
So what do you do to make corps feel more like a threat ? How would you play a corporate agent to make it seem like they are no joke ? And what would happen if the players get on a corporation's bad side (sending hitmen ? attack their loved ones ? Kidnapp them for interrogation ? Tickle them till they beg them to stop ?) ?