How about playing an AR game with a friend, in the same room, against the same enemies? That's what we're building with SharePlay. Would you play it?
We got two people into the same fight last week and I want to show it before it's finished.
Co-op is in the same room, which is the whole point. Same enemies, not copies. They go for whoever is closest, so one of you tanks while the other is free to cast.
We're syncing music, fixing mana so you both see the same numbers, and building a separate wave line, since the solo waves are tuned for one person and fall apart with two.
It's meant for more than two. We have two headsets between the four of us, so two is as far as testing goes. No idea what happens at three 🤣
Two separate things, so I don't oversell it: a big content update in about two weeks, then SharePlay and the boss in Season 1, a couple of months out. We'd rather build it right than ship it broken.
Which means right now the game funding itself is the whole plan.
Please! Play it, leave a review, tell us what's broken. All of it goes back into the build.
What's the one thing co-op has to let you do, or it's pointless for you?
App Store: https://apps.apple.com/us/app/im-wizard-ar-magic-combat/id6747723768