




New boons with animations, revamped sounds,Easy mode, UI, merchant & tutorial improvements
A huge thank you to the whole community your feedback shapes this game directly. Every patch brings us closer to something great.
New content
- All boon tables now have a hover popup, pick-up sound
- Every boon now has its own animation - rotation, shear, or size pulse
- All new boons now have Czech localisation added.
- Lucky and unlucky minutes now have Czech localisation.
- New bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.
- New player modal added: on first run, the game now asks whether you want auto-attack enabled.
- Progressive reveal system introduced - totems, merchants, the town, and the tutorial unlock step by step as you progress.
- Totem boons now appear gradually based on your stats, rather than all at once.
- Closed shops (totems, ability shops, bow shops) now have dedicated animations so it's clear they're locked.
Changes & balance
- Easy mode reworked: enemies deal less damage, move slower, and their abilities are weaker. Q ability and Dash are improved while Easy mode is active.
- Stats merchant is now open immediately - no need to unlock it first.
- Both foxes on map 1 are now active from the start, giving new players access to upgrades earlier.
- Magnet radius for health potions and stamina pickups has been increased.
- Some of unlucky minutes was disabled/deleted
- Small UI improvements for all merchant screens.
- Minor layout adjustments to the T2 map
Sound
- Basic attack sounds are no longer identical every hit - pitch is randomised between 0.9 and 1.0, with multiplayer variation between 0.95 and 1.05.
- Enemy death sounds now also use randomised pitch (0.9–1.0 solo, 0.95–1.05 multiplayer), making combat feel less repetitive.
- Heartbeat low-health warning: volume raised from 0.2 to 0.3, pitch increased to 1.2, and the reset timer extended to 2.7 seconds it's easier to notice when you're in danger.
- Damage received sound made more distinct so it's clear when the player takes a hit.
- Fixed a bug where sounds played faster on every subsequent map.
- Arrow Fury ability now has a corrected hover sound.
- Level-up sound is now louder
UI & visual
- Buttons across the game now have animations and click feedback the whole UI feels much more responsive and alive.
- You Died screen fully redesigned with shaders and added visual flair.
- Tutorial anchors for all popups fixed and repositioned correctly.
Fixes
- Several stuck spots in the tutorial have been fixed.
- Tutorial gates redesigned to prevent navigation issues.
- Will-o'-wisp (Bludička) in the tutorial is no longer locked away - players can now reach it freely.
Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/