u/Immediate_Extent_464

Image 1 — New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements
Image 2 — New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements
Image 3 — New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements
Image 4 — New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements
Image 5 — New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements

New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements

A huge thank you to the whole community your feedback shapes this game directly. Every patch brings us closer to something great.

New content

  1. All boon tables now have a hover popup, pick-up sound
  2. Every boon now has its own animation - rotation, shear, or size pulse
  3. All new boons now have Czech localisation added.
  4. Lucky and unlucky minutes now have Czech localisation.
  5. New bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.
  6. New player modal added: on first run, the game now asks whether you want auto-attack enabled.
  7. Progressive reveal system introduced - totems, merchants, the town, and the tutorial unlock step by step as you progress.
  8. Totem boons now appear gradually based on your stats, rather than all at once.
  9. Closed shops (totems, ability shops, bow shops) now have dedicated animations so it's clear they're locked.

Changes & balance

  1. Easy mode reworked: enemies deal less damage, move slower, and their abilities are weaker. Q ability and Dash are improved while Easy mode is active.
  2. Stats merchant is now open immediately - no need to unlock it first.
  3. Both foxes on map 1 are now active from the start, giving new players access to upgrades earlier.
  4. Magnet radius for health potions and stamina pickups has been increased.
  5. Some of unlucky minutes was disabled/deleted
  6. Small UI improvements for all merchant screens.
  7. Minor layout adjustments to the T2 map

Sound

  1. Basic attack sounds are no longer identical every hit - pitch is randomised between 0.9 and 1.0, with multiplayer variation between 0.95 and 1.05.
  2. Enemy death sounds now also use randomised pitch (0.9–1.0 solo, 0.95–1.05 multiplayer), making combat feel less repetitive.
  3. Heartbeat low-health warning: volume raised from 0.2 to 0.3, pitch increased to 1.2, and the reset timer extended to 2.7 seconds it's easier to notice when you're in danger.
  4. Damage received sound made more distinct so it's clear when the player takes a hit.
  5. Fixed a bug where sounds played faster on every subsequent map.
  6. Arrow Fury ability now has a corrected hover sound.
  7. Level-up sound is now louder

UI & visual

  1. Buttons across the game now have animations and click feedback the whole UI feels much more responsive and alive.
  2. You Died screen fully redesigned with shaders and added visual flair.
  3. Tutorial anchors for all popups fixed and repositioned correctly.

Fixes

  1. Several stuck spots in the tutorial have been fixed.
  2. Tutorial gates redesigned to prevent navigation issues.
  3. Will-o'-wisp (Bludička) in the tutorial is no longer locked away - players can now reach it freely.

Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/

New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements

A huge thank you to the whole community your feedback shapes this game directly. Every patch brings us closer to something great.

New content

  1. All boon tables now have a hover popup, pick-up sound
  2. Every boon now has its own animation - rotation, shear, or size pulse
  3. All new boons now have Czech localisation added.
  4. Lucky and unlucky minutes now have Czech localisation.
  5. New bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.
  6. New player modal added: on first run, the game now asks whether you want auto-attack enabled.
  7. Progressive reveal system introduced - totems, merchants, the town, and the tutorial unlock step by step as you progress.
  8. Totem boons now appear gradually based on your stats, rather than all at once.
  9. Closed shops (totems, ability shops, bow shops) now have dedicated animations so it's clear they're locked.

Changes & balance

  1. Easy mode reworked: enemies deal less damage, move slower, and their abilities are weaker. Q ability and Dash are improved while Easy mode is active.
  2. Stats merchant is now open immediately - no need to unlock it first.
  3. Both foxes on map 1 are now active from the start, giving new players access to upgrades earlier.
  4. Magnet radius for health potions and stamina pickups has been increased.
  5. Some of unlucky minutes was disabled/deleted
  6. Small UI improvements for all merchant screens.
  7. Minor layout adjustments to the T2 map

Sound

  1. Basic attack sounds are no longer identical every hit - pitch is randomised between 0.9 and 1.0, with multiplayer variation between 0.95 and 1.05.
  2. Enemy death sounds now also use randomised pitch (0.9–1.0 solo, 0.95–1.05 multiplayer), making combat feel less repetitive.
  3. Heartbeat low-health warning: volume raised from 0.2 to 0.3, pitch increased to 1.2, and the reset timer extended to 2.7 seconds it's easier to notice when you're in danger.
  4. Damage received sound made more distinct so it's clear when the player takes a hit.
  5. Fixed a bug where sounds played faster on every subsequent map.
  6. Arrow Fury ability now has a corrected hover sound.
  7. Level-up sound is now louder

UI & visual

  1. Buttons across the game now have animations and click feedback the whole UI feels much more responsive and alive.
  2. You Died screen fully redesigned with shaders and added visual flair.
  3. Tutorial anchors for all popups fixed and repositioned correctly.

Fixes

  1. Several stuck spots in the tutorial have been fixed.
  2. Tutorial gates redesigned to prevent navigation issues.
  3. Will-o'-wisp (Bludička) in the tutorial is no longer locked away - players can now reach it freely.

Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/

Roguelite/ARPG Balladrion Demo Reaches 560+ Wishlists, Your Feedback & Comments means a lot. Thank you very much.

The Balladrion demo is live on Steam and fully playable. While still in active development, it receives regular updates as the game continues to grow.

I just hit over 500 wishlists, thank you very much. Every piece of feedback, every kind comment, and every bit of encouragement genuinely moves the project forward. It means a lot.

Link: https://store.steampowered.com/app/3756740/Balladrion/

u/Immediate_Extent_464 — 3 days ago

Balladrion - Patch 0.710 just dropped: fixes, reworked autoaim, new spawn points, enemies, movement, easy mode and more... Looking for playtesters

Game Title: Balladrion

Playable Link: https://store.steampowered.com/app/3756740/Balladrion/

Platform: Steam - Windows

Description: Roguelite/ARPG:
A fairytale world where every map plays by its own rules. Kill unique enemies, gather resources, upgrade your town and character, complete quick quests and stack random boons that shape every attempt. The story slowly unfolds and every attempt counts.

Free to Play Status:

  • [ YES ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: SOLODEV

youtube.com
u/Immediate_Extent_464 — 10 days ago

Balladrion - Patch 0.710 just dropped: fixes, reworked autoaim, new spawn points, enemies, movement, easy mode and more... Looking for testers which could give me feedback

Demo for test here: https://store.steampowered.com/app/3756740/Balladrion/

Looking for feedback

  1. Is game fun?
  2. Is tutorial good enaugh to know what to do in game as it is?
  3. Is sounds good or needs to be changed and which one needs to be changed or added
  4. Is there any bug ?
  5. New features in your mind which helps the game be better ?
  6. Is FPS stable ?
  7. anyhting else...

Please let me know and help me boost the game step ahead. Thank you to all which find time for test.

u/Immediate_Extent_464 — 10 days ago

Balladrion - Patch 0.710 just dropped: fixes, reworked autoaim, new spawn points, enemies, movement, easy mode and more...

  • Enemies no longer spawn too close to the player and pathfinding improved across all maps
  • Autoattack & autoaim completely reworked now targets enemies, buffs, and wisps automatically
  • New main HUD, Easy mode added, Insane mode removed
  • T1 map reworked materials now block passages and encourage mining
  • Visual polish: new gather sparkle effect, smoother pawn movement, fixed bloodwell
  • Czech language text errors fixed + various minor bug fixes
  • And much more...

Free demo available: https://store.steampowered.com/app/3756740/Balladrion/
Your feedback is always welcome: it directly helps shape the demo, and once it's done I'm jumping straight into the main game!

u/Immediate_Extent_464 — 10 days ago

Balladrion - Patch 0.710 just dropped: fixes, reworked autoaim, new spawn points, enemies, movement, easy mode and more...

  • Enemies no longer spawn too close to the player and pathfinding improved across all maps
  • Autoattack & autoaim completely reworked now targets enemies, buffs, and wisps automatically
  • New main HUD, Easy mode added, Insane mode removed
  • T1 map reworked materials now block passages and encourage mining
  • Visual polish: new gather sparkle effect, smoother pawn movement, fixed bloodwell
  • Czech language text errors fixed + various minor bug fixes
  • And much more...

Free demo available: https://store.steampowered.com/app/3756740/Balladrion/
Your feedback is always welcome: it directly helps shape the demo, and once it's done I'm jumping straight into the main game!

u/Immediate_Extent_464 — 13 days ago

Balladrion - Patch 0.710 just dropped: fixes, reworked autoaim, new spawn points, enemies, movement, easy mode and more...

  • Enemies no longer spawn too close to the player and pathfinding improved across all maps
  • Autoattack & autoaim completely reworked now targets enemies, buffs, and wisps automatically
  • New main HUD, Easy mode added, Insane mode removed
  • T1 map reworked materials now block passages and encourage mining
  • Visual polish: new gather sparkle effect, smoother pawn movement, fixed bloodwell
  • Czech language text errors fixed + various minor bug fixes
  • And much more...

Free demo available: https://store.steampowered.com/app/3756740/Balladrion/
Your feedback is always welcome: it directly helps shape the demo, and once it's done I'm jumping straight into the main game!

u/Immediate_Extent_464 — 13 days ago