I actually love this game I just hate you people

Most of you suck ass, you complain about everything and can't stand to lose. You bitch and moan and bitch and moan and oh my god whoever used to get paid to monitor user feedback should be stimulated to the point of orgasm in the workplace every 3 hours just to make up for the serotonin-syphoning, dopamine-destroying, ball-brained shit you people have gone on about for the last 10 years.

I wanted to type this out in 2018 but back then I had an actual job. And I'm bad at this game.

reddit.com
u/Inkjet_Printerman — 1 day ago
▲ 4 r/arma

Editor POV stuck at camera module even after deleting the module

I set down a camera module, the editor POV automatically switches to the camera POV, then it stays there even if I delete the camera module.

So far the only way I've been able to exit the camera module POV is by deleting the camera, then opening the "quick camera preview", at which point the editor will throw an error (no camera module), and boot me back to free view.

Is there a hotkey that resets the editor POV so I don't have to delete the camera module?

u/Inkjet_Printerman — 14 days ago
▲ 7 r/arma

Help sequence doMove calls for an animal asset?

this spawn {

_positions = [

[10254.6,18056.5,0],

[10258.4,18054.2,0],

[10260.8,18065.2,0],

[10255.3,18062.8,0.000221252]

];

{

{

this doMove _x;

waitUntil { unitReady this };

sleep 5;

} forEach _positions;

};

};

// trying to get these sheep to move back and forth between these 4 points within the fence, but they ignore it completely

It's not possible to set waypoints for them unfortunately, there's some restriction on green icon assets.

Init box is open though so I'm trying for a hail mary so they don't escape the pen

fixed the Z axis typos (values >0.1) but that didn't change anything

u/Inkjet_Printerman — 20 days ago
▲ 5 r/greece

Ταινίες με εξαιρετική μουσική επένδυση και βαθιά πολιτιστική σημασία για την Ελλάδα;

Είμαι ξένος εδώ και μου αρέσει να βλέπω ξένες ταινίες. Ποιες ταινίες με σημαντική πολιτιστική αξία θα μου προτείνατε;

(translated using DeepL)

reddit.com
u/Inkjet_Printerman — 20 days ago

How do I determine the output values of a rotation made with divergent angles?

given x rotation(89.936) y rotation(49.066) and z rotation(359.953) how do I determine the output values for a rotation that would flip this wall segment upside down 180 degrees on the unavailable axis (pink line)?

I don't know anything my brain is literally the mirror image of an atrophied, rotten walnut, I don't understand basic inflection, and am incapable of perceiving facetiousness, thanks!

u/Inkjet_Printerman — 25 days ago

How do I determine the output values of a rotation made with divergent angles?

given x rotation(89.936) y rotation(49.066) and z rotation(359.953) how do I determine the output values for a rotation that would flip this wall segment upside down 180 degrees on the unavailable axis (pink line)?

I don't know anything my brain is literally the mirror image of an atrophied, rotten walnut, I don't understand basic inflection, and am incapable of perceiving facetiousness, thanks!

to be more explicit:

Imagine you are facing the face of the wall segment that is darker than the other;

then, imagine that the one true God rotates that wall segment sideways, clockwise, perfectly, 180 degrees, it is now, from your perspective, upside down (you are still facing the wall segment that is darker than the other).

The one true God has done for you what I wish to do for myself, in this 3D editor space.

The complication in my reality, is that, while I am able to rotate the wall segment along the Y axis (green), I will then have to make a manual adjustment along the X axis (red) and so too another adjustment along the Z axis (blue).

The pink line, representing the "unavailable axis", is the the ideal trajectory of rotation that the one true God would rotate the wall segment along if he were real.

As to the output values, there is a determinate output value as a result of the rotation (which I'm just, in an offhand way, referring to implicitly as an input) for each axis, as in: there will be an X value, there will be a Y value, and there will be a Z value of rotation that will be accounted for in the user interface shown in the screenshot I posted.

PS: an unanswered post with 8 upvotes counts as viral on r/trigonometry

u/Inkjet_Printerman — 25 days ago
▲ 1 r/arma

First-Person KOTH is an Olympic-tier combat sport,

The community consists of such a small persistent player base, that going more than a week without playing puts you out of sync with the pace of play, and ends in you getting your ass handed to you like a drummer's favorite cymbal.

reddit.com
u/Inkjet_Printerman — 1 month ago
▲ 27 r/arma

Very tedious framing practice

hard to get right without adjusting the Z axis of a model to the nth degree, but close enough to get a feel for what works

u/Inkjet_Printerman — 1 month ago
▲ 99 r/arma

How to get rid of these Ui elements?

Using vileHUD mod, turned all options off and set drop downs to "hide" under Game>>Difficulty settings.

u/Inkjet_Printerman — 1 month ago
▲ 8 r/arma

Simple Cinematic Camera (mod) Drama

u/Inkjet_Printerman — 1 month ago
▲ 213 r/arma

What kind of infrastructure would make realistic sense for an FOB of this size/position?

Here's the bare skeleton of an FOB that I'm putting up for a SP scenario, and I want it to make military sense, so, forgive the sparseness 😞

Should the entirety of the perimeter be enclosed? Do the current fortifications make sense?
What kind of personnel numbers would be reasonable in a FOB of this size/position?

u/Inkjet_Printerman — 1 month ago