Still can't believe that blender doesn't have native DLSS support [DLSS vs OptiX]
Just look at all that detail in the fur particles it manages to maintain
Just look at all that detail in the fur particles it manages to maintain
Video source: MeleeCreepsDL on Twitter
I tried following this tutorial on how to turn a simulation into a VDB that can be edited via geometry nodes to give more detail and I got stuck after adding the 'simulation' nodes. In the tutorial those nodes have the 'Grid' input and output while mines have the 'Geometry' in and out
Wanted to scale my screen from 1080p to 4K since I need to take high quality screenshots in Deadlock. If this ain't working is there any other way to force games to be 4K (including screenshots)?
CPU Ryzen 9 8945H
GPU (integrated) Radeon 780M
GPU (dedicated) RTX 4060 mobile
For context, I let a sim bake overnight, it baked from frame 140 to 1500 then my laptop turned off. When I opened the .blend file to continue the bake from 1500 to 1700 the resume button was missing. Pressing the bake button just re-bakes the whole thing from frame 140, even tough the cache folder contains all the files until frame 1500