LSU vs Florida vs Texas A&M

Which out of these 3 schools would you prefer for an online dynasty?

Think of all the factors like current roster, pipelines/recruiting, NIL, etc

I think LSU has the best current roster but won’t be set up best in the long run with their mid location and pipelines. Florida has the worst roster but very good pipelines. Texas A&M has a good roster and great pipelines. I would personally rank them:

  1. A&M
  2. LSU
  3. Florida
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u/I_Teach_Edging101 — 9 days ago

Kings of Saturday CFB27 Online Dynasty

Kings of Saturday:

-We aim for around 8 seasons per dynasty
-We try to advance daily/every 24 hours

-Bunch of TOP teams still open!

-When you join pick any team and create your own coach
-Anyone that does not create their own coach will be removed
-Heisman difficulty
-Communicate if you need additional time to play your weekly game
-If everyone has finished their weekly games we will advance early
-Be available and communicate well

-We have a great group of 18 guys right now and are looking to get full

—>Only join if you’re going to be a competitive, active member!

https://discord.gg/xMTbwpV47

reddit.com
u/I_Teach_Edging101 — 9 days ago
▲ 1 r/CFB25

Kings of Saturday CFB27 Online Dynasty

Kings of Saturday:

-We aim for around 8 seasons per dynasty
-We try to advance daily/every 24 hours

-Bunch of TOP teams still open!

-When you join pick any team and create your own coach
-Anyone that does not create their own coach will be removed
-Heisman difficulty
-Communicate if you need additional time to play your weekly game
-If everyone has finished their weekly games we will advance early
-Be available and communicate well

-We have a great group of 18 guys right now and are looking to get full

—>Only join if you’re going to be a competitive, active member!

https://discord.gg/xMTbwpV47

reddit.com
u/I_Teach_Edging101 — 9 days ago

Kings of Saturday CFB27 Online Dynasty

Kings of Saturday:

-We aim for around 8 seasons per dynasty
-We try to advance daily/every 24 hours

-Bunch of TOP teams still open!

-When you join pick any team and create your own coach
-Anyone that does not create their own coach will be removed
-Heisman difficulty
-Communicate if you need additional time to play your weekly game
-If everyone has finished their weekly games we will advance early
-Be available and communicate well

-We have a great group of 18 guys right now and are looking to get full

—>Only join if you’re going to be a competitive, active member!

https://discord.gg/xMTbwpV47

reddit.com
u/I_Teach_Edging101 — 9 days ago
▲ 1 r/CFB_v2

Kings of Saturday CFB27 Online Dynasty

Mods I don’t think this is against the rules since it’s cfb related. I’m not intending to break any rules if it is

Kings of Saturday:

-We aim for around 8 seasons per dynasty
-We try to advance daily/every 24 hours

-Bunch of TOP teams still open!

-When you join pick any team and create your own coach
-Anyone that does not create their own coach will be removed
-Heisman difficulty
-Communicate if you need additional time to play your weekly game
-If everyone has finished their weekly games we will advance early
-Be available and communicate well

-We have a great group of 18 guys right now and are looking to get full

—>Only join if you’re going to be a competitive, active member!

https://discord.gg/xMTbwpV47

reddit.com
u/I_Teach_Edging101 — 9 days ago
▲ 1 r/CFB26

Kings of Saturday CFB27 Online Dynasty

Kings of Saturday:

-We aim for around 8 seasons per dynasty
-We try to advance daily/every 24 hours

-Bunch of TOP teams still open!

-When you join pick any team and create your own coach
-Anyone that does not create their own coach will be removed
-Heisman difficulty
-Communicate if you need additional time to play your weekly game
-If everyone has finished their weekly games we will advance early
-Be available and communicate well

-We have a great group of 18 guys right now and are looking to get full

—>Only join if you’re going to be a competitive, active member!

https://discord.gg/xMTbwpV47

reddit.com
u/I_Teach_Edging101 — 9 days ago
▲ 0 r/snowboarding+2 crossposts

My Western North America Ski Resort Rankings

Hello all!

I have been wanting to make my own West NA ski resort rankings and finally started. I created my own formula with my preferences when picking a resort, so y’all may have some disagreements. I have a table in the Notion app which I’m using to make this, but I wasn’t able to paste it in this post so you can dm me if you want screenshots of it or something. Instead of using the table I’ll paste just the scores for the resorts.

I’m looking for feedback and comments and any will be greatly appreciated! I’ll also answer any questions y’all have about the formula, how/why I scored a resort or category, etc.

I’ll paste some stuff in via the Notion app so the format may be wonky, but I’ll go through and clean it up as best I can.

Criteria:

Advanced Terrain
Snow
Size
Lodging
Crowds and Navigation
Intermediate Terrain
Lifts
Location of Resort
Expert Terrain
Views
Apres
Bonus
/100

Advanced Terrain (#, quality - goodness and variety, ease of access) - /25
/9 (#)
/12 (quality)
/4 (ease of access)

Snow (#, quality, consistency, preservation - direction the resort faces and sun) - /15
/7 (#)
500+ in - 7
400 in - 6
350 in - 5
300 in - 4
250 in - 3
200 in - 2
150 in - 1
/4 (quality)
/2 (consistency
/2 (preservation)

Size (# of skiable acres, feet of vertical drop) - /12
/7 (# of skiable acres)
6000+ acres - 7
5000 acres - 6.5
4000 acres - 6
3000 acres - 5
2000 acres - 4
1500 acres - 3
1000 acres - 2
500 acres - 1
/5 (feet of vertical drop)
5000+ ft - 5
4000 ft - 4
3000 ft - 3
2000 ft - 2
1000 ft - 1

Lodging (#, $, location, niceness) - /9
/3 (#)
/3 ($)
/2 (location)
/1 (niceness)

Crowds and Navigation (# of crowds, flow) - /9
/4 (# of crowds)
/5 (flow of mountain)

Intermediate Terrain (#, quality - goodness and variety, ease of access) - /8
/3 (#)
/3 (quality)
/2 (ease of access)

Lifts (Speed/capacity, setup/access, variety) - /8
/3.5 (speed/capacity)
/4.5 (setup/access)

Location of Resort (ease of access by car, ease of access by plane - # and prices) - /6
/2 (ease of access by car)
/4 (flights)

Expert Terrain (#, quality - goodness and variety, ease of access) - /5
/2 (#)
/2 (quality)
/1 (ease of access)

Views (quality, visibility) - /2
/1.5 (quality)
/0.5 (visibility)

Apres (location - close to lodging/mountain, #, quality) - /1
/0.25 (location)
/0.25 (#)
/0.5 (quality)

Bonus (Iconic/unique attractions, any other factors to account for) - + up to 3

Tiebreaker - Advanced Terrain + Snow vs Advanced Terrain + Snow

Ratings:

Telluride:
Advanced Terrain - 5.75 (#) + 8.75 (quality) + 3.5 (ease of access) —> 18.25/25
Snow - 2.26 (#) + 3.5 (quality) + 1.25 (consistency) + 1.75 (preservation) —> 8.76/15
Size - 4 (# of skiable acres) + 4.425 (feet of vertical drop) —> 8.425/12
Lodging - 2.5 (#) + 2.5 ($) + 2 (location) + 0.75 (niceness) —> 7.75/9
Crowds and Navigation - 3.75 (# of crowds) + 4.25 (flow of mountain) —> 8/9
Intermediate Terrain - 2 (#) + 2.75 (quality) + 1.5 (ease of access) —> 6.25/8
Lifts - 2.25 (speed/capacity) + 4 (setup/access) —> 6.25/8
Location of Resort - 1 (ease of access by car) + 1.75 (ease of access by plane) —> 2.75/6
Expert Terrain - 1.5 (#) + 2 (quality) + 0.5 (ease of access) —> 4/5
Views - 1.5 (quality) + 0.5 (visibility) —> 2/2
Apres - 0.25 (location) + 0.25 (#) + 0.5 (quality) —> 1/1
Bonus - 0.5 (unmatched views) + 0.5 (apres gondola experience) + 0.5 (unique town/culture) —> +1.5
Telluride Final Score —> 74.94/100

Jackson Hole:
Advanced Terrain - 8 (#) + 11.5 (quality) + 3.5 (ease of access) —> 23/25
Snow - 6.24 (#) + 3.75 (quality) + 1.5 (consistency) + 0.75 (preservation) —> 11.74/15
Size - 4.5 (# of skiable acres) + 4.139 (feet of vertical drop) —> 8.639/12
Lodging - 2 (#) + 2.25 ($) + 1.25 (location) + 0.75 (niceness) —> 6.25/9
Crowds and Navigation - 2.75 (# of crowds) + 4.5 (flow of mountain) —> 7.25/9
Intermediate Terrain - 1.25 (#) + 1.25 (quality) + 1 (ease of access) —> 3.5/8
Lifts - 3 (speed/capacity) + 4 (setup/access) —> 7/8
Location of Resort - 1.75 (ease of access by car) + 1.6 (ease of access by plane) —> 3.35/6
Expert Terrain - 1.85 (#) + 2 (quality) + 0.75 (ease of access) —> 4.6/5
Views - 1 (quality) + 0.5 (visibility) —> 1.5/2
Apres - 0.15 (location) + 0.15 (#) + 0.35 (quality) —> 0.65/1
Bonus - 0.5 (unique tram experience) + 0.75 (good food facilities - waffle cabin) + 0.5 (unique town/culture) + 0.5 (iconic Corbet’s Couloir) —> +2.25
Jackson Hole Final Score —> 79.83/100

Steamboat:
Advanced Terrain - 7.5 (#) + 7.75 (quality) + 3.25 (ease of access) —> 18.5/25
Snow - 3.84 (#) + 3.5 (quality) + 1.5 (consistency) + 1.25 (preservation) —> 10.09/15
Size - 5.741 (# of skiable acres) + 3.666 (feet of vertical drop) —> 9.407/12
Lodging - 2.6 (#) + 2.6 ($) + 1.5 (location) + 0.75 (niceness) —> 7.45/9
Crowds and Navigation - 3 (# of crowds) + 4 (flow of mountain) —> 7/9
Intermediate Terrain - 2.25 (#) + 2.25 (quality) + 1.75 (ease of access) —> 6.25/8
Lifts - 3 (speed/capacity) + 3.85 (setup/access) —> 6.85/8
Location of Resort - 2 (ease of access by car) + 1.75 (ease of access by plane) —> 3.75/6
Expert Terrain - 0.75 (#) + 1 (quality) + 0.25 (ease of access) —> 2/5
Views - 0.6 (quality) + 0.4 (visibility) —> 1/2
Apres - 0.2 (location) + 0.2 (#) + 0.35 (quality) —> 0.75/1
Bonus - 0.5 (unique town/culture) + 0.25 (hot springs) + 0.35 (unique snow covered trees) —> +1.1
Steamboat Final Score —> 74.15/100

Deer Valley:
Advanced Terrain - 7.25 (#) + 7 (quality) + 3 (ease of access) —> 17.25/25
Snow - 3.2 (#) + 3.15 (quality) + 1.3 (consistency) + 1 (preservation) —> 8.65/15
Size - 6.85 (# of skiable acres) + 3.12 (feet of vertical drop) —> 9.97/12
Lodging - 3 (#) + 2.25 ($) + 1.35 (location) + 0.85 (niceness) —> 7.45/9
Crowds and Navigation - 3.5 (# of crowds) + 4.5 (flow of mountain) —> 8/9
Intermediate Terrain - 2.75 (#) + 2.15 (quality) + 2 (ease of access) —> 6.9/8
Lifts - 3 (speed/capacity) + 4.35 (setup/access) —> 7.35/8
Location of Resort - 1.75 (ease of access by car) + 4 (ease of access by plane) —> 5.75/6
Expert Terrain - 0.75 (#) + 1 (quality) + 1 (ease of access) —> 2.75/5
Views - 0.7 (quality) + 0.4 (visibility) —> 1.1/2
Apres - 0.2 (location) + 0.25 (#) + 0.5 (quality) —> 0.95/1
Bonus - 0.75 (famous town) + 0.5 (ski-only) + 0.25 (world class grooming) + 0.25 (exquisite experience) —> +1.75
Deer Valley Final Score —> 77.85/100

Breckenridge:
Advanced Terrain - 8 (#) + 9.25 (quality) + 3 (ease of access) —> 20.25/25
Snow - 4 (#) + 3.25 (quality) + 1.25 (consistency) + 0.65 (preservation) —> 9.15/15
Size - 4.908 (# of skiable acres) + 3.398 (feet of vertical drop) —> 8.306/12
Lodging - 2.85 (#) + 2.85 ($) + 1.65 (location) + 0.75 (niceness) —> 8.1/9
Crowds and Navigation - 2 (# of crowds) + 2.75 (flow of mountain) —> 4.75/9
Intermediate Terrain - 2.75 (#) + 2.2 (quality) + 1.75 (ease of access) —> 6.7/8
Lifts - 3 (speed/capacity) + 3.25 (setup/access) —> 6.25/8
Location of Resort - 0.65 (ease of access by car) + 4 (ease of access by plane) —> 4.65/6
Expert Terrain - 1.75 (#) + 1.35 (quality) + 0.35 (ease of access) —> 3.45/5
Views - 1.25 (quality) + 0.3 (visibility) —> 1.55/2
Apres - 0.2 (location) + 0.2 (#) + 0.4 (quality) —> 0.8/1
Bonus - 0.35 (historic town) —> +0.35
Breckenridge Final Score —> 74.30/100

Revelstoke:
Advanced Terrain - 8.5 (#) + 11.5 (quality) + 3.25 (ease of access) —> 23.25/25
Snow - 3.14 (#) + 3.5 (quality) + 1.75 (consistency) + 1.75 (preservation) —> 10.14/15
Size - 5.121 (# of skiable acres) + 5 (feet of vertical drop) —> 10.121/12
Lodging - 1.65 (#) + 2.85 ($) + 0.75 (location) + 0.7 (niceness) —> 5.95/9
Crowds and Navigation - 3.75 (# of crowds) + 3.65 (flow of mountain) —> 7.4/9
Intermediate Terrain - 1 (#) + 1.35 (quality) + 1 (ease of access) —> 3.35/8
Lifts - 1.25 (speed/capacity) + 2.65 (setup/access) —> 3.9/8
Location of Resort - 0.5 (ease of access by car) + 2 (ease of access by plane) —> 2.5/6
Expert Terrain - 1.65 (#) + 1.85 (quality) + 0.85 (ease of access) —> 4.35/5
Views - 1.35 (quality) + 0.35 (visibility) —> 1.7/2
Apres - 0.2 (location) + 0.15 (#) + 0.3 (quality) —> 0.65/1
Bonus - 0.5 (unique town/culture) + 0.25 (unique location) —> +0.75
Revelstoke Final Score —> 74.06/100

Whitefish:
Advanced Terrain - 7 (#) + 10 (quality) + 3.35 (ease of access) —> 20.35/25
Snow - 2.3 (#) + 3 (quality) + 1.5 (consistency) + 1.75 (preservation) —> 8.55/15
Size - 5.02 (# of skiable acres) + 2.353 (feet of vertical drop) —> 7.373/12
Lodging - 2.85 (#) + 2.85 ($) + 1.35 (location) + 0.75 (niceness) —> 7.8/9
Crowds and Navigation - 3.75 (# of crowds) + 4.5 (flow of mountain) —> 8.25/9
Intermediate Terrain - 2 (#) + 2.15 (quality) + 1.5 (ease of access) —> 5.65/8
Lifts - 2.6 (speed/capacity) + 3.25 (setup/access) —> 5.85/8
Location of Resort - 2 (ease of access by car) + 1.75 (ease of access by plane) —> 3.75/6
Expert Terrain - 0.35 (#) + 0.35 (quality) + 0.55 (ease of access) —> 1.25/5
Views - 0.6 (quality) + 0.25 (visibility) —> 0.85/2
Apres - 0.08 (location) + 0.1 (#) + 0.3 (quality) —> 0.48/1
Bonus - 0.5 (unique area) + 0.5 (unique snow ghosts) —> +1
Whitefish Final Score —> 71.15/100

Alta:
Advanced Terrain - 7.75 (#) + 11 (quality) + 2.85 (ease of access) —> 21.6/25
Snow - 7 (#) + 3.75 (quality) + 1.9 (consistency) + 1.85 (preservation) —> 14.5/15
Size - 4.614 (# of skiable acres) + 2.538 (feet of vertical drop) —> 7.152/12
Lodging - 0.75 (#) + 1 ($) + 1.65 (location) + 0.65 (niceness) —> 4.05/9
Crowds and Navigation - 2.85 (# of crowds) + 2.75 (flow of mountain) —> 5.6/9
Intermediate Terrain - 1.35 (#) + 1.25 (quality) + 1.4 (ease of access) —> 4/8
Lifts - 1.75 (speed/capacity) + 3 (setup/access) —> 4.75/8
Location of Resort - 1.4 (ease of access by car) + 4 (ease of access by plane) —> 5.4/6
Expert Terrain - 1.85 (#) + 1.9 (quality) + 0.35 (ease of access) —> 4.1/5
Views - 1.15 (quality) + 0.3 (visibility) —> 1.45/2
Apres - 0.15 (location) + 0.05 (#) + 0.15 (quality) —> 0.35/1
Bonus - 0.5 (insane snowfall amounts) + 0.5 (ski-only) + 0.35 (neighbors Snowbird) —> +1.35
Alta Final Score —> 74.3/100

Snowbird:
Advanced Terrain - 8 (#) + 11.25 (quality) + 3.75 (ease of access) —> 23/25
Snow - 7 (#) + 3.75 (quality) + 1.85 (consistency) + 1.65 (preservation) —> 14.25/15
Size - 4.5 (# of skiable acres) + 3.24 (feet of vertical drop) —> 7.74/12
Lodging - 0.9 (#) + 1.15 ($) + 1.65 (location) + 0.7 (niceness) —> 4.4/9
Crowds and Navigation - 2.25 (# of crowds) + 3.85 (flow of mountain) —> 6.1/9
Intermediate Terrain - 0.75 (#) + 1 (quality) + 0.85 (ease of access) —> 2.6/8
Lifts - 3.15 (speed/capacity) + 4.2 (setup/access) —> 7.35/8
Location of Resort - 1.41 (ease of access by car) + 4 (ease of access by plane) —> 5.41/6
Expert Terrain - 1.85 (#) + 1.9 (quality) + 0.9 (ease of access) —> 4.65/5
Views - 1.25 (quality) + 0.35 (visibility) —> 1.6/2
Apres - 0.15 (location) + 0.08 (#) + 0.2 (quality) —> 0.43/1
Bonus - 0.5 (unique tram experience) + 0.35 (neighbors Alta) —> +0.85
Snowbird Final Score —> 78.38/100

Rankings (as of now):

  1. Jackson Hole - 79.73 points
  2. Snowbird - 78.38 points
  3. Deer Valley - 77.85 points
  4. Telluride - 74.94 points
  5. Alta - 74.30 points (tie broken with Breckenridge by the tiebreaker)
  6. Breckenridge - 74.30 points
  7. Steamboat - 74.15 points
  8. Revelstoke - 74.06 points
  9. Whitefish - 71.15 points
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u/I_Teach_Edging101 — 10 days ago

What do StormNet probabilities represent?

I know the SPC uses there probabilities to represent the percent chance of that specific severe hazard within 25 miles of a point. But what does StormNet represent with their severe weather hazard probabilities? It’s definitely something different since they use different percentages. For example, I’m in the 50+ % area for Tornadoes for Wednesdays severe setup and I definitely do not have a 50% chance of a tornado within 25 miles of me so they must scale it differently.

Does anyone know what they use?

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u/I_Teach_Edging101 — 20 days ago

Generational Recruits

I know generational recruits were added in college football 27. Does anyone know if this a new dev trait or elite still the highest, but some elite players will have like “generational” stats and be the “generational player” that EA was talking about?

Thanks!

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u/I_Teach_Edging101 — 26 days ago

How does this diverging diamond look?

Just got rid of the backed-up roundabout from this busy intersection and replaced it with a diverging diamond intersection. It seems to have greatly reduced the traffic for now.

How does it look? Any changes you’d make? Should I look to connect it with the adjacent roundabout in the future?

Side note: Is 89% traffic flow good for ~50k population?

u/I_Teach_Edging101 — 2 months ago

Can this team contend this season?

Do I have an actual shot of contending this season or am I still in a small rebuild? And how do I look for the future? Should I make any moves?

12 team SF 0.5 TEP Start 10

QB: Maye, Dart, Simpson, Richardson

RB: Judkins, Skat, Charb, Tracy, Jordan James

WR: Jefferson, Rice, Harrison, Tate, Tyson, Addison, Pearsall, Dell, Boutte, Wicks, G. Bernard

TE: Kraft, T. Johnson, Mayer, Arroyo

Picks: 3 2027 1sts (1 early, 1 mid, 1 mine), 2 2027 2nds, and the all the rest of my 28+29 picks

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u/I_Teach_Edging101 — 2 months ago

People always say dynasty is way more skill-based than redraft. Obviously that’s true to an extent, but how big really is the skill gap?

There’s definitely skill in things like drafting long-term, making trades, managing picks, and knowing when to rebuild or go all in. But at the same time, it still feels like so much comes down to luck: injuries, random weekly performances, and then the playoffs where one bad week and you’re out or a few good weeks and a mid team turns into a champion.

So what do you think? Over a few years, do the same skilled managers actually separate themselves, or does luck level things out more than people want to admit? And how big is the edge really between a good dynasty player and an average one?

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u/I_Teach_Edging101 — 2 months ago