Coping with touch starvation is getting more difficult day by day

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Summer came, people are barely covering their sweaty bodies at all. See through shirts that don't even cover all the chest hair, shorty shorts that show all the muscles moving with every step. Hair, sweat, fat, active skin, my brain constantly jumps to "shit, I wonder it would feel like under your fingers", "damn, that smell, bet you'd like to get closer, sink your face in that reek". It's gross. Just reducing people to meat like that. Just more fuel for my instincts screaming at me for failing to experience the most pointless, basic aspects of human connection. I just can't deal with this anymore. Just today I have four cuts due for those thoughts and it's barely 4pm. For a lot of people winter is the worst, because the lack of sun makes it easier for thoughts to run free and the touch starvation gets worse without warmth of sunshine, but it's the sun being out and people acting accordingly and reasonably that sends me down every time I leave home.

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u/IsyaraMyBeloved — 1 day ago

Actual lore for Rivellon we're sleeping on or an unreliable narrator? [DOS1]

Can we trust him? Is what he says factual information or is the dialogue snippet meant to be a sign of how delusional he must be to believe that >!no one has as many friends as a man with many cheeses!<?

u/IsyaraMyBeloved — 6 days ago
▲ 5 r/PLr4r

24 [M4A] Ruda Śląska/Katowice

Szukam kogoś do pogadania na dowolny temat, w sieci (w takim przypadku oczywiście brak ograniczeń odnośnie lokalizacji, ale raczej przez tekst) lub na żywo, w miarę możliwości z feedbackiem.

O co z tym chodzi? Autyzm, kiepskie umiejętności społeczne, konieczność ćwiczeń/zdobycia doświadczenia w rozmawianiu.

Dlaczego w ogóle o tym pisać? Bo nie chcę w coś takiego wciągać kogoś, kto z góry nie wie ani nie wyraził zgody i chęci na prowadzenie rozmów, które niemal na pewno będą z początku w zakresie od nieprzyjemnych do nudnych.

O mnie:

24-letni student z zajęciami w Katowicach (więc czas wolny zależnie od dnia tygodnia diametralnie różny). Zainteresowania standardowe: planszówki, erpegi, malowanie figurek, szkalowanie w górach (chociaż to ze względów oczywistych raczej okazyjnie), szeroko pojęta fantastyka i książki popularnonaukowe; ostatnio rozglądam się za hobby postrzeganymi za bardziej dojrzałe (przez świat i siebie, siedzenie w tych samych rzeczach od dzieciństwa trochę sprawia, że czuję się, jakbym tkwił w stagnacji, a to nieprzyjemne), o których da się pogadać w bardziej interesujący sposób, choć na razie bez sukcesów - obecnie wypróbowywanym są starsze filmy (ciekawie ogląda się coś sprzed pięćdziesięciu czy stu lat i widzi, jak technika czy to, jak poruszane są niektóre sprawy się zmienia, ale nie jestem dość obyty, by już być w stanie coś ciekawego powiedzieć na ten temat), więc będę wdzięczny za wszelkie rekomendacje z tego zakresu, lub bardziej ogólnikowo odnośnie nowych hobby, o których mogłem nawet nie pomyśleć, z sugestiami, jak w nie wejść.

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u/IsyaraMyBeloved — 29 days ago

In what contexts it's acceptable to ask for a clarification or elaboration, and how to do that successfully?

One thing that happens a lot, both in real life and online, is when I ask for specific advice, in response receive something I don't quite understand or that seems contradictory with what was said before, and asking for clarification on that is seen as being unwilling to accept advice, dismissive or clearly not wish to be helped at all. Which is not my intention.

If I get something I don't understand and ask for clarification I'm being rude, but if I don't ask, I end up not any better off than before asking, and if people weren't interested in helping me, they wouldn't give the initial response, would they?

So the point of this is to ask, how to do that successfully? To receive helpful information without making the other person feel bad?

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u/IsyaraMyBeloved — 29 days ago

Horror, gore, occult, vaguely modern (plot in description because 18+tag doesn't hide titles)

A woman kidnapped a child, put a voracious demon inside him, adopted a blind girl (and a boy, but reluctantly), murdered a social worker the boy got to check the abusive home out, tried to get the demon to eat her daughter's corpse kept in the freezer to transfer her soul into the adopted girl, failed, died, happy end.

I saw it with a roommate and his friend in 2025. They said there was a change in the ending to honor someone's death. Out of curiosity I wanted to check that out, and learn the original ending, but it's difficult to find anything without knowing the title

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u/IsyaraMyBeloved — 1 month ago

Map design tips?

The core book explains how terrain works, and how important it is for making the game sufficiently tactical, but doesn't expand much on aspects like where to put it and how much. I searched the sub, but most advice for beginners covering designing encounters is about enemy forces, not the map itself, and posts about maps specifically are mostly people sharing their prints or creative tabletop representation approaches. Which, while helpful, still leaves me feeling like I'm not understanding some important aspects of map design, and simply replicating those examples without understanding why they are good or bad is bound to result in an unfun experience. In the image is a simple example for the Extraction SitRep I made for Tomb of Delios trying (though on a smaller map than it should be, it's just to present things like how much cover there is and such, I also plan to actually make it more physical, this is just a "schematic" drawing; hope Reddit didn't compress it beyond legibility), any advice on where I went wrong what needs improvement is appreciated.

The main point of the post is, can you share any general principles for building fun maps? How much Soft and Hard Cover in total, whether it should be in large clusters or sparse, how far away should the cover spots be from one another, how much Line of Sight breaking objects there should be and positioned how - I'll be thankful for any tips or rules you know or can think of.

u/IsyaraMyBeloved — 1 month ago

One player at the table going by their own rules

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Just a quick preface: this isn't a “should I leave the table?” post. I already talked to the DM, made my peace with it, and left on good terms. I just thought the actual table interaction was funny enough to share.

I joined a campaign being run by a friend I’d played with before. Immediately, I thought it was a little odd that one player wasn’t going to be at session 0. We were told she “doesn’t take the game as seriously” and didn’t see the point of it.

I used to DM, so I’m always a little hesitant to tell other people how to run their tables. I figured it probably wasn’t a huge deal and let it go.

Session 1 starts, and things get weird fast.

The missing player is a Wild Magic Sorcerer who appears to just be… a normal girl from Earth transported into a fantasy world. During combat, she starts announcing spells I’ve never heard of and calling Wild Magic Surges completely at random, including during other people’s turns.

I thought it was strange, but it was the first session and I didn’t want to start drama in a new group.

Session 2 comes around and the same stuff keeps happening, except now she’s using spells I *do* recognize, but with completely different effects.

Shocking Grasp incapacitated someone.

Sorcerous Burst exploded midair for AoE damage.

At the end of the session, I finally asked the DM what was going on.

She explained that since she “doesn’t take the game as seriously as the rest of us,” she never actually bothered reading the rules. Apparently she made her character in D&D Beyond by choosing things entirely based on names and vibes, then just decides what they do in the moment.

The DM then explained that D&D is a cooperative game, so it’s not like anything overpowered she does hurts the party. In fact, she said we should probably be *happy* she can freely warp reality however she wants.

By session 3, the Calvinball energy had become fully unhinged.

Apparently the sorcerer player had started playing BG3 and now had a vague understanding of the rules, which somehow made things even worse.

In a single combat, she:

used Sneak Attack

healed a downed party member

cast Witch Bolt

then had the Witch Bolt chain lightning around the battlefield

I looked over at the DM.

She just nodded at me like this was all perfectly normal.

After the session, the sorcerer player started talking about Rule 0 and how this was totally fine because she was having fun.

And honestly?

The worst part is that, despite my overwhelming nerd rage, in some horrible way… she’s kind of right.

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u/IsyaraMyBeloved — 2 months ago
▲ 3 r/rpg

I can't help feeling useless, no matter what I do. And I don't want to be a dead weight on the party, but I have no idea how to change that.

When I play a fighting-oriented character, I'm useless because there are no fights thanks to all the good-at-talking characters talking us out of combat entirely. And in the few fights are dominated by people who are Creative with it, which I'm not enough capable of keeping up with (like, in Eat The Reich I wouldn't have come up with the idea that a bow that gives a huge bonus to silent attacks can be used as a melee weapon for decapitating opponents in open combat because it doesn't make a sound).

When I play a utility-oriented character, I'm useless because there's barely any skill checks to be made, or failing them is of no consequence. And creating opportunities for skill checks requires creativity I, once again, lack.

When I play a talking-oriented character, I'm useless again because even in the rare cases where the social thing is resolved with a dice roll rather than roleplay, after the roll I'm still supposed to role-play the interaction, and doing that poorly doesn't give results, which is a problem because of the aforementioned low charisma of the person behind the character (me). And again, creativity for things other than talking ("I try to intimidate the [bad folk] we're about to fight" "ok, how?" ***A hot minute of trying to come up with something vaguely reasonable, destroying the pace and party's fun, then a roll*** "ok, what does that achieve?" "they're scared" "okay, but how does it help you deal damage or protect yourself" ***another break for my broken brain to think*** "they're frozen in fear? Some dropped their weapons?" barely satisfatory. Took me me five minutes to resolve what should take twenty seconds while others were just waiting, blocked away from having fun because I'm slow).

I'm tired of being a dead weight, but I have no idea how to improve on that front. If any of you have had similar problems and solved them, can you share how you achieved that? How did you learn to just, come up with things?

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u/IsyaraMyBeloved — 2 months ago