
My QoL wishlist after getting deeper into the game
I’m really enjoying the game, but the further I get into zombies, automation and the Factory, the more I run into small inventory/management issues that add a lot of unnecessary clicking.
Here are some QoL features I’d love to see:
- Bag slot rules / better bag management Let us decide what should automatically go into each specialized bag — ideally even assign a specific item to each slot. Right now loot mostly goes into the main inventory first, and moving things into specialized bags is awkward, especially since you often need a chest as an intermediary. At the very least, let us freely move items directly between equipped bags.
- Allow Factory construction over dropped resources When rebuilding a Factory line, you can’t place belts or machines where a few leftover resources are lying on the floor. You have to pick absolutely everything up first, which is especially annoying when your bags are already full. Either let construction ignore/move dropped items automatically, or give the whole Factory building/editing system a small QoL pass.
- One-click “sell enough for maximum Likes” at vendors Add a special click/button that automatically selects exactly enough items to reach that vendor’s current maximum Likes gain. No more, no less. If I can get 12 Likes from a trader this week, I’d love one button that fills the sell window with exactly the required amount.
- Rename zombies Please. Once you have a lot of zombies, the limited pool of repeating names becomes chaos. I currently keep an external spreadsheet just to track who does what, which organs they have, which perks they have, etc. Custom names like “Miner”, “Furnace”, “Choir” or “Farmer Gold” would make managing them so much easier.
- Zombie roster / management screen Ideally a table showing every zombie you own, including name, current location/workstation, mastery, perks, equipped items, collar, organs/skulls and maybe inventory. This would also solve a lot of the zombie-management problems above. Clicking a zombie in the roster and having the map show where they currently are would be amazing.
- More quick slots — preferably at least 6 Four is not enough once combat becomes more involved. I can easily use four different combat potions, but I also want food and something for reducing Insanity / restoring whatever the purple-blue bar represents. Before and after battles I’m constantly swapping quick-slot items manually. Two extra slots would make a huge difference.
- Recycle / smelt obsolete tools and weapons Old pickaxes, axes, swords, etc. keep piling up as you upgrade. Throwing them away feels terrible. Let us dismantle or smelt them for at least a small percentage of their original materials.
- Pin recipes / proper crafting TODO list This is probably my biggest one. Let us pin several recipes at once and show the ingredients in the HUD. There are so many multi-step crafting chains that I constantly forget what I was collecting halfway through. A small TODO panel such as
Need: 4 Iron Details / 2 Polished Stone / 1 Reinforced Beamwould be incredibly useful. - Overview of stored organs and their quality This one is admittedly more of a luxury feature, but I’d love some way to see what organs I currently have across storage: how many Hearts, Brains, Guts etc., and their red/white skull values. When deciding whether to upgrade a zombie, I currently have to run back and forth between storage just to check whether I actually have that +3 red skull Heart somewhere.
None of these would really make the game easier in terms of progression — they would mainly reduce repetitive inventory/menu work once your graveyard, zombies and Factory become large.
Curious what QoL features you would add.