Kitty pride/ shadow cat concept

Kitty pride/ shadow cat concept

Health - 150 , 100 Regen health

Role - duelist

Primary - attack with her hands do a combo . Can attack through walls but it will cost her health, 5 hp each attack through walls. Her third attack slow down enemies by 40%. Her attacks reduce her colldown of the dash and make Lockheed attack faster

Passive - Lockheed the dragon will follow her flying above her

Passive 2- when she get damaged she can't phase for 0.5 seconds

Lockheed primary - he throw a fireball that does area damage and make kitty pride see them through walls. He throw it every 3 seconds to a close enemy

Ability 1- dash forward can phase through enemies and Walls if she move through enemies she disrupt them their colldown are now 1 seconds longer also damage them and if they had abilities they will have them for 0.5 colldown. While dashing she can press ctrl to go down through the ground if there is a more grounded place .

Pressing space will move her through the ceiling

Ability 2- send Lockheed to a targeted location he will stand there for 5 seconds and then he will come back to you . He can phase through walls. It has colldown of 1 second

Ability 3- you are now in a phase state you move slowly and can move through walls. Enemies that attack you their attacks move through you and has a damage reduction. you can control Lockheed. Your next attack is a kick that stuck the enemy in the ground for 1 seconds and damage them while they are stuck damage shadowcat will remove the enemy from the ground. It will also remove her from the state. If an enemy is walking into you while you are in this state you exit this and damage him and knock back him . The state is for 3 seconds . She can't be healed in this state

Ability 4 - Lockheed shoot a smoke on close enemy that blind him for 0.5 seconds and make him vulnerable

Ult- make her control her phasing. She can press the ult to switch between normal state and phase state and now she isn't slower in this state but she become slowwer the more she is in this state and get damaged

Exit the state will damage and knockback enemies that are close to her . Her third ability now make a chosen allies able to move through walls and shoot through them

What do you think?

u/Idan_Dvir — 13 hours ago
▲ 11 r/RivalsWaitingRoom+1 crossposts

Sinister six concept

So I made a concept about the sinister six as a 2 2 2 comp it's the original lineup with doc ock electro sandman vulture Mysterio kraven

For vanguards -

Doc ock

Health- 750

Difficulty - 5 stars

Primary - attack with your left mechanical arm damage the enemy and make your arm active. and then you can control the mechanical arm where to move and you can attack to where you aimed . The arm has 300 hp and when it dies it returns to you with a 4 seconds colldown. Hold it to also push back the enemy if the enemy hits a wall he gets stunned for 0.5 seconds , you can only do that one time when it's active

Secondary- attack with your right mechanical arm to damage the enemy and make it active. It operates exactly the same as the primary.

Your arms can't be active at the same time. For example if you use your left and then the right it will operate like any other attacks in this game

Ability 1- when one of your arms is active you can use it to attack and grab an enemy or a wall .

When you grab a wall you can press space to use your bottom arm to grab the wall too and then you can hold space to move up . And you can walk forward and backward. You can press the ability to cancel. While you grab a wall the other arm can still operate and be active

When you grab an enemy he becomes slow and you gain bonus ability based on how much time you grab the enemy. You can attack with the arm to stun him for 0.5 seconds and make him grounded for 1 seconds and then you can't use it again and only in the next grab. The enemy can't walk far from it he walks slowly. Your other arm can still attack while you grab but not be active. Grabbing a flyer will smash them down

Bonus health generate - every second 30 bonus health

Ability 2- when you press it you have 2 options

Left click- your upper mechanical arms attack close enemies damaging them . You cannot attack with primary and secondary

Right click - your upper mechanical arms target allies remove grounded effects from them and slow effects. If you have bonus health it is shared with them and if they have bonus health it removes their fall out for more time. You can't attack while it's active

Space - hold it to charge and release to leap with your bottom mechanical arms

Can also leap from walls if you are grabbing them

Ability 3- defend yourself with the mechanical arms and absorb projectiles it also defends close allies. While you grab an enemy you can use it to move the enemy to a direction you move if he hits a wall it damages him

Passive - if the enemy is behind him it warns you. If you do nothing with one of your mechanical arms it will attack him

Passive2 - he can climb walls if he climbs and there is an enemy climbing in the way the enemy will fall

Ult- grab the closet enemy and you can move with him . You can grab with your other mechanical arm an ally to drain from the enemy health and give the allie bonus health. The mechanical arms now have 600 hp in each one of them.

Everyone says that the green goblin should be the one counter spiderman. But doc ock is the one who should counter him he is the master planner

Sandman -

Health: 750

Primary - do a combo with his sand fist damaging enemies and . Attacks leave behind sands

Passive 1- enemies that stay on stand have 20% less speed

Ability 1- sandman creates a sand wall . Enemies Projectile speed gets slower by 75% if shot through the wall and hitscan can't move through it . Everyone can move through the wall but enemies get slowed down by 85% if they are in the wall . It lasts for 5 seconds and then turns into sand on the ground

Ability 2- sandman can change sands in a small area to a quicksand . Enemies thAt get into it get stuck for 1.5 seconds but they can still attack , maximum of 2 enemies

Ability 3- sandman can create a sand minion from the sands that attack enemies. 2 charges

Ability 4- turn your legs into a sand storm for 3 seconds and gather every sands near you and convert it into sand health. This bar can't be attacked when you are a sand storm. Maximum of 500 sand health

When this is ended you switch your health to sand health. And turn your body into full sand and gain size . You gain greatly damage reduction but your health gets down slowly and you cannot be healed.

In this mode you have different movesets. This mode ends when you press it again or when your health is ended . And then you are at normal health but 250 hp or if you were at lower hp it doesn't change

Full sand mode-

Ability 1- turn yourself into a sand wall ( it does exactly the same as the normal wall but it's bigger and grants teammates who are near it bonus health. You can press again to exit it and damage close enemies

Ability 2 - change your hands into a big mace that doesn't drop sand but push back enemies.

Primary in sand mode: his primary change to a sand projectile but it cost his health

Ult- turn into a giant and gain 1000 health. And can't do abilities but his primary change: when you hold it you change your body into sand with no form that can damage enemies when you stop holding it you turn back to giant but if there are other sands that stay far from him they are also turned into big.

It lasts for 12 seconds

Duelist -

Vulture

Role- duelist

Health - 100, 125 Regen health

Passive - permanent flying, can fly fast forward like Angela.

Primary - slashing forward with his hand damage enemy hit , it has a slowrate , bonus damage to a prey

Secondary - slashing with his wings dealing damage to close enemies, unleashing a feather that damages the far away enemy . It also does damage reduction when you are attacking. The feather has a high speed base on how much speed you have

Ability 1- unleashing a scream that gives you movement boost and reduces the time taken to Regen, if your crosshair is on the enemy it fills his prey bar , the enemy hiring this when he becomes the prey. If you keep looking at him you will have a speed boost if you are not looking the bar will go down if it's over you won't have the boost.

When you near the enemy it will blind them for 0.5 seconds showing them only you

Ability 2- grabbing close enemies with your feet and throwing them into the air prey that are at full bar will fall more slowly

Ability 3- dash and spin your body damage any enemies close to you . It does more damage if you dash into the enemy. You become immune to cc while dashing and gain bonus health based on how much damage you have done to the prey

Ult- dive bomb to an area taking an enemy and gain 250 bonus health damaging them slowly they are stunned You can throw them by attacking and damage them if they hit a wall or an enemy. You can fly with them for 4 seconds

I didn't really know what else to do with him if you have any ideas please say .

Electro -

He is a flyer

Primary - shoot electric bolt that has long range. It damages the enemy and charges them with an electric gauge ( 25% of it )

passive - he can charge enemies with electric gauge

Electric gauge - when the enemy has a full electric gauge he gets stunned for 1 second and has an electric aura around him ,and close enemies get damaged. It lasts for 5 seconds. If he hit electro he would charge electro with an electric gauge

Ability 1- electro fires an electric energy ball that damages the enemy and gives him 15 bonus health. If hit an enemy with an electric gauge it will bounce to close enemies and charge them with an electric gauge ( 25% of it)

Each enemy hit with the ball gives him 15 bonus health

Ability 2- electro turns into a lighting and dash . He is invincible while he is lighting. The enemy hit by him got stunned for 0.5 second. ( He has 2 charges with 3 second cooldown between each use )

Ability 3- he creates a force field of electric and shoots it , it travels slowly, he can press again to stop it . The enemy gets hit by the force field gets damaged and is slowly charged by electric. Electro gets charged too .

It gets upgraded the more enemies get damaged by it . When it gets upgraded it stays for longer and charges electro faster . It stays for 8 seconds and for more 8 seconds if it gets upgraded ( 20 seconds colldown and it begins when the ability ends)

Passive 2- when he gets fully charged he turns into a living energy state for 6 seconds. His primary change into an electric beam when it hits an enemy with an electric gauge fully charged raises the time of his electric aura by 0.5 seconds each 0.5 seconds he hits him with the primary.

Electro gains speed boost and slowly healing while he is in this state he also has an electric aura . When it ends he has 150 health and anti heal for 2 seconds but he also can't be cc for the 2 seconds

Ult- electro turns into a lighting for 5 seconds he can move through the enemy when he passes through them he stun them for 0.5 seconds and attach to them an electric bomb. When the time ended he detonated the bombs , the bombs damaged closed enemies if an enemy had electric aura his time of his aura would restart

He has 275 health

Strategist - Mysterio

Passive - when damage enemies they don't get damaged but their health bar gets illusion damage this damage cannot kill but it works like normal damage but if 6 seconds are over and you didn't damage them it goes back or when you die or your source of damage. Your damage is gone

......

Passive 2- when his illusion gets destroyed he heals himself and nearby allies

....

Primary fire- shoot a myst beam that damages enemies and gives slowly bonus health to allies. The bonus health work like his damage passive

....

Ability 1- create an illusion of an alie in front of him the illusion move , you can press again to stop them . The illusion has 100 health and when destroyed it explodes heals allies and creates a smoke that heals allies and damages enemies ( this doesn't work like his passive) ( has 2 charges)

...

The enemy that killed the illusion gets a 50% illusion gauge and gives you an illusion copy of him

....

Enemies that stayed in the smoke for more than 2 seconds get slowly fulfilling his illusion gauge

......

Illusion gauge - when this is get to 100% they get punished with their accuracy each time they miss they see they enemy they tried to hit twice and only one of them is real if they miss 4 times they see them 4 times but ( hitting an ank with moon knight to hit an enemy doesn't count) when they hit the gauge is reduced . Hitting one of the illusions of the player damaging them

....

Ability 2- place a trap on a wall or on the floor it Damage the closest enemy filling slowly their illusion gauge. If the enemy kills the trap his damage is gone but you get an illusion copy of him . The enemy reduces vision for 3 seconds

.....

Ability 3- when Mysterio gets an illusion copy of an enemy he can place them . The illusion does things based on their role if he is a strategist he heals your allies. A dps damage enemies. Tank gets reduced health and he can only tank when he gets damage he heals allies next to him . The enemies see them as an ally but when they damage them they will see them as an enemy and get 25% illusion gauge. He can also place the copy on himself to be the copy and have his movesets but not his ultimate

....

Ability 4- Mysterio dash and leave behind 2 illusion of himself

Ultimate - turn on friendly fire for the enemy team and set a big location enemies and they only see this area the borders are black with green smoke on them . The enemy sees everyone as Mysterio.

Kraven -

Health -275

Primary - shoot a dart from a sniper damage enemy hit and heal allies . Can aim with it and shoot a trap that can attach to the wall the first enemy that gets close to it that gets close to it gets stunned for his movement for 0.5 seconds but can still attack. It has 6 seconds to cool down and only starts when the enemy gets stunned. When he doesn't have the trap it just aims with this

Melee - hit with his knife

Passive - he can see enemies that he damaged behind walls for 4 seconds after he damaged them

Ability 1- shoot a poison dart that poison the enemy for 3 seconds slowly damage them and mark them for him and allies for 10 seconds if you or your allies killed him everyone who participated in the kill gets heals

Ability 2- give allie or himself a potion. For allie it gives them health over time showing them enemies behind walls for 6 seconds.

For himself it does the same effect but with less and his next attack is a punch that knockback enemy . He also can jump higher

He has 2 charges

ability 3- summon a lion the lion will attack close enemies and bleed them and damage them . When you have an enemy targeted the lion attacks him and generates for him and nearby allies bonus health. The lion has 300 hp

Ult- kraven turned into fists mode . He gets speed boost, damage boost, healing overtime and sees all enemies. His primary change into combo with his fists. Instead of aiming now when you press it it will target the enemy and damaging them will grant him and close allies bonus health for each attack. If the lion attacks him it will bleed him if you hit target with bleed it will give close allies heal over time.

Now for teamups -

Teamup 1 - sandman gets from electro: when sandman press c for 5 seconds he switch his primary to sharp crystal knife it doesn't drop sands but has higher fire rate and bigger range. When enhance - it also charge their electric gauge a little bit

Teamup 2- electro get from doc ock: electro electric gauge for himself can charge 25 more energy and give him more time in this. He also gain a new ability. He has now control over his state and can press the ability when he has at least 85% of the gauge the most electric the more time in this. When in this mode he can press again to exit this mode .

When enhanced - electro third ability gets also bigger the more damage it does

Teamup 3-vulture gets from sandman: vulture has a new ability to form a shield with brick sand on his wings. It has 150 hp . When enhance it drops sand and when the shield is destroyed it launches sand if hit enemy it damages them and slow them down

Teamup 4- doc ock gets from Mysterio: when doc ock arm is active you can press this ability to create a copy of his arm that go in opposite direction of where your arm goes slightly damage the enemy and has also the same health. When enhance if they destroy it they get illusion gauge

Teamup 5- kraven get from vulture: kraven has new ability when he uses it he launches a vulture ( the animal)

Forward, heal allies and damage enemies. When enhance

Nearby enemies that weren't hit from the vulture get targeted and you can see them through walls

Teamup 6-mysterio get from kraven : Mysterio has new ability when . His trap first attack launches a trap that stun the enemy in the place but he can still shoot . When it enhances it target him and Mysterio can see people that hide behind walls for 3 seconds

What do you think about this concept?

u/Idan_Dvir — 1 day ago

Vulture kit concept

Role- duelist

Health - 100, 125 Regen health

Passive - permanent flying, can fly fast forward like Angela.

Primary - slashing forward with his hand damage enemy hit , it has a slowrate , bonus damage to a prey

Secondary - slashing with his wings dealing damage to close enemies, unleashing a feather that damage far away enemy . It also does damage reduction when you are attacking. The feather has a high speed base on how much speed you have

Ability 1- unleashing a scream that give you movment boost and reduce the time take to Regen, if your crosshair is on enemy it filling his prey bar , the enemy hiring this when he become the prey. If you keep looking on him you will have a speed boost if you are not looking the bar will go down if it's over you won't have the boost.

When you near the enemy it will blind them for 0.5 seconds showing them only you

Ability 2- grabbing close enemy with your feet and throwing them into the air prey that are at full bar will fall more slowly

Ability 3- dash and spin your body damage any enemies close to you . It does more damage if you dash into enemy. You become immune to cc while dashing and gain bonus health base on how much damage you done to the prey

Ult- dive bomb to an area taking an enemy and gain 250 bonus health damaging them slowly they are stun you can throw them by attacking and damage them if they hit a wall or an enemy. You can fly with them for 4 seconds

I didn't really know what else to do with him if you have any idea please say .

This was my last concept of my sinister six concepts

u/Idan_Dvir — 2 days ago

Kraven strategist concept

Health -275

Primary - shoot a dart from a sniper damage enemy hit . Can aim with it and shoot a trap that can attach to the wall the first enemy that gets close to it that gets close to it gets stunned for his movement for 0.5 seconds but can still attack and it releases a mist that heals allies . It has 6 seconds colldown and only start when the enemy get stun. When he doesn't have the trap it just aims with this

Melee - hit with his knife

Passive - he can see enemies that he damaged behind walls for 4 seconds after he damaged them

Ability 1- shoot a poison dart that poison the enemy for 3 seconds slowly damage them and mark them for him and allies for 10 seconds if you or your allies killed him everyone who participated in the kill gets heals

Ability 2- give allie or himself a potion. For allie it gives them health over time showing them enemies behind walls for 6 seconds.

For himself it does the same effect but with less and his next attack is a punch that knockback enemy . He also can jump higher

He has 2 charges

ability 3- summon a lion the lion will attack close enemies and bleed them and damage them . When you have an enemy targeted the lion attack him and generate for him and nearby allies bonus health. The lion has 300 hp

Ult- kraven turn into fists mode . He gets speed boost, damage boost, healing overtime and see all enemies. His primary change into combo with his fists. Instead of aiming now when you press it it will target enemy and damaging them will grant him and close allies bonus health for each attack. If the lion attacks him it will bleed him if you hit target with bleed it will give close allies heal over time.

It's simple concept didn't try to make him too complicated. I am doing a sinister six characters concept

I already did Mysterio sandman electro and doc ock. It's on my profile. My next one will be a duelist vulture

u/Idan_Dvir — 3 days ago
▲ 3 r/StrategistMainsMR+2 crossposts

Kraven strategist concept

Health -275

Primary - shoot a dart from a sniper damage enemy hit . Can aim with it and shoot a trap that can attach to the wall the first enemy that gets close to it that gets close to it gets stunned for his movement for 0.5 seconds but can still attack. It has 6 seconds colldown and only start when the enemy get stun. When he doesn't have the trap it just aims with this

Melee - hit with his knife

Passive - he can see enemies that he damaged behind walls for 4 seconds after he damaged them

Ability 1- shoot a poison dart that poison the enemy for 3 seconds slowly damage them and mark them for him and allies for 10 seconds if you or your allies killed him everyone who participated in the kill gets heals

Ability 2- give allie or himself a potion. For allie it gives them health over time showing them enemies behind walls for 6 seconds.

For himself it does the same effect but with less and his next attack is a punch that knockback enemy . He also can jump higher

He has 2 charges

ability 3- summon a lion the lion will attack close enemies and bleed them and damage them . When you have an enemy targeted the lion attack him and generate for him and nearby allies bonus health. The lion has 300 hp

Ult- kraven turn into fists mode . He gets speed boost, damage boost, healing overtime and see all enemies. His primary change into combo with his fists. Instead of aiming now when you press it it will target enemy and damaging them will grant him and close allies bonus health for each attack. If the lion attacks him it will bleed him if you hit target with bleed it will give close allies heal over time.

It's simple concept didn't try to make him too complicated. I am doing a sinister six characters concept

I already did Mysterio sandman electro and doc ock. It's on my profile. My next one will be a duelist vulture

u/Idan_Dvir — 3 days ago

Electro kit concept

I won't tell you what role he is you have to guess so you won't go out if he isn't the role you wanted

He is a flyer

Primary - shoot electric bolt that has long range. It damages the enemy and charges them with an electric gauge ( 25% of it )

passive - he can charge enemies with electric gauge

Electric gauge - when the enemy has full electric gauge he gets stunned for 1 second and has electric aura around him ,close enemies get damaged. It last for 5 seconds. If he hit electro he charge electro with electric gauge

Ability 1- electro fire an electric energy ball that damages the enemy and gives him 15 bonus health. If hit an enemy with an electric gauge it will bounce to close enemies and charge them with electric gauge ( 25% of it)

Each enemy hit with the ball give him 15 bonus health

Ability 2- electro turn into a lighting and dash . He is invincible while he his a lighting. Enemy hit by him get stun for 0.5 second. ( He has 2 charges with 3 second colldown between each use )

Ability 3- he creates a force field of electric and shoots it , it travels slowly, he can press again to stop it . enemy get Hit by the force field get damaged and are slowly charged by electric. Electro get charged too .

It get upgrade the more enemies get damaged by it . When it gets upgrade it stay for longer and charge electro faster . It stays for 8 seconds and for more 8 seconds if it gets upgraded ( 20 seconds colldown and it begin when the ability ended)

Passive 2- when he gets fully charged he turn into a living energy state for 6 seconds. His primary change into an electric beam when it hit an enemy with an electric gauge fully charge raise the time of his electric aura by 0.5 seconds each 0.5 seconds he hit him with the primary.

Electro gain speed boost and slowly healing while he is in this state he also has an electric aura . When it ends he has 150 health and anti heal for 2 seconds but he also can't be cc for the 2 seconds

Ult- electro turn into a lighting for 5 seconds he can move through enemy when he pass through them he stun them for 0.5 seconds and attach to them electric bomb. When the time ended he detonated the bombs , the bombs damaged closed enemies if an enemy had electric aura his time of his aura would restart

He has 275 health and he is a duelist

u/Idan_Dvir — 3 days ago
▲ 16 r/RivalsWaitingRoom+1 crossposts

Dr octopus vanguard concept

Health- 750

Difficulty - 5 stars

Primary - attack with your left mechanical arm damage enemy and make your arm active. and then you can control the mechanical arm where to move and you can attack to where you aimed . The arm has 300 hp and when it die it return to you with a 4 seconds colldown. Hold it to also push back enemy if the enemy hit a wall he get stun for 0.5 seconds , you can only do that one time when it's active

Secondary- attack with your right mechanical arm damage enemy and make it active. It operate exactly the same as the primary.

Your arms can't be active at the same time. For example if you use your left and then the right it will operate like any other attacks in this game

Ability 1- when one of your arms is active you can use it to attack and grab an enemy or a wall .

When you grab a wall you can press space to use your bottom arm to grab the wall too and then you can hold space to move up . And you can walk forward and backward. You can press the ability to cancel. While you grab a wall the other arm can still operate and be active

When you grab an enemy he become slow and you gain bonus ability base on how much time you grab the enemy. You can attack with the arm to stun him for 0.5 seconds and make him grounded for 1 seconds and then you can't use it again and only in the next grab. The enemy can't walk far from it he walk slowly. Your other arm can still attack while you grab but not be active. Grabbing a flyer will smash them down

Bonus health generate - every second 30 bonus health

Ability 2- when you press it you have 2 options

Left click- your upper mechanical arms attack close enemies damaging them . You cannot attack with primary and secondary

Right click - your upper mechanical arms target allies remove grounded effects from them and slow effects. If you have bonus health it share with them . You can't attack while it's active

Space - hold it to charge and realese to leap with your bottom mechanical arms

Can also leap from walls if you are grabbing them

Ability 3- defend yourself with the mechanical arms and absorb projectiles it also defend close allies. While you grab an enemy you can use it to move the enemy to a direction you move if he hit a wall it damage him

Passive - if enemy are behind him it warn you. If you does nothing with one of your mechanical arm it will attack him

Passive2 - he can climb walls if he climb and there is an enemy climbing in the way the enemy will fall

Ult- grab the closet enemy and you can move with him . You can grab with your other mechanical arm an allie to drain from the enemy health and give the allie bonus health. The mechanical arms now have 600 hp each one of them.

Everyone say that green goblin should be the one counter spiderman. But doc ock is the one should counter him he is the master planner

I didn't know what to do with the ult so i don't know if this ult is good. Please comment if you have better ult concept

u/Idan_Dvir — 5 days ago
▲ 17 r/RivalsVillainsMains+1 crossposts

Taskmaster kit concept

He is a duelist

Passive 1- the last person who killed taskmaster deal less damage to taskmaster

Passive 2- if an enemy uses an ability or ultimate on taskmaster the next time they use it deal half the damage and if it's affect it won't affect taskmaster. 45 seconds colldown

Ultimate -come face me- taskmaster choose an enemy and copy their health and one of their moves the others can't damage taskmaster and the enemy the enemy doing less damage the ultimate end when one of them die or 20 seconds are over

Primary attack - taskmaster use his sword and shield left click to damage with his sword and right click to defend with shild the shield has 200 health.

.......

Primary fire 2- taskmaster use his bow to damage enemies from long range while using enemies that damage more that 50 for the last 5 seconds has weak points if taskmaster shoot the weak points it deal bonus damage

...

Ability 1- parry- taskmaster defend for 1.5 while in this state he get reduce damage from enemies and if enemy deal 50 damge to him it will end the state and taskmaster can use parry attack for 3 seconds if long range damage hit taskmaster he shoot back and deal damage it also disabled fly abilities and flying for 1.5 seconds if close range attack hits taskmaster he can swing his sword deal damage and slow enemies

Ability 2- taskmaster use an explosive arrow that stick on enemy the next time he attack someone he get damge by the explosive and it deal area damge

Ability 3- taskmaster focus on an enemy that attacks with his moves. And take one of their abilities. If they doesn't have ability that he can take he gain damage reduction against them and deal more damage to weak points. Damaging taskmaster while he focusing on target cancel the ability

Adam warlock - can't copy ability

Angela - can't copy ability

Black cat- cats cradle

Black panther - spirit rend

Black widow - edge dancer

Blade- day walker dash

Captain America - vibranium energy saw

Cloak and dagger - can't copy ability

Cyclops - can't copy ability

Daredevil - he get radar sense and Sonic pursuit

Deadpool - hazardous hijinks

Devil dinosaur - can't copy ability

Doctor strange - can't copy ability

Elsa bloodstone - helix advance

Emma frost - crystal kick

Gambit - Cajun charge

Groot - can't copy ability

Hawkeye - crescent slash

Hela - can't copy ability

Hulk - can't copy ability

Human torch - can't copy ability

Invisible woman- can't copy ability

Iron fist - dragon defense

Ironman - can't copy ability

Jeff the landshark - can't copy ability

Jubilee - can't copy ability

Loki- can't copy ability

Luna snow - can't copy ability

Magik - magik slash

Magneto - can't copy ability

Mantis - can't copy ability

Mr fantastic - can't copy ability

Moon knight - moonlight hook

Namor - can't copy ability

Peny parker - can't copy ability

Phoenix - can't copy ability

Psylocke - wing shurikens

Rocket raccoon - can't copy ability

Rogue -chrono kick combo - but only the second part of this

Scarlet witch - can't copy ability

Spiderman - amazing combo

Squirrel girl - tail bounce

Star lord - stellar shift

Storm - can't copy ability

The punisher - scourge grenade

The thing - stone haymaker

Thor- can't copy ability

Ultron - can't copy ability

Venom - can't copy ability

White fox - can't copy ability

Winter soldier - trooper fist

Wolverine - feral leap

Ability 4- the ability that he take from the enemy is here.

It doesn't go after he use it to to colldown for 10 seconds. When he die he needs to take the ability from the enemy again. If he copy another ability the old ability gets remove

Space - while in the air taskmaster can double jump and glide

u/Idan_Dvir — 5 days ago
▲ 11 r/RivalsWaitingRoom+1 crossposts

M.O.D.O.K tank concept

Role - tank

Sub role- front tank,main tank

Health - 750

Primary - hold to fire psionic beam . After 2 seconds of hold fire it does an explosion dealing area damage.

Space - hold space to fly , it has a gauge

Ability 1- realese a telekinesis emp blast near you and give you shield around you , the shield has 250 hp . Allies that caught by the blast has mind connection between them . When one of them is damaged the others can block the next attack that hit them in the next 1 seconds.

This last for 6 seconds.

Ability 2- fire a missile ( you have 6 missiles) to do damage a colldown of 1 seconds between each use . Hold it to lock on targets . Missiles that hit enemies give m.o.d.o.k and allies that has mind connection 10 bonus shield for each missile

ability 3- when in the air you can smash the ground with the doomsday chair inflict damage and push back enemies.

Ability 4- send an aim agent with a jetpack and a rifle

He fly and shoot close enemies. He has 200 hp( 2 charges)

This agents can also get mind connection

Ult- unleash 2 robotic arms that automatically fire an energy bubble shield near enemies. His beam now pierce enemies enemies that hit get mind connection enemies with mind connection recive connection damage when one of them get damaged it only does 40% of the damage Done to the one enemy

Team up - Ultron- hate for stark : Ultron drone now give the aliie a bubble shield with 150 health ( the bubble has colldown of 10 seconds so you can't spam it between allies)

When enhance - Ultron also give a bubble for himself and connect the allie to mind connection

Second team - winter soldier- psychic control: when bucky press c he his tainted voltage has higher fire rate and when hit an enemy it sand a tentacle to attack nearby enemy

When enhance - bucky bionic hook now realese tantecales to nearby enemies pushing them to where the enemy that you pick was and does damage to them

Third team up- Loki : when m.o.d.o.k press c he can clone his agent. The clone has 50 health and does less damage

When enhance - when the agent has mind connection the clone has it too

His play style his like magneto with the allies and push with them but he also at the middle near the flyers and the ground helping flyers while being a shield tank

u/Idan_Dvir — 6 days ago
▲ 37 r/RivalsWaitingRoom+1 crossposts

She hulk concept ( guang guang also )

Role- vanguard

Sub role - dive/brawl

Health -600

Primary - Punch with her fist and doing combo her 4 attack push back the enemy and launch her to him

Secondary - take a debris from the ground press again to throw hit and doing damage. Or press primary to punch with hit and do area damage

Passive - rage with no side effect: the less health she has the more attack speed she has . When she is lower than 250 hp she can jump higher

Ability 1- leap star : she hulk jump and does an elbow drop damaging enemies. If she hit an enemy in the air she drop them to the ground annd damage them giving them star effect

Ability 2- taking out the trash: grab the enemy leg and throw them to where she looks. And she give them star effect.

Ability 3- look at me : she hulk can't move and can't take damage. Damaging her give her bonus health. Enemies with star effect that are close to her look at her all the time when she in the State but they can still move

While she in this state she can use 2 abilities

Objection - when she press left click she launch herself with her legs and doing a kick that does damage. Hold it to grab an enemy in her legs for 0.5 seconds

She hulk smash - when she press right click she smash the ground does damage to close enemies in a front line . Hold it to also launch them up

When she use one of the abilities or when the ability time is over she exits this state

Ult- she hulk now can choose which ult to do

When on enemy - guang guang he/ she can't have that :

She hulk ask guang guang nicely

Guang guang removes any good effects and buff from the enemy for 4 seconds and remove 20% of his ult charge. If there are close enemies to him with star effect they are getting Remove ult charge by 20%

When on herself - guang guang let me win : she hulk ask guang guang nicely to buff her

Guang guang give her a random buff and close enemies to she hulk bonus health

Like there isn't enough cc in the game: she hulk primary now push enemies on every attack.

So Mr fantastic- she hulk ability 1 now refresh every time she hit an enemy with the ability

I am to beautiful to get damaged - every second attack that hit she hulk now doesn't hit her and completely miss her

u/Idan_Dvir — 7 days ago
▲ 25 r/MarvelRivalsVillains+3 crossposts

My concept for sandman

Sandman is a tank that can control the battle with his sand and slow down the enemies

Health: 750

Primary - do a combo with his sand fist damaging enemies and . Attacks leave behind sands

Passive 1- enemies that stay on stand has 20% less speed

Ability 1- sandman create a sand wall . Enemies Projectile speed get slower by 75% if shoot through the wall and hitscan can't move through it . Everyone can move through the wall but enemies get slow down by 85% if they are in the wall . It last for 5 seconds and than turn into sand on the ground

Ability 2- sandman can change sands in a small area to a quicksand . Enemies thAt get into it get stuck for 1.5 seconds but they can still attack , maximum of 2 enemies

Ability 3- sandman can create a sand minion from the sands that attack enemies. 2 charges

Ability 4- turn your legs into a sand storm for 3 seconds and gathering every sands near you and convert it into sand health. This bar can't be attack when you are a sand storm. Maximum of 500 sand health

When this is ended you switch your health to sand health. And turn your body into full sand and gain size . You gain greatly damage reduction but your health get down slowly and you cannot be healed. In this mode you have different movesets. This mode end when you press it again or when your health is ended . And then you are at normal health but 250 hp or if you were at lower hp it doesn't change

Ability 1- turn yourself into a sand wall ( it does exact the same as the normal wall but it's bigger and grants teammates who are near it bonus health. You can press again to exit it and damage close enemies

Ability 2 - change your hands into big mace that doesn't drop sands but push back enemies.

Primary in sand mode: his primary change to a sand projectile but it cost his health

Ult- turn into a giant and gain 1000 health. And can't do abilities but his primary change: when you hold it you change your body into sand with no form that can damage enemies when you stop holding it you turn back to giant but if they are other sands that stay far from him they are also turn into big.

It last for 12 seconds

u/Idan_Dvir — 8 days ago
▲ 18 r/StrategistMainsMR+3 crossposts

My concept for Mysterio as a strategist

Passive - when damage enemies they doesn't get damaged but their health bar get illusion damage this damage cannot kill but it works like normal damage but if 6 seconds were over and you didn't damage them it goes back or when you die or your source of damage. Your damage is gone

......

Passive 2- when his illusion get destroyed he heal himself and nearby allies

....

Primary fire- shoot a myst beam that damage enemies and give slowly bonus health to allies. The bonus health work like his damage passive

....

Ability 1- create an illusion of an aliie Infront of him the illusion move , you can press again to stop them . The illusion have 100 health and when destroyed it explode heal allies and create a smoke that heal allies and damage enemies ( this doesn't work like his passive) ( has 2 charges)

...

The enemy that killed the illusion get 50% illusion gauge and giving you an illusion copy of him

....

Enemies that stayed in the smoke for more than 2 seconds get slowly fulfilling his illusion gauge

......

Illusion gauge - when this is get to 100% they get punished with their accuracy each time they miss they see they enemy they tried to hit twice and only one of them is real if they miss 4 times they see them 4 times but ( hitting an ank with moon knight to hit an enemy doesn't count) when they hit the gauge is reduced . Hitting one of the illusion of the player damaging them

....

Ability 2- place a trap on a wall or on the floor it Damage the closest enemy filling slowly their illusion gauge. If the enemy kill the trap his damage is gone but you get an illusion copy of him . The enemy get reduce vision for 3 seconds

.....

Ability 3- when Mysterio get an illusion copy of an enemy he can place them . The illusion does things base on their role if he is a strategist he heals your allies. A dps damage enemies. Tank get reduced health and he can only tank when he gets damage he heals allies next to him . The enemies see them as an allie but when they damage them they will see them as an enemy and get 25% illusion gauge.

....

Space - hold space to jump higher and hold it more to slow fall

Ultimate - turn on friendly fire for the enemy and turn everyone to Mysterio but only in appearance. The enemy see everyone as an enemy. When enemy hit their allies they get 50% illusion gauge. Hitting your allies still count as a miss

u/Idan_Dvir — 12 days ago
▲ 5 r/StrategistMainsMR+1 crossposts

Angel/archangel strategist concept

Health - 350

Primary fire - throw a feather with his blood on teamate to slowly heal them the faster the allies move the more and faster he get heals . When you use it you consume 25 health( you have 4 feather)

Secondary fire - fire a wind with his feather piercing through allies and enemies, giving allies speed boost and slow down enemies

Passive - when moving forward for one second you are flying faster.

Passive 2- when you are missing and health and don't get damaged for 2 seconds you are consuming feathers to get health but has less max health

Passive 3- when you die you can ressuract yourself but you are becoming archangel, archangel has 250 health and each damage grants him bonus health and each 3 attacks reduce max health. Max bonus health are 50% of max health. This has colldown for 50 seconds

Ability 1 - hold it to let an aliies in your area attach to you ( can only carry) holding the teammate and fly with them , they can UN attach at any them .

You can't use primary and secondary while in this form

Ability 2- use his wings to defend on the front blocking damage and heal yourself and your teamate you are flying with . When the enemies deal 250 damage you stop to defend and launch feathers in all directions heal teammates and damage enemies

Ability 3- dash forward and launch feathers in all directions healing teammates and damaging enemies

Ultimate - falling down from the skies push back enemies and heal allies in large radius giving teammates full protection from the next attack that hit them . When angel use this he die and becoming archangel

Archangel:

Primary fire - fire metal feather damage enemies . Enemies that got hit are debuff and do less damage for 3 seconds

Secondary fire - fire a wind that give allies damage boost and bonus health

Ability 1- like the ability 1 normal ability but he can only attach for 3 seconds and the teamate get bonus health while with him

Ability 2- shielding you and attach teamate deflecting projectile and melee attacks

Ability 3- dash forward blocking damage and launch metallic feathers that give enemies anti heal and damaging them

Ultimate - purify yourself and become angel again

u/Idan_Dvir — 17 days ago
▲ 1 r/RivalsVanguards+1 crossposts

Ghost Rider tank concept

Health- 650

Primary 1- ( left click) swing with his hellfire chain damaging enemies . When with hellfire enhance he has 2 chains that leave fire on enemy damaging them over time

Primary 2- (right click) fire with his hellfire shotgun high damage but only high at close range enemy hit gain a nerf base on their roles: duelist does less damage, vanguard has less max health, strategist heal less .

It last for 5 seconds ( it only has one ammo and it reaload automatically after 5 seconds, cannot be reaload normal)

Passive - when walk in a straight line for 4 seconds he gets on his bike and start driving if he stop moving or walk backwards the bike is gone . The bike leaves behind a trail of fire that damage enemies hitting enemy with a bike launch him to to the air. . When he is on the bike there is a shield on the front with 250 hp

He can use his abilities while driving but his chain now change animation to only attack one side of the bike

Ability 1- ghost rider throw a chain if hit an enemy launch him back to you . When with hellfire enhance he throw 2 chains and when hit an enemy the enemy gain nerf base on their roles, it doesn't launch him to ghost rider but ghost rider can press : left click - move him to the left and give a nerf to enemy he collides with it , right click - does the same to the right

Ability 2- hellfire enhance, gain a speed boost and enhance your abilities while this is active he can't use his shotgun. If you kill an enemy who killed your teammate in the last 5 seconds you gain 25 ult charge , 150 bonus health and block the next 4 attacks. The enhance stay for 6 seconds

If you activated it while you were on the bike you get off the bike while it does explosion damaging nearby enemies

Ability 3- when on the bike you can dash with it leaving fire on enemies and gaining speed boost and attack speed for 2 seconds . If you are not on the bike you get on the bike

Ult- fire a fire beam from his mouth the first enemy hit get stun and look at ghost rider eyes . Ghost Rider unleash penace stare damaging him for 6 seconds base on how much damage he did in the last 5 seconds up to 1250 damage the enemy see again his last kill but on the screen it written all over sins and there is fire and Satan voice.

The enemy can still be heald but he cannot move and be moved no matter what

Teamup - defenders ( with hulk Dr strange and ghost rider) - when one of them kill an enemy the other gain 50 bonus health, if one of you died and one of you killed someone his return time get lower by 5 seconds

u/Idan_Dvir — 20 days ago
▲ 59 r/BishopMainsMR+2 crossposts

My concept for bishop as a tank

Health- 650

Primary fire- fire from his plazms rifle projectile that deal damage, hold it to charge the rifle with energy to fire a big projectile that deal area damage and knock back ( cost 25 energy)

Passive - bishop absorb energy by getting damaged if he get continual damage he absorb less energy over time (maximum 125 energy) when he gets to the maximum he unleash an energy blast that give him speed boost . When he has less that 150 health he use the energy to give him bonus health . The energy get slowly removed over time

Ability 1- unleash an explosion from his body that damage all nearby enemies get them slow down and give allies bonus health (cost 75 energy)

Ability 2- fire a short beam from his hand that damage and give him bonus health the enemy next attack get auto aimed to bishop but with no effects and less damage . the next time when bishop get to maximum energy he get immunity to effects for 3 seconds (cost 30 energy)

Ability 3- charge his gun with 50 energy to create a shield that has 300 health when he press his primary he throw the shield forward blocking any damage until he gets to a wall

Ult- give himself a time clock machine ability when he use this ability his health and colldown get rewind and nearby allies get a damage buff base on how energy he has when he rewind.

u/Idan_Dvir — 22 days ago
▲ 4 r/UltronMains+1 crossposts

Ultron rework concept

I made some changes to Ultron to make him more of a lore accurate but still a strategist

​

​

Primary fire - the same as the old one

​

Primary 2- energy blast that heal

​

​

​

Ability 1- I am changing the ability of the robot head that does heal to a full robot that can move you have 2 robots and you can choose which Allie the robot will follow the robot does area blast that do heal to all allies nearby the blast . You can also choose the robot to follow you or choose which location he will stand there

​

Ability 2- Ultron can hack an aliie or an enemy in enemy the enemy can't use abilities for 3 second and mark him as extirmanition target , if one of your robots is near the target he will use his second hand to attack him with laser and aliies that attack the target get 20 bonus health

​

For an aliie it will give him 50 bonus health and if he has a robot attach to him he heals him faster for 5 seconds.

​

​

Ability 3- is the speed boost for himself that he has it stay the same

​

​

​

Ult- give a robot for each Allie and Target the whole enemy team for extirmanition it last for 15 seconds

​

​

What do you think?

reddit.com
u/Idan_Dvir — 1 month ago

Black widow rework concept idea

Black widow need a rework so I made a rework for her and I made her a futuristic assassin ( she is still from 2099)

​

​

Primary attack - black widow has a futuristic pistol when not aimed it has a fasterrate but lower damage and while aimed she has lowerrate but higher damage .

​

While aimed in the air black widow stop time next to her she move very slowly moving to the sides or backwards she doge to this side and move to there . Enemies that are next to her have slower attacks speed . Black widow can also charge her attack to deal area damage

​

Ability 1- widow bite - black widow throw a widow bite that stun an enemy for 2 seconds hitting the enemy remove the stun effect from the enemy. While the enemy is stun he produce electric widow spiders around him the spiders do damage to nearby enemies and slow them down

​

​

Ability 2- tactical run - it's the same as her Sprint ability but has no colldown

​

​

Ability 3- Zipline attack - black widow throw a Zipline if hit a wall she Zipline to the wall if hit an enemy she Zipline to the enemy and kick him launch you and him in the air if he was stunned all the spiders he produce explodes and deal area damage

​

​

​

​

Ult - black widow create a 2 energy walls that block projectiles between the walls there is a pathway that she and her allies can go through it enemy that walks in the pathway get stunned black widow recharge her abilities faster in there and can see through the walls every hit through the walls create an explosion

​

​

Did I cock

​

reddit.com
u/Idan_Dvir — 1 month ago
▲ 0 r/RivalsVanguards+1 crossposts

Sabertooth vanguard concept

Health- 650

​

​

Primary attack - doing slash attack with his claws

​

​

Passive - he gain speed boost by seeing a an enemy with under 40% of max health and does more damage to the character after he saw the target he can see her through walls if there is an enemy with low hp that he didn't saw sabertooth can see a trail of her where she walked Killing the target give him a burst of heal for 3 seconds

​

Passive 2- if at the same time an enemy dash at him and sabertooth dash at him they won't cancel each other sabertooth will win

​

Passive 3- he can run on walls and jump higher from them

​

Ability 1- walk on 4 and run faster he also jump higher while running on 4 . If he get damaged it enhanced his next claws attack or his dash . His main attack does more damage and his next dash if it hit an enemy it countiue to hit the target

​

​

Ability 2- sabertooth dash forward with his claws he can be stun while at the dash killing an enemy regenerate his dash . The dash slow the target

​

Ability3- while in the air he can dive and do damage if he hit an low hp enemy he stun him and slash his bodey for 0.5 seconds dealing damage

​

ability 4- sabertooth does an attack that remove any over shield and gives the enemy anti heal

​

​

Ult- gain over shield for every damage he does he track every enemy and the enemy he hit get reduce max health

​

His dashes also stun the enemy and slash him like his dive ability

​

​

​

​

​

u/Idan_Dvir — 1 month ago

I made some character concepts for the gane

Joker (Duelist)

Primary Attack: Shoots his pistol. The bullets ricochet, and each ricochet makes them deal more damage.

Ability 1: Boxing Gun – fires a boxing glove that knocks enemies back.

Ability 2: Electric Bomb – places an electric trap on the ground. Enemies who step on it are stunned for 1.5 seconds. If Joker knocks an enemy with the Boxing Gun and they hit a wall, they ricochet off the wall and take damage.

Ability 3: Laughing Gas – releases laughing gas. While inside it, Joker moves faster. When he leaves it, he stays faster for 5 seconds and releases some laughing gas around him. Enemies affected by the gas are slowed, and pistol shots ricochet off them.

Ultimate: Jack in the Box – places a Jack in the Box that explodes after 4 seconds, killing anyone near it.

Batman (Duelist)

Stance 1

Primary Attack: Melee punch combo.

Ability 1: Grappling Gun – shoots the grappling gun to attach to a wall and pull himself to it. He can open his glider afterward.

Ability 2: Smoke Bomb – throws a smoke bomb and becomes invisible inside it.

Ability 3: Switch Stance.

Ultimate (Stance 1)

Batmobile – Batman summons the Batmobile for a few seconds. He can drive it and run people over.

Stance 2

Primary Attack: Throws Batarangs.

Ability 1: Grappling Gun – fires it at a target and pulls

himself to it.

Ability 2: Batman covers himself with his cape and gains damage reduction. Enemies who touch him receive the Fear passive.

Fear Passive: Enemies deal less damage to Batman, and Batman deals more damage to them.

Ability 3: Explosive Batarang – throws an explosive Batarang that hits multiple enemies.

Ultimate (Stance 2)

All nearby enemies receive Fear. Batman gains more health. Every ability he uses empowers his next attack. Punches and Batarangs become stronger.

John Stewart (Vanguard)

Primary Attack: Shoots energy blasts from his Lantern.

Passive: Has up to 3 willpower tokens. He gains them over time or by dealing damage. Abilities consume willpower tokens , except Ability 1

Ability 1: Creates a large shield with a lot of health.

Ability 2: Consumes 2 resources. Creates a machine gun in his hands for 10 seconds it attacks slower but deals more damage.

Ability 3: Consumes 3 resources. Creates a cannon that attacks enemies with projectiles that go up into the air and then land.

Ability 4: Creates glowing energy around himself. He can move a bit faster and hover slightly above the ground. When attacked, he gains resources and damage reduction.

Ultimate: Summons two cannons beside him that attack and push enemies back. He can still use his shield and all abilities during the ultimate.

Sinestro (Duelist)

Builder Mode

Primary Attack: fear Lazer

Ability 1: Creates a wall with 200 health.

Ability 2: Places a spike trap that deals damage over time and slows enemies.

Fear Mode

Primary Attack: Fear Mace. He controls it remotely and attacks from range. Each attack has a 4-second cooldown.

Ability 1: Creates 3 scorpions that attack enemies and apply the Fear passive.

Ability 2: Fake Wall – a wall that enemies can walk through. They cannot see that it is destroyed. It applies Fear and forces enemies to move backward.

Fear resource: Sinestro needs fear to create structures. He gains fear by damaging and killing enemies.

Ability (Both Modes): Throws the mace onto the ground. It deals damage, knocks enemies back, and remains on the ground for 3 seconds as an object that projectiles cannot pass through.

Mode Switch: Consumes fear to switch between Builder Mode and Fear Mode.

Ultimate: Creates a moving wall covered in spikes that travels to a chosen location, damaging enemies it reaches.

Cyborg (Strategist)

Primary Attack: Fires small laser shots that damage enemies.

Ability 1: Transforms his arm into a sonar cannon and fires healing shots. He has 4 charges that recharge over time.

Ability 2: Hack.

On an enemy: Takes 3 seconds. Their cooldowns recharge more slowly, and they cannot use abilities for 3 seconds.

On an ally: Gives burst healing for 3 seconds and increases their movement speed for a short time.

Ability 3: Dashes to a nearby location.

Ability 4: Fires a shot from his arm cannon that knocks enemies back. For the next 5 seconds, he heals much more.

Ultimate: Transforms into a larger robot form. He fires massive explosive shots that deal damage and healing. He cannot move while in this form. He gains more health and slowly regenerates health over time.

Superman (Vanguard)

Primary Attack: Punch combo.

Ability 1: Superman flies upward and hovers for 6 seconds. Moving forward is faster while flying.

Ability 2: Dash. If used in the air and he hits a target, he attacks it, slams it into the ground, and deals damage.

Ability 3: Heat Vision. Deals damage and refreshes the dash cooldown.

Ability 4:

On the ground: Uses freeze breath, freezing enemies for 0.5 seconds.

In the air: Instead of freeze breath, he performs a punch attack toward a target location, dives down, deals damage to nearby enemies, and refreshes the dash cooldown.

Ultimate: gain power from the sun it takes 3 seconds and then gain immune to ranged projectiles and Close-range attacks such as punches deal reduced damage to him. While flying, he moves faster. Every punch knocks enemies back and refreshes his dash cooldown.

reddit.com
u/Idan_Dvir — 2 months ago